Real awkward vs Jace, VP decks...or Titania. Contrast to Avalanche Riders that can hit basics. Or Fulminator for one less that is playable vs mono colour (not great, but doesn't 2-for-1 yourself). Worse than Goblin Settler too, and [usually] worse than Goblin Gardener even.
So turns out the sliver version has a lot of functionality to it. Who knew? Plus I get to play Helm of Chatzuk and blatantly cheat on combat/laugh when people ask "what's banding?" 😆😆😆
Homing Sliver (rez with Alesha to make a janky Survival of the Fittest for other guys).
Necrotic Sliver
Bonescythe Sliver
Syphon Sliver
Heart/Blur Sliver
Those are the key slivers, with Hivestone being a fantastic E-Tutour target. Both Recruiters are also similarly fantastic! There really is a TON of tutours in this deck, lots of decision making to be had.
We end a lot of turns (or at least I do) with tapped creatures. This is a perfect tool to compliment my clock. Further justifies my use of burn-based removal in the DC build. Likely only needs the one trigger it drops to swing it in our favour.
Im more intereted in the red guy than throne. I could see it in maybe token deck that can kill with this in one or two turns but here it doesnt look that good
At 20 life though. Like 2-3 turns, which is good from your two drop. And that red bear is way stronger. That thing is busted.
Come on, let's make this deck competitive! The problem is that Alesha does things that some other do better. Sidisi puts cards in the grave, while we have to put them by playing cards.
Alesha's issue is I can't go over the top of Big Dumb Green ThingsTM very well with all my 2/x guys. Anafenza decks in particular, have quite the size advantage over our guys.
Recently, I've been looking into breaking some tribal synergies to help mitigate this lack of raw power, and most notably I have done the best with Slivers (Mardu has the best not-named Gemhide/Manaweft)!
Aristocrats certainly has a lot of appeal here, as does the parts to Kiki-combo. But the problem being the parts are weak on their own or just fragile. Kiki-Jiki? You're not hardcasting that (RRR in a non-G deck when R is the splash colour) and bringing it back tapped and attacking? Who tf doesn't block Kiki here? Bell-ringers (for kiki combo) are trash outside the combo. Redcap needs a good sac outlet, and outside of Bombardment, you're lacking others that are cheap to play and free to use (falkenrath being good, but not Aleshable and four cmc is steep).
EDIT: now that I have a thorn of amethyst, hmm, I should try the shops-esque build again. thorn/sphere/thalia/wingmare/glowrider/3sphere, fulminator and maybe work out the base to fit with a 3c Moon strat...could get some sword of the animist value with more basics too.
I was thinking about the combo route/backup as well. I did play deathcap/anafenza/viscera seer but its too clunky. Its 3 card combo thats reather easy to disrupt.
Im thinking about token deck (seems like mardu has the best stuff for this kind of deck) but all the token makers are rather expensive (siege gang commander, angel of invention)
I mean, there's def a shell there for some kind of Mardu Vehicles esque build. But yeah, of all the token makes, the best is Key & Peele.
I dont think there is enough good vehicles for commander deck. Probably the only playable here are smuglers copter, skyship and the 5/5 mana rock.
The Death and taxes variant might be good vs blue based decks but rather suck vs titania and other midrange but it realy depends on what the meta will look like. Card like thalia, guardian of tharben or glowrider.
I recently saw a card in a saskia deck that looked very interesting: sunstrike legionnaire. At first I was like "wtf is this card? its so bad" but in a deck that plays creature it seemed to be quite effective. Not to mention here if we can bring back a guy each turn and he untaps with oponents creatures as well.
I meant the Mardu Vehicles archetype, one of the best decks not named Copycat in standard lol.
I don't see the worth in Sunstrike. It is very fragile, and resurrecting it will not untap it until something else comes back. Assuming someone is dumb and not block it, a a Kiki-Jiki. It's possible I'm under valuing it, but I don't think so (says the guy playing Goblin Legionnaire effects *roll eyes*). That said it does seem better against Anafenza fatties since I can now swing into them...
Hmm. I fill my graveyard pretty fast. I wonder if Fledgling Dragon is good enough. It's probably not, I don't have much need for a Shivan Dragon...although I could use some fat that can help me finish a game.
Im sorry for DP but could you elaborate more on the "mardu vehicles" archetype in alesha? I dont realy play T2 so I dont get the reference (I know the deck but cant see any resemblance to alesha edh :-D )
I just meant extrapolate the standard mardu vehicles brew to port into a DC shell.
Sure I get that but to me mardu vehicles seem like a any other midrange deck. Is there anything special about the deck I am missing?
afaik the dragon was already mentioned in the thread. It looks cool since could be 5/5 most of the time and is aleshable and with flying. In that case, Priest of the Blood Rite might be more reliable since it cant be lowered by stuff like scavenging ooze
(I just like the dragon picture and the old design ))
I picked one up yesterday because it was like a buck twenty-five anyway. Opportunity cost is low. I think it's a solid plan and having those kinds of fatties helps my innate problem of not being able to swing over the top of Big Dumb Green ThingsTM. I think it's better than the Priest (which I played once before), although worse than Key & Peele and Angel of Invention but better than Siege-Gang Commander & Pia Nalaar.
It can get a couple of good targets (Legionnaires, Spirit, bounce goblin, SFM and revoker), but it can't hit the key targets - recruiters and fulminator. I think Unearth is the better card, really. Hitting three drops over twos for the same CMC is a big deal. And I don't care so much about the second effect.
Only thing I can think of is that it bins itself like Bone Shredder for Aleshacasting? Isn't as limited as some of the choices out there. And it can also (with repeated castings I'll admit) take out the first 20 Gods and other indestructible things (some metas are filled with having them run rampant and sometimes I don't have my handy dandy Godsend in play). Granted, we do have a ton of exile, but I just like having something that I can recur easier. It's just a thought, though yes, there are other choices. *shrugs*
Only thing I can think of is that it bins itself like Bone Shredder for Aleshacasting? Isn't as limited as some of the choices out there. And it can also (with repeated castings I'll admit) take out the first 20 Gods and other indestructible things (some metas are filled with having them run rampant and sometimes I don't have my handy dandy Godsend in play). Granted, we do have a ton of exile, but I just like having something that I can recur easier. It's just a thought, though yes, there are other choices. *shrugs*
It's one -1 counter. That's still not taking down a god (they're still indestructible), though if it was like "B, sac this: target opponent sacrifices a creature with a -1 counter on it", I'd play that. Might be a bit too good, though.
I like that guy. He is IMO better than Nakrataal because for same price you can kill black and artefacts. Its probably close to fire imp/slinger. He can kill relevant manadorks as well as those two but can kill big guys as well. IMO worth testing but the succes will depend on local meta.
Not sure how you can compare this guy and triskelion when trike is 6 mana
It's because you don't ever cast Trike lol. He's the auto Buried Alive target. And he's insane when you rez him.
Thats interesting. I thought playing cards that are only good with alesha was considered bad? I see some double standards here because I rememer someone using arguments against cards like that in the past in a way that they are only good with alesha so I dont see reason why not apply it here as well. Also, even if you buried alive trike its soo slow (bset case is like T3 alesha, T4 buried, T5 reanimate? Could be turn faster with moxen but still..)
I didn't say you play him lol. I'm not playing Trike in the deck either.
I said he's better than the new card. Ultimately over the new card there's just so many things I'd play over it - Acidic Sliver being one as it's a third Legionnaire (and I'm quite high on the Legionnaire effects), and Necrotic Sliver because instant vindicate is no joke, albeit this one is mana heavy.
Why do you guys not seem interested in Master of Cruelties or Karmic Guide? Both of them seem like the first 2 cards I'd grab 100% of the time when making any Alesha deck.
Mind you I only read the first post and the last page or so, but it feels like you're trying to shoehorn mana denial as the theme of the deck a little too much.
