With the spoiling of Opposition Agent, I immediately saw the awesome potential combo with Maralen of the Mornsong which is already one of my top 5 favorite black creatures every printed, so I decided it would be best to play it in Commander.
With both cards on the bf, you get to search your opponents library from the Maralen trigger and exile a card with Opposition Agent that you can play. This means your opponents can't draw cards and can't tutor with Maralen and you get to steal any card from their deck every turn. It's usually a scoop immediately unless they have something to deal with it in hand or on the board. With all the discard and kill spells in the deck, you should be able to get rid of any interaction though.
I'm new to Commander, but I've been working hard on this deck and I think I've finally come to the final iteration or very close to it.
This deck is meant to be played at a competitive level in 40 life 1v1 Commander. I've been doing pretty well with it so far. Most games I win are ultimately a result of assembling the Maralen plus Agent combo, but you can win other ways if you want. Because it's a black deck, there's a lot of consistency with all the tutors.
Notes:
There are many combos and cool interactions, I'll just list a couple.
Necropotence and Maralen are a nonbo, but Necro is too strong to not include, and you can remove it with Karn Liberated or Scour from Existence if you want to win with the Agent plus Maralen combo.
Emergence Zone is great with Maralen, allowing you to cast her on your opponent's end step, so you get the first trigger.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
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With both cards on the bf, you get to search your opponents library from the Maralen trigger and exile a card with Opposition Agent that you can play. This means your opponents can't draw cards and can't tutor with Maralen and you get to steal any card from their deck every turn. It's usually a scoop immediately unless they have something to deal with it in hand or on the board. With all the discard and kill spells in the deck, you should be able to get rid of any interaction though.
I'm new to Commander, but I've been working hard on this deck and I think I've finally come to the final iteration or very close to it.
This deck is meant to be played at a competitive level in 40 life 1v1 Commander. I've been doing pretty well with it so far. Most games I win are ultimately a result of assembling the Maralen plus Agent combo, but you can win other ways if you want. Because it's a black deck, there's a lot of consistency with all the tutors.
Commander:
Maralen of the Mornsong
// 14 Artifact
1 Wishclaw Talisman
1 Mana Vault
1 Grim Monolith
1 Mana Crypt
1 Manifold Key
1 Expedition Map
1 Mind Stone
1 Jet Medallion
1 Crucible of Worlds
1 Mox Diamond
1 Sol Ring
1 Chrome Mox
1 Arcane Signet
1 Coalition Relic
// 15 Creature
1 Opposition Agent
1 Murderous Rider
1 K'rrik, Son of Yawgmoth
1 Demon of Dark Schemes
1 Grave Titan
1 Sheoldred, Whispering One
1 Meteor Golem
1 Crypt Ghast
1 Solemn Simulacrum
1 Noxious Gearhulk
1 Nirkana Revenant
1 Razaketh, the Foulblooded
1 Dark Confidant
1 Rune-Scarred Demon
1 Plaguecrafter
1 Necropotence
1 Animate Dead
1 Necromancy
1 Infernal Darkness
// 8 Instant
1 Dark Ritual
1 Vampiric Tutor
1 Entomb
1 Imp's Mischief
1 Scour from Existence
1 Snuff Out
1 Dismember
1 Hero's Downfall
// 35 Land
1 Cabal Coffers
1 Strip Mine
1 Wasteland
1 Lake of the Dead
1 Deserted Temple
1 Urborg, Tomb of Yawgmoth
1 Ancient Tomb
1 Witch's Cottage
1 Bojuka Bog
25 Snow-Covered Swamp
1 Emergence Zone
// 2 Planeswalker
1 Karn Liberated
1 Liliana of the Veil
1 Scheming Symmetry
1 Demonic Tutor
1 Grim Tutor
1 Thoughtseize
1 Reanimate
1 Toxic Deluge
1 Beseech the Queen
1 Read the Bones
1 Night's Whisper
1 Living Death
1 Sign in Blood
1 Mind Twist
1 Sinkhole
1 Inquisition of Kozilek
1 Unmask
1 Duress
1 Drain Life
1 Hymn to Tourach
1 Stupor
1 Buried Alive
1 Imperial Seal
Notes:
There are many combos and cool interactions, I'll just list a couple.
Necropotence and Maralen are a nonbo, but Necro is too strong to not include, and you can remove it with Karn Liberated or Scour from Existence if you want to win with the Agent plus Maralen combo.
Emergence Zone is great with Maralen, allowing you to cast her on your opponent's end step, so you get the first trigger.
Any tips or suggestions are welcome!
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC