I got into Magic about the time Innistrad came out. At the time I played standard with UW Delver and RB Vampire decks. My friend jmdt bought a commander precon and wanted me to get into commander with him. At first I was hesitant as there was no FNM for Commander, but I finally gave in after he convinced my Nephew to make Kaalia of the Vast. I wasn't sure what I wanted to make at first. jmdt sent me several ideas and I slowly started narrowing down what I wanted. I knew I wanted blue for counterspells and I knew I wanted white to play some of the big legends I had like Avacyn, Angel of Hope and Elesh Norn, Grand Cenobite. I'd looked at several commanders including Grand Arbiter Augustin IV, but I liked the idea of Numot as big dragon also gave me access to a few red cards I had been wanting to run.
What is Numot about? Numot, the Devastator is the American dragon first debuting in Planar Chaos and making a return visit in the Commander precon decks. He is majestic, he is regal, and by the way he has an insatiable craving for lands. As awesome as Numot is, a large factor in his choosing was his WRU colors. He is hands down the best general in these colors. Numot eats lands, although slowly. This naturally led to making a tax package for the deck to make his land eating ability have more 'bite'. Somewhere along the way, I added Venser, the Sojourner and then the deck filled out as a blink/stax control deck in American colors.
Zedruu the Greathearted - Zedruu is a complete build around me general. Zerduu plays a psuedo group hug effect and plays a very unique game with unique cards. He can be somewhat fun to play, but does not allow you to play many strong cards and isn't all that strong compared to Numot's 6/6 flying body.
Ruhan of the Fomori - Ruhan is an efficient body. Sure, a 7/7 body for CMC 4 is nothing to sneeze at, but it's otherwise too plain. No flying, no trample, no intimidate, no hexproof. You get the idea... Did I mention his attacks are random? Ruhan is best kept for the Duel Commander scene.
Early Game Stratregy
During the early stages of the game this deck wants to sit back, counter spells we don't like, wipe the board if it gets out of hand, and lay out Propaganda effects in an effort to point attacks in another direction. This is the phase we very much want to play the table politics, pointing everyone towards who ever got the hottest start and trying to keep the heat off ourselves. We want to get out enough tax effects to keep the heat off, but not too many to draw excess attention to ourselves. We very much want to take the pillow fort route during the this phase of the game; we have strong mid and late game plays, but we need time to develop our mana base to accommodate some of our more expensive cards. If the heat does pick up, we have access to several Wrath effects and generous spot removal to neutralize the board position in our favor. In order to help with our control and damage dealing in the early portion of the game, we have access to the powerful Sunforger. We can give a cheap beater +4/+0 to either push early damage through, or sit as a more effective blocker. While you can push great damage through with Sunforger, its strength lies in its second ability. Instead of using valuable cards in our hand, we can pay RW at instant speed to search out library for a card from our Sunforger package and use it to the control the field to our benefit. We have forks for copying ramp and tutors, removal for all kinds of permanents, and counters for cards we just don;t want to see the light of day. By using sunforger, we can play politics and play fewer creatures to keep our threat level down.
Mid Game Stratregy
Once we get five to six mana out, we can start moving toward our midgame plan. During the midgame, we have a few lines of play that develop for us. For one, putting Numot on line is usually a good option, especially if you are in dire need of an attacker/blocker. During the middle part of the game, we also are able to set up one of the must fun parts of the deck. Captain Blinkies Recursion Engine of Doom. In the early game we used counter spells and board wipes liberally to keep the game at the pace we want. We can start using Archaeomancer and Izzet Chronarch to return these spells to get additional value from them. Once we play Venser the Sojourner or Deadeye Navigator we can start returning one or multiple spells every turn. We also have a host of other ETB cards to abuse such as Solemn Simulacrum for mana ramp and Venser, Shaper Savant the get rid of problem permanents. During this stage I also like to get a few planeswalkers online. Since I have have a number of wraths and ways to keep heat off myself, two or three planeswalkers out can generate me a bunch of advantage. Tamiyo, the Moon Sage can help lock down the top opponent to help with table politics, and if she is abler to go ultimate, the deck likely wins.
