Game 1: He got mana screwed that I got MW out with Cyclonic Rift on Animar and LED.
Game 2: He got turn 2 Animar. By turn 3, he dropped Fyndhorn Elves and Seagate Oracle. Turn 4 he dropped Glimpse of Nature then Raven Familiar, Muldrifter and Shared Discoveries.
Game 1: Turn 2 Coalition Relic with turn 3 Signet and Garruk. He turned 2 Sylvan Library and turn 3 Meddling Mage and Noble Hierarch. My turn 4 is land drop Temple of False God (I got Rite of Ruin and City of Traitors). His turn 4 is NO into Progenitus. I dropped Rite of Ruin because it. He then cast Tarmogofy because he has Sylvan Library. Oath saved my life by Oathing Inferno Titan and the following turn is Metamorph. I was saved with no lands in play.
Game 2: With nothing on the field except MW and 0 hand... I'm wide open. Lost that game.
Game 3: Win
Game 4: Lost when he killed my Garruk on turn 4 with a counterspell and kept attacking me with Cold-Eyed Silkie where he gained a lot of advantage.
Game 5: Mana screwed with 3 lands even with Fastbond (dropped 2 more lands and Mirri's Guile). Managed to win this one. Use Wasteland on his Hallowed Fountain and Slagstorm his only Augury Adept. Have to use Wildfire since he's tapped out and he just recently cast Rafiq (with C Constable, Shardless Agent and Avacyn's Pilgrim in play)... he has 0 lands and I have a 1 rock and a land. I have to use Mystical Tutor to search for Life from the Loam. Cast MW with Gilded Lotus and Bribery stealing his Geist.
Game 1: Stuck with 1 useful land. Viridian Zealot my Lotus Bloom. Won by Upheaval
Game 2: Outran by elves
Game 3: Need more removal. Evenly matched but he got lucky.
Game 4: Outpace me with weenies.
Game 5: Mana screwed
Game 6: Still mana screwed and needing a removal.
Note: His weenies are bit annoying if you don't cast sweepers. The more I play against him, the more I want to armed with Pyroclasm-like effects. It's cheaper than this version so you might expect them to pop up in the tourney (like Jester's Animar Combo which has becoming popular in the tournament in recent months). The only time I won against him is because I dropped stuff like crazy and pyroclasm helps me. I assumed that it'll be an easy matchup like Ezuri but it's different level.
I could've put Whipflare in there. Seeing that there are times that the weenies became 3/3, it's a problem if I don't have Slagstorm in hand. I thought that having 4 cheap sweepers is enough but I have to rework my deck.
Just curious if I should keep reporting my progress report with each match?
-------------------------
Since I've been busy for my test, I've played and logging my progress... however, not sure if readers to this thread find it amusing or something.
Since my nonupdate win/tie/loss ratio is:
268: 127-02-139
Which means my win/lose ratio are as follows from those statistics.
47.00% Win
00.75% Tie
51.87% Lost
Kept losing to mirror match all because I've tailored my deck to focus on sweeping the weenies thus making ramp decks (like MW and Iname) vulnerable unless I got lucky with my draws. In addition, my impaired judgment cost me the game even though the match ups are easy.
So far has anyone of you MW users have good luck against Wydwen, GAA, Teeg, 5 color control/combo and etc? I've seen a lot of Renaud Thirouard's Maelstrom Wanderer list which is a lot faster but it's local meta dependant (meaning it hasn't faced a Teeg player or Radha aggro that's been appearing in Cockatrice).
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Please give some feedback about this tally score. I've removed and added old and new cards that increased my win a tad better. Or should I make a two list... one is for the competitive meta (Teeg IS strong but not really that great against other meta unless you're Thorgal666) and the other is my regular list?
Because removing some of the removal (like Firesprout [which is highly useful against MW Elfballs, however they haven't appear in the tourney meta] and Krosan Grip [kills and destroy Jenara's enchantments for a while, however goodstuff Jenara appear on the top 8 tourney for the longest time]) and added with more ramps made my deck go faster/quicker like other mirror matches that I've faced.
I love Devastation Tide. I've used it against hordes with neat tech. Unfortunately, I whenever I use any tutors, I ended up not searching it and often it's on my bottom of my "most search card." So I just have to drop him altogether.
---------------
Since I want to get some new cards working, someone use Blood Moon and Chromatic Lantern as an interesting tech... in return, I gave him some of my insights since he has more ramps (6 ramps > 0 ramps), more time (4 Time Walk>1 Time Walk) and less rocks than mine (17 rocks > 15 rocks)... he has less kill spells than mine (7 kill spells > 3 kill spells). His reasoning for having those arsenals are against Null Rod-like effects for his "local" meta.
Few hours later, I saw him using new cards that I didn't see when I review his list.
French EDH BRGW Saskia the Unyielding BRGW GUWB Thrasios, Triton Hero // Tymna the Weaver GUWB B Braids, Cabal Minion B G Titania, Protector of Argoth G R Zurgo Bellstriker R
Founding Father of [Team Stepfathers]: We beat you and you hate us My Street Art
I'm still busy with my studies but I've been recording my matches (win AND tons of loses).
So far, I'll be making a "Season 2" record since it's appropriate that the meta will stable since the unbanning of Protean Hulk... which I have a problem with those decks lately.
1st I've posted the newest top deck in a tourney (location: Philippines). As usual, I've categorized each cards by functions in their card types. Also, I've added the usual details on money, cmc and etc.
1 Grand Arbiter Augustin IV
2 Doran, the Siege Tower
Maelstrom Wanderer
Captain Sisay
The Mimeoplasm
Skithiryx, the Blight Dragon
Zur the Enchanter
Sharuum the Hegemon
Price
High: $1,588.43 Avg: $1,170.32 Low: $971.02
Spell by Color
37 Land
20 Blue
14 Artifact
17 Green
08 Red
00 Gold
I've seen a lot of players using MW... some are regular ramps and others using Oath and others using creatures. So far, they're doing alright. Haven't asked them on how they perform against top tier decks.
So far, Season 2 match scores are interesting. With the rise of "no clones can kill general" won't take effect until July, it feels that it won't affect our decks. Unfortunately, it makes Zur and etc harder to kill this time around.
Here's my report:
Note: Before perfekt and Hruen suggested that I should keep typing, I just put the scores since at that time.
Game 2: Got a bit control until he dropped Thran Dynamo.
Game 3: Mana screwed
Game 4: Manascrewed even with fastbond
Game 5: Stuck with 2 colorless lands. If I got a better lands with the same scenario, it could've been different. :/
Note: Firesprout is... iffy. Against MW, sweepers aren't really needed. On the other hand, he told me that has no matchups with Teeg. I've seen him run Urban Evolution, Nature's Lore, Kiki and Evacuation.
Game 1: Turn 2 Oath. His turn 3 is Natural Order for Terrastadon. Managed to survive
Game 2: Turn 2 Oath. I got Oath Metamorph on his Rofellos. His turn 3 Genesis Wave for 5 dropping some weenies and elves. Managed to cast Slagstorm and kill most of his guys.
Game 01: He lignify my MW after killing his lands and stuff. Killed me with Reliqaury with Sword. Didn't get enough removal against Reliquary.
Game 2: Teeg on Turn 2. Close game but he berserk me. My mistake is not casting Inferno Titan because I didn't choose which lands to untap which I need 2 R.
