How about just using the ruling on the card? 10/4/2004: You do get to count the creature itself, you even get one mana if it is the only creature you have on the battlefield (assuming it has at least one creature type).
How about just using the ruling on the card? 10/4/2004: You do get to count the creature itself, you even get one mana if it is the only creature you have on the battlefield (assuming it has at least one creature type).
Ya, I wouldn't play it in 1v1 Wort. I run it in my multiplayer version, because the extra mana explosion helps to get the mana needed to finish off an entire table.
Yah when I was suggesting Nostalgic Dreams, I should have mentioned I'd consider cutting Restock for it, for all the reasons Khymera listed.
You would be just as unlikely to play Restock when a blue player has mana open, so I think strictly speaking I think Nostalgic Dreams is the better card. It's cost is cheaper, it can get you more cards, and it's stupidly strong when Wort is out.
Another card I've had in my head... Frenzied Tilling? Possibly too slow? Either way it's LD and Ramp at the same time. I imagine resolving it after Wort has stuck would put you just as ahead as Mwonvoli Acid-Moss would.
EDIT: On a side-note, I'm looking to revamp my MP Wort list... I don't play it casually at all anymore, just with the hardcore and last night got owned by a Mono U player who managed to assemble Isochron Scepter w/ Mana Drain, while also having Countertop in play. He was hiding behind the 5 colour players Moat the whole game, which I had an answer to initially, but it got Timetwistered away... I couldn't draw/cast into anymore enchantment/artifact hate after that.
So going back in is Vexing Shusher, and Krosan Grip. I've also added Mystic Melting. I'm cutting down on things like Hull Breach, in favour of cards which have better effects then doing more of what it does already.
What do you guys think of Sundering Vitae? I like that I can tap out, and still have this in hand, and cast it with as little as Wort and friends on the field.
All seem like weaker cards and might be worth a hard look.
Goblin Sharpshooter is good against Rofellos and Clique, and works well with the green Kahmal who is also good enough to almost warrant inclusion by himself.
The Kiki-Jiki targets are powerfull, but are there enough of them? Would you ever tooth and nail him out rather than someone else?
All seem like weaker cards and might be worth a hard look.
Goblin Sharpshooter is good against Rofellos and Clique, and works well with the green Kahmal who is also good enough to almost warrant inclusion by himself.
The Kiki-Jiki targets are powerfull, but are there enough of them? Would you ever tooth and nail him out rather than someone else?
No, I'm not cutting any of those cards for Wolfbriar Elemental or Goblin Sharpshooter. Instants and sorceries can be conspired, and I don't care if my tokens are 1/1 or 2/2 (just that the first ones can be clamped). Kamahl is not good enough either. Kiki-Jiki indeed has enough targets, 95% of the creatures have comes into play triggers, and some of them wins you the game together with KJ. Frenzied Tilling is good, but what should I remove?
I got thinking, as I was looking to revised my list, I kept saying "I need more card draw, more draw" and well to cut a long story short, I started looking at Regal Force. Yaddi yaddi ya, I've shifted my token base to be more Green to accommodate Regal Force.
It got me thinking though how powerful creature tutors are, and how I'm actually looking to run miser creature cards to fish out with these tutors, because a conspired Natural Order into two creatures is about as good as conspiring two spells, same with Chord of Calling.
Then it just dawned on me, Terastodon! Kiki Jiki + Terastodon + Chord is pretty gross. Your opponent loses 6 friggin lands and gets a bunch of Elephants (18 power of deadly Elephants mind you, but I think we can deal with those).
Keep in mind that as you already probably know, Chord can be done EOT instant speed (hardish to Chord the Elephant out though), or if you can somehow manage to get a green token out early (Khalni Garden?) into Natural Order turn 3 or 4, you've just mised a win.
Thoughts?
I know conspirable spells are awesome, but I'm really diggin this miser set of creatures to fetch out off these conspirable tutors, especially when I realized how sick fetching Avenger of Zendikar & Regal Force is at the same time. Yes I will make 7 tokens and draw 12 cards thank you.
Fair enough about Sharpshooter / Kahmal. I like how critical you are being of suggestions, leads to a strong list.
You cant Natural Order out Kiki fyi.
My multiplayer list ran Woodfall Primus as a general answer to things, and it was a common tutor target. This role may be replaced by Terastodon, but currently you have no tutor targets that answer troublesome permanents. It does dilute your game plan slightly, but Woodfall Priums is a strong card even if hard cast.
After reviewing the green token making sorceries, Hunting Triad is the only option I saw that was not included already. Spontaneous Generation and Saproling Symbiosis are more powerfull but less consistant. Keep and eye one those two and see how often they are dead cards, particularly vs heavy control decks (where you will often be out of gas and have trouble keeping permanents on the board).
Natural Order into Terastodon + Acidic Slime works as a decent alternative. A 4 land drop is pretty damn hard to recover from, and doesn't give as much Elephants either.
Fair enough about Sharpshooter / Kahmal. I like how critical you are being of suggestions, leads to a strong list.
You cant Natural Order out Kiki fyi.
My multiplayer list ran Woodfall Primus as a general answer to things, and it was a common tutor target. This role may be replaced by Terastodon, but currently you have no tutor targets that answer troublesome permanents. It does dilute your game plan slightly, but Woodfall Priums is a strong card even if hard cast.
After reviewing the green token making sorceries, Hunting Triad is the only option I saw that was not included already. Spontaneous Generation and Saproling Symbiosis are more powerfull but less consistant. Keep and eye one those two and see how often they are dead cards, particularly vs heavy control decks (where you will often be out of gas and have trouble keeping permanents on the board).
We already got Acidic Slime, but I agree that in some situations it would be great to fetch another as well. That said, I am leaning a little more towards Woodfall Primus than Terastodon but heck, maybe I should run both.
And yeah, Regal Force+Avenger of Zendikar is pretty nuts, and remember those conspired TnNs that fetches kiki-jiki and deranged hermit as well
I only play 2 red token producers, but I agree that both of those could be cut, especially Empty the Warrens have been lackluster. Siege-Gang I think I will keep in there just for the repeatable shocks. I would like my token producers to produce at least 4 tokens though, any suggestions? If there isn't anyone I might add Hunting Triad.
Since you're using 1v1 banlist, why no Fastbond? It's always amazing when you can land it, and since you want to accel a LOT here, it could lead to some quick games.
Same question goes for Biorhythym. I am not so sure on this one though, since it's so expensive, but since you always have creatures, and can likely drop it after an opponent board-wipes, it might pick up some cheap wins.
Next! If you're looking for token producers, what about Fertile Imagination? Since you choose the type on resolution, it would be even better conspired, always hitting at least once for the maximum.
Why is Basalt Monolith in here? If it combos with something, I can't see it, and it seems unnecessary. Might as well be running Explosive Vegetation, Far Wanderings, or even Rampant Growth. Anything you can conspire. Wanderings seems sick late game, netting 6 land...
Finally, what kill methods happen the most with this deck? It seems like it spews tokens VERY well, but do you just attack FTW? Or is it commonly combo with Banefire? A % breakdown of win methods would be useful in the primer.
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When EDH comes into play, the game is a draw. Each player reveals his or her library to all other players, discusses how cool their deck is, and has a good laugh. Isn’t this a better version of Magic than playing “net decks”?
I tested the list a little bit now since my last comments and Ill see if I can answer your questions.
Fastbond: this seems really strong. Good while going off and early game.
Bioryhtm: seems like a solid win con, either catch them with no creatures, or drop them to 2-4 life and swing.
Fertile Imagination: It is limited by the number of cards in your opponents hand, and it is inconsistent. Unlike Spontaneous GenerationSaproling Symbiosis it does not trade power for consistency.
Basalt Monolith is for t4 Wort, which few cards can offer.
Most common win condition for me in testing was double tutoring (Tooth N Nail, Conspired Natural Order etc) for Regal Force and Avenger of Zendikar and either drawing into or already having a Token -> Mana Converter (ala Earthcraft).
I think I am going to try out Fertile Imagination as a trial in place of ETW, just so I can see how it plays. It seems like it could be more explosive than ETW, but also could whiff, so worth trying out IMO.
Your description of the normal route of winning still confuses me, though.
Ok, sure. You get a ton of guys and have Altar/Earthcraft. How often do you actually draw into the singleton burn spell to use it to kill? Aside from that, I don't see what the insane mana production accomplishes, since nothing in the deck really costs that much to cast. It seems like it would be worthwhile to run more burn, ie. Kaervek's Torch & Demonfire
Or is it more often just attacking over the top for the win?