Late Game Stratregy
Here's where the deck really starts to get abusive. This deck has a high number of 7-10 drops that each carries a high value and many continue taxing or controlling the opponent's options. Avacyn Angel of Hope is a very strong option hat makes your guys better and is quite difficult to get rid of. The big play for the deck is landing Omniscience and the dumping the hand. The absolute most bonkers play is a combo of Omniscience, followed by Avacyn Angel of Hope, followed by Jokulhaups.
Notable Synergies
This deck has a potential game winning infinite turn combo with Time Warp, a creature with an ETB ability to return instants and sorceries from the graveyard such as Archaeomancer, and a card that can blink it such as Captain Blinky. This combo is definitely a late game combo. You need the mana to cast Time Warp every turn, plus if you are using Deadeye Navigator you will need two additional mana. That's potentially seven mana total just to take multiple turns. It will help immensely if you have a favorable board state and ten plus mana when you start an infinite turn loop to help speed up the inevitable. You'll win eventually as long as there are no instant speed halts to your plan.
Another virtual win lock is Omniscience followed by Jokulhaups. Omniscience is essentially a win condition anywhere, but if we don't end the game immediately, we give the opponents time to counteract. The best way to ensure you win is to play Jokulhaups. You lose your land, but you don't need it any more and have a clear field to tear up. Most players will all just scoop at the point when you play Jokulhaups after dropping Omniscience. For and extra awesome play you can drop Avacyn, Angel of Hope and watch the ire and despair from the table while you have a pristine board position and they have...none. Omniscience does lead to a few other power plays. If you have huge mana when you play Omniscience, Blue Sun's Zenith or other X draw spells lead to completely silly board states.
Ajani Vengeant - A reusable way to keep troublesome permanents tapped down. He's equally happy stopping an Eldrazi as he is keeping Cabal Coffers from firing. His -2 is useless most of the time but it can kill several popular commanders such as Azusa, Zur and Edric. If he's allowed to ultimate, Numot will have a pile of land to Nom Nom.
Elspeth, Knight-Errant - her +1 gives you a constant stream of blockers to hold off attacks and help you build up to your ultimate where your field becomes indestructible for the rest of the game. When she is out with another walker, it gives you opponents a very tough time; she makes blockers for the both and if they don't target her they'll have a bad day.
Jace, Architect of Thought - With Jace AoT, you want to use his -2 ability to dig 3 cards and find a crucial piece you need.
Jace, the Mind Sculptor - If he was just a reusable brainstorm, he would be worth inclusion. He also lets you mess with you opponents draws, Unsummon, or basically take out a player with his ultimate. If you keep him alive, good things will happen.
Tamiyo, the Moon Sage - Her +1 is identical to Ajani Vengeant, but that's where the similarities end. Her other two abilities are much more valuable than those of Ajani. Her ultimate will win you the game with this deck, especially if you get Omniscience out and drawing cards is never bad.
Tezzeret the Seeker - Tezzeret adds effective ramp to the deck with the ability to do -0 fetching artifact lands. Once he has artifacts lands and/or mana rocks out, he can untap them to generate more mana. He can untap walking atlas, to put out two additional lands per turn.
Venser, the Sojourner - Captain Blinky is one of the all-Star's of this deck. Whenever he hits the field good things start happening. His main use is his +2 ability, but if his ultimate goes off, that emblem is game-winning. The ability to become unblockable isn't a big deal for this deck, but its something to be mindful of.
Karn Liberated[/c] - Big Karn is a beast. If you need permanents removed, he sends them away, if not you can blow away hands and make himself larger. Always something relevant for Karn to do.
Mistmeadow Witch - Gives a nice reusable blink engine for creatures that comes down early. Its a bit costly to activate, but it comes down early and gets the job done.