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Karmic guide seems too expensive for what it does (you can reanimate pretty much anything in the deck with alesha). Master is IMO not needed at 20 life but Im nt sure here. I didnt finish my deck yet
Honestly Karmic Guide lets you have some completely nutty turns. Keep in mind I play the 1v1 mode on MTGO so I'm dealing with 30 life, not 20.
That being said running Guide let's you be able to run creature like Sun Titan, Reveillark, and Iroas, God of Victory and be able to reanimate them through Alesha's trigger.
This is the list I'm running right now. Well that's what I want the list to be, I've had to make some budget considerations for the landbase at the moment
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Karmic guide seems too expensive for what it does (you can reanimate pretty much anything in the deck with alesha). Master is IMO not needed at 20 life but Im nt sure here. I didnt finish my deck yet
Master allows for a one shot against anyone. Something that this deck really needs considering that normally we lack fla out wincons.
In 20 life, you don't need Master. It's only a combo piece on an empty board, dead otherwise. There's more than enough reach to just get there normally.
Karmic is just another big durdly five drop. Rather than rez the 2/2 to get to another, just go right to the source - pick up Siege-Gang, Pia & Kiran, Angel of Invention, Fledgling Dragon, Priest of the Blood Rite specifically. Karmic's body is never relevant, and you never pay the echo anyway. it's a relic from multiplayer battlecruiser play that somehow still makes it's way in here in some lists. That's not to say Karmic isn't a good card, but it's not here. Save it for the Karador decks.
As for bringing back a Reveillark. What are you doing that you need another Llark trigger? One is enough, isn't it? That's a VERY swingy effect, and if you're losing or finding yourself needing more after getting one, that may be a sign you're getting back the wrong targets or not playing the optimal threats. The deck plays best, and always responds best, when playing a resource denial grindy game, slowly syphoning off their resources and whittling away at their smaller threats and life total with cheap burn and efficient removals. Llark into K-Guide? Nah - I'd rather get back a Goblin Settler and an Avalanche Riders. Or Imperial Recruiter of the Guard! All day.
In 20 life, you don't need Master. It's only a combo piece on an empty board, dead otherwise. There's more than enough reach to just get there normally.
Karmic is just another big durdly five drop. Rather than rez the 2/2 to get to another, just go right to the source - pick up Siege-Gang, Pia & Kiran, Angel of Invention, Fledgling Dragon, Priest of the Blood Rite specifically. Karmic's body is never relevant, and you never pay the echo anyway. it's a relic from multiplayer battlecruiser play that somehow still makes it's way in here in some lists. That's not to say Karmic isn't a good card, but it's not here. Save it for the Karador decks.
As for bringing back a Reveillark. What are you doing that you need another Llark trigger? One is enough, isn't it? That's a VERY swingy effect, and if you're losing or finding yourself needing more after getting one, that may be a sign you're getting back the wrong targets or not playing the optimal threats. The deck plays best, and always responds best, when playing a resource denial grindy game, slowly syphoning off their resources and whittling away at their smaller threats and life total with cheap burn and efficient removals. Llark into K-Guide? Nah - I'd rather get back a Goblin Settler and an Avalanche Riders. Or Imperial Recruiter of the Guard! All day.
I agree with your point that you shouldn't be needing to recur a Reveillark every turn, because if you do, you're doing something wrong. However, I've had games where having Karmic Guide in my deck makes it so I can just Buried Alive for Reveillark and have fun with it that way. Without guide, you can't reliably recur Reveillark if you find a way to cheat it into your yard.
Do you have an up to date version of your list? And have you tried it on MTGO at all? 30 Life is VERY different from 20 :|
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Real awkward vs Jace, VP decks...or Titania. Contrast to Avalanche Riders that can hit basics. Or Fulminator for one less that is playable vs mono colour (not great, but doesn't 2-for-1 yourself). Worse than Goblin Settler too, and [usually] worse than Goblin Gardener even.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Homing Sliver (rez with Alesha to make a janky Survival of the Fittest for other guys).