Another item of note, it seems this deck just folds to Teeg. No way to deal with being unable to cast 4+ mana spells, aside from.. Siege Gang Commander. Maybe Firespout/Volcanic Fallout/Pyroclasm would be worth a look.
Elder Dragon Highlander WUBRG
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When EDH comes into play, the game is a draw. Each player reveals his or her library to all other players, discusses how cool their deck is, and has a good laugh. Isn’t this a better version of Magic than playing “net decks”?
I dont think extra burn is needed. If I have Avenger of Zendikon and Regal Force in play (from a double onto the battlefield tutor) as well as a mana engine then drawing into any of the following cards (from regal force) will probably result in a win:
Those let you draw more cards (most likely through Kiki Jiki copying Regal Force) creating more mana, and eventually finding and casting banefire. Finding banefire is not the limiting factor. More token->mana converters are what the deck needs imo, and more card draw.
I absolutely love the idea of Bombardment in this deck. I'm disappointed I didn't come up with it myself.
Same thing with the Bosium Strip. With the number of spells, and being able to conspire the flashed back copies can lead to some sickness.
I have been playtesting lately, with pretty much the exact list in the OP, (adding Fastbond and Volcanic Fallout), and will agree that more token production is necessary, as well as more card draw, but I am unsure where to look. Also, I have been having trouble ramping mana quickly enough.
On the vein of quick mana, since Basalt Monolith is being used, why no Grim Monolith or Mana Vault? Those will lead to a T3 Wort instead of T4 with 1 mana floating.
Thoughts? Feelings? Elephants?
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I think Furystoke Giant is just win more. With enough tokens, you should as well attack.
This isn't the case. Most of the time your tokens are going to be 1/1s, which essentially means Furystoke Giant doubles your damage. Not only that, it allows you to ignore potential blockers and just throw the damage directly at their head, or problematic creatures/planeswalkers.
Now, whether or not it works out as optimal in a 1v1 list is up for debate, and frankly I'm not sure. However, it's absolutely amazing in multiplayer, and is certainly not merely "win more".
I would rather run Furystoke over Overrun simply because of the fact that it is another answer to Teeg. I know I seem terrified of it, but I've been looking at Surging Chaos' Sisay list, and 1v1 the first target against Wort will most definitely be Teeg. It's also a sick metagame choice general, so it would be best to have as many answers to him as possible.
Also, Banefire is KILL YOU NOW, LOL!
Emrakul is a waste of your time if they are running instant speed removal. Especially if it's Swords/Path. It also doesn't guarantee a win. It's only going to be 15 damage before they get a turn.
I would honestly rather just run Banefire and Biorhythym, since they are more reliable.
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When EDH comes into play, the game is a draw. Each player reveals his or her library to all other players, discusses how cool their deck is, and has a good laugh. Isn’t this a better version of Magic than playing “net decks”?
You concerns over Teeg I feel may be valid. Still not sold on Furystoke tho.
"Emrakul is a waste of your time if they are running instant speed removal. Especially if it's Swords/Path. It also doesn't guarantee a win. It's only going to be 15 damage before they get a turn."
Huh? Check the card again.
There are only a few corner cases that I can think of where Banefire is better than a hard cast Emrakul. They exist, but they are few. I think Biorhythm should be run as well.
Advantages of Emrakul:
-Its a creature and thus actually tutorable, this is huge.
-Even if it gets mind break trapped, you still get another turn, and probably a win at that point if you are going off.
Emrakul might make the cut, but it shouldn't be over Banefire. You can get away with only 1 kill spell, but it has to be enough practically every single time.
Contrary to popular belief, Emrakul is NOT an auto-win. There are many good answers to him. Most of them don't see much play right now, but I'm sure that they will once Emrakul starts affecting the meta. It's unacceptable that your win condition might be stymied by something as simple as Seal of Doom, Peacekeeper, or Ensnaring Bridge. I expect these cards and other answers to become common enough that Emrakul will not be a reliable win condition.
Gaddock Teeg does absolutely rape this deck. I'm not sure there's really anything that can be done about it without significantly weakening the combo. If you want to stand a chance of beating Teeg, you probably need to throw in at least 4-5 cheap burn spells...say Skred, Lightning Bolt, Magma Jet, Firebolt, Chain Lightning. This might help the deck in some other matchups too, but it will make the combo less consistent. I'm not sure if the trade-off is worth it.
