But the question would be, "how effect is that card going to be?" Since it'll make our graveyard into a tool box, how are we going to steer it if it gets online quickly since most of our stuff cost a lot of mana.
Just goldfishing this current deck... still need a lot of work and need to test drive in an actual setting. I think I'm missing some stuff.
Edit:
Played my 1st opponent... which is MoneyPsy's Zur (of all the people that I wanted to face as MW's opponent)
3-0
1st Game: I won with Storming (with Hunting Pack and Mind's Desire) my deck (with Zur grabbing Standstill and Prison Term on MW)... with Boseiju as my 1st land drop.
2nd Game: He got mana screwed.
3rd Game: Mana screwed again after I bait his counter and land Wasteland on his Command Tower (his only U source)...
The 2nd game is won by luck...the 3rd game is the same. but the 1st game is that I actually survived Zur.
Still need some tweaking... and I'll add more detailed gameplay on how I survive that game.
Just not having enough space... even with 38 lands and 7 rocks and 6 ramps. I guess I sacrifice my draw and others for cantrips like Gitaxian Probe and Quicken.
I haven't gotten another game because it was late at night (1 or 2am) when that happens.
Here's the full report of that 1 game.
Game 1: Went 1st... I kept my hand (4 lands, 1 Boseiju, Thirst and Explore) and he mulligan (2 lands, Hall of Bandit, Thoughtseize and Castigate). I dropped my Boseiju and he dropped a fetch getting dual for Thoughtseize forcing me to drop Explore. I draw my Hunting Pack and dropped another land, while he dropped his land and cast Castigate removing my Thirst (4 hand vs 4 hand). I dropped my third land and go (this time Slagstorm) and he dropped Hall land (3 hand vs 3 hand). I dropped my 4th land and cast Nature's Lore while he dropped his land and cast Zur and attacking with Standstill (3 hand vs 4 hand). I dropped my 6th land and he dropped his 5th and attacked grabbing Godhead... I used his end turn to cast Fact or Fiction creating fetch and Titan on 1 pile and Mystical Tutor, Compulsive Research and land on the other... I choose the 3 card pile and he gets his 3 new cards and using Mystical Tutor for Temporal Mastery (22 life: 4 cards vs 26 life:7 cards). I used Time Walk and dropping a land and cast Compulsive Research dropping Slagstorm and Hunting Pack. Went to my extra turn and dropping Temple land which I cast MW for Prime Time and Personal Tutor for Bonfire of the Damned (forgot that I have to shuffle my library if I used PT's ability again)... before I get to attack he cast Swords to my PT and swing for 7. On his turn, he swing again and grabbed Prison Term on my MW and later Suspend Ancestral Vision (23 life: 3 hand vs 22 life: 5 hand). On my turn, I used the Miracle for 6 to kill his Boss and cast Skyshroud Claim to grab 2 dual while he used my ET to cast Mystical Tutor for Hymn of Tourach. On his turn, he dropped his land and cast the discard Past in Flames and Mind's Desire (21 life: 0 hand vs 16 life: 4 hand).
On my turn, I have 13 mana total and drew and cast Seething Song (1 storm) and use Past in Flames' Flashback (2S) then reusing Song (3S) then casting Mind's Desire (4S) exiling Worn Powerstone (5S), Thran Dynamo (6S) and 2 Mountain and Tectonic (which I use it as my land drop)... and finally casting Hunting Pack for a total of 7x 4/4 Beast... with extra mana, I could've used Mystical Tutor and/or Personal Tutor to add more storm count...
Game 2: He mull and concede... because I don't know the reason (his 1st hand is 3 land, Mana Tithe, Go for the Throat and Batterskull and his mull consists of 5 lands and Mana Tithe and finally 4 lands, Oring and Tithe before Conceding)... I kept my hand with 3 lands, Manamorphose, Time Twister, Temporal Manipulation and Temporal Mastery... not exactly a god hand.
Game 3: I mull this time (removing Hunting Pack, land and Melek for 3 fetchlands, Coast land, Gruul Sig and Deep Analysis) and he mulled as well (2 lands, Mana Leak, Helm of Ob, Standstill and Pemmin's Aura). We both dropped our land... We got 2nd except I cast Signet which he used his Mana Leak. He dropped his 3rd land (Swamp, Command and the new Caves of Kolios) and cast Preordain pass his turn (28 life: 5 hand vs 28 life: 4 hand). I dropped my 3rd land and pass... he didn't get his 4th land and pass which I use Impulse and grab Wasteland (28 life: 5 hand vs 28 life: 5 hand). I cast Izzet Signet and he cast Spell Snare... then I used Wasteland as my 4th land drop and destroy is Command Tower... so that turn I have 3 lands and he has 2 lands. On his turn, he pass (27 life: 4 hand vs 28 life: 5 hand). During my turn, I dropped for my 4th land and cast Deep Analysis as another bait (fearing that he may have another counter). He drew (Homeward Path land) and concede.
2nd opponent... Purphoros... 1-2... those 2 games... I need a better land count. 1st lose is that I didn't draw the right lands... and 2nd I'm stuck with 1 land.
Well, my conumdrum is that I don't want to have too much land in my opening turns... meaning that I want to play any card each turn get some cost effective. I was originally at 40... then when I play test it, I moved down to 39 then 38...