Going to update my first three posts. Renovating my details and etc.
I have tons of games to write it down. As usual, I only have my scores written because few weeks ago, I was under impression that people aren't interested with my scores at all and just doing my changes. For now, it's just short report until I catch up.
Game 1: Turn 1 Vision Suspend. I got lucky that he's not that aggressive which I managed to cast MW on turn 4 and grabbed Carpets and a Rock. He managed to cast Prison Term on him and I reply by casting Tutor for Mastery. Using Mastery and Vision, I cast Frost Titan and managed to tapped 2 of his lands. On my extra turn, I cast Cryptic Command to bounce back the aura.
Game 2: I got turn 1 suspended Lotus and Visions. He got turn 2 Enchantress. Turn 2 is Wasteland and cast Mirri's. Turn 3 is dropping his 2nd land and cast Remora. My turn 3 dropping my 2nd Port and controlling one of his lands. Turn 4 is dropping City of Traitors and Chromatic Lantern. And still controlling his only white mana source where he used his tutor to grab Nevermore which he can't cast it... so he cast Jenara. Turn 5 is MW for a rock and a uncasted Oath. Dropped my land (killing my Traitors) and use it to cast an uninterrupted Transmute Artifact to get Winter Orb which locks both of us.
Game: Managed to cast Cyclonic Rift overload. He managed to take time using Upheaval. We drop lands and rocks until I get Garruk. He used Tangle Wire to tapped my stuff. I have to cast Pyroclasm on his Nin and in return he cast All is Dust killing my Garruk and Carpet of Flowers. I then use Tezz to grab my Lotus Bloom. He then cast Sculpting Steel copying Tangle Wire and cast Nin again and Metal Worker which I cast Jace to bounce his worker. I cast MW which I cascade Slagstorm which I expected him to draw himself... later PT. I grab 4 lands and dealt him down to 10. Then using Tezz's 4/5 counters to search Metamorph to copy Tangle Wire to tapped us both to 6+ permanents.
Game 1: Mull to 6 for us. Casting Carpet without dropping my 2nd land... he countered it.. :/ Lotus Bloom... he countered. Able to cast MW but he countered my Burning and Remand my Garruk. Won by combination of Winter Orb and Slagstorm.
Game 2: Kept our hand to 7. Outraced me with tons of 2/2 fliers.! D:
Game 3: 1 land
Game 4: Won by race. It took me a while to hit him. Good thing he doesn't have a counterspell when I cast Cryptic Command to tap his guys and waste his mana to recast his boss when I bounce him.
Game 1: Lose.I have to cast Destructive Force but I didn't get enough lands to get back on my feet. I should've dig deeper using my Sylvan Libray while the field is still empty.
Game 2: Mull to 6. Turn 2 Radha and went aggro on me before casting MW (he cast Artifact Mutation which I have to cast Beast Within to get a 3/3 blocker). My mistake is that I cast Copy Artifact to copy a mundane rock where I should've played Grim Monolith AND copy it with Copy Artifact. Stupid!
Game 3: Need a blue!
Note: It's the same as before except that I didn't get my mana right. If I did I could've survive the game.
Game 6: Having Temple on early turn isn't that great
Game 7: Won with Destructive Force...
Game 8: Lost to temp
Game 9: Server got disconnected... I guess it's a tie (note we have MW and Tajic with no lands... except I have Life from the Loam that keeps giving back lands.)
Game 1: Mull to 6 land... 5 lands and a rock and he kept a full hand. His Turn 1 is Ape and Turn 2 is Emissary and Radha and turn 3 is Tangle Wire Turn 4 is Koth which beat me to 16 life (his is still 29). I got Temple of False God and enough mana to sweep everything on the field except my land, Tangle Wire and Koth which he can't use his first ability. So it's a race game. He managed to drop Experiment One with no land. I cast MW for Personal Tutor for Bribery.
Game 2: Mull to 6 and he kept his hand. My turn 1 is Lotus suspend and a land and his is Tattermunge Maniac. Turn 2 is land drop and he dropped Radha. Turn 3 is land and Rock and his is Tangle Wire. I use Volcanic Fallout. He dropped Wolfbitten Captive and I drop Temple cast Bribery to grab PT. I cast MW for Upheaval and won.
Note:I added Cultivate and Search for Tomorrow because I need some extra lands that turn in addition to dropping artifacts. With the Skylasher popping during matches, Kessig Wolf Run is as important to deal massive damage. Sadly, I have to drop Carpet of Flowers. That card is meta dependent and with a lot of decks that I've faced online, that card is as useless if your opponent isn't using blue. If I'm going to a tourney, that card will be in the list
I've posted the current list in the first post. If you have any questions, just ask:
Game 1: Outraced me. My mistake is not casting Destructive Force instead of casting MW. That'll messed up his turn (0 lands and creatures)... Oooorr, not attacking (MW and Garruk's token) for blockers.
Game 2: Casting an Overload Mortars.. the the following turn, MW for signet and Time Walk on turn 4.
Game 3: Turn 1 Fastbond for 2 more lands and Mindstone. Turn 2 is Thran and C Relic. His turn 3 is Artifact Mutation on Dynamo. My turn 3 is Copy Artifact for Relic and cast Jace using his Brainstorm and dropping my 4th land.. MW for Devastation and Temporal Mastery.
Game 1: Mulled to 6.... didn't get the mana right. My mistake is that I should've dropped a land and cast Lantern just to be safe from Mana Leaks and friends.
Game 2: Not fast enough. Permission deck is a bit of a problem for me. Plus pooping essential lands became a problem for me.
Game 3: Won... Turn 4 Tamiyo and he's mana screwed.
Game 4: He's mana screwed... Turn 5 MW for Titan which pops Wydwen and Balefire Dragon. He cast Counterspell on MW and Go for the Throat on my Titan... then he missed his 5th land and cast Edict on my dragon. Then on my turn, I cast Witness, bring back Titan and cast it. He concede.
Game 1: Mull to 6 with only 1 land. His turn 1 is Safe Keeper and Turn 2 is Sterling Grove. My Turn 2 Oath. He Path his own creature and use Crop Rotation to destroy my land.
Game 2: Mull to 6. Turn 2 Signet but I kept Oath in hand.Turn 3 Oath but he use Sylvan Scrying to get Cradle for his turn 4 land drop (with 2 tokens already in play), he just drop a land. I won with 2 attacks... one is regular and other is with Wolf Run land for +8.
Game 1: Mull to 6. He dropped a turn 2 Rakdos Guildmage. He Vindicate my Bounceland. He end my turn 4 for Entomb dropping Anger. His Turn 5 is Kaalia and swing me with Kokusho. Turn 6 MW for Bribery and Witness. Made a mistake on choosing a different creature to steal. I could've use Tutor for Upheaval.
Game 2: Won with Slagstorm on his weenie and bounce via Jace his Kokusho. Won
Game 3: Mull to 6... 3 lands, signet and 2 draw spells. He got Kaalia on turn 3... turn 4 he swing with Gisela. Too slow for that game.
Game 4: Mull to 6.... Turn 2 Port and tapped his dual land but he cast 2 Entomb dropping Griselbrand and dropping a land. He turn 4 Reanimate for Griselbrand. Got turn 5 MW for Tamiyo and a Rock. Tapping his Griselbrand and swing for 7 dropping him to 13. He cast O-ring to my Tamiyo. I drop Garruk untapped 2 lands and cast Rift on O-Ring bringing back Tamiyo and tapping him and Winter Orb locking him.