Basalt Monolith needs to go. It's worse than Mana Vault and Grim Monolith, which also aren't good enough in this deck (see earlier pages for my reasoning on this). I must have missed Basalt Monolith, or I'd have told you to cut it.
But then, it still gets owned by Moat. Totally not worth it. I guess I wouldn't feel good about running it in a non-Jhoira deck, if it's not as good as it is in Jhoira.
Another reason I like Furystoke is the fact that it is a creature. Tutorable! As well, since the deck already runs some incidental sac outlets, you are pretty much guaranteed to have the ping ability at instant speed. Which, coincidentally, is an answer to Emrakul!
And, personally, I'd rather run Rampant Growth over anything mentioned in that list. Needs moar 2cc accel that can be conspired. Or maybe I'm just spoiled by the insane amount in my Sisay deck.
Also, not sure about the LD package. Doesn't seem to do enough, unless you go the 1cc elf acceleration route to guarantee the ability to hit a land T2.
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When EDH comes into play, the game is a draw. Each player reveals his or her library to all other players, discusses how cool their deck is, and has a good laugh. Isn’t this a better version of Magic than playing “net decks”?
So far in (limited) testing both the Birds/Elves and low cc LD has been great. The Birds/Elves get bodies on the ground for Cradle and Regal force, even if they dont get forests for Rofellos or are consiprable. LD spells can essentially win you the game so easy just with the tempo gain of mana screwing your opponent if you are so lucky.
I am running all the 2cc mana ramps in conjunction as they are very sick in this deck.
But then, it still gets owned by Moat. Totally not worth it. I guess I wouldn't feel good about running it in a non-Jhoira deck, if it's not as good as it is in Jhoira.
Wrong again. Giant fat flyer laughs at moat. Not saying it should be played over banefire (prob not), but moat is not the answer.
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10/4/2004: You do get to count the creature itself, you even get one mana if it is the only creature you have on the battlefield (assuming it has at least one creature type).
Edit: Sarnathed.
That's what I was linking to...
Ya, I wouldn't play it in 1v1 Wort. I run it in my multiplayer version, because the extra mana explosion helps to get the mana needed to finish off an entire table.
You would be just as unlikely to play Restock when a blue player has mana open, so I think strictly speaking I think Nostalgic Dreams is the better card. It's cost is cheaper, it can get you more cards, and it's stupidly strong when Wort is out.
Another card I've had in my head... Frenzied Tilling? Possibly too slow? Either way it's LD and Ramp at the same time. I imagine resolving it after Wort has stuck would put you just as ahead as Mwonvoli Acid-Moss would.
EDIT: On a side-note, I'm looking to revamp my MP Wort list... I don't play it casually at all anymore, just with the hardcore and last night got owned by a Mono U player who managed to assemble Isochron Scepter w/ Mana Drain, while also having Countertop in play. He was hiding behind the 5 colour players Moat the whole game, which I had an answer to initially, but it got Timetwistered away... I couldn't draw/cast into anymore enchantment/artifact hate after that.
So going back in is Vexing Shusher, and Krosan Grip. I've also added Mystic Melting. I'm cutting down on things like Hull Breach, in favour of cards which have better effects then doing more of what it does already.
What do you guys think of Sundering Vitae? I like that I can tap out, and still have this in hand, and cast it with as little as Wort and friends on the field.
RW Kalemne, Disciple of Iroas
Wolfbriar Elemental - decent token producer.
Slate of Ancestroy
Spontaneous Generation
1 Saproling Symbiosis
1 Cobra Trap
1 One-Dozen Eyes
All seem like weaker cards and might be worth a hard look.
Goblin Sharpshooter is good against Rofellos and Clique, and works well with the green Kahmal who is also good enough to almost warrant inclusion by himself.
The Kiki-Jiki targets are powerfull, but are there enough of them? Would you ever tooth and nail him out rather than someone else?
No, I'm not cutting any of those cards for Wolfbriar Elemental or Goblin Sharpshooter. Instants and sorceries can be conspired, and I don't care if my tokens are 1/1 or 2/2 (just that the first ones can be clamped). Kamahl is not good enough either. Kiki-Jiki indeed has enough targets, 95% of the creatures have comes into play triggers, and some of them wins you the game together with KJ. Frenzied Tilling is good, but what should I remove?
