HAHAHA was hoping you'd say that. I just thought she might be better in a 30 life format or something. But yeah, meh. I'm hoping she's fake.
It's the epitome of the casual player's dream card. This of course, has no merits in competitive play. But like if I played this, I'd have to be playing...idk, like those Kiln Fiend and Chandra's Spitfire type creatures too. Meh.
I can't believe I did not think of asking before. Can this be ported into tiny leaders? How would you play it?
This was one of my first forays into TL (with Zo-Zu). What it boils down to, is the idea of playing Stone Rains at three cmc isn't a strong enough tempo play for a format that curves out at three.
The other thing, is about Tiny Leaders, a deck needs to be capable of beating Ezuri, or else why bother playing. Also Geist of Saint Traft is a real threat.
So, having tried to play the card in a few decks and never once being satisfied with the performance, I have to ask: does Obsidian Fireheart actually work here?
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
So, having tried to play the card in a few decks and never once being satisfied with the performance, I have to ask: does Obsidian Fireheart actually work here?
As a 4/4 for four, it is well costed. On top of that it is a fine mana sink to generate damage-over-time (and double the blaze counters with a SoFaF). It isn't a terrible choice for a top end (obv it isn't Stormbreath or Purphoros, but they can't all be that).
Worst case: They use their Doom Blade on this and make my Stormbreath good. Best case? They misinterpret it's power level and they can't get out from under the Blaze counters.
As a 4/4 for four, it is well costed. On top of that it is a fine mana sink to generate damage-over-time (and double the blaze counters with a SoFaF). It isn't a terrible choice for a top end (obv it isn't Stormbreath or Purphoros, but they can't all be that).
Worst case: They use their Doom Blade on this and make my Stormbreath good. Best case? They misinterpret it's power level and they can't get out from under the Blaze counters.
But that sounds like you're planning the long game when otherwise the top of your curve is devoted to blasting people's faces off. Reading the thread, given the "all-in" aspect, I was expecting the 4 slot to have something like Furnace of Rath or Breath of Fury that multiply your output and was surprised at that one instance of slow burn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Zedruu: "This deck is not only able to go crazy - it also needs to do so."
As a 4/4 for four, it is well costed. On top of that it is a fine mana sink to generate damage-over-time (and double the blaze counters with a SoFaF). It isn't a terrible choice for a top end (obv it isn't Stormbreath or Purphoros, but they can't all be that).
Worst case: They use their Doom Blade on this and make my Stormbreath good. Best case? They misinterpret it's power level and they can't get out from under the Blaze counters.
But that sounds like you're planning the long game when otherwise the top of your curve is devoted to blasting people's faces off. Reading the thread, given the "all-in" aspect, I was expecting the 4 slot to have something like Furnace of Rath or Breath of Fury that multiply your output and was surprised at that one instance of slow burn.
Furnace of Rath is an interesting four drop (admittedly I hadn't thought of it). It may be stronger than Manabarbs - or at least more asymmetrical for us. It's weakness is, of course, it doesn't attack. It can't make damage on it's own. Fireheart is still a 4/4 for four (with a nonzero percent of upside) at it's corre.
I like that Furnace makes our burn that much more potent, and allows our dudes to trade with larger dudes much more easily. It could easily have a slot here.
BRO!!! No Mutavault its great to throw a sword unto
Too many colourless lands. And I have Mishra's already, which is superior to Mutavault (it blocks as a 3/3). There's a lot of spells in this deck that are RR and RRR.
On an unrelated note, I finally just bought a Rabblemaster and Price, and the cards came in today. So those are going in. I also got a WPN Hellspark (I don't think he's good enough in the two drops) and an FNM Tec Edge (if I played another colourless, Tec Edge would be the choice).
On an unrelated note, I finally just bought a Rabblemaster and Price, and the cards came in today. So those are going in. I also got a WPN Hellspark (I don't think he's good enough in the two drops) and an FNM Tec Edge (if I played another colourless, Tec Edge would be the choice).