Deadeye Navigator - Deadeye Navigator is an expensive card to use; however, he is pure awesome. He loses the ability to bounce non creatures from Captain Blinky, but gains the ability to bounce a creature as many times as you want (assuming you have mana). With some of the creatures in this deck, that can prove lethal for your opponent.
Conjurer's Closet - Closet generally draws much less hate that the other two blink engines since its neither a planeswalker nor reusable. This is nice for us, because it can still fuel a ton of card advantage.
Fiend Hunter - At first glance he doesn't look so great, but thanks to the working of his ability if he is blinked, his target is permanently exiled. Over the course of a game, this little guy can exile several creatures if he can stick around. Most fun when Eldrazi are intruding in Numot's territory.
Archaeomancer, Izzet Chronarch, Mnemonic Wall - Nice spell in the yard, you want to use again? Call Archaeomancer to make all your dreams true. Useful for an endless barrage of counter spells or lots of turns.
Sakishima's Student - He can copy the largest critter on the board, and we can blink him to copy another or abuse an opponent's ETB creature. He has the added bonus of a ninjitsu combat trick that potentially lets us reuse one of our ETB guys and come out cheaper.
Solemn Simulacrum - The man, the legend, Jens, Sad Robot. He ramps and draws. When Captain Blinkey is involved, he can empty out your basics in a hurry and give a huge mana advantage.
Venser, Shaper Savant - The only thing better than one Venser is two Venser's. Attached to Deadeye Navigator, he can completely nuke a players board position and act as a reusable to the hand counter spell.
Frost Titan - This cold guy likes to shut down your opponent's permanents. Great for tapping down huge creatures and problematic lands alike. He's also a big beater and kinda hard to remove
Diluvian Primordial - This guy can be a mixed bag, and somewhat random, but he still lets us play free instants and sorceries from our opponent's graveyards. Yes FREE!!!
Sphinx of Uthuun - when he comes into play, we get our choice of the most important of two piles of five total cards. with spell recursion, discarding those is no biggie
Sunforger - Hard to have a Sunforger package without a Sunforger. +4/+0 can provide some nice beats, be we don't have Sunforger in with attacking in mind. When its equipped its basically RW, tutor for and play whatever answer we need.
Path to Exile/Swords to Plowshares - Both cards permanently remove a problem creature. They each have drawbacks, but in EDH they are minimal
Tithe - Lets us fetch one or more plains to our hand at instant speed.
Chaos Warp/Oblation - We can tuck irritating permanents with these spells. Great for making commanders go away. Oblation can double as a draw two spell if we have something out we don't need.
Ghostway - It can save our position from a Wrath of God effect and at the same time activates all our creatures with an ETB ability.
Reiterate/Wild Ricochet - Fork effects. These let us copy fun things like green ramp and black tutors. Both have extra effects, we can buyback Reiterate and Wild Ricochet gives us our opponent's copy as well serving as a de facto counterspell.
Grand Arbiter Augustin IV - Make most of my spells cheaper while making the opponent pay more. Yes, please!
Elesh Norn, Grand Cenobite - This can be a board wipe against smaller decks or at worst let me take less damage, plus the buff I get is pretty sweet.
Gisela, Blade of Goldnight - Elesh Norn's much more attractive cousin (she looks like Scarlett Johansson). She cuts the damage you receive in half and half and gives you double damage when you do get your army set up.
Stormtide Leviathan - He is an unblockable creature that also serves as a Moat effect. Since this deck is built his a high concentration of fliers it has little effect, while it can completely cripple some opponents.
Propaganda - The original card for taxing your opponent for attacking you. It's just innocuous enough that it will rarely get destroyed, but it will have a huge effect in pushing attacks in a different direction.
Dissipation Field - Really makes someone think twice about attacking if their creatures get bounced afterwards. It doesn't prevent attacks per se, but it hurts their tempo dramatically when they do.
Norn's Annex - By itself, its not that great of an attack deterrent, who wouldn't pay a few life to win the game, but combined with Propaganda it really makes attacks against you burn.
Supreme Verdict - Reset button for this deck. Since it can not be countered, you WILL wipe the board when you want to.
Terminus - In Commander the graveyard is a second hand for some decks (looking at you Chainer, Dementia Master). Terminus is often stronger than a traditional board wipe since it does not feed the graveyard and makes finding some creatures again exceedingly hard. Great when we have a field of walkers.
Jokulhups - Some times you just want to watch the world burn...if you have Omniscience out...so what.
Brainstorm - A great draw spell that digs three cards in. A great target for Archaeomancer, especially if you can return a miracle spell and stick it at the top of the library.
Mystical Tutor - Need a particular instant or sorcery? This gal has the hookup for you.
Sphinx's Revelation - Draws cards, cards and more cards oh, and by the way, you gain a chunk of life while you are at it..
Preordain - Similar, but not quite as good as Brainstorm. Still a top flight draw card.
Rhystic Study - Some people just don't get this card. I love those people because they let me draw one or two cards every turn.
Just a couple things I notice. It seems like you have a high number of lands that enter the battlefield tapped, do all of these offer enough to justify running them over a basic land?
You may be a bit high on the mana curve for creatures. Most of your creatures come down at 5 or more mana. The notible exception is Serra Ascendant. It seems like your decks wants to lay low and build up resources for the most par, but Serra Ascendant will paint a pretty big target on your head that you may not want.
Blue has some better card draw options than Staff of Nin that you may want to explore.
I like the direction you are going with the opening post.
I have a few ideas. If you are wanting to go a stax/blink route, why not gear more of your cards toward this. Instead of say Archon of Justice why not run Duplicant that you can blink or instead of Archon of the Triumvirate why not look at Angel of Serenity. Also you only have 2 cards in Venser and deadeye navigator to abuse your etb effects. You many want to look into one or more additional options to blink your cards.
Additionally, since you run Omniscience and White, I'd put the Academy Rector near the top of my list as well.
I like the direction you are going with the opening post.
I have a few ideas. If you are wanting to go a stax/blink route, why not gear more of your cards toward this. Instead of say Archon of Justice why not run Duplicant that you can blink or instead of Archon of the Triumvirate why not look at Angel of Serenity. Also you only have 2 cards in Venser and deadeye navigator to abuse your etb effects. You many want to look into one or more additional options to blink your cards.
Additionally, since you run Omniscience and White, I'd put the Academy Rector near the top of my list as well.
I'll look into those suggestions.
So 2 blink engines may not be enough to consistently blink my guys when I want to. What are good options are there for reusable blink engines?
There are a few other options I'd consider: Cloudstone Curio, Mistmeadow Witch, and while not a blinker persay he has the same general effect [/c]Kiki-Jiki[/c]
I think these are great changes. Wrath of God is a card this deck definitely wanted and Armageddon is a nice compliment to the theme of the land destruction sub-theme deck.
Closet seems like a great inclusion, but have you though any about optimizing the deck with more blinkables? the Baneslayer Angel slot seems like it wants to be a creature woth an ETB effect. Also, Jin-Gitaxias, Core Augur may warrant an examination due to his high mana cost.
I think these are great changes. Wrath of God is a card this deck definitely wanted and Armageddon is a nice compliment to the theme of the land destruction sub-theme deck.
Closet seems like a great inclusion, but have you though any about optimizing the deck with more blinkables? the Baneslayer Angel slot seems like it wants to be a creature woth an ETB effect. Also, Jin-Gitaxias, Core Augur may warrant an examination due to his high mana cost.
im suprised that futuresight and/or magus of the future are in your list. imo tidespout tyrant is way better than celestial force. tyrant combos well with capsize. could use azorius signet instead of everflowing chalice. more fetchlands and duals would smooth out your mana base, along with reflecting pool and gemstone mine. hinder could be used instead of exclude, just when you want to tuck their general back into their deck. ghostway gives you another blink effect that is fun with time warp hijinks.
I'm going to have to agree with everyone else on your mana base. You definitely don't need expensive duals to have a useful mana base, but at current you're running 6+ colorless lands that aren't even that good. Drop that down to reliquary, tec edge, and temple and I think you will be much happier. Find a Kor Haven eventually and that would be nice as well.
Come into play tapped lands are mostly just downright bad. Rupture Spire, Terramorphic, Soaring, Sejiri, Secluded, Saprazzan, New Benalia, Coastal Tower, and Cloudcrest should all be taken out for the shadowmoor filter lands, and some of the cheaper filters that ping you and what not. Mystic Gate and Rugged Prairie run around $6 a piece, reflecting pool closer to 9 and cascade bluffs is 12. Nimbus Maze and Skycloud Expanse are both like $2 and excellent fixing. Arid Mesa is cheapish, and thawing glaciers is always good times.
By gradually making these not-so-expensive changes to your manabase I think you could make your deck faster and more consistent on colors.
I have to wonder about a few omissions though. Sun Titan and Snapcaster mage are pretty big here since they have excellent ComeIntoPlay abilities, they like to be blinked, and are generally useful otherwise.
It seems like you want to play a bit of control, whilst blowing up peoples stuff and preventing people from attacking you. Pillowfort hoe! Though I feel like I'd enjoy having a few more wraths here.
I think Jace, Memory Adept doesn't really fit. He draws a card and can mill, but i'd say Jace Beleren is better for draw if that's all you want him for. And moreso, there's definitely better options for draw in these colors.
Finally, some of your big high-cmc options are a bit mediocre IMO. Konda and Archon of Triumverate are both questionable. The whole detain ability on archon is pretty good, but targeting 2 things in EDH is much worse than global effects and it's only when he attacks. So he isn't even good when blinked. Konda is just a questionable beater that won't get caught up in wraths and he costs 7. You don't run any equipment so him being on the field through wraths means nothing.
I second ghostway being an awesome card also! Other than that, I like the list.
I will definitely be adding the Shadowmoor filter lands, Snapcaster Mage and maybe Sun Titan. And Ghostway will definitely find a way in the deck. I will have to think about the others and see what I could take out to warrant adding them. My friend jmdt, who has been helping me post this deck, has been trying to talk me into Kiki Jiki for a while.
There are several reasons why you shouldn't run Kiki:
Of your creatures, only 14 of them are Kiki-Jiki-able.
You're not in green, and as such you don't have access to creature tutors.
You're in 3 colors running a more 'budget' manabase. Making his RRR a bit more difficult to access sometimes, and play around if you want to do other things.
The one question I have with this deck right now is, why are you running red? This isn't intended to be offensive; it's just that you're running a grand total of 7 red cards that don't do too much for your game plan overall. Why not just run Isperia as your commander? Again, not intending this as an insult; I'm genuinely curious.
The one question I have with this deck right now is, why are you running red? This isn't intended to be offensive; it's just that you're running a grand total of 7 red cards that don't do too much for your game plan overall. Why not just run Isperia as your commander? Again, not intending this as an insult; I'm genuinely curious.
I believe he chose the commander for the colors and ability and then added cards he liked along the way.
On a secondary note, Martyr's Bond is a card you should consider if you'd like a bit more protection.
For 1 she has persist and you can blink her to reset persist. Secondly, she makes you resistant to wrath of god, armageddon and jokulhups and whatever other boardwipe. Along with Avacyn, she can serve to protect your general boardstate when your deck is doing what it wants to do. Yeah she returns the cards to your hand, but with this deck, that's much better than your graveyard.
Those look like good changes. Have you looked into 'optimizing' the deck for Sun Titan. i.e. maximizing the number of perfmanents with 3CMC or less so he gets the most value.
Another good rercusion engine is Karmic Guide, which is consequently also blinkable.
