So Now that Duel is played at 20 life, aggro strategies have become very viable. I'm a big fan of the All in Red decks, but I wanted to try a Rakdos Suicide strategy using more aggressive creatures.
Looking at Rakdos Generals, Olivia, Mobilized for War stood out as a viable choice. She has evasion, decent stats, and a uselful support ability all for a good mana cost.
The deck is focused on aggro first. It also tries to turn Olivi's ability into an upside when possible, but doesn't go out of the way to always interact with it. With out further ado, here is the deck:
If u want to go all in aggro maybe try going for a theme of having 7 3 damage spells in your opening hand.
These could be creatures aswell since you can give them haste by olivia.
Also you should consider bump in the night
I agree with trying to maximize power, I tried to limit the number of cards that didn't turn sideways for damage.
I'm not a fan of Bump in the Night due to sorcery speed, the inflexibility of only targeting players, and the very unrealistic flashback cost. My curve stops at four since I tend to discard heavily and for six mana I want to win right there. For this reason I sadly had to let go of Malfegor, too late, but a bomb when he hits.
Anathemancer
After a simple glance at your list, I think this guy is way too good to pass up.
I can appreciate the inevitability of his Unearth mechanic dealing a large amount of damage or causing my opponent to hold lands in their hand. I just never see this happening though. My curve tops out at 4 cmc, which means I don't really need lands after 5 or 6, so most extra lands will be used for value in my discard outlets. Also compare the damage between Anathemancer and Acidic Soil. For straight damage, the soil is better, and is good even in mono color matchups.
Update
So Chrome Mox is out. I was thinking of adding Simian Spirit Guide as a replacement but I hate that its only red. It puts more pressure on my dual lands to perform in the early game.
On another note, I was thinking of adding Thoughtseize and Duress, possibly Raven's Crime. Is turn one discard, especially Thoughtseize and Duress, good in this format. I would be hoping to hit their board wipe, lockdown, or removal.
Anathemancer
After a simple glance at your list, I think this guy is way too good to pass up.
I can appreciate the inevitability of his Unearth mechanic dealing a large amount of damage or causing my opponent to hold lands in their hand. I just never see this happening though. My curve tops out at 4 cmc, which means I don't really need lands after 5 or 6, so most extra lands will be used for value in my discard outlets. Also compare the damage between Anathemancer and Acidic Soil. For straight damage, the soil is better, and is good even in mono color matchups.
Update
So Chrome Mox is out. I was thinking of adding Simian Spirit Guide as a replacement but I hate that its only red. It puts more pressure on my dual lands to perform in the early game.
On another note, I was thinking of adding Thoughtseize and Duress, possibly Raven's Crime. Is turn one discard, especially Thoughtseize and Duress, good in this format. I would be hoping to hit their board wipe, lockdown, or removal.
Last Rites is one of the very few cards I will cast before Olivia, it just wins that much. And Oona's Blackguard often means 2-3 discards the turn she drops.
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Looking at Rakdos Generals, Olivia, Mobilized for War stood out as a viable choice. She has evasion, decent stats, and a uselful support ability all for a good mana cost.
The deck is focused on aggro first. It also tries to turn Olivi's ability into an upside when possible, but doesn't go out of the way to always interact with it. With out further ado, here is the deck:
1 Blood Pet
1 Consuming Fervor
1 Crypt Breaker
1 Death's Shadow
1 Duress
1 Faithless Looting
1 Firestorm
1 Gamble
1 Gravecrawler
1 Lightning Bolt
1 Reanimate
1 Reckless Abandon
1 Shattering Spree
1 Thoughtseize
1 Touch of Moonglove
1 Unearth
1 Vandalblast
1 Winds of Change
2 Asylum Visitor
2 Blood Scrivener
2 Bloodghast
2 Bloodrage Brawler
2 Collective Brutality
2 Dark Confidant
2 Dreadbore
2 Hellspark Elemental
2 Hero's Demise
2 Hymn to Tourach
2 Impending Disaster
2 Keldon Marauders
2 Malicious Affliction
2 Nether Traitor
2 Oona's Blackguard
2 Oversold Cemetery
2 Pack Rat
2 Price of Progress
2 Profane Command
2 Relentless Dead
2 Scrapheap Scrounger
2 Searing Blaze
2 Shepherd of Rot
2 Smash to Smithereens
2 Terminate
3 Baleful Ammit
3 Bontu the Glorified
3 Combat Celebrant
3 Flamewake Phoenix
3 Haakon, Stromgald Scourge
3 Hellhole Flailer
3 Hypnotic Specter
3 Insult // Injury
3 Jagged Poppet
3 Last Rites
3 Lavacore Elemental
3 Magus of the Wheel
3 Plague Belcher
3 Shambling Remains
3 Sin Prodder
3 Stormkirk Occultist
3 Sulfuric Vortex
4 Ashenmoor Liege
4 Balthor the Defiled
4 Chandra, Torch of Defiance
4 Crypt Champion
4 Graveborn Muse
4 Manabarbs
4 Mindslicer
4 Mogis, God of Slaughter
5 Wrecking Ogre
0 Blackcleave Cliffs
0 Blood Crypt
0 Dragonskull Summit
0 Evolving Wilds
0 Foreboding Ruins
0 Graven Cairns
0 Peat Bog
0 Sandstone Needle
0 Shinka, the Bloodsoaked Keep
0 Shizo, Death's Storehouse
0 Rocky Tar Pit
0 Smoldering Marsh
0 Tainted Peak
10 Swamp
10 Mountain
0 Chrome Mox
0 Lotus Petal
1 Blood Pet
Discard Outlets
1 Crypt Breaker
1 Faithless Looting
2 Pack Rat
Discard for Value
2 Bloodghast
2 Hellspark Elemental
2 Nether Traitor
2 Scrapheap Scrounger
3 Flamewake Phoenix
3 Shambling Remains
Beaters
1 Death's Shadow
2 Bloodrage Brawler
2 Keldon Marauders
2 Lupine Prototype
3 Bontu the Glorified
3 Combat Celebrant
3 Hellhole Flailer
3 Lavacore Elemental
3 Plague Belcher
3 Sin Prodder
3 Stormkirk Occultist
4 Ashenmoor Liege
4 Kalitas, Traitor of Ghet
4 Mindslicer
4 Rakdos, Lord of Riots
1 Gamble
2 Asylum Visitor
2 Blood Scrivener
2 Dark Confidant
3 Magus of the Wheel
3 Wheel of Fortune
Reanimation
1 Reanimate
2 Animate Dead
2 Relentless Dead
3 Coffin Queen
4 Balthor the Defiled
Burn
1 Firestorm
1 Lightning Bolt
1 Reckless Abandon
2 Price of Progress
2 Searing Blaze
2 Shepherd of Rot
3 Forsaken Wastes
3 Sulfuric Vortex
4 Chandra, Torch of Defiance
4 Manabarbs
Disruption & Removal
1 Burning Inquiry
1 Shattering Spree
1 Sinister Concoction
1 Touch of Moonglove
1 Vandalblast
1 Winds of Change
2 Collective Brutality
2 Dreadbore
2 Hero's Demise
2 Hymn to Tourach
2 Impending Disaster
2 Malicious Affliction
2 Oona's Blackguard
2 Profane Command
2 Terminate
3 Blightning
3 Hypnotic Specter
4 Leyline of Punishment
0 Blackcleave Cliffs
0 Blood Crypt
0 Dragonskull Summit
0 Evolving Wilds
0 Foreboding Ruins
0 Graven Cairns
0 Peat Bog
0 Sandstone Needle
0 Shinka, the Bloodsoaked Keep
0 Shizo, Death's Storehouse
0 Rocky Tar Pit
0 Smoldering Marsh
0 Tainted Peak
10 Swamp
10 Mountain
There are several cards I'm iffy on. I was wondering what y'all think. Please take a look and give me some feedback.
I agree with trying to maximize power, I tried to limit the number of cards that didn't turn sideways for damage.
I'm not a fan of Bump in the Night due to sorcery speed, the inflexibility of only targeting players, and the very unrealistic flashback cost. My curve stops at four since I tend to discard heavily and for six mana I want to win right there. For this reason I sadly had to let go of Malfegor, too late, but a bomb when he hits.
After a simple glance at your list, I think this guy is way too good to pass up.
I can appreciate the inevitability of his Unearth mechanic dealing a large amount of damage or causing my opponent to hold lands in their hand. I just never see this happening though. My curve tops out at 4 cmc, which means I don't really need lands after 5 or 6, so most extra lands will be used for value in my discard outlets. Also compare the damage between Anathemancer and Acidic Soil. For straight damage, the soil is better, and is good even in mono color matchups.
Update
So Chrome Mox is out. I was thinking of adding Simian Spirit Guide as a replacement but I hate that its only red. It puts more pressure on my dual lands to perform in the early game.
On another note, I was thinking of adding Thoughtseize and Duress, possibly Raven's Crime. Is turn one discard, especially Thoughtseize and Duress, good in this format. I would be hoping to hit their board wipe, lockdown, or removal.
But, but, he is a ZOMBIE!
Most of them cost too much without actually bringing me any closer to winning the game.
Standouts so far have been:
Last Rites is one of the very few cards I will cast before Olivia, it just wins that much. And Oona's Blackguard often means 2-3 discards the turn she drops.