Quote from pwneyta »Looking into building a Daretti deck, as I love all flavours of mono-red in EDH. Is there a reason Lodestone Golem was removed? Seems like a pretty solid guy, good stats for his CMC, fits the overall gameplan and makes the control matchup slightly better (or at least they have to take a turn of to remove him).
How bad is the control matchup for the deck? Specifically Narset. It seems like it's pretty tenuous - maybe 50/50 at best. Any tips on how to shore up the matchup or how to play it out?
Quote from Gao Qiu »Against Narset, I'd say that it depends wether you're facing the combo version, which isn't too hard, or the control version which is a pain. Against any control draw-go, your main problem is that you play only sorcery-speed cards, though I think fsecco's deck is better than most Darettis in this matchup since his converted mana costs are lower.
Quote from KriggY »Oh I see, youre right however 7 turns with counterspells is not that slow. THe thing that you have 7 turns and your crucial spells can be countered - especialy if they counter darreti, then you are in very bad spot. The thing is that by the time you play darreti they already have clique in play and counter mana ready. Im not saying it cant be won but all threaths in this deck are either expensive - wurmcoil and others, mishras helix, mindlaver or useless - ruination, blood moon, magus.
I agree that clique is worse than wydwen because wydwen has creature removal which isnt great vs this deck.
Please note that Im not saying this deck is bad, Im also building darreti and I realy like it but clique seems to be very difficult just because it plays that many counterspells which are (seems) difficult to beat with this deck AND its mono colored deck where the mana denial is not that usefull
Quote from Gao Qiu »I agree with everything you've said, KriggY. I was just comparing Clique and Wydwen to generals like Surrak (kills in 4 turns) or Ruhan (kills in 3 turns), who have a faster clock. That in turns means that they face less risks to run out of counterspells, and so are worse matchups (assuming they pack as many counterspells, obviously).
Quote from KriggY »Indeed. BTW surak and ruhan can be hated by nonbasic LD
I however have no idea how to improve that clique matchup
defence grind is autoinclude IMO but can be countered/destroyed easily
boseiju doesnt cover artefacts so it works for SOME of our spells.
HOnestly I think this deck plays too many cute cards - I agree with everything in OP "im in doubt" + spine if ish sah (too expensive to get rid of early enchantment), scrap mastery - win more.
ANother cards Im not sure include:
bonfire - cant be tutored for like in UR so I would substitute it for earthquake or rolling earthquake
crystall ball - too slow? Maybe Im not sure, but I would rather play something else on turn 3.
myr incubator - probably too slow
mox diamond - I dont think you want to discard lands in this deck
generator sarvant - what for? Isnt 2 mana stone better than this?
Quote from Gao Qiu »* On a different topic, I know my version of Daretti is very good against elfball and midrange, average against control, and awful against combo and aggro-disruption. It would be interesting to know if Fsecco's version performs similarly, or if some matchups are better / worse and why.
Quote from Moondust »My small take on Daretti. Nothing really innovative.
Quote from Llojira »Thanks for your analysis.
I have a question on Static Orb : How do you use it ? I never tested the card, and i can't really see how useful it can be...
Edit : In the same way, i never tested neither saw a Memory Jar in action. Is it that good ? I kinda fear to give Reanimator a way to discard freely.
Quote from fsecco »Hum, interesting, I didn't think of that. But I don't know if I want to have a card that has to meet a certain condition to work well. Top without the fetches would be lame. I have a few other shuffle effects: Kuldotha, Gamble Expedition Map and Mycosynth Wellspring, but I don't know if that's enough. But your right, I'll definitely test it!