I'm not certain you're into such things, but that Breath of Fury I mentioned turns from spamming a few extra combat steps into spamming infinite combat steps if you have a Goblin Rabblemaster down and can swing uninhibited.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I added that Tec Edge over Myriad Landscape - that seemed reasonable. If it turns out not as good, or that I want the "sixth fetch" more, I'll revert that change.
R1 I get some non-tiered Daghatar "pile". G1 I blitzed him early and he failed to keep up. He did slow me down with a Darksteel Mutation on Zurgo, but I don't think this was a strong play (why give the AiR deck an indestructible sword carrier...) when Koth joined the party...well, you can imagine how that went. G2 I got to lead Zurgo into t2 Madcap Skills which I can confirm is a beating and a half. This prompted him to spend all of t2 Naturalizeing Madcap. T3 I spent my turn to play Mask of Memory, and equip, to draw cards while he played a Signet. T4 I Phyrexian Revoker to name the signet. He makes a dude to block (I think the Falconer with Outlast) and I drop Chandra, Pyromaster to say he can't block, continue beats. His turn he activates the Outlast ability (seems a misplay) and I drop Fireheart, followed by SoFaF. He plays some artifact kill on Revoker (again, obvious misplay I'm sure) and I equip Fireheart with the Blade, Chandra a blocker, and get into the red zone, respond to the Sword with a Blaze counter, then untap, add another Blaze counter, and play Sulfuric Vortex. He'll take four here and go to eight, draw his card on his turn and concede.
R2 I get Talrand, Sky Summoner, and I win g1 largely due to him not expecting such a deck to exist. Cute Play: I had a Gob Guide on board and dropped Cavern of Souls naming Devil. He looked at me questioningly, and then I tapped four to resolve a Hellrider! This surprised him, but he did draw a Rapid Hybridization next turn (but I don't want that 3/3...I liked mine better. ). G2 he is on the play and draws the stone cold nuts (he even had t1 Mental Misstep for Zurgo, which I found hilarious). G3 we go long, but ultimately having three bounce spells on his opener gives him all the time in the world to stall and win.
G3 I get some Nath of the Gilt-Leaf deck who's goal is, I'm assuming, to cast Emrakul, the Aeons Torn. G1 he stumbles around a bit and without any chumps, he falls to the pressure this deck is Renown for. G2 I lead off with LD after LD but his Crucible of Worlds says I can't keep it going, and when I don't draw any reach he is able to stabilize. G3 was the ultimate case of the feelbads as I mull'd to two. Yes - I saw zero lands in the top fifteen of the deck. I tried to play it out anyway, because it's g3, I ended up on land + idk, I think a Torch Fiend critter or something. I got a couple attacks in, and eventually top decked two lands to play a t4 Moon, but he had the answer to it (Moons aren't so reliable vs 2c anyway) and I just didn't have the oomph to get there (go figure, on a mull to two that makes sense).
- Of note, I made a last minute addition to play Furnace of Rath over Manabarbs. It's a risky play, but I did like it. It lets our guys trade with bigger guys, and makes our burn the super sickness. I think I would keep this change, though I do like Manabarbs as well. I think, Furnace is easier to control though, so it's likely the better choice for us.
- Obsidian Fireheart is a good guy, but the one game I won with him I could have won with anything. Thunderous Wrath could be more efficient in it's slot, so that is a change I'll make (only way I whiff is if I activate Mikokoro, Center of the Sea on my own turn, which isn't needed.
- I didn't miss the other looting effects at all. I never found myself starving for draw, and with the exception of the mull to two hand, I never was without a good size grip. Between Faithless, Mikokoro, Top, and the occasional CA from my equipments, I feel the deck is in a good place.
- Speaking of Mikokoro, Center of the Sea, this card is legit. Who woulda thought a legendary Temple Bell on a land would be so good? So so good, in fact, I dare label this an auto-include for this particular archetype. It's that good. I know, it seems so simple, right? Haha.
- I never found myself wishing I had Myriad Landscape, but at the same time, I never used Tectonic Edge for more than colourless land either. It's hard to say which one I like more. My heart says "go for the value" but my head is saying "go for the disruption".
- I feel Viashino Heretic can make way for Smash to Smithereens. I don't find myself wanting a Shatter all the time, but when I do I want it right now. Torch Fiend & Reckless Reveler both provide this, while offering a body to get some damage in before I use them (and they're usable t3). Heretic comes down on t3, and isn't usually available until t4 - this is too long to wait, and that's assuming I get to untap with him versus any artifact heavy deck.
- Now for the "secret tech" label I placed. That is the cut I made for Gamble, and it was...Sarkhan's Triumph. The premise here being that, I don't need to tutour universally as the whole deck is full of redundancy (indeed, tutouring a burn spell is like "why not just add another burn"), so what I generally want to see is a way to close out a game at the top end - and this lets me, at instant speed mind you, find a Stormbreath or Thundermaw that I can untap and windmill onto the board.
- I picked up a Batterskull for $17 last night, and I could slot it in here...but I think this is definitely worse than any other five drop I have as it doesn't give me a punch immediately.
R1 I get some non-tiered Daghatar "pile". G1 I blitzed him early and he failed to keep up. He did slow me down with a Darksteel Mutation on Zurgo, but I don't think this was a strong play (why give the AiR deck an indestructible sword carrier...) when Koth joined the party...well, you can imagine how that went. G2 I got to lead Zurgo into t2 Madcap Skills which I can confirm is a beating and a half. This prompted him to spend all of t2 Naturalizeing Madcap. T3 I spent my turn to play Mask of Memory, and equip, to draw cards while he played a Signet. T4 I Phyrexian Revoker to name the signet. He makes a dude to block (I think the Falconer with Outlast) and I drop Chandra, Pyromaster to say he can't block, continue beats. His turn he activates the Outlast ability (seems a misplay) and I drop Fireheart, followed by SoFaF. He plays some artifact kill on Revoker (again, obvious misplay I'm sure) and I equip Fireheart with the Blade, Chandra a blocker, and get into the red zone, respond to the Sword with a Blaze counter, then untap, add another Blaze counter, and play Sulfuric Vortex. He'll take four here and go to eight, draw his card on his turn and concede.
R2 I get Talrand, Sky Summoner, and I win g1 largely due to him not expecting such a deck to exist. Cute Play: I had a Gob Guide on board and dropped Cavern of Souls naming Devil. He looked at me questioningly, and then I tapped four to resolve a Hellrider! This surprised him, but he did draw a Rapid Hybridization next turn (but I don't want that 3/3...I liked mine better. ). G2 he is on the play and draws the stone cold nuts (he even had t1 Mental Misstep for Zurgo, which I found hilarious). G3 we go long, but ultimately having three bounce spells on his opener gives him all the time in the world to stall and win.
G3 I get some Nath of the Gilt-Leaf deck who's goal is, I'm assuming, to cast Emrakul, the Aeons Torn. G1 he stumbles around a bit and without any chumps, he falls to the pressure this deck is Renown for. G2 I lead off with LD after LD but his Crucible of Worlds says I can't keep it going, and when I don't draw any reach he is able to stabilize. G3 was the ultimate case of the feelbads as I mull'd to two. Yes - I saw zero lands in the top fifteen of the deck. I tried to play it out anyway, because it's g3, I ended up on land + idk, I think a Torch Fiend critter or something. I got a couple attacks in, and eventually top decked two lands to play a t4 Moon, but he had the answer to it (Moons aren't so reliable vs 2c anyway) and I just didn't have the oomph to get there (go figure, on a mull to two that makes sense).