So I need suggestions on what to remove for Elspeth, Knight-Errant. I just can't settle down on what to remove. I also got two of the three filter lands in for the deck. Azorius Chancery is out for Mystic Gate and Boros Garrison is out for Rugged Prairie.
So I need suggestions on what to remove for Elspeth, Knight-Errant. I just can't settle down on what to remove. I also got two of the three filter lands in for the deck. Azorius Chancery is out for Mystic Gate and Boros Garrison is out for Rugged Prairie.
Have you looked into running Sunforger as a tutor for instants and sorceries? You'd need revant your instants and sorceries a bit to lean red or white and more toward instants, but options exist for you to do this. Since you have ways to recur instants and sorceries, this also would give you more recursion options more quickly.
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RWU Nom Nom Numot: The Hungry Devastator
GUB Damia's BUG-ifact Parade: all artifacts, all the time
GWG Trostani, Selesnya's Voice of Madness
GUG Edric, weenie master of DOOM
BRB Olivia Voldaren, Your creatures = MINE!
You may be a bit high on the mana curve for creatures. Most of your creatures come down at 5 or more mana. The notible exception is Serra Ascendant. It seems like your decks wants to lay low and build up resources for the most par, but Serra Ascendant will paint a pretty big target on your head that you may not want.
Blue has some better card draw options than Staff of Nin that you may want to explore.
G Azusa, Lost but Seeking G
WU Grand Arbiter Augustin IV WU
WBG Karador, Ghost Chieftan WBG
B Korlash, Heir to Blackblade B
RU Tibor and Lumia RU
'He tasks me! He tasks me, and I shall have him!' - Khan Noonien Singh
I made a couple edits to the deck. I took out Ur-Golem's Eye and replaced it with Gilded Lotus and took out Staff of Nin for Jace, the Mind Sculptor.
RWU Nom Nom Numot: The Hungry Devastator
GUB Damia's BUG-ifact Parade: all artifacts, all the time
GWG Trostani, Selesnya's Voice of Madness
GUG Edric, weenie master of DOOM
BRB Olivia Voldaren, Your creatures = MINE!
I have a few ideas. If you are wanting to go a stax/blink route, why not gear more of your cards toward this. Instead of say Archon of Justice why not run Duplicant that you can blink or instead of Archon of the Triumvirate why not look at Angel of Serenity. Also you only have 2 cards in Venser and deadeye navigator to abuse your etb effects. You many want to look into one or more additional options to blink your cards.
Additionally, since you run Omniscience and White, I'd put the Academy Rector near the top of my list as well.
G Azusa, Lost but Seeking G
WU Grand Arbiter Augustin IV WU
WBG Karador, Ghost Chieftan WBG
B Korlash, Heir to Blackblade B
RU Tibor and Lumia RU
'He tasks me! He tasks me, and I shall have him!' - Khan Noonien Singh
I'll look into those suggestions.
So 2 blink engines may not be enough to consistently blink my guys when I want to. What are good options are there for reusable blink engines?
RWU Nom Nom Numot: The Hungry Devastator
GUB Damia's BUG-ifact Parade: all artifacts, all the time
GWG Trostani, Selesnya's Voice of Madness
GUG Edric, weenie master of DOOM
BRB Olivia Voldaren, Your creatures = MINE!
Conjurer's Closet
GRBXira ArienGRBXIRA ThreadGRB(White Border Cards Only)GRB
RUGRiku of Two RefelctionsRUGRIKU ThreadRUG(Combo-Infinite Turns)RUG
WBGKarador, Ghost ChieftainWBGKARADOR ThreadWBG(Creature toolbox recursion)WBG
WUBSharuum the HegemonWUB(Artifact Related Only)WUB
BXiahou Dun, the One-EyedB(Proletariat-U/C Only)B
WUBRGHorde of NotionsWUBRG(New Framed Cards Only)WUBRG
There are a few other options I'd consider: Cloudstone Curio, Mistmeadow Witch, and while not a blinker persay he has the same general effect [/c]Kiki-Jiki[/c]
G Azusa, Lost but Seeking G
WU Grand Arbiter Augustin IV WU
WBG Karador, Ghost Chieftan WBG
B Korlash, Heir to Blackblade B
RU Tibor and Lumia RU
'He tasks me! He tasks me, and I shall have him!' - Khan Noonien Singh
I also picked up Wrath of God and Scalding Tarn at the card shop tonight that needs to work their way in.
