The main idea is to try and get out early artifact creatures, play Arcum and then go into one of the big cool artifacts ASAP. If they have a few creatures out you might wanna go into Portal To Phyrexia. If they haven't played any threats yet, maybe God-Pharaoh's Statue. If they're tapped out, maybe Winter Orb to slow them down and then God-Pharaoh's Statue. The Magic Mirror can draw a ton of cards. Mindslaver can be an extra turn, and let you see what's in their hand and mess up all their stuff. Mycosynth Lattice can be really cool with Hurkyl's Recall to bounce their entire board back to their hand or Karn to lock them out of playing stuff.
Urza, Lord High Artificer can make a big threat and tap down your Winter Orb so you're unaffected by it as well as be something to do with the infinite mana you can get from Power Artifact on Basalt Monolith or Grim Monolith. Chromatic Orrery is good for when you just need extra mana, helps work under Winter Orb and can play big artifacts that you wound up drawing. Having a ton of mana can be cool too since if you have Mindslaver in the grave, its not hard to get enough to where you can sac Myr Retriever to Arcum, get back Mindslaver, get some cool artifact into play AND perpetually play Mindslaver and use it so they never get a turn again.
Between all the artifact mana dorks and the usual mana ramp staples like Sol Ring/Crypt etc, it shouldn't be too hard to consistently have Arcum online and putting huge things into play by turn 3-4. Portal To Phyrexia is USUALLY the first thing you get since they usually have creatures out AND it lets you get back the creature you sac'd so you can keep using it for Arcum every turn.
Honestly it mostly wins when people just scoop because you have out Portal, God Pharaoh's Statue and a Winter Orb by turn 5-6 but if they don't scoop you hope to win with Karn making stuff creatures or the Urza token after you've locked them down or bounced their board.
The main idea is to try and get out early artifact creatures, play Arcum and then go into one of the big cool artifacts ASAP. If they have a few creatures out you might wanna go into Portal To Phyrexia. If they haven't played any threats yet, maybe God-Pharaoh's Statue. If they're tapped out, maybe Winter Orb to slow them down and then God-Pharaoh's Statue. The Magic Mirror can draw a ton of cards. Mindslaver can be an extra turn, and let you see what's in their hand and mess up all their stuff. Mycosynth Lattice can be really cool with Hurkyl's Recall to bounce their entire board back to their hand or Karn to lock them out of playing stuff.
Urza, Lord High Artificer can make a big threat and tap down your Winter Orb so you're unaffected by it as well as be something to do with the infinite mana you can get from Power Artifact on Basalt Monolith or Grim Monolith. Chromatic Orrery is good for when you just need extra mana, helps work under Winter Orb and can play big artifacts that you wound up drawing. Having a ton of mana can be cool too since if you have Mindslaver in the grave, its not hard to get enough to where you can sac Myr Retriever to Arcum, get back Mindslaver, get some cool artifact into play AND perpetually play Mindslaver and use it so they never get a turn again.
Between all the artifact mana dorks and the usual mana ramp staples like Sol Ring/Crypt etc, it shouldn't be too hard to consistently have Arcum online and putting huge things into play by turn 3-4. Portal To Phyrexia is USUALLY the first thing you get since they usually have creatures out AND it lets you get back the creature you sac'd so you can keep using it for Arcum every turn.
Honestly it mostly wins when people just scoop because you have out Portal, God Pharaoh's Statue and a Winter Orb by turn 5-6 but if they don't scoop you hope to win with Karn making stuff creatures or the Urza token after you've locked them down or bounced their board.
1 Shield Sphere
1 Hope of Ghirapur
1 Combat Courier
1 Walking Atlas
1 Millikin
1 Gleaming Barrier
1 Crashing Drawbridge
1 Ornithopter of Paradise
1 Manakin
1 The Reality Chip
1 Etherium Sculptor
1 Phyrexian Revoker
1 Myr Retriever
1 Myr Convert
1 Spellskite
1 Myr Sire
1 Perilous Myr
1 Silver Myr
1 Plague Myr
1 Hedron Crawler
1 Palladium Myr
1 Solemn Simulacrum
Cool Artifacts:
1 Sensei's Divining Top
1 Sphere of Resistance
1 Winter Orb
1 Lightning Greaves
1 Sculpting Steel
1 Mycosynth Lattice
1 God-Pharaoh's Statue
1 Mindslaver
1 Chromatic Orrery
1 Darksteel Monolith
1 The Magic Mirror
1 Portal to Phyrexia
1 Mystical Tutor
1 Spell Pierce
1 Witness Protection
1 An Offer You Can't Refuse
1 Cyclonic Rift
1 Copy Artifact
1 Mana Drain
1 Counterspell
1 Hurkyl's Recall
1 Power Artifact
1 Back to Basics
1 Fierce Guardianship
1 Urza, Lord High Artificer
1 Karn, The Great Creator
1 Force of Will
Mana Ramp:
1 Mox Opal
1 Mox Diamond
1 Chrome Mox
1 Lotus Petal
1 Mana Crypt
1 Jeweled Lotus
1 Sol Ring
1 Mana Vault
1 Sapphire Medallion
1 Grim Monolith
1 Basalt Monolith
27 Island
1 Rishadan Port
1 Crystal Vein
1 Svyelunite Temple
1 Academy Ruins
1 Ancient Tomb
1 Mishra's Workshop
1 Inkmoth Nexus
1 Inventors' Fair
1 Strip Mine
1 Wasteland
1 Mishra's Factory
1 Blinkmoth Nexus
Commander:
1 Arcum Dagsson