I got thinking, as I was looking to revised my list, I kept saying "I need more card draw, more draw" and well to cut a long story short, I started looking at Regal Force. Yaddi yaddi ya, I've shifted my token base to be more Green to accommodate Regal Force.
It got me thinking though how powerful creature tutors are, and how I'm actually looking to run miser creature cards to fish out with these tutors, because a conspired Natural Order into two creatures is about as good as conspiring two spells, same with Chord of Calling.
Then it just dawned on me, Terastodon! Kiki Jiki + Terastodon + Chord is pretty gross. Your opponent loses 6 friggin lands and gets a bunch of Elephants (18 power of deadly Elephants mind you, but I think we can deal with those).
Keep in mind that as you already probably know, Chord can be done EOT instant speed (hardish to Chord the Elephant out though), or if you can somehow manage to get a green token out early (Khalni Garden?) into Natural Order turn 3 or 4, you've just mised a win.
Thoughts?
I know conspirable spells are awesome, but I'm really diggin this miser set of creatures to fetch out off these conspirable tutors, especially when I realized how sick fetching Avenger of Zendikar & Regal Force is at the same time. Yes I will make 7 tokens and draw 12 cards thank you.
RW Kalemne, Disciple of Iroas
You cant Natural Order out Kiki fyi.
My multiplayer list ran Woodfall Primus as a general answer to things, and it was a common tutor target. This role may be replaced by Terastodon, but currently you have no tutor targets that answer troublesome permanents. It does dilute your game plan slightly, but Woodfall Priums is a strong card even if hard cast.
After reviewing the green token making sorceries, Hunting Triad is the only option I saw that was not included already. Spontaneous Generation and Saproling Symbiosis are more powerfull but less consistant. Keep and eye one those two and see how often they are dead cards, particularly vs heavy control decks (where you will often be out of gas and have trouble keeping permanents on the board).
Fixed that in my post, Chord works.
Natural Order into Terastodon + Acidic Slime works as a decent alternative. A 4 land drop is pretty damn hard to recover from, and doesn't give as much Elephants either.
RW Kalemne, Disciple of Iroas
We already got Acidic Slime, but I agree that in some situations it would be great to fetch another as well. That said, I am leaning a little more towards Woodfall Primus than Terastodon but heck, maybe I should run both.
And yeah, Regal Force+Avenger of Zendikar is pretty nuts, and remember those conspired TnNs that fetches kiki-jiki and deranged hermit as well
I only play 2 red token producers, but I agree that both of those could be cut, especially Empty the Warrens have been lackluster. Siege-Gang I think I will keep in there just for the repeatable shocks. I would like my token producers to produce at least 4 tokens though, any suggestions? If there isn't anyone I might add Hunting Triad.
Since you're using 1v1 banlist, why no Fastbond? It's always amazing when you can land it, and since you want to accel a LOT here, it could lead to some quick games.
Same question goes for Biorhythym. I am not so sure on this one though, since it's so expensive, but since you always have creatures, and can likely drop it after an opponent board-wipes, it might pick up some cheap wins.
Next! If you're looking for token producers, what about Fertile Imagination? Since you choose the type on resolution, it would be even better conspired, always hitting at least once for the maximum.
Why is Basalt Monolith in here? If it combos with something, I can't see it, and it seems unnecessary. Might as well be running Explosive Vegetation, Far Wanderings, or even Rampant Growth. Anything you can conspire. Wanderings seems sick late game, netting 6 land...
Finally, what kill methods happen the most with this deck? It seems like it spews tokens VERY well, but do you just attack FTW? Or is it commonly combo with Banefire? A % breakdown of win methods would be useful in the primer.
WUBRG
Enchant World
When EDH comes into play, the game is a draw. Each player reveals his or her library to all other players, discusses how cool their deck is, and has a good laugh.
Isn’t this a better version of Magic than playing “net decks”?
Fastbond: this seems really strong. Good while going off and early game.
Bioryhtm: seems like a solid win con, either catch them with no creatures, or drop them to 2-4 life and swing.
Fertile Imagination: It is limited by the number of cards in your opponents hand, and it is inconsistent. Unlike Spontaneous Generation Saproling Symbiosis it does not trade power for consistency.
Basalt Monolith is