Quote from Eriol3drinks, thanks for your input and explanation for additional card choices. I'm definitely changing my Kaalia deck to be more aggressive and use a reanimator strategy.
Quote from LEADWhy not use unburial rites over karmic guide?
Quote from LEADAh I see, I would just think at least with rites you can get 2 creatures back and it flows well with some of the discard in the deck. I'd rather play that even though you can cheat karmic guide it seems kind of a waste since it's rather weak. I rather play rites give my beefy ***** haste and if he is removed bring him back again.
Quote from EriolBesides Volrath's Stronghold, how else can Karmic Guide be recurred? I noticed it has protection from black, so I don't think I can use Animate Dead, Unburial Rites, or Shoeldred, Whispering One on it anyway.
Quote from 3drinksHi. Unburial Rites and Sheoldred, Whispering One can both target it just fine, as protection only matters on the battlefield. Likewise Animate Dead can target it, but once it is on the battlefield the protection from black will make the Animate Dead fall off, and thus it will go back to the graveyard(but by this time, you'll have still gotten the trigger from the Karmic Guide).
However, Animate Dead and Necromancy both have their uses, of course, as they can target any graveyard(not just my own like Unburial Rites).
edit: Also, Sword of Light and Shadow is a card, haha.
Quote from EriolThank you for that clarification. I would have played the Karmic Guide wrong.
I have Sword of Light and Shadow for creature recursion from the very beginning of my Kaalia deck, but I only started adding the other graveyard recursion cards recently.
Quote from EriolHi 3drinks,
Ok, I see you have Vindicate in your list. Vindicate is a pricey card. Do you have any suggestions as to what could take its place? (even though they are all probably inferior choices to it). I have Oblation and Chaos Warp, so if there is another tuck card, I would accept that. Thanks.
Quote from 3drinksWell. Part of me is inclined to believe "no" is the answer, as Vindicate is a 3cmc unconditional removal for any card possible. I'm sure you're quite aware that this is pretty hard to replace. Beast Within/Maelstrom Pulse would be the obvious replacement, but as we aren't in G, they're not available to us.
You mentioned you already have Chaos Warp and Oblation, which seem the closest replacements. After that...it can get kind of sketchy. Perhaps Banishing Stroke? It has the versatility, it is also a tuck, and sometimes it can be cast for W. But it doesn't feel right. Perhaps Orim's Thunder, it has multi-functionality, hitting artifacts/enchantments, and then a creature as well. It's definitely not the same, obviously, but it might be a decent solution until you can get one.
Quote from Eriol3drinks, I updated my multiplayer Kaalia deck in my old thread:
I hope you don't mind using your Kaalia image. I credited you with the inspiration. Thanks!
Quote from PatrynI play strictly multi-player and I currently run most of the damage doubling cards, Gisela, Blade of Goldnight, True Conviction, Rage Reflection, Wound Reflection, and Gratuitous Violence.
I also like the multiple combat steps cards like Hellkite Charger and Aggravated Assault.
Do you feel these are just win more? I know you cut True Conviction for Gisela because you can cheat her in. I like the idea of theoretically doing 80 damage with a 5/5 flyer, possibly multiple times a round, but that's probably just my Timmy side talking.
Quote from DakaraiHello, I read your primer, loaded the deck into tappedout.net and gave it a few goes and loved it. I am currently building your version as I do not have the time nor the brainpower to build a commander deck that works.
I have a few questions on card choices you've used. I'm going to preface this by saying that I am a new commander player, so some of my judgments are based off of not knowing just how a card works.
Liliana of the Veil: I guess playing it to -2 can be good, but I'm not sure how else I should use her. I'm not sure about using +1 with few strategies of returning those cards/using them from the graveyard.
Ajani Vengeant: Lightning helix is nice, prevent a permanent from untapping is nice, but I just haven't seen him being very good.
Hall of the Bandit Lord: Unless you play it on turns 1-3, I cannot see this card being usable unless you also happen to have stoneforge mystic in your hand.
Rakdos the Defiler: I guess that causing massive sacrificing is good, but I'm not sure of the uses for this card.
Quote from DakaraiThanks a lot. I understand now. Not to mention, playing a planeswalker diverts your opponent's focus for 1-2 turns, which might save the game
Quote from 3drinks
Rakdos the Defiler- As Maurice mentioned, Rakdos is the elementary combo piece, the bread and butter tactic. Much like Flameblast Dragon, Victory's Herald, and Hellkite Charger, Rakdos has an ability that triggers when he is declared as an attacker. Because of the timing with Kaalia's triggered ability, it is after the declare attackers step, so there is no risk in utilizing Rakdos on the first swing. And, the longer the game goes on, the stronger Rakdos gets(because they will usually have more permanents on the board in a long game). Once in awhile, I will even attack with him again, if I feel it will lock it out. Not very often, to be sure, but it has happened on occasion. It is really no issue that he only swings once most of the time, because he is so backbreaking on that single swing. Sometimes he even stays around as a blocker, or even dies to something else, or I get a Phyrexian Tower to send him to the grave then return him with Volrath's Stronghold or Sword of Light and Shadow(which is just plain dirty).