Since I lost due to some major mana screw... I'll move up to 39... since I like its performance. The problem I have is stuck with lands that doesn't give colors (like Filter and colorless lands) during my game with the Red God... I've managed to survived that long because of Chromatic Lantern on turn 4 or 5 which made me cast a lot of cards that supposed to be played as soon as I draw.
I've maxed out on land ramp spells I can think of and the 4 rituals, but I also run 3 untap effects that can really change the complexion of the draw but giving you some boosts instead of what the rocks do.
I'm messaging you my latest update, I've tested against Wanderer Goodstuff, Animar, and Jenara. It's definitely more consistent now than when we started but I feel like I can tune it more. The ramp package vs. rocks is a big thing for me, I started with the rocks but just switched for more basic land ramp because as you PiF and use untap effects you can get really far ahead on mana and storm count whereas the rocks don't synergize as well.
I didn't use all the rocks but just having enough mana (7-8 as opposed to near 20) to cast early turns. Also, I haven't seen your updated version of your deck but having Scroll Rack can really help avoid MD's exile.
Scroll rack... You can put your hand into the top of your library... Unless you have fastbond, the exiled lands will be exiled unless you haven't use your land drop. In my gold fishing and my games those are wasted MD targets.
Well, like Lc9676 have mention, it seems SR can't do anything for Mind's Desire... However it still useful on stacking top deck. I just use it wrong when I goldfishing and haven't got the chance to use it during field testing.
for me, I'm testing if Melek can give us something since it's like a 2nd Future Sight or 3rd if you're going to count Oracle.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
But the question would be, "how effect is that card going to be?" Since it'll make our graveyard into a tool box, how are we going to steer it if it gets online quickly since most of our stuff cost a lot of mana.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Melek's doing some awesome copying abilities if you have tons of Sorcery and Instants...
1x Maelstrom Wanderer
Creatures:4
1x Consecrated Sphinx
1x Inferno Titan
1x Melek, Izzet Paragon
1x Primeval Titan
Sorcery:23
1x Three Visits
1x Cultivate
1x Farseek
1x Gitaxian Probe
1x Growth Spasm
1x Manamorphose
1x Nature's Lore
1x Skyshroud Claim
1x Ancestral Vision
1x Compulsive Research
1x Explore
1x Ponder
1x Capture of Jingzhou
1x Temporal Manipulation
1x Temporal Mastery
1x Time Warp
1x Time Spiral
1x Timetwister
1x Bonfire of the Damned
1x Life from the Loam
1x Personal Tutor
1x Quiet Speculation
1x Slagstorm
Storms:2
1x Hunting Pack
1x Mind's Desire
1x Deep Analysis
1x Increasing Vengeance
1x Mystic Retrieval
1x Past in Flames
Instants:14
1x Brainstorm
1x Quicken
1x Frantic Search
1x Fact or Fiction
1x Impulse
1x Intuition
1x Thirst for Knowledge
1x Capsize
1x Cryptic Command
1x Cyclonic Rift
1x Electrolyze
1x Mystical Tutor
1x Seething Song
1x Turnabout
Enchantments:4
1x Fastbond
1x Future Sight
1x Heartbeat of Spring
1x Mana Flare
Artifacts:8
1x Scroll Rack
1x Chromatic Lantern
1x Grim Monolith
1x Gruul Signet
1x Simic Signet
1x Izzet Signet
1x Thran Dynamo
1x Worn Powerstone
1x Garruk Wildspeaker
1x Jace, the Mind Sculptor
Lands:38
5x Snow-Covered Forest
4x Snow-Covered Island
3x Snow-Covered Mountain
1x Breeding Pool
1x Steam Vents
1x Stomping Ground
1x Taiga
1x Tropical Island
1x Volcanic Island
1x Arid Mesa
1x Bloodstained Mire
1x Flooded Strand
1x Misty Rainforest
1x Polluted Delta
1x Scalding Tarn
1x Verdant Catacombs
1x Windswept Heath
1x Wooded Foothills
1x Hinterland Harbor
1x Rootbound Crag
1x Sulfur Falls
1x Boseiju, Who Shelters All
1x Kessig Wolf Run
1x Temple of the False God
1x Wasteland
1x Tectonic Edge
1x Cascade Bluffs
1x Yavimaya Coast
1x Flooded Grove
Just goldfishing this current deck... still need a lot of work and need to test drive in an actual setting. I think I'm missing some stuff.
Edit:
Played my 1st opponent... which is MoneyPsy's Zur (of all the people that I wanted to face as MW's opponent)
3-0
The 2nd game is won by luck...the 3rd game is the same. but the 1st game is that I actually survived Zur.
Still need some tweaking... and I'll add more detailed gameplay on how I survive that game.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
I haven't gotten another game because it was late at night (1 or 2am) when that happens.
Here's the full report of that 1 game.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Need to retweak it again.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Since I lost due to some major mana screw... I'll move up to 39... since I like its performance. The problem I have is stuck with lands that doesn't give colors (like Filter and colorless lands) during my game with the Red God... I've managed to survived that long because of Chromatic Lantern on turn 4 or 5 which made me cast a lot of cards that supposed to be played as soon as I draw.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Let's say you have 3 storms+MD, then all top 4 are lands? Those are wasted exiled cards.
The point is that SR can manipulate your deck to your benefit.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
So if you drop a land and the exiled top is a land, you can't use it unless you have fastbond
Edit: you're right as hell. I forgot the shuffle clause.
Thanks for pointing out.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier