I only list here decks i have played at least 3 or 4 games agains so the stats are relevant
My win rate has been tremendously affected by the new mulligan rules. Nonetheless this deck stil does pretty well.
EASY matchups - didn't break a sweat
Karador (combo/reanimator): 80% wins
Braids: 90% wins
MEDIUM matchups in our favor - we win if we don't color/mana death in the first 4 turns
Tasigur: 55-60% wins (around a dozen of games) most losses are due to mana death actually OR if he gets early maze of ith and i don't draw anything to remove it.
Uril: 70% wins.
MEDIUM matchups NOT in our favor - 50% win rate..if they don't T2 Bitterblossom or lock me down with maze of ith
Wydwen: 45% wins
HARD matchups - need pyroclasm asap !!
Ezuri: 33% wins
Titania: 20% wins
w/ Vancouver Mulligan all matchups are actually bad. Need to rework this list
GAAIV: 0-4 I don't really see how to win this one. Having to pay 1 more is a nightmare for this deck
Prossh: 4-2, unles he comes out at turn 3, the matchup is ok.
26/10 edit has made the deck viable again. I just got away this week end from a crushing 18-0 win strike against:
Uril the Mistalker: 5-0
Sharuum the hegemon: 5-0
Kaervek the Merciless:4-0
<forgot the name>: 4-0
Tasigur: 10-13
Wydwen: 3-3
Jenara: 2-0
Braids: 6-3
EVOLUTION
The in/out count does not match. I must have entered it wrong last time.
Added
+ Pyroclasm
+ Wooded Foothills
+ Relic of Progenitus
+ Sylvan Scrying
+ 2 Island
+ Shivan Reef
- Palinchron
- Deadeye Navigator
- Gilded Drake
- Sphinx of Uthuun
- Oracle of Mul Daya
- Tooth and Nail
- Ancient Grudge
- Opal Palace
- Lion's eye diamond
Added few goodstuff here and there (Prophet of Kruphix etc.), but the vancouver mulligan makes this decklist unplayable as it is.
Why the inclusion of so few planeswalkers? Most noticeably JtMS? And no Karn?
I'm working on wanderer right now, and found that taking out all of the "I want to flip these with my cascade trigger" cards that I never wanted to actually hard cast drastically improved my list. What would you say are your main win conditions?
And not playing prime time seems like a poor choice.
I don't play defensive, nor I have many small CMC creatures so I have basically nothing to protect my planeswalkers. That's why for now only Garruk made the cut now.
There's no JtMS/Prime because I don't have any, but they're definitely auto includes.
I'm not sure about Karn. The card is undoubtedly strong but I'd rather cascade/play All is Dust for the same cost instead.
For the main win conditions:
- Maelstrom + eventually Skarrg/Kessig
- The 4 cards that say boom: Apocalypse, Jokulhaups, Destructive Force, Wildfire
- Tooth and Nail: Palinchron/Whale + Deadeye = infinite mana auto-win.
I would suggest on putting Tezz in there. In addition, I've been trying Exploration and Crucible of Worlds since their induction. Also, for 1v1, I would highly avoid having too many 6+cmc...
Added
+ Primeval Titan
+ High Market
+ Dust Bowl
Removed
- Thassa, God of the Sea
- Shivan Reef
- Karplusan Forest
After many suggestions, I finally added Primeval titan. It's not game breaking but puts a good pressure on opponent (Plus Thassa was really useless).
Also added my Maze-of-ith-hate: High Market & Dust bowl. I lost too many games not being able to either sacrifice Maelsy or remove that cursed land in a viable way x_x.
Those who say what about JtMS or wasteland, I gladly accept donations
Because paris-normandie is no more, mulliganing has become a lot (LOT) more challenging, so I had to cut few 7cmc cards.
Apocalypse was too much a disadvantage against control decks.
All is dust replaces Jokuhlaups because it keeps my rocks alive.
Basalt monolith is a pain to untap so it got replaced by hedron archive (but i'm not sure if I shouldn't include both)
Top is silmply banned again in 1v1
Arcane lighthouse was only useful for now against Uril, but nobody plays this general so i prefered to replace by the new fetchable dual.
On the other hand I was surprised how well subordinate works. It gives really useful of information regarding opponents deck and there is almost always that broken praetor/titan somewhere there
Surrak is included for testing purpose, i'm still not sure about this card.
Crystal shard is also a good inclusion, as almost all creatures have ETB effect.
Blasphemous act was at first in my SB for multiplayer Maelsy, I did a few tests in 1v1 and must say i'm always happy when i draw it.
Added few goodstuff here and there (Prophet of Kruphix etc.), but the vancouver mulligan makes this decklist unplayable as it is.
The deadeye navigator combo is rather unplayable now, and almost all 6+ cmc will probably be removed...At least with this mulligan rule.
- Palinchron
- Deadeye Navigator
- Gilded Drake
- Sphinx of Uthuun
- Oracle of Mul Daya
- Tooth and Nail
- Ancient Grudge
- Opal Palace
- Lion's Eye diamond
Since Vancouver Mulligan forced the deck to reduce the number of 7+CMC cards, I discarded the Deadeye combo machine. It was fun but didn't win me much games after all.
Gilded Drake is a good card, but didn't really synergize with anything in the deck and it was hard for me to get rid of a 3/3 flying creature.
Sphinx of uthuun may come back in the future but for now I put it aside due to its mana cost.
Oracle of mul daya spend more time revealing my opponent my future draws rather than doing its job, plus it didn't synergize well with 'playing ASAP the gerenal' rule.
For Ancient Grudge, we already have enough artif/ench removers and I've seen very few people playing that much artifacts so I removed it.
Lotus Bloom replaced Lion's eye diamond. This is the few times a card that costs 10 times more is 10 times worse
Jace & Wasteland don't need explanation.
Electrolyse + Volcanic fallout are very good addons against aggro decks which tend to be harder to win against than control decks.
Cryptic Commmand is the bug surprise for me. I never expected this card to fit so well in the deck. Even cascading it is better than i originally thought.
Chalice + Idol + Coldsteel heart are just here to provide more accelerators and ensure that we hit a decent ramp on turns 2 & 3.
Overall these changes make the deck come back to life after the vancouver mulligan.
I managed to get a 18-0 strike during the week end so I can't say i'm sad (details in the description).
Still the list needs to be more stressed to confirm it handles properly control decks like tasigur/wydwen/clique.
You're right but playing wasteland does not imply immediately using it. There are 4 factors in favor of using it:
- The psychological factor of the opponent seeing that we have a wasteland in our control.
- 99% of time, we don't suffer mana/color deaths, but our opponent most of the time does...it's just a matter of hitting the right color at the right time.
- The opponent will lose a whole turn, but we can lose less if we hit 1 rock/ramp spell on that same turn.
- The deck needs a cheap land removal, especially to get rid of lands that make the opponen ramp faster than us/stun our general: Maze of ith, Urborg, Geae's cradle...
Not the way Commanders work. When Spelljack exiles Maelstrom Wanderer, you actually get a choice of where it goes, Exile or Command Zone. If you let Spelljack exile it, you actually get to play it again FROM EXILE for FREE. Without any commander tax. It's actually a neat interaction.
Not the way Commanders work. When Spelljack exiles Maelstrom Wanderer, you actually get a choice of where it goes, Exile or Command Zone. If you let Spelljack exile it, you actually get to play it again FROM EXILE for FREE. Without any commander tax. It's actually a neat interaction.
Haha, that's correct! Interesting. I had never considered that interaction before.
Have you considered Pathbreaker Ibex or Orcish Lumberjack? Ibex has won me so many games, doubling Wanderer's power and giving him trample and the goat hits for 10
Lumberjack is essentially dark ritual for the deck and is amazing.
Ibex is really cmc expensive and has no ETB effect. I try to keep the number of creatures to a strict minimum and i prefer when they synergize with crystal shard.
On the other side Lumberjack is typically a card you need to play to know its efficiency. Never thought about it but i'll give it a try (even if there is no synergy with the shard this card costs only R
The in/out count does not match. I must have entered it wrong last time.
Added
+ Pyroclasm
+ Wooded Foothills
+ Relic of Progenitus
+ Sylvan Scrying
+ 2 Island
+ Shivan Reef
Removed
- Avenger of Zendikar
- Mulldrifter
- Garruk Wildspeaker
- Upheaval
- Everflowing Chalice
- Volcanic Fallout
- Tectonic Edge
- Exotic Orchard
- Karplusan Forest
Finished 1st in a 9 player tournament today.
R1: vs Jenara => 2/0 easy win
R2: vs Tasigur => 1/1 huge missplay in the 2nd from my part. but the matchup is really even.
R3: vs Braids => 2/1 rather easy as long as he doesn't bitterbolssom T2, Braids T3 & winter orb T4.
I'm too lazy to write long descriptions so here's my 'yet another Maelsy' decklist (with french banlist).
Here's the deckstats link
Thanks to Ikaoru & PegasusBishop for the inspiration.
1 Maelstrom Wanderer
Creatures - 7
1 Frost Titan
1 Primeval Titan
1 Acidic Slime
1 Eternal Witness
1 Sakura-Tribe Elder
1 Trygon Predator
1 Inferno Titan
Planeswalkers - 1
1 Jace, The Mind Sculptor
Enchantments - 2
1 Sylvan Library
1 Mystic Remora
Sorceries - 21
1 Kodama's Reach
1 Ponder
1 Ancestral Vision
1 Cultivate
1 Treasure Cruise
1 Destructive Force
1 Wildfire
1 Mwonvuli Acid-Moss
1 Temporal Mastery
1 Time Warp
1 Explore
1 Nature's Lore
1 Farseek
1 Skyshroud Claim
1 All is Dust
1 Blasphemous Act
1 Bribery
1 Anger of the gods
1 Life from the Loam
1 Pyroclasm
1 Sylvan Scrying
1 Beast Within
1 Nature's Claim
1 Fact or Fiction
1 Harrow
1 Fire // Ice
1 Cyclonic Rift
1 Brainstorm
1 Dig Through Time
1 Electrolyze
1 Cryptic Command
1 Spelljack
1 Mystic Confluence
Lands - 38
1 Boseiju, Who Shelters All
1 Skarrg, the Rage Pits
1 Crystal Vein
1 Homeward Path
1 Arid Mesa
1 Breeding Pool
1 City of Brass
1 Command Tower
5 Forest
1 Frontier Bivouac
6 Island
1 Kessig Wolf Run
1 Misty Rainforest
3 Mountain
1 Myriad Landscape
1 Polluted Delta
1 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Temple of the False God
1 Verdant Catacombs
1 High Market
1 Dust Bowl
1 Cinder Glade
1 Wasteland
1 Wooded Foothills
1 Shivan Reef
1 Scroll Rack
1 Fellwar Stone
1 Mind Stone
1 Worn Powerstone
1 Izzet Signet
1 Gruul Signet
1 Simic Signet
1 Coalition Relic
1 Chromatic Lantern
1 Thran Dynamo
1 Crystal Shard
1 Hedron Archive
1 Lotus Bloom
1 Guardian Idol
1 Coldsteel Heart
1 Talisman of Impulse
1 Thought Vessel
1 Relic of Progenitus
MATCHUPS SUMMARY
I only list here decks i have played at least 3 or 4 games agains so the stats are relevant
My win rate has been tremendously affected by the new mulligan rules. Nonetheless this deck stil does pretty well.
EASY matchups - didn't break a sweat
Karador (combo/reanimator): 80% wins
Braids: 90% wins
MEDIUM matchups in our favor - we win if we don't color/mana death in the first 4 turns
Tasigur: 55-60% wins (around a dozen of games) most losses are due to mana death actually OR if he gets early maze of ith and i don't draw anything to remove it.
Uril: 70% wins.
MEDIUM matchups NOT in our favor - 50% win rate..if they don't T2 Bitterblossom or lock me down with maze of ith
Wydwen: 45% wins
HARD matchups - need pyroclasm asap !!
Ezuri: 33% wins
Titania: 20% wins
w/ Vancouver Mulligan all matchups are actually bad. Need to rework this list
GAAIV: 0-4 I don't really see how to win this one. Having to pay 1 more is a nightmare for this deck
Prossh: 4-2, unles he comes out at turn 3, the matchup is ok.
26/10 edit has made the deck viable again. I just got away this week end from a crushing 18-0 win strike against:
Uril the Mistalker: 5-0
Sharuum the hegemon: 5-0
Kaervek the Merciless:4-0
<forgot the name>: 4-0
Tasigur: 10-13
Wydwen: 3-3
Jenara: 2-0
Braids: 6-3
EVOLUTION
The in/out count does not match. I must have entered it wrong last time.
+ Wooded Foothills
+ Relic of Progenitus
+ Sylvan Scrying
+ 2 Island
+ Shivan Reef
- Mulldrifter
- Garruk Wildspeaker
- Upheaval
- Everflowing Chalice
- Volcanic Fallout
- Tectonic Edge
- Exotic Orchard
- Karplusan Forest
+ Upheaval
+ Spelljack
+ Mystic Remora
+ Mystic Confluence
+ Thought Vessel
+ Life from the Loam
- Surrak Dragonclaw
- Prophet of Kruphix
- Pyroclasm
- Island
- Volcanic Fallout
- Everflowing Chalice
+ Electrolyse
+ Volcanic Fallout
+ Cryptic Command
+ Wasteland
+ Everflowing Chalice
+ Guardian Idol
+ Coldsteel Heart
+ Lotus Bloom
- Deadeye Navigator
- Gilded Drake
- Sphinx of Uthuun
- Oracle of Mul Daya
- Tooth and Nail
- Ancient Grudge
- Opal Palace
- Lion's eye diamond
Added few goodstuff here and there (Prophet of Kruphix etc.), but the vancouver mulligan makes this decklist unplayable as it is.
+ Cinder Glade
+ All is Dust
+ Surrak Dragonclaw
+ Crystal Shard
+ Hedron Archive
+ Blasphemous Act
+ Wasteland
+ Lotus Bloom
+ Guardian Idol
+ Coldsteel Heart
+ Everflowing Chalice
- Phyrexian Ingester
- Jokulhaups
- Basalt Monolith
- Sensei's Divining Top
- Arcane Lighthouse
- Apocalypse
- Opal Palace
- Talisman of Impulse
+ High Market
+ Dust Bowl
- Shivan Reef
- Karplusan Forest
I'm working on wanderer right now, and found that taking out all of the "I want to flip these with my cascade trigger" cards that I never wanted to actually hard cast drastically improved my list. What would you say are your main win conditions?
And not playing prime time seems like a poor choice.
There's no JtMS/Prime because I don't have any, but they're definitely auto includes.
I'm not sure about Karn. The card is undoubtedly strong but I'd rather cascade/play All is Dust for the same cost instead.
For the main win conditions:
- Maelstrom + eventually Skarrg/Kessig
- The 4 cards that say boom: Apocalypse, Jokulhaups, Destructive Force, Wildfire
- Tooth and Nail: Palinchron/Whale + Deadeye = infinite mana auto-win.
Also, no Primeval Titan?
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Added
+ Primeval Titan
+ High Market
+ Dust Bowl
Removed
- Thassa, God of the Sea
- Shivan Reef
- Karplusan Forest
After many suggestions, I finally added Primeval titan. It's not game breaking but puts a good pressure on opponent (Plus Thassa was really useless).
Also added my Maze-of-ith-hate: High Market & Dust bowl. I lost too many games not being able to either sacrifice Maelsy or remove that cursed land in a viable way x_x.
Those who say what about JtMS or wasteland, I gladly accept donations
+ Subordinate
+ Cinder Glade
+ All is Dust
+ Surrak Dragonclaw
+ Crystal Shard
+ Hedron Archive
+ Blasphemous Act
Removed
- 1 Great Whale
- 1 Phyrexian Ingester
- 1 Jokulhaups
- 1 Basalt Monolith
- 1 Sensei's Divining Top
- 1 Arcane Lighthouse
- 1 Apocalypse
Because paris-normandie is no more, mulliganing has become a lot (LOT) more challenging, so I had to cut few 7cmc cards.
Apocalypse was too much a disadvantage against control decks.
All is dust replaces Jokuhlaups because it keeps my rocks alive.
Basalt monolith is a pain to untap so it got replaced by hedron archive (but i'm not sure if I shouldn't include both)
Top is silmply banned again in 1v1
Arcane lighthouse was only useful for now against Uril, but nobody plays this general so i prefered to replace by the new fetchable dual.
On the other hand I was surprised how well subordinate works. It gives really useful of information regarding opponents deck and there is almost always that broken praetor/titan somewhere there
Surrak is included for testing purpose, i'm still not sure about this card.
Crystal shard is also a good inclusion, as almost all creatures have ETB effect.
Blasphemous act was at first in my SB for multiplayer Maelsy, I did a few tests in 1v1 and must say i'm always happy when i draw it.
The deadeye navigator combo is rather unplayable now, and almost all 6+ cmc will probably be removed...At least with this mulligan rule.
+ Electrolyse
+ Volcanic Fallout
+ Cryptic Command
+ Wasteland
+ Everflowing Chalice
+ Guardian Idol
+ Coldsteel Heart
+ Lotus Bloom
- Deadeye Navigator
- Gilded Drake
- Sphinx of Uthuun
- Oracle of Mul Daya
- Tooth and Nail
- Ancient Grudge
- Opal Palace
- Lion's Eye diamond
Since Vancouver Mulligan forced the deck to reduce the number of 7+CMC cards, I discarded the Deadeye combo machine. It was fun but didn't win me much games after all.
Gilded Drake is a good card, but didn't really synergize with anything in the deck and it was hard for me to get rid of a 3/3 flying creature.
Sphinx of uthuun may come back in the future but for now I put it aside due to its mana cost.
Oracle of mul daya spend more time revealing my opponent my future draws rather than doing its job, plus it didn't synergize well with 'playing ASAP the gerenal' rule.
For Ancient Grudge, we already have enough artif/ench removers and I've seen very few people playing that much artifacts so I removed it.
Lotus Bloom replaced Lion's eye diamond. This is the few times a card that costs 10 times more is 10 times worse
Jace & Wasteland don't need explanation.
Electrolyse + Volcanic fallout are very good addons against aggro decks which tend to be harder to win against than control decks.
Cryptic Commmand is the bug surprise for me. I never expected this card to fit so well in the deck. Even cascading it is better than i originally thought.
Chalice + Idol + Coldsteel heart are just here to provide more accelerators and ensure that we hit a decent ramp on turns 2 & 3.
Overall these changes make the deck come back to life after the vancouver mulligan.
I managed to get a 18-0 strike during the week end so I can't say i'm sad (details in the description).
Still the list needs to be more stressed to confirm it handles properly control decks like tasigur/wydwen/clique.
- The psychological factor of the opponent seeing that we have a wasteland in our control.
- 99% of time, we don't suffer mana/color deaths, but our opponent most of the time does...it's just a matter of hitting the right color at the right time.
- The opponent will lose a whole turn, but we can lose less if we hit 1 rock/ramp spell on that same turn.
- The deck needs a cheap land removal, especially to get rid of lands that make the opponen ramp faster than us/stun our general: Maze of ith, Urborg, Geae's cradle...
+ Upheaval
+ Spelljack
+ Mystic Remora
+ Mystic Confluence
+ Thought Vessel
+ Life from the Loam
- Surrak Dragonclaw
- Prophet of Kruphix
- Pyroclasm
- Island
- Volcanic Fallout
- Everflowing Chalice
Testing various things here. Not much to say about the benefits of various cards except spelljack & red titan which surprised me in a very good way.
But your Wanderer costs 2 colorless more from the commander tax.
Draft Link
Just a casual Legacy/Vintage/No-Bans player who mostly plays EDH.
Haha, that's correct! Interesting. I had never considered that interaction before.
Lumberjack is essentially dark ritual for the deck and is amazing.
On the other side Lumberjack is typically a card you need to play to know its efficiency. Never thought about it but i'll give it a try (even if there is no synergy with the shard this card costs only R
Added
+ Pyroclasm
+ Wooded Foothills
+ Relic of Progenitus
+ Sylvan Scrying
+ 2 Island
+ Shivan Reef
Removed
- Avenger of Zendikar
- Mulldrifter
- Garruk Wildspeaker
- Upheaval
- Everflowing Chalice
- Volcanic Fallout
- Tectonic Edge
- Exotic Orchard
- Karplusan Forest
Finished 1st in a 9 player tournament today.
R1: vs Jenara => 2/0 easy win
R2: vs Tasigur => 1/1 huge missplay in the 2nd from my part. but the matchup is really even.
R3: vs Braids => 2/1 rather easy as long as he doesn't bitterbolssom T2, Braids T3 & winter orb T4.