Game 5: He got Kaalia out on turn 3... I have to use mortars on her... then he cast Connoisseur dropping Iona. He got Exhume on Iona for Blue. Dropped Balefire but not strong enough to stop Iona. Lost.
Game 6: Close game... dropping land... then 2nd land for Mind Stone. Then another land for Relic which he cast O-Ring to it which I use it to cast Brainstorm putting back Burning and Mastery. Turn 4 Mastery then use Life to bring back a fetch land for my 4th land. My extra turn is for Lantern and Cultivate. He drop his 4th land. My 5th turn is MW for Mystical Tutor and Bribery for Grisela which drops him for 5. He dropped his 5th land and cast Kaalia and using Boots and dropping Angel of Serenity and exile my MW and Grisela... I choose to put my MW to the c zone. My turn goes to Copy artifact my Lantern and casting Pyroclasm on the field thus only Serenity remains. He equipped the angel with boots and cast Map for Maze of Ith. Didn't do anything. He cast Glory and swing with the Angel dropping me to 16. He swing again with Glory and Angel bringing me to 8 and cast Rakdos Pit-Dragon but I destroy his O-Ring with Grip and tapped it for a counter for mana. I cast All is Dust thus killing all of his Creatures but he managed to bring back Gisela back to his hand... which he cast Recurring Nightmare which I counter it Cryptic Command and bounce his Maze of Ith and waste his land drop. I cast MW for Search for Tomorrow and Coldsteel Heart and can't attack him because of the Ith. He drop and rock. I drop 2 rocks. He cast Kaalia but I kill it with Volcanic Fallout. Can't do anything but I cast Wildfire thus dropping his land to Ith and Command Tower and a rock. We're on a stalemate. He got 5 mana to cast Living Death... I chose to let MW to be exiled the 2nd time but he got 4 creatures out thanking that Anger isn't on the field. I got enough mana to cast MW for Ancestral Vision and a Cyclonic Rift to bounce back Kaalia and put my life from 6 to 4 for Phyrexian Metamorph copying Angel of Serenity exiling his 3 other creatures... I won.
Note: Bit of a slow day. For Mystical Tutor shenanigan, just cast Devastation or Upheaval.
Game 2: Turn 2 Coldsteal and Turn 3 land and Monolith. Pridemage my turn 3 Monolith. Turn 4 is Metamorph for Wood Elves to grab a 5th land. He cast NO on his Woodelves for Hulk. He dropped his 5th land swing me and I block and he cast Karmic Guide... which I cast Cryptic Command to counter his Angel and bounce his frog. MW for a rock and Bribery for Elesh. He cast Karador but I cast Inferno Titan which I bolt him (because Elesh is still under my control).
Game 3: Turn 1 Mirri's Guile. Turn 2 Rishadan Port and tapping his cradle. Turn 3 I cast Pyroclasm killing SFM (search and drop Skullclamp) which makes his Cradle useless. Turn 4, I drop wasteland and kill his only colored mana (he got Cradle and Phyrexian Tower). He got Liliana earlier but managed to get her to do the ultimate (separating my 2 essential lands [U/G and R/G] from my other 5 permananets). Life from the Loam saved me from mana screwed. He cast Deathrite Shaman equipping with Skullclamp. I cast Frost Titan tapping his tower. But he cast Fleshbag Marauder. I cast Bribery and went derp from there which I stole Aven Mindcensor... it could've been Sakura-Tribe Elder but he convinced me otherwise. He stole back Mindcensor (via Homeward Path) and cast Karador which he cast Apprentice Necromancer. I cast MW for Personal Tutor and Devastation.
Game 2: Oath on turn 2. He has no answers... I oathed PT and the following is Witness bringing back Karn Liberated with enough mana to cast and remove his lands.
Game 2: Turn 2 Oath and he has turn 1 Birds and turn 2 Chromatic Lantern. He got Turn 2 Ranger of Eos for Runes and a 1cmc grave exile scarecrow and Sylvan Scrying for Gaea's Cradle. I Oath Frost Titan and then Balefire Dragon. Then casting MW for Eternal Witness for Time Spiral and Upheaval. Fastbond is helpful to dropping lands.
Season 2
Current Stat: 169: 098-001-070 Win: 57.99% Tie: 00.60% Lost: 41.42%
Game 2: Got turn 2 Oath... Oath kind slowing us down. I cast Desvastation to slow the game down and with Oath still in play we can't play any creatures. Once I got enough mana to cast MW... I cast Brainstorm and cascade Devastation (returned by Oath'ed Witness) and All is Dust.
Have to stop playing because my laptop's overheating.
Game 1: Mull to 6 with Grip and 4 lands. Turn 2 Wasteland. Bit of a trouble when he cast Nicol Bolas PW. I have to use Tamiyo's Ultimate. If I have Fastbond, I could've win this game with ease. He use Nicol Bolas' + ability to delay me. He won by overload.
Game 2: Turn 2 Oath... didn't get the chance to watch the replay for report.
Game 1: Mull to 5... He got a turn one Joraga Treespeaker. Turn 3 Uril... Turn 4 Rancor and Blessing of Nephilim and Vow of Lightning. Can't deal with an 18/16 Beast
Game 2: Turn 2 Wasteland on a dual land with Utopia Sprawl. I can cast Oath of Druids but since he hasn't got a creature, I just drop rocks. He cast Uril on turn 5. I cast MW for Winter Orb and Gilded Lotus. He got Blessing of the Nephilim and swing me for 10 and I'm down to 19 with 10 gen damage. I cast Bribery but I only got weak creatures so I stole Oracle of Mul Daya... I use Rishadan Port to tapped his land but he cast Path to Exile which he swing me for 10... which lowers me to 9 with 20 general damage. I get the chance to use my rocks to cast Jace 2.0 and All is Dust locking him.
Game 3: Mull to 6 cards... he got turn 2 Signet and Turn 3 Fires of Yavimaya and Everflowing Chalice. My turn 3 is just a 3rd land and a rock. He got Uril out and swing me for 5 for a while. I got Turn 4 Temporal Mastery and just dropped a land. My extra is another land and searching for Lotus Bloom. He swing me for 6 (from a +1/+1 boost legendary land) and cast Aura of Silence. I cast MW but didn't cast Time Spiral (not relying on getting him extra auras) and Mystical Tutor for Cyclonic Rift... and I didn't attack. He swing at me for another 6 and I block. My mistake is not realizing that a 6/6 Uril can't survive a 7/5 MW. So far I cast another MW for Thran Dynamo and Pyroclasm. He cast Path to Exile on MW and swing me for another 6 and he recast Aura of Silence and destroy my Thran Dynamo. I cast All is Dust... He recast Uril... and I cast Upheaval. I won when I cast Eternal Witness (for destroyed Thran Dynamo) and Inferno Titan.... and I cast Burning of Xinye to destroy his remaining lands.
Game 3: Turn 2 1/1 token... turn 3 Goblin Matron... I for turn 3 Transmute Artifact for Thran Dynamo and Grim Monolith. His turn 4 is Warchief for 8... Turn 4 Time Spiral and Oath... next turn I Oath a Metamorph for Goblin Wardriver and i also drop Garruk and Coalition Relic and swing for 14 damage. Lost when he can do 14 damage too My mistake is that I should'nt attack at all...
Game 4: Only have 1 tapped land...
Game 5: Cascade gods didn't like me tonight with 0 cards in hand, I only cascade cards that requires artifacts.
Game 6: 5th turn MW for PT and Library... dropping a 5 lands that turn. Won by Wolf Run...
Game: Turn 3, I have Thran, Gruul Signet and Fellwar Stone. I got a Lotus Bloom ready and I cast MW for Gilded Lotus and Upheaval...
10-00-09
SUSPIRIA's Captain Sisay
2-0
Game 1: Turn 2 Oath. He got turn 2 Mother of Runes... Turn 3 I Oath'ed a dragon. Turn 5 M for Upheaval and a rock.
Game 2: Turn 2 Thalia... on turn 4 he has Sisay out... I cast Slagstorm
Game 1: Got drop 2 lands and 2 rocks on turn 3 (+1 with Mastery).
Game 2: Turn 3 14/14 Varolz... he got City of Solitude which I responded with Cyclonic Rift on the boss then he cast Bob. I managed to get MW (with double mana from Havenwood Battleground) out for Fastbond and Destructive Force (with a land in my hand and didn't drop after casting MW)... managed to deal with 14 gen damage... so I declare this game a tie because of Cockatrice's anual connection refusal.
Game 2: Land drop on my turn 1. Turn 2, He cast Hymn of Tourach discading my Talisman and Rishadan Port. My turn 2 is using Life from the Loam to Bring back my lands. Turn 3 he cast Gerrard's Verdict discarding my land and Slagstorm. Turn 3 is just a land drop. Turn 4 I grab Life from the Loam and getting my lands again and dropping Rishadan Port and tapping his only 1/2 lands (and a signet). Turn 6 I miracle a time walk and dropping a land and tapping one of his land. My extra turn is casting MW for Copy Artifact and Eternal Witness for Arid Mesa (he dropped Bojuka Bog earlier). Using High Market, I recast MW for All is Dust.. he concede.
Game 1: Lose to control...Turn 3 Jhoira and I kill it with Fallout. I drop a turn 4 Thran but he countered it with Remand. I recast it on turn 5 but he use Izzet Charm. Turn 6 with Temple, I cast Inferno Titan and he cast Counterflux. Turn 7, I didn't cast and he cast Teferri which I cast Fact or Fiction. I tried to cast Burning of Xinye twice (with Witness) and he kept controlling the board until he drop his own Inferno Titan via flash.
Game 2: Turn 2 Mind Stone. Turn 3 Jace but he use Mystical Tutor for Bolt and kill it on his turn. Turn 4 is Copy Artifact and a land. Turn 5 with City of Traitors and cast MW for Lotus Bloom and Devasation... he used Bone to Ash on MW and I left with 2 Mind Stones and Lotus Bloom. Won with Bribery with less lands in later turn.
Game 3: Mull to 6 with 1 dragon, fastbond and 4 lands. Drew Beast Within... dropping my hand except Dragon and Beast Within... I cast Beast Within on his 1 land and he wasteland me. Stuck with 3 lands while he gained momentum. Lost to a 3/3 beast
Game 4: Turn 1 is Havenwood Battlefield. Turn 2 is land and Suspended Searched for Tomorrow. Turn 3 is Oath and a land. Turn 4 is 2 land drops. End of his 4th turn, I cast Beast Within but he cast Command for counter and bounce my tapped land. Turn 6 is Bribery for Emrakul and a land drop (using the double gg from a land, leaving me with enough to cast Cyclonic Rift). After stealing Emrakul, he cast his own Fact or Fiction, I separate 2 lands and 3 nonlands (a counterflux, Ula and Last Word). He Oath'ed a Sphinx and I bounce it back. He let it through and concede because he has only 6 lands and nothing else. He has Cyclonic Rift but he can't target Emrakul. Won with Bribery on Emrakul.
Game 2: Turn 1 Fastbond... but he cast countspell like crazy :/
Game 3: No rocks... but turn 5 Gilded Lotus and Worn Power Stone. He cast Zur and grab Seal of Cleansing to kill my Lotus. I got my 8th mana and cast MW for Simic Signet which was countered with Spell Snare and Mystical Tutor for Bribery. He attack with Zur and grabbed Detention Sphere and cast Demonic Tutor... for Shadow of Doubt. My mistake is that my turn 5 (we both lose our land because I waste his turn 2 land with Wasteland) should've been Jace then letting Zur deal with exiling him with something. Not sure if it changes the outcome.
Game 4: Lose again. Stuck with 4 lands. My mistake is that he let my suspended Lotus go through, i should've cast MW when I have the chance. If I have the chance, I could've cascade Frost Titan and Transmute Artifact.
Game 5: Won with a miracle from uncountered PT.
Game 6: "Questionable" replays coming from him and I allowed him to back track... 3-4 times already during my turn. 3 lands and etc... My fault for actually letting me do it. Assuming that he's tired...
Note: When it comes to Zur... Carpet of Flowers is useful. Having 2nd thoughts on Fastbond lately.
Game 1: He got Extraplanar Lens to boost his Islands on turn 3 My turn 2 is Fellwar Stone. My turn 3 is Copy Artifact on Fellwar Stone. On his 4th turn, I use Rishadan Port to tap his island dropping his 3rd land... enough to cast Polymorph to get Emrakul out and kill me... didn't have enough spells to counter it. I cast Tezzeret on my 4th turn because of the old rules but he has FoW ready. With only 6 permanents, I'm wide open.
Game 2: Need blue to cast MW...I'm only stuck with 3 lands (one of them is City of Traitors) including Thran and LED. didn't think through my game. The most problematic is having LED when playing against a blue deck with no backup.
Game 3: Turn 4 is Bribery to steal my PT. I cast Jace to bounce him back. He cast Jace 1 to kill my Jace 2. Turn 5 is Temple and cast PT which he use it to counter with Memory Lapse. He kill one of my lands with Wasteland and Tectonic Edge and bounce my 2cmc rock with Repeal. Leaving me with Port, Temple and an Island. I've managed to drop Relic and a land. He bounce my Forest and leaves me with a Relic with a counter. I drop a land and drop Tezz searching for Thran Dynamo because I know he has Capsize and enough mana for buyback then I cast Lantern. My mistake is that I didn't drop another rock for 2cmc. On his turn he cast Exhaustion and Vedalken Shackles. Dropped a land and cast PT and grabbing 2 uncounterable lands. He managed to steal with Control Magic. I cast Krosan Grip on Shackles, Cast MW for Garruk (not countered) and Fact or Fiction... which reveals and separate into two piles (Beast Within, 2 remaining Titans and the other pile is Fastbond and Wildfire)... I choose the Beast Within Pile. I untapped Boseiju and Taiga and dropping my land to kill Control Magic with Beast Within... he concede. Won with MW and a really intense plays.
Game 1: Mull to 6. Turn 1 and 2 land. His turn 1 is Probe and Birds. Turn 2 he dropped KoTR. He pop my land with KoTR's Wasteland and FoW my Karn the following turn. My mistake not mulliganing Cryptic Command.
Game 2: Mull to 6... new card is Destructive Force. Turn 1 Ancestral Recall. Turn 4 Cultivate and dropping Personal Tutor for Temporal Master. He countered my Ancestral Vision with Memory Lapse. No rocks after all this time by then.
Game 3: I got turn 3 Thran but Harmonic Sliver destroy it. I managed to cast MW for Pyro which is good against Skylasher and Harmonic Sliver. Won by Inferno Titan.
Game 4: Turn 2 Monolith and Worn Powerstone. His turn 3 is land drop and KotR. Turn 3 is Gilded Lotus but he has FoW. I managed to cast MW for Burning of Xinye (which he use Saffi to save Jenara) and Cyclonic Rift to his 5/5 KoTR. We're on a stalemate but I have Mirri's Guile. Won when I cast Inferno and Frost Titan.
Game : I got a couple of rocks and he cast Venser bouncing it. Turn 5, I cast MW for a Lotus Bloom and Inferno Titan. Turn 6 he Transmute Perplex for Shardless Agent and cast it for Hypergenesis for Thrax. I cast Personal Tutor for Devastation recast MW for Devastation Tutor and Life from the Loam which he concede.
Game 1: Mull to 6 cards. Teeg on turn 2... Mistake is that I didn't mull my other expensive card. Lost
Game 2: Misplay on on droping a rock. Won when I got fastbond and dropping a lot of lands. Cyclonic Rift Overload helps too. Wolf run really helps on giving him 14 damage that turn.
Game 3: Mull to 6... 3 lands, 2 rocks and a dragon. I dropped a lot of rocks but he cast Harmonic Sliver to destroy my Grim Monolith. He use Birthing Pod to grab Teeg I dropped the dragon on turn 4 and he cast Path to Exile. Cast MW for Phyrexian Metamorph on Vengevine and Fastbond... extremely lucky. I managed to win because he decided to use Teeg as a block where I can cast Garruk for token. Later in following turn, he use pod on his Vengevine to grab Karmic Guide on Harmonic Sliver to destroy my Sylvan Library then equipping the Sliver with Sword of Fire and Ice, I responded by casting Volcanic Fallout and I have to use the Talisman for a 2nd R because I made a mistake on using a land to cast Dream Cache. I use Garruk's last token counter (been making tokens but used them as blockers against Vengevine equipping with Swords) to deal 10 damage making him lose life to 1. So it's a 1 life death match. I won since he doesn't have any creatures to block 2 creatures.
Note: Need Pyroclasm or something to kill his guys.
Game 2: Terrible hand. Managed to turn 4 Return to Dust my Coldsteel Heart and Chromatic Lantern. Got MW out for Command bouncing her Teysa and a Dragon. He cast Dismember on MW. Lost to Emirea and a Painter's Servant.
Game 1: He got turn 2 Radha but I have to do turn 3 Jace 2 (from Havenwood) to bounce her back. He cast Stone Rain and swing me with Radha and Lightning Mauler. The he cast Pillage leaving me with 3 lands and he has 4 lands + Chrome Mox.
Game 2: I got turn 2 Oath... Turn 3 Simic and Coldsteel Heart. He got turn 3 Stone Rain. He managed to use Beast Within on my land... I cast MW (LED and Crystal Vein) for Fact or Fiction and Brainstorm swinging him for 10. He Oath'ed Magus of the Moon and cast Viridian Shaman to destroy my Simic Growth. I kept swinging and he block. He Oath'ed Dryad Arbor and cast Pillage on Grim Monolith. He Oathed again for Goblin Guide. I cast Jace and bounce his guide and swing for 10 but he block with Magus on MW then casting Volcanic Fallout to kill Jace but leaving him to 1 life.
Game 3: Turn 2 Radha is killed by my Turn 2 Mortars. He got turn 3 Port and Ash Zealot for 2 and I got turn 3 Oath. He swings me for 2 and kill his Zealot with Chain Lightning and Beast Within on my land. Dropping my 3rd land and Library. He Oath'ed, Daybreaker... there's a misplay that he like to do something else he originally wanted to cast Hullbreach and kill Library on my upkeep so that he gets a 4/4 werewolf... so in the end, he cast Hullbreach on my Oath during his turn. Later... I swing 3/3 and he block with 4/4 and I kill both of them with Volcanic Fallout. He cast Char to bring me down to 9 and cast Vengevine on his turn to swing me down to 5. I cast MW (with Library helping me) and got Karn and Devastation. He concede.
Game 1: Turn 4 MW for Wildfire and Mortars against his turn 3 Doran and turn 4 Bob.
Game 2: Lost...
Game 3: Lost... he got Doran out and Silverblade Paladin on it... then he dropped Shizo's land which made me wide open for general damage even if I managed to cast MW and PT.
Game 3: Mana screwed... Mull to 6... He got turn 1 Inquisition discarding my Mirri's Guile and Turn 2 Thoughtsieze on my Library. Missed my turn 3 land drop with Cyclonic Rift (no blue), Volcanic Fallout (no 2nd red), Transmute Artifact (no blue at all) and Dream Cache... Turn 4 is Copy Artifact. I have to concede
Game 4: Mana screwed... Mull to 5 with Coldsteel, Command land, Oath, Guile and Thran. Turn 2... I got a tapped land.. his turn 2 is Hymn of Tourarch discarding my Steel and Oath. I don't have a turn 3 land drop. Once I got my 3rd land I cast Thran Dynamo (have to sac my tapped land for double mana) but he blow it up with Seal of Primordium
Game 5: Didn't hit him fast enough. I managed to cast MW for 2 rocks (Thran and Talisman). I just needed a 2nd blue to cast Tamiyo. He managed to drop Death's Shadow and use Varolz's scavenge to a Inkmouth Nexus for 14 counters.
Game 2: Won... Turn 1 Entomb for Griselbrand... Turn 2 Enlightened Tutor. Turn 3 Necromancy on Griselbrand. For me Turn 2 Coldsteel, and turn 3 Worn Powerstone. Turn 4 Transmute Artifact for Gilded Lotus. He made a mistake on using Demonic Tutor to grab Abrupt Decay on my cheaper Rocks instead of Gilded Lotus. I managed to cast Tezz to clone Griselbrand which he has 14 cards in hand. He cast cast Elves of Deep Shadow and cast Natural Order to grab Witness and grabbing Necromancy. I finally got my 8th mana and cast MW for Devastation (the other is uncasted Cyclonic Rift).
Game 3: Won... Mull to 6. Turn 1 Fastbond, dropping 3 more lands and Coldsteel. Turn 2 I suspend Ancestral Vision and kept my Lotus because he has turn Qasali Pridemage. Later, he cast Mesmeric Fiend and exile Inferno Titan instead of Lotus. Later, he cast Pattern of Rebirth on Qasali and I kill his aura. I got Ancestral Vision cast and dropped Lotus and Wildfire... he can't do anything because he's tapped out. Having 3 lands, Lotus and Heart, I'm 7 mana ahead. He dropped a land, I cast my recently drew Frost Titan.
14-00-12
romek's
2-1
Game 1: Mull to 5... got him for 14 general damage but I can't him again because he has blockers. Won
Game: Missplay on using Tezz's search on using turn 4-5 (from Manipulation) to dropped Tezz and search Winter Orb. I could've get him to have 3-4 mana during his turn and spend 1-2 more turns getting ready. Instead, I search for Lotus and he gets MW for Fastbond and Library. That's my biggest mistake for me today that cost me the game.
This list is based on my first time that I've played this deck until today [19/06/2013]. In addition, the generals that I've listed (out of 50+ generals that I've faced) is from MtG Top 8 top decks with a very high win rate in any tournament since they started listing them.
That means, it also included all of my misplays and my early attempt to survive in over 500 games. It's not perfect but it's doing well in most meta. If this deck is going to face every single of them in one go, it has a 50/50 chance of surviving.
Game 1: Outraced me. Early Upheaval helped me for a while but didn't last long.
Game 2: Won with early Upheaval then Bribery (thanks to rocks) and All is Dust (since he just drop Cradle with 2 elves) then MW with Winter Orb, finish suspending Ancestral Vision, Library and etc.
Game 3: Mull to 6. Lost... my mistake is that I kept Upheaval that I didn't get enough lands... so I missed my 3rd land drop. Sooooo technically, it's my fault.
Total Games: 365: 214-03-153 Win: 58.63%
Tie: 00.82%
Lost: 41.92%
---------------------------------------------
Sadly I cockatrice erased all the data before I get to record every game that I've played which more than what I've shown you so far. I still having problem with Zur but everything else, I'm getting some decent score or at least having a decent game.
I've also tested MW Control in Regular Commander. I have some good score that isn't consist of Zur or Edric.
I'm thinking of going to the good stuff version since I'm somewhat satisfied with the result (almost 60% chance of winning in every game).
For Magic 2014, I haven't find any new cards that caught my eyes or anything worth testing. New Garruk is bit pricy and I prefer the Primal Hunter better in a creature based version.
Been busy with stuff lately. Going to post my stats and my updated list later next week. Here's the scenario: when they ban Winter Orb, I thought that can drop a few cards (Orb, Transmute Artifact and including Krosan Grip) and checking new area to test...
Unfortunately, Prossh tends to rise in the Cockatrice meta that I need that card back because of that 2G Food Chain... In addition, dealing with 20/20 token is annoying... So among the new cards that I added is Maze of Ith.
It's great on paper... With MW, you need to have tons of draw power to compensate its ability. I've tested Dream Halls when I started playing EDH and its really good. As I went on to the competitive scene, your opponents will be happy to let it slide and abuse it as much as you can.
So it's a double-edged sword if you have it in your deck at least.
I play regular 1v1 version of this deck. It wins me against nontier decks (Hermit, which is somewhat close if you're lucky in the 1st few turns and Zur which has 0 chance against him unless you cast him out earlier than his or you have Mana Drain to counter his turn 3-4 cast) however, tucking rules is this deck's weakness. I have to re-add Worldly Tutor (and possibly Time of Need) to get him back to my hand.
However, if you're using creature version (Elfball and etc) or Goodstuff version the you're safe against the tucking rules because some or most of the cards can thin your deck.
Yeah, I run goodstuff for the most part. It doesn't have the mass ld like your version due to meta reasons (ie, not wanting to be refused games), but it does very well against non-hermit combo decks or any other decks on that level.
Still, your posts are very insightful and show whether some cards work well or not in general, so thanks. Btw, with Winter Orb's banning, will you move back towards land ramp instead of artifact ramp?
I'm still using Rocks since my alternative strategy is often destroying lands (Wildfire, Devastation, Burning of Xinye and Destructive Force). In addition, with Winter Orb gone, the blank space will be 2cmc land searchers.
Have you ever considered Food Chain in MW? It would seem like you could cast Wanderer 2 times in a turn with it out, and could easily seal the game if your first cascade doesn't hit some good stuff.
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yoseii's Animar, Soul of Elements
Jester's Melek, Izzet Paragon
Fali's Maelstrom Wanderer
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Dobe's Horde of Notions
yetispices' Rafiq of the Many
K1llk3ny's Maelstrom Wanderer (link included for decklist)
Note: His weenies are bit annoying if you don't cast sweepers. The more I play against him, the more I want to armed with Pyroclasm-like effects. It's cheaper than this version so you might expect them to pop up in the tourney (like Jester's Animar Combo which has becoming popular in the tournament in recent months). The only time I won against him is because I dropped stuff like crazy and pyroclasm helps me. I assumed that it'll be an easy matchup like Ezuri but it's different level.
Kudos to K1llk3ny
Changes:
+1 Firesprout
-1 Snow-Covered Mountain
I could've put Whipflare in there. Seeing that there are times that the weenies became 3/3, it's a problem if I don't have Slagstorm in hand. I thought that having 4 cheap sweepers is enough but I have to rework my deck.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
-------------------------
Since I've been busy for my test, I've played and logging my progress... however, not sure if readers to this thread find it amusing or something.
Since my nonupdate win/tie/loss ratio is:
Kept losing to mirror match all because I've tailored my deck to focus on sweeping the weenies thus making ramp decks (like MW and Iname) vulnerable unless I got lucky with my draws. In addition, my impaired judgment cost me the game even though the match ups are easy.
So far has anyone of you MW users have good luck against Wydwen, GAA, Teeg, 5 color control/combo and etc? I've seen a lot of Renaud Thirouard's Maelstrom Wanderer list which is a lot faster but it's local meta dependant (meaning it hasn't faced a Teeg player or Radha aggro that's been appearing in Cockatrice).
------------
Please give some feedback about this tally score. I've removed and added old and new cards that increased my win a tad better. Or should I make a two list... one is for the competitive meta (Teeg IS strong but not really that great against other meta unless you're Thorgal666) and the other is my regular list?
Because removing some of the removal (like Firesprout [which is highly useful against MW Elfballs, however they haven't appear in the tourney meta] and Krosan Grip [kills and destroy Jenara's enchantments for a while, however goodstuff Jenara appear on the top 8 tourney for the longest time]) and added with more ramps made my deck go faster/quicker like other mirror matches that I've faced.
~Acardus
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
----------------
Here are my changes...
+1 Transmute Artifact
-1 Devastation Tide
I love Devastation Tide. I've used it against hordes with neat tech. Unfortunately, I whenever I use any tutors, I ended up not searching it and often it's on my bottom of my "most search card." So I just have to drop him altogether.
---------------
Since I want to get some new cards working, someone use Blood Moon and Chromatic Lantern as an interesting tech... in return, I gave him some of my insights since he has more ramps (6 ramps > 0 ramps), more time (4 Time Walk>1 Time Walk) and less rocks than mine (17 rocks > 15 rocks)... he has less kill spells than mine (7 kill spells > 3 kill spells). His reasoning for having those arsenals are against Null Rod-like effects for his "local" meta.
Few hours later, I saw him using new cards that I didn't see when I review his list.
+1 Snow-Covered Mountain
+1 Chromatic Lantern
+1 Blood Moon
+1 Copy Artifact
-1 Scroll Rack
-1 Prismatic Lens
-1 Rite of Ruin
-1 Academy Ruins
It's risky but it do some wonders.
If I'm not satisfied with the performance, cards definitely going to return are:
Note: Kill Spells that I have are down to 6.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
BRGW Saskia the Unyielding BRGW
GUWB Thrasios, Triton Hero // Tymna the Weaver GUWB
B Braids, Cabal Minion B
G Titania, Protector of Argoth G
R Zurgo Bellstriker R
Founding Father of [Team Stepfathers]: We beat you and you hate us
My Street Art
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
I'm still busy with my studies but I've been recording my matches (win AND tons of loses).
So far, I'll be making a "Season 2" record since it's appropriate that the meta will stable since the unbanning of Protean Hulk... which I have a problem with those decks lately.
On a bright side, turn 2 MW is sweet.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
1st I've posted the newest top deck in a tourney (location: Philippines). As usual, I've categorized each cards by functions in their card types. Also, I've added the usual details on money, cmc and etc.
Enjoy
3rd-4th/43 PlaceMagic OnlineOCTGN2ApprenticeBuy These Cards
1x Acidic Slime
1x Azusa, Lost but Seeking
1x Eternal Witness
1x Fauna Shaman
1x Frost Titan
1x Glen Elendra Archmage
1x Inferno Titan
1x Jace, the Mind Sculptor
1x Karn Liberated
1x Kiki-Jiki, Mirror Breaker
1x Master of the Wild Hunt
1x Oracle of Mul Daya
1x Palinchron
1x Pestermite
1x Phantasmal Image
1x Phyrexian Metamorph
1x Primeval Titan
1x Sakura-Tribe Elder
1x Teferi, Mage of Zhalfir
1x Venser, Shaper Savant
1x Zealous Conscripts
Sorcery:16
1x All Is Dust
1x Destructive Force
1x Devastation Tide
1x Upheaval
1x Bribery
1x Personal Tutor
1x Tooth and Nail
1x Pyroclasm
1x Slagstorm
1x Volcanic Fallout
1x Cultivate
1x Kodama's Reach
1x Skyshroud Claim
1x Temporal Mastery
1x Time Warp
1x Walk the Aeons
Instant:7
1x Beast Within
1x Capsize
1x Cryptic Command
1x Cyclonic Rift
1x Fire // Ice
1x Mystical Tutor
1x Worldly Tutor
Artifact:14
1 Everflowing Chalice
1 Fellwar Stone
1 Fire Diamond
1 Gilded Lotus
1 Grim Monolith
1 Mind Stone
1 Moss Diamond
1 Mox Diamond
1 Mox Opal
1 Prismatic Lens
1 Sky Diamond
1 Talisman of Impulse
1 Thran Dynamo
1 Worn Powerstone
1 Fastbond
1 Survival of the Fittest
1 Sylvan Library
Land:37
4x Forest
3x Island
3x Mountain
1x Breeding Pool
1x Steam Vents
1x Taiga
1x Stomping Ground
1x Tropical Island
1x Volcanic Island
1x Arid Mesa
1x Misty Rainforest
1x Scalding Tarn
1x Verdant Catacombs
1x Wooded Foothills
1x Cascade Bluffs
1x Fire-Lit Thicket
1x Flooded Grove
1x Hinterland Harbor
1x Rootbound Crag
1x Sulfur Falls
1x Crystal Vein
1x Homeward Path
1x Kessig Wolf Run
1x Temple of the False God
1x Izzet Boilerworks
1x Simic Growth Chamber
1x Command Tower
1x Karplusan Forest
1x Reflecting Pool
1x Shivan Reef
Unknown:1
1x Plains
1 Maelstrom Wanderer
2 Doran, the Siege Tower
Maelstrom Wanderer
Captain Sisay
The Mimeoplasm
Skithiryx, the Blight Dragon
Zur the Enchanter
Sharuum the Hegemon
Avg: $1,170.32
Low: $971.02
20 Blue
14 Artifact
17 Green
08 Red
00 Gold
08 Instants
15 Sorceries
03 Enchantments
14 Artifacts
37 Lands
0= 21
1= 04
2= 14
3= 10
4= 10
5= 06
6= 05
7= 06
---------------------
I've seen a lot of players using MW... some are regular ramps and others using Oath and others using creatures. So far, they're doing alright. Haven't asked them on how they perform against top tier decks.
So far, Season 2 match scores are interesting. With the rise of "no clones can kill general" won't take effect until July, it feels that it won't affect our decks. Unfortunately, it makes Zur and etc harder to kill this time around.
Here's my report:
Note: Before perfekt and Hruen suggested that I should keep typing, I just put the scores since at that time.
kwiznek's Nin, the Pain Artist
Jibux's Wydwen, the Biting Gale
Evergreen's Wydwen, the Biting Gale
Pacifist's Horde of Notions
Wodan's Animar, Soul of Elements
bardiouk's Maelstrom Wanderer
DJoiraEDH's Ezuri, Renegade Leader
Spartacvs' The Mimeoplasm
Spartacvs' Vendilion Clique
BombenLeger's Thraximundar
Italicizedliez's Sigarda, Host of Herons
wodan's Jhoira of the Ghitu
Darkent's Sharuum the Hegemon
Stork's Maelstrom Wanderer
Jordhan's Vorel of the Hull Clade
Baby's Karador, Ghost Chieftain
Pacifist's Horde of Notions Tendrils
Underground's Maelstrom Wanderer
More to come once I got some free time.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
I have tons of games to write it down. As usual, I only have my scores written because few weeks ago, I was under impression that people aren't interested with my scores at all and just doing my changes. For now, it's just short report until I catch up.
Underground's The Mimeoplasm
lhf's Kagemaro, First to Suffer
Lyserg's Karador, Ghost Chieftain
Jordhan's Varolz, the Scar-Striped
Shenful's Animar, Soul of Elements
HoTcHo's Jin-Gitaxias, Core Augur
theplaymo's Tajic, Blade of the Legion
+1 Prismatic Lens
-1 Blood Moon
+1 Cryptic Command
-1 Firesprout
theplaymo's Tajic, Blade of the Legion
mechint's Exava, Rakdos Blood Witch
Jester's Animar, Soul of Elements
grolardo's Ezuri, Renegade Leader
Erasmus' Wydwen, the Biting Gale
~Till the next time.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
kwiznek's Jenara, Asura of War
jeff87's Gaddock Teeg
Tenja's Jenara, Asura of War
kwiznek's Nin, the Pain Artist
Telenna's Kaalia of the Vast
-------------------
Telenna's Jhoira of the Ghitu
Note: I shouldn't made any mistakes. It'll cost me the game. This is my first attempt on applying the new Legendary rule.
Kilion's Varolz, the Scar-Striped
MatthewB's Aurelia, the Warleader
Thorgal666's Talrand, Sky Summoner
grolardo's Ezuri, Renegade Leader
Note: I might need to add a new land :/
~ Until the next time!
Note:
Season Two Tally Score
110: 066-00-044
Win: 60.00%
Tie: 00.00%
Lost: 40.00%
Overall Score (Season 1+2)
378: 193-02-183
Win: 51.06%
Tie: 00.53%
Lost: 48.41%
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Evergreen's Radha, Heir to Keld
thepleymo's Tajic, Blade of the Legion
the big butcher's Azami, Lady of Scrolls
Evergreen's Radha, Heir to Keld
Evergreen's Radha, Heir to Keld
Tenja's Jenara, Asura of War
ltlhorn's Rafiq of the Many
kwiznek's Jenara, Asura of War
New Changes:
+1 Balefire Dragon
+1 Kessig Wolf Run
+1 Cultivate
+1 Search for Tomorrow
-1 Fracture Powerstone
-1 Compulsive Research
-1 Prismatic Lens
-1 Carpet of Flowers
I've posted the current list in the first post. If you have any questions, just ask:
Here's the comparison from before and after:
14/04/2013
Creatures=5
Sorcery=17
Planeswalkers=5
Enchantments=7
Artifacts=18
Lands=38
08/06/2013
Creatures=6
Sorcery=19
Planeswalkers=5
Enchantments=5
Artifacts=17
Lands=38
139: 076-01-062
Win: 54.68%
Tie: 00.72%
Lost: 44.60%
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
tazriel's Animar, Soul of Elements
nigftwmdm's Jhoira of the Ghitu
Telenna's Jhoira of the Ghitu
Monster's Radha, Heir to Keld
Evergreen's Radha, Heir to Keld
Legolas79's Wydwen, the Biting Gale
tiger_tanaka's Asmira, Holy Avenger
XapmaT's Kaalia of the Vast
Lyserg's Karador, Ghost Chieftain
BbearZ's Thrun, the Last Troll
Bastard's Reaper King
Current Stat: 169: 098-001-070
Win: 57.99%
Tie: 00.60%
Lost: 41.42%
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
BbearZ's Thrun, the Last Troll
Tenja's Azusa, Lost but Seeking
02-00-02
BbearZ's Thrun, the Last Troll
S0ulfly's Thraximundar
tobtob's Uril, the Miststalker
monarchsan's Krenko, Mob Boss
orange-kun92's Lu Xun, Scholar General
SUSPIRIA's Captain Sisay
2-0
Game 1: Turn 2 Oath. He got turn 2 Mother of Runes... Turn 3 I Oath'ed a dragon. Turn 5 M for Upheaval and a rock.
