Yes. Yes, all the yes. It actually behaves like another "Scourge Effect" and even usurps Scourge of Valkas as the first target you grab since it makes every dragon two dragons [3+3=6 damage], it's much faster than getting Scourge then Lathlis [1+2=3 damage].
Doom Whisperer. Finally. Took almost a decade but my cycle of single colour 5 drop mythics of each creature type is complete! Like, why wouldn't you play this? It's never bad. Its incredibly pushed, and very efficient.
Aurelia...just like her predecessor, I got two words for ya...flameblast syndrome. I'd play this in Alesha though.
I know activity has been quiet [relatively] this year, what without having a place to play this. In spite of that, I unveiled the mini-primer to the Dragonstorm variant. Well, good news is we have quite the play environment at work. It's nothing super competitive, just some folks having fun on lunch hour, which makes for the perfect environment to bring Kaalia - not cEDH level, but not barebones prebuilt level either. And, since I'll have to expect some players to maybe jump in a game, I can't build for 1v1...Which means you folks will get to watch me grow as a builder to adapt to such a new change. It also means more fun Kaalia stories!
Since one of my co-workers is...not really new to the game, but rocking a semi-unoptimized dinos deck (the 8 drop that untaps lands on cast), I went ahead and brought back the "Baseline" deck in an attempt to keep things roughly even for her. I'll have that list posted here this morning after my shift. Again, bare in mind it's built to accommodate multiple players, and using just commons and uncommons.
As an addendum...I thought of one more variant to try if you're not into Dragonstorm. My mind has been racing since I just realized the concept, and I can't wait to unveil the list and the writeup once I iron that out! I think there's a number of people that will enjoy it though! 😏
Very infrequently. My days off being Sun/Mon (and my work week is set in stone) kills any FNM or magic nights really. I've actually got a Duel-Commander night upcoming Christmas week, but I'm bringing Kari Zev because it's a lot more consistent than Kaalia in the format. So I really just have the odd pickup game on my lunch, if people aren't playing Uno >_>
I'll say this. The next version will be demon-centric. Knowing how I work, you probably know what I'm going to be building to now.
edit: You picked up a Nether Void?! That's...actually a great idea, like a compromise between blowing up the world and just denying you access to interaction. "hey, at least I didn't blow up your lands..."
That's incredible. How often do you get locked under your own Nether Void? I've got one in my box collecting dust, but I'm always unsure how to really break the symmetry of it. Like, I don't want to screw up and now all my spells cost +3. Has it been useful? Or would you prefer another 'geddon over it?
2 big issues about Nether Void is:
1. that it doesn't stop Cedh cheap combos such as Flash + Protean Hulk (2 decks in my meta)
But it does stop / delay a lot combos Food Chain Tazri, Kiki Combo, Animar, etc.
2. Kaalia must be on the field to break parity, I can't break symmetry otherwise
Whereas an earlyArmageddon + Ravages of War usually does the job and as long as I have the rocks to cast Kaalia, I'm in a decent position.
Thanks, that what I was leaning towards too. Too bad, NV, you will have to lie dormant in my box for a little longer...As much as I like being able to shut off the dread return finish (kind of, sometimes), I can't commit to a piece that I must have and keep Kaalia out for. As far as my LD suite, I run Geddon, Ravages, 'Clysm, Wildfire, and I'm trying to get Boom // Bust back but that may be overkill.
We run a lot of cheap instants, have you considered replacing NV with Isochron? Add Orim's Chant to lock them that way...
I really think Nether Void and Blood Moon are worth considering before Boom // Bust. Blood Moon at least lets us still cast our rocks and against Cedh decks, it has quite the effect (most are 3-5 colors running very few basics)
Even Catastrophe is a more flexible version of a 6 cmc Geddon.
I rarely need targeted land removal, at least in my meta.
Isochron Scepter is a good card, no doubt but i dont think Orim's Chant is worth a slot, locks down 1 person in Multiplayer while the rest can win.
Whereas in 1v1, its worth testing for sure, 4 mana to lock someone down or just to imprint a Vampiric Tutor or some form of interaction is also very good.
I never expected the competition to be getting so stiff at the midrange cost slot, but I'm quite happy to see it. Initial assessments suggest Angel of Grace could make the cut because Angel's Grace is pretty good. This is just my impressions barely a half day after seeing them, though.
So I played baseline vs my coworker's dinos. Kaalia did Kaalia things g1 while she tried to mana fix, g2 I kept a weird hand of rocks without threats and we played roughly even. Fire Covenant was my last play before lunch break was up, which left me Kaalia + voice of all and the 3/3 that cycles for W. Still an open game, though I was sandbagging Rolling Thunder as a last ditch, I was otherwise living off my top deck.