Necrotic Sliver
Bonescythe Sliver
Syphon Sliver
Heart/Blur Sliver
Those are the key slivers, with Hivestone being a fantastic E-Tutour target. Both Recruiters are also similarly fantastic! There really is a TON of tutours in this deck, lots of decision making to be had.
Steel Sabotage'ng Orbs of Mellowness since 2011.
http://tappedout.net/mtg-decks/23-01-17-alesha-who-smiles-at-death/
Pretty much mardu midrange with some Alesha synergies via soft lock and some value through recursion.
From what I have played with the deck it has felt pretty good, I've tried other versions of the deck too.
We end a lot of turns (or at least I do) with tapped creatures. This is a perfect tool to compliment my clock. Further justifies my use of burn-based removal in the DC build. Likely only needs the one trigger it drops to swing it in our favour.
Steel Sabotage'ng Orbs of Mellowness since 2011.
At 20 life though. Like 2-3 turns, which is good from your two drop. And that red bear is way stronger. That thing is busted.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Alesha's issue is I can't go over the top of Big Dumb Green ThingsTM very well with all my 2/x guys. Anafenza decks in particular, have quite the size advantage over our guys.
Recently, I've been looking into breaking some tribal synergies to help mitigate this lack of raw power, and most notably I have done the best with Slivers (Mardu has the best not-named Gemhide/Manaweft)!
Steel Sabotage'ng Orbs of Mellowness since 2011.
Aristocrats certainly has a lot of appeal here, as does the parts to Kiki-combo. But the problem being the parts are weak on their own or just fragile. Kiki-Jiki? You're not hardcasting that (RRR in a non-G deck when R is the splash colour) and bringing it back tapped and attacking? Who tf doesn't block Kiki here? Bell-ringers (for kiki combo) are trash outside the combo. Redcap needs a good sac outlet, and outside of Bombardment, you're lacking others that are cheap to play and free to use (falkenrath being good, but not Aleshable and four cmc is steep).
EDIT: now that I have a thorn of amethyst, hmm, I should try the shops-esque build again. thorn/sphere/thalia/wingmare/glowrider/3sphere, fulminator and maybe work out the base to fit with a 3c Moon strat...could get some sword of the animist value with more basics too.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I mean, there's def a shell there for some kind of Mardu Vehicles esque build. But yeah, of all the token makes, the best is Key & Peele.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I meant the Mardu Vehicles archetype, one of the best decks not named Copycat in standard lol.
I don't see the worth in Sunstrike. It is very fragile, and resurrecting it will not untap it until something else comes back. Assuming someone is dumb and not block it, a a Kiki-Jiki. It's possible I'm under valuing it, but I don't think so (says the guy playing Goblin Legionnaire effects *roll eyes*). That said it does seem better against Anafenza fatties since I can now swing into them...
Steel Sabotage'ng Orbs of Mellowness since 2011.
I just meant extrapolate the standard mardu vehicles brew to port into a DC shell.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I picked one up yesterday because it was like a buck twenty-five anyway. Opportunity cost is low. I think it's a solid plan and having those kinds of fatties helps my innate problem of not being able to swing over the top of Big Dumb Green ThingsTM. I think it's better than the Priest (which I played once before), although worse than Key & Peele and Angel of Invention but better than Siege-Gang Commander & Pia Nalaar.
Maaaannnnnn. If only Cloudgoat Ranger was a 2/3.............
Hmm, with all the token potential, maybe I should re-add Sorin, Lord of Innistrad, Lingering Souls and go with a token approach. Maybe even some Intangible Virtue...
Steel Sabotage'ng Orbs of Mellowness since 2011.
One of these has like 29 lands lol, I can't take that seriously. The other is all over the place, and I think that makes it too fuzzy.
Steel Sabotage'ng Orbs of Mellowness since 2011.
It can get a couple of good targets (Legionnaires, Spirit, bounce goblin, SFM and revoker), but it can't hit the key targets - recruiters and fulminator. I think Unearth is the better card, really. Hitting three drops over twos for the same CMC is a big deal. And I don't care so much about the second effect.