Game 2: Turn 2 Thalia... on turn 4 he has Sisay out... I cast Slagstorm
12-00-09
Aerospace's Sliver Overload (sliver edition)
SUSPIRIA's Captain Sisay
Thesteez's Xira Arien
Jhonnydarko's Jhoira of the Ghitu
~ Until the next time!
~Acardus
--------------------------------------------------------------
Current Stat: 198: 116-001-081
Win: 58.59%
Tie: 00.50%
Lost: 40.91%
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
kwiznek's Varolz, the Scar-Striped
1-1-0
Telenna's Kaalia of the Vast
3-1-0
Telenna's Jhoira of the Ghitu
5-1-2
omgmakeme's Zur the Enchanter
6-1-7
Bee's Kami of the Crescent Moonami
7-1-9
Varal's Jenara, Asura of War
09-01-11
bix's Child of Alara
10-01-11
jeff'87's Sigarda, Host of Herons
12-01-12
Ever's Iname, Death Aspect
13-01-14
Mr.E's Teysa, Orzhov Scion (along with his report)
13-01-16
kwiznek's Varolz, the Scar-Striped
14-01-22
johnpilgrim's Niv-Mizzet, the Firemind
16-01-22
korokono's Maelstrom Wanderer
Season 2
Current Stat: 239: 134-02-103
Win: 56.07%
Tie: 00.84%
Lost: 43.10%
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
mynameis.....'s Radha, Heir to Keld
02-00-01
fluxuate's Horde of Notions (5cc)
03-00-03
perfekt's Kongming, "Sleeping Dragon"
04-00-03
perfekt's Doran, the Siege Tower
05-00-05
spastika's Varolz, the Scar-Striped
06-00-09
Zorc James' Greel, Mind Raker
08-00-09
Heibing's Godo, Bandit Warlord
omega_weapon's Child of Alara (land control)
12-00-11
Dayz's Karador, Ghost Chieftain
14-00-12
romek's
16-00-13
kwiznek's Jenara, Asura of War
18-00-14
Underground's Maelstrom Wanderer
18-00-15
Underground's The Mimeoplasm
Whew.... that's it... That's all the report that I've gathered so far.
Season 2
Current Stat: 273: 152-02-119
Win: 55.68%
Tie: 00.73%
Lost: 43.59%
Overall Score (Season 1+2)
544: 280-04-260
Win: 51.47%
Tie: 00.74%
Lost: 47.80%
-------------
This list is based on my first time that I've played this deck until today [19/06/2013]. In addition, the generals that I've listed (out of 50+ generals that I've faced) is from MtG Top 8 top decks with a very high win rate in any tournament since they started listing them.
That means, it also included all of my misplays and my early attempt to survive in over 500 games. It's not perfect but it's doing well in most meta. If this deck is going to face every single of them in one go, it has a 50/50 chance of surviving.
Any pointers that I've missed?
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Ezekiehl's Ezuri, Renegade Leader
M(O_o)nDust's Doran, the Siege Tower
Iscariote59's Animar, Soul of Elements
Guideone's Prime Speaker Zegana
mechint's Thraximundar
samp6956's Borborygmos Enraged
Goodfellow's Jenara, Asura of War
biggestboss Captain Sisay
hippiepancake's Memnarch
fluxuate's Horde of Notions
Guideone's Prime Speaker Zegana
23-01-11
FZA's Skithiryx, the Blight Dragon
thesubatomic's Varolz, the Scar-Striped
Alirrath's Uril, the Miststalker
Tourquesthekron's Sygg, River Cutthroat
34-01-18
Evergreen's Iname, Death Aspect
Bamboozle's Ruhan of the Fomori
Saiph's Shisato, Whispering Hunter
thesubatomic's Varolz, the Scar-Striped
omgmakeme's Zur the Enchanter
Heartwork's Crosis, the Purger
-----------
Current Stat- 345: 194-03-148
Win: 56.23%
Tie: 00.87%
Lost: 42.90%
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Virtus' Godo, Bandit Warlord
+1 Carpet of Flowers
-1 Land
RCGB's Grand Arbiter Augustin IV
player_60's Mikaeus, the Lunarch
Dayz's Vendilion Clique
Barjot's Thraximundar
finch69's Ezuri, Renegade Leader
Asken's Xira Arien
AeternalBlade's Rafiq of the Many
lhf's Jenara, Asura of War
Win: 58.63%
Tie: 00.82%
Lost: 41.92%
Sadly I cockatrice erased all the data before I get to record every game that I've played which more than what I've shown you so far. I still having problem with Zur but everything else, I'm getting some decent score or at least having a decent game.
I've also tested MW Control in Regular Commander. I have some good score that isn't consist of Zur or Edric.
I'm thinking of going to the good stuff version since I'm somewhat satisfied with the result (almost 60% chance of winning in every game).
For Magic 2014, I haven't find any new cards that caught my eyes or anything worth testing. New Garruk is bit pricy and I prefer the Primal Hunter better in a creature based version.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Unfortunately, Prossh tends to rise in the Cockatrice meta that I need that card back because of that 2G Food Chain... In addition, dealing with 20/20 token is annoying... So among the new cards that I added is Maze of Ith.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
So it's a double-edged sword if you have it in your deck at least.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
I play regular 1v1 version of this deck. It wins me against nontier decks (Hermit, which is somewhat close if you're lucky in the 1st few turns and Zur which has 0 chance against him unless you cast him out earlier than his or you have Mana Drain to counter his turn 3-4 cast) however, tucking rules is this deck's weakness. I have to re-add Worldly Tutor (and possibly Time of Need) to get him back to my hand.
However, if you're using creature version (Elfball and etc) or Goodstuff version the you're safe against the tucking rules because some or most of the cards can thin your deck.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Still, your posts are very insightful and show whether some cards work well or not in general, so thanks. Btw, with Winter Orb's banning, will you move back towards land ramp instead of artifact ramp?
Tezzeret the Seeker is still a good card for giving 5/5 army.
PS
Winter Orb is still in my regular 1v1 list...
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Have you ever considered Food Chain in MW? It would seem like you could cast Wanderer 2 times in a turn with it out, and could easily seal the game if your first cascade doesn't hit some good stuff.