I swapped the following cards. What does everybody think?
OUT -- Terramorphic Expanse, Everflowing Chalice, Soaring Seacliff, Boros Signet, Stalking Stones, Secluded Steppe, Exclude
IN -- Mountain, Island, Conjurer's Closet, Plains, Scalding Tarn, Wrath of God, Armageddon
RWU Nom Nom Numot: The Hungry Devastator
GUB Damia's BUG-ifact Parade: all artifacts, all the time
GWG Trostani, Selesnya's Voice of Madness
GUG Edric, weenie master of DOOM
BRB Olivia Voldaren, Your creatures = MINE!
I think these are great changes. Wrath of God is a card this deck definitely wanted and Armageddon is a nice compliment to the theme of the land destruction sub-theme deck.
Closet seems like a great inclusion, but have you though any about optimizing the deck with more blinkables? the Baneslayer Angel slot seems like it wants to be a creature woth an ETB effect. Also, Jin-Gitaxias, Core Augur may warrant an examination due to his high mana cost.
G Azusa, Lost but Seeking G
WU Grand Arbiter Augustin IV WU
WBG Karador, Ghost Chieftan WBG
B Korlash, Heir to Blackblade B
RU Tibor and Lumia RU
'He tasks me! He tasks me, and I shall have him!' - Khan Noonien Singh
What do you suggest in place of Jin-Gitaxias, Core Augur or Baneslayer Angel?
RWU Nom Nom Numot: The Hungry Devastator
GUB Damia's BUG-ifact Parade: all artifacts, all the time
GWG Trostani, Selesnya's Voice of Madness
GUG Edric, weenie master of DOOM
BRB Olivia Voldaren, Your creatures = MINE!
Come into play tapped lands are mostly just downright bad. Rupture Spire, Terramorphic, Soaring, Sejiri, Secluded, Saprazzan, New Benalia, Coastal Tower, and Cloudcrest should all be taken out for the shadowmoor filter lands, and some of the cheaper filters that ping you and what not. Mystic Gate and Rugged Prairie run around $6 a piece, reflecting pool closer to 9 and cascade bluffs is 12. Nimbus Maze and Skycloud Expanse are both like $2 and excellent fixing. Arid Mesa is cheapish, and thawing glaciers is always good times.
By gradually making these not-so-expensive changes to your manabase I think you could make your deck faster and more consistent on colors.
I have to wonder about a few omissions though. Sun Titan and Snapcaster mage are pretty big here since they have excellent ComeIntoPlay abilities, they like to be blinked, and are generally useful otherwise.
It seems like you want to play a bit of control, whilst blowing up peoples stuff and preventing people from attacking you. Pillowfort hoe! Though I feel like I'd enjoy having a few more wraths here.
I think Jace, Memory Adept doesn't really fit. He draws a card and can mill, but i'd say Jace Beleren is better for draw if that's all you want him for. And moreso, there's definitely better options for draw in these colors.
Finally, some of your big high-cmc options are a bit mediocre IMO. Konda and Archon of Triumverate are both questionable. The whole detain ability on archon is pretty good, but targeting 2 things in EDH is much worse than global effects and it's only when he attacks. So he isn't even good when blinked. Konda is just a questionable beater that won't get caught up in wraths and he costs 7. You don't run any equipment so him being on the field through wraths means nothing.
I second ghostway being an awesome card also! Other than that, I like the list.
Legacy Deck:
Punishing Jund
RWU Nom Nom Numot: The Hungry Devastator
GUB Damia's BUG-ifact Parade: all artifacts, all the time
GWG Trostani, Selesnya's Voice of Madness
GUG Edric, weenie master of DOOM
BRB Olivia Voldaren, Your creatures = MINE!
Of your creatures, only 14 of them are Kiki-Jiki-able.
You're not in green, and as such you don't have access to creature tutors.
You're in 3 colors running a more 'budget' manabase. Making his RRR a bit more difficult to access sometimes, and play around if you want to do other things.
I believe he chose the commander for the colors and ability and then added cards he liked along the way.
On a secondary note, Martyr's Bond is a card you should consider if you'd like a bit more protection.
G Azusa, Lost but Seeking G
WU Grand Arbiter Augustin IV WU
WBG Karador, Ghost Chieftan WBG
B Korlash, Heir to Blackblade B
RU Tibor and Lumia RU
'He tasks me! He tasks me, and I shall have him!' - Khan Noonien Singh
For 1 she has persist and you can blink her to reset persist. Secondly, she makes you resistant to wrath of god, armageddon and jokulhups and whatever other boardwipe. Along with Avacyn, she can serve to protect your general boardstate when your deck is doing what it wants to do. Yeah she returns the cards to your hand, but with this deck, that's much better than your graveyard.
G Azusa, Lost but Seeking G
WU Grand Arbiter Augustin IV WU
WBG Karador, Ghost Chieftan WBG
B Korlash, Heir to Blackblade B
RU Tibor and Lumia RU
'He tasks me! He tasks me, and I shall have him!' - Khan Noonien Singh
RWU Nom Nom Numot: The Hungry Devastator
GUB Damia's BUG-ifact Parade: all artifacts, all the time
GWG Trostani, Selesnya's Voice of Madness
GUG Edric, weenie master of DOOM
BRB Olivia Voldaren, Your creatures = MINE!
Those look like good changes. Have you looked into 'optimizing' the deck for Sun Titan. i.e. maximizing the number of perfmanents with 3CMC or less so he gets the most value.
Another good rercusion engine is Karmic Guide, which is consequently also blinkable.
G Azusa, Lost but Seeking G
WU Grand Arbiter Augustin IV WU
WBG Karador, Ghost Chieftan WBG
B Korlash, Heir to Blackblade B
RU Tibor and Lumia RU
'He tasks me! He tasks me, and I shall have him!' - Khan Noonien Singh
RWU Nom Nom Numot: The Hungry Devastator
GUB Damia's BUG-ifact Parade: all artifacts, all the time
GWG Trostani, Selesnya's Voice of Madness
GUG Edric, weenie master of DOOM
BRB Olivia Voldaren, Your creatures = MINE!
My suggestion would be 1 of Archon of the Triumverate, Baneslayer angel, or Jace, Memory Adept. Elspeth is just plain a better walker than Jace 3. My 1st suggestion would be Jace, but if you want to keep the walker, Archon of the Triumverate is probably a good choice.
G Azusa, Lost but Seeking G
WU Grand Arbiter Augustin IV WU
WBG Karador, Ghost Chieftan WBG
B Korlash, Heir to Blackblade B
RU Tibor and Lumia RU
'He tasks me! He tasks me, and I shall have him!' - Khan Noonien Singh
RWU Nom Nom Numot: The Hungry Devastator
GUB Damia's BUG-ifact Parade: all artifacts, all the time
GWG Trostani, Selesnya's Voice of Madness
GUG Edric, weenie master of DOOM
BRB Olivia Voldaren, Your creatures = MINE!
G Azusa, Lost but Seeking G
WU Grand Arbiter Augustin IV WU
WBG Karador, Ghost Chieftan WBG
B Korlash, Heir to Blackblade B
RU Tibor and Lumia RU
'He tasks me! He tasks me, and I shall have him!' - Khan Noonien Singh