- Of note, I made a last minute addition to play Furnace of Rath over Manabarbs. It's a risky play, but I did like it. It lets our guys trade with bigger guys, and makes our burn the super sickness. I think I would keep this change, though I do like Manabarbs as well. I think, Furnace is easier to control though, so it's likely the better choice for us.
- Obsidian Fireheart is a good guy, but the one game I won with him I could have won with anything. Thunderous Wrath could be more efficient in it's slot, so that is a change I'll make (only way I whiff is if I activate Mikokoro, Center of the Sea on my own turn, which isn't needed.
- I didn't miss the other looting effects at all. I never found myself starving for draw, and with the exception of the mull to two hand, I never was without a good size grip. Between Faithless, Mikokoro, Top, and the occasional CA from my equipments, I feel the deck is in a good place.
- Speaking of Mikokoro, Center of the Sea, this card is legit. Who woulda thought a legendary Temple Bell on a land would be so good? So so good, in fact, I dare label this an auto-include for this particular archetype. It's that good. I know, it seems so simple, right? Haha.
- I never found myself wishing I had Myriad Landscape, but at the same time, I never used Tectonic Edge for more than colourless land either. It's hard to say which one I like more. My heart says "go for the value" but my head is saying "go for the disruption".
- I feel Viashino Heretic can make way for Smash to Smithereens. I don't find myself wanting a Shatter all the time, but when I do I want it right now. Torch Fiend & Reckless Reveler both provide this, while offering a body to get some damage in before I use them (and they're usable t3). Heretic comes down on t3, and isn't usually available until t4 - this is too long to wait, and that's assuming I get to untap with him versus any artifact heavy deck.
- Now for the "secret tech" label I placed. That is the cut I made for Gamble, and it was...Sarkhan's Triumph. The premise here being that, I don't need to tutour universally as the whole deck is full of redundancy (indeed, tutouring a burn spell is like "why not just add another burn"), so what I generally want to see is a way to close out a game at the top end - and this lets me, at instant speed mind you, find a Stormbreath or Thundermaw that I can untap and windmill onto the board.
- I picked up a Batterskull for $17 last night, and I could slot it in here...but I think this is definitely worse than any other five drop I have as it doesn't give me a punch immediately.
Three mana for four damage is meh when it's at sorcery speed. Compare this to Char.
Nice data. Congrats on getting to play again btw =)) Is there no way to play both furnace of rath and manabarbs? I agree on obsidian fireheart unfortunately. =( So what's the prognosis on heavy permission? It feels like a 50-50 matchup to me in theory. And has grafted wargear done work?
Sooo we don't need a sorcery speed char duplicate in the deck? The spell mastery quirk might prove useful vs blue.
Nice data. Congrats on getting to play again btw =)) Is there no way to play both furnace of rath and manabarbs? I agree on obsidian fireheart unfortunately. =( So what's the prognosis on heavy permission? It feels like a 50-50 matchup to me in theory. And has grafted wargear done work?
Sooo we don't need a sorcery speed char duplicate in the deck? The spell mastery quirk might prove useful vs blue.
Thanks, man I so needed Fri night too haha.
Furnace w/ 'Barbs could conceivably make it into the deck. Thunderous Wrath is more of a novelty act, but that five damage for R though...(gimmicky burn is gimmicky). 'Barbs will almost certainly get more damage in than TW though.
The permission match up is good, because we play a lot of low threats that get under counters or allow us to force two spells/turn. The problem lies in our nonbasic hate being dead versus Talrand-esque decks, and we play a lot of nonbasic hate.
Grafted Wargear is savage man. 5/4 Zurgo. 6/5 Golem tokens off the Hammer. 6/3 Rakka Mar tokens. Rabblemaster/Gobsslt spits out 4/3 hasty tokens. And that's just scratching the surface. Card is a legit powerhouse, and is one of the few equips I like more than Bonesplitter (man I do miss that rusty Axe...but the current suite is more necessary than it is).
In order for that spell to be good for us, it'd need to be an instant, or as a sorcery it needed to cost 1R (or even RR really).
A Zurgo deck just top8ed the DTC... it was over 170 some players! Can't wait to see that list when it gets put up on mtgtop8.
...That makes me so happy beyond words! =D
I feel like I'm really a part of something special now. Did I...did I really just help found a new archetype in Duel-Commander that most said couldn't ever work?!
The list in the OP is now current with what I played last week in anticipation of the Zurgo deck that top eight'd the 179 person event. Can't wait to see how similar they are, or any differences that player or myself can gleam from each other (or even better, hope that player shows up here to talk strategy lol). Really feel like I've started a revolution here, like a second [manufactured] following similar to what I made for Kaalia.
Eh. It's kind of a worse Eidolon. Which, on it's own isn't saying much because Eidolon is very, very good. Being three mana is it's biggest strike though because the competition at the three slot is fierce (you're looking at competing with Moons, Hammer of Purphoros, and Sulfuric Vortex - and I don't foresee this guy being better than these powerhouses).
He has haste and will often become 3/3, I'll definitely try him in my list (but I don't play Moon or Hammer, not all-in enough for what I want, but I guess my list is more inspired by what has been brewing on the french forums).
I couldn't imagine playing mono-R without Moons (or 2c R for that matter). In a meta of 3c powerhouses, Premiere mana fixing, and Lake of the Dead, I just can't fathom how a Moon doesn't make the cut whenever a deck can support it.
http://www.magicspoiler.com/mtg-news/real-or-fake-chandra-planeswalker-from-magic-origins/
...I'm not gonna play that.
Steel Sabotage'ng Orbs of Mellowness since 2011.
It's the epitome of the casual player's dream card. This of course, has no merits in competitive play. But like if I played this, I'd have to be playing...idk, like those Kiln Fiend and Chandra's Spitfire type creatures too. Meh.
Steel Sabotage'ng Orbs of Mellowness since 2011.
This was one of my first forays into TL (with Zo-Zu). What it boils down to, is the idea of playing Stone Rains at three cmc isn't a strong enough tempo play for a format that curves out at three.
The other thing, is about Tiny Leaders, a deck needs to be capable of beating Ezuri, or else why bother playing. Also Geist of Saint Traft is a real threat.
Steel Sabotage'ng Orbs of Mellowness since 2011.
As a 4/4 for four, it is well costed. On top of that it is a fine mana sink to generate damage-over-time (and double the blaze counters with a SoFaF). It isn't a terrible choice for a top end (obv it isn't Stormbreath or Purphoros, but they can't all be that).
Worst case: They use their Doom Blade on this and make my Stormbreath good. Best case? They misinterpret it's power level and they can't get out from under the Blaze counters.
Steel Sabotage'ng Orbs of Mellowness since 2011.
But that sounds like you're planning the long game when otherwise the top of your curve is devoted to blasting people's faces off. Reading the thread, given the "all-in" aspect, I was expecting the 4 slot to have something like Furnace of Rath or Breath of Fury that multiply your output and was surprised at that one instance of slow burn.
Furnace of Rath is an interesting four drop (admittedly I hadn't thought of it). It may be stronger than Manabarbs - or at least more asymmetrical for us. It's weakness is, of course, it doesn't attack. It can't make damage on it's own. Fireheart is still a 4/4 for four (with a nonzero percent of upside) at it's corre.
I like that Furnace makes our burn that much more potent, and allows our dudes to trade with larger dudes much more easily. It could easily have a slot here.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Godo, Bandit Warlord EDH
Angus Mackenzie Control/Beat
Reanimator Legacy
Burn Legacy
Abzan aggro Standard
Too many colourless lands. And I have Mishra's already, which is superior to Mutavault (it blocks as a 3/3). There's a lot of spells in this deck that are RR and RRR.
On an unrelated note, I finally just bought a Rabblemaster and Price, and the cards came in today. So those are going in. I also got a WPN Hellspark (I don't think he's good enough in the two drops) and an FNM Tec Edge (if I played another colourless, Tec Edge would be the choice).
Steel Sabotage'ng Orbs of Mellowness since 2011.
I'm not certain you're into such things, but that Breath of Fury I mentioned turns from spamming a few extra combat steps into spamming infinite combat steps if you have a Goblin Rabblemaster down and can swing uninhibited.
Steel Sabotage'ng Orbs of Mellowness since 2011.
http://www.magicspoiler.com/mtg-spoiler/exquisite-firecraft/
R1 I get some non-tiered Daghatar "pile". G1 I blitzed him early and he failed to keep up. He did slow me down with a Darksteel Mutation on Zurgo, but I don't think this was a strong play (why give the AiR deck an indestructible sword carrier...) when Koth joined the party...well, you can imagine how that went. G2 I got to lead Zurgo into t2 Madcap Skills which I can confirm is a beating and a half. This prompted him to spend all of t2 Naturalizeing Madcap. T3 I spent my turn to play Mask of Memory, and equip, to draw cards while he played a Signet. T4 I Phyrexian Revoker to name the signet. He makes a dude to block (I think the Falconer with Outlast) and I drop Chandra, Pyromaster to say he can't block, continue beats. His turn he activates the Outlast ability (seems a misplay) and I drop Fireheart, followed by SoFaF. He plays some artifact kill on Revoker (again, obvious misplay I'm sure) and I equip Fireheart with the Blade, Chandra a blocker, and get into the red zone, respond to the Sword with a Blaze counter, then untap, add another Blaze counter, and play Sulfuric Vortex. He'll take four here and go to eight, draw his card on his turn and concede.
R2 I get Talrand, Sky Summoner, and I win g1 largely due to him not expecting such a deck to exist. Cute Play: I had a Gob Guide on board and dropped Cavern of Souls naming Devil. He looked at me questioningly, and then I tapped four to resolve a Hellrider! This surprised him, but he did draw a Rapid Hybridization next turn (but I don't want that 3/3...I liked mine better. ). G2 he is on the play and draws the stone cold nuts (he even had t1 Mental Misstep for Zurgo, which I found hilarious). G3 we go long, but ultimately having three bounce spells on his opener gives him all the time in the world to stall and win.
G3 I get some Nath of the Gilt-Leaf deck who's goal is, I'm assuming, to cast Emrakul, the Aeons Torn. G1 he stumbles around a bit and without any chumps, he falls to the pressure this deck is Renown for. G2 I lead off with LD after LD but his Crucible of Worlds says I can't keep it going, and when I don't draw any reach he is able to stabilize. G3 was the ultimate case of the feelbads as I mull'd to two. Yes - I saw zero lands in the top fifteen of the deck. I tried to play it out anyway, because it's g3, I ended up on land + idk, I think a Torch Fiend critter or something. I got a couple attacks in, and eventually top decked two lands to play a t4 Moon, but he had the answer to it (Moons aren't so reliable vs 2c anyway) and I just didn't have the oomph to get there (go figure, on a mull to two that makes sense).
- Of note, I made a last minute addition to play Furnace of Rath over Manabarbs. It's a risky play, but I did like it. It lets our guys trade with bigger guys, and makes our burn the super sickness. I think I would keep this change, though I do like Manabarbs as well. I think, Furnace is easier to control though, so it's likely the better choice for us.
- Obsidian Fireheart is a good guy, but the one game I won with him I could have won with anything. Thunderous Wrath could be more efficient in it's slot, so that is a change I'll make (only way I whiff is if I activate Mikokoro, Center of the Sea on my own turn, which isn't needed.
- I didn't miss the other looting effects at all. I never found myself starving for draw, and with the exception of the mull to two hand, I never was without a good size grip. Between Faithless, Mikokoro, Top, and the occasional CA from my equipments, I feel the deck is in a good place.
- Speaking of Mikokoro, Center of the Sea, this card is legit. Who woulda thought a legendary Temple Bell on a land would be so good? So so good, in fact, I dare label this an auto-include for this particular archetype. It's that good. I know, it seems so simple, right? Haha.
- I never found myself wishing I had Myriad Landscape, but at the same time, I never used Tectonic Edge for more than colourless land either. It's hard to say which one I like more. My heart says "go for the value" but my head is saying "go for the disruption".
- I feel Viashino Heretic can make way for Smash to Smithereens. I don't find myself wanting a Shatter all the time, but when I do I want it right now. Torch Fiend & Reckless Reveler both provide this, while offering a body to get some damage in before I use them (and they're usable t3). Heretic comes down on t3, and isn't usually available until t4 - this is too long to wait, and that's assuming I get to untap with him versus any artifact heavy deck.
- Now for the "secret tech" label I placed. That is the cut I made for Gamble, and it was...Sarkhan's Triumph. The premise here being that, I don't need to tutour universally as the whole deck is full of redundancy (indeed, tutouring a burn spell is like "why not just add another burn"), so what I generally want to see is a way to close out a game at the top end - and this lets me, at instant speed mind you, find a Stormbreath or Thundermaw that I can untap and windmill onto the board.
- I picked up a Batterskull for $17 last night, and I could slot it in here...but I think this is definitely worse than any other five drop I have as it doesn't give me a punch immediately.
Three mana for four damage is meh when it's at sorcery speed. Compare this to Char.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Nice data. Congrats on getting to play again btw =)) Is there no way to play both furnace of rath and manabarbs? I agree on obsidian fireheart unfortunately. =( So what's the prognosis on heavy permission? It feels like a 50-50 matchup to me in theory. And has grafted wargear done work?
Sooo we don't need a sorcery speed char duplicate in the deck? The spell mastery quirk might prove useful vs blue.
Thanks, man I so needed Fri night too haha.
Furnace w/ 'Barbs could conceivably make it into the deck. Thunderous Wrath is more of a novelty act, but that five damage for R though...(gimmicky burn is gimmicky). 'Barbs will almost certainly get more damage in than TW though.
The permission match up is good, because we play a lot of low threats that get under counters or allow us to force two spells/turn. The problem lies in our nonbasic hate being dead versus Talrand-esque decks, and we play a lot of nonbasic hate.
Grafted Wargear is savage man. 5/4 Zurgo. 6/5 Golem tokens off the Hammer. 6/3 Rakka Mar tokens. Rabblemaster/Gobsslt spits out 4/3 hasty tokens. And that's just scratching the surface. Card is a legit powerhouse, and is one of the few equips I like more than Bonesplitter (man I do miss that rusty Axe...but the current suite is more necessary than it is).
In order for that spell to be good for us, it'd need to be an instant, or as a sorcery it needed to cost 1R (or even RR really).
I wish I could play Murderous Redcap here. <3
Steel Sabotage'ng Orbs of Mellowness since 2011.
...That makes me so happy beyond words! =D
I feel like I'm really a part of something special now. Did I...did I really just help found a new archetype in Duel-Commander that most said couldn't ever work?!
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Eh. It's kind of a worse Eidolon. Which, on it's own isn't saying much because Eidolon is very, very good. Being three mana is it's biggest strike though because the competition at the three slot is fierce (you're looking at competing with Moons, Hammer of Purphoros, and Sulfuric Vortex - and I don't foresee this guy being better than these powerhouses).
Steel Sabotage'ng Orbs of Mellowness since 2011.
I couldn't imagine playing mono-R without Moons (or 2c R for that matter). In a meta of 3c powerhouses, Premiere mana fixing, and Lake of the Dead, I just can't fathom how a Moon doesn't make the cut whenever a deck can support it.
Steel Sabotage'ng Orbs of Mellowness since 2011.