So for me, Unearth wins out.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Goblin Green Acres
...Why this over Fire Imp/Ghitu Slinger/Nekrataal/Big Game Hunter/Bone Shredder? Or even over Sinister Concoction, which requires fewer hoops and is much less restrictive in what it targets?
Steel Sabotage'ng Orbs of Mellowness since 2011.
Only thing I can think of is that it bins itself like Bone Shredder for Aleshacasting? Isn't as limited as some of the choices out there. And it can also (with repeated castings I'll admit) take out the first 20 Gods and other indestructible things (some metas are filled with having them run rampant and sometimes I don't have my handy dandy Godsend in play). Granted, we do have a ton of exile, but I just like having something that I can recur easier. It's just a thought, though yes, there are other choices. *shrugs*
Goblin Green Acres
It's one -1 counter. That's still not taking down a god (they're still indestructible), though if it was like "B, sac this: target opponent sacrifices a creature with a -1 counter on it", I'd play that. Might be a bit too good, though.
Steel Sabotage'ng Orbs of Mellowness since 2011.
imo you get a better net result off Triskelion in this role...
But I look forward to your results.
Steel Sabotage'ng Orbs of Mellowness since 2011.
It's because you don't ever cast Trike lol. He's the auto Buried Alive target. And he's insane when you rez him.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I didn't say you play him lol. I'm not playing Trike in the deck either.
I said he's better than the new card. Ultimately over the new card there's just so many things I'd play over it - Acidic Sliver being one as it's a third Legionnaire (and I'm quite high on the Legionnaire effects), and Necrotic Sliver because instant vindicate is no joke, albeit this one is mana heavy.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Why do you guys not seem interested in Master of Cruelties or Karmic Guide? Both of them seem like the first 2 cards I'd grab 100% of the time when making any Alesha deck.
Mind you I only read the first post and the last page or so, but it feels like you're trying to shoehorn mana denial as the theme of the deck a little too much.
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Honestly Karmic Guide lets you have some completely nutty turns. Keep in mind I play the 1v1 mode on MTGO so I'm dealing with 30 life, not 20.
That being said running Guide let's you be able to run creature like Sun Titan, Reveillark, and Iroas, God of Victory and be able to reanimate them through Alesha's trigger.
This is the list I'm running right now. Well that's what I want the list to be, I've had to make some budget considerations for the landbase at the moment
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
Master allows for a one shot against anyone. Something that this deck really needs considering that normally we lack fla out wincons.
Goblin Green Acres
Karmic is just another big durdly five drop. Rather than rez the 2/2 to get to another, just go right to the source - pick up Siege-Gang, Pia & Kiran, Angel of Invention, Fledgling Dragon, Priest of the Blood Rite specifically. Karmic's body is never relevant, and you never pay the echo anyway. it's a relic from multiplayer battlecruiser play that somehow still makes it's way in here in some lists. That's not to say Karmic isn't a good card, but it's not here. Save it for the Karador decks.
As for bringing back a Reveillark. What are you doing that you need another Llark trigger? One is enough, isn't it? That's a VERY swingy effect, and if you're losing or finding yourself needing more after getting one, that may be a sign you're getting back the wrong targets or not playing the optimal threats. The deck plays best, and always responds best, when playing a resource denial grindy game, slowly syphoning off their resources and whittling away at their smaller threats and life total with cheap burn and efficient removals. Llark into K-Guide? Nah - I'd rather get back a Goblin Settler and an Avalanche Riders. Or Imperial Recruiter of the Guard! All day.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I agree with your point that you shouldn't be needing to recur a Reveillark every turn, because if you do, you're doing something wrong. However, I've had games where having Karmic Guide in my deck makes it so I can just Buried Alive for Reveillark and have fun with it that way. Without guide, you can't reliably recur Reveillark if you find a way to cheat it into your yard.
Do you have an up to date version of your list? And have you tried it on MTGO at all? 30 Life is VERY different from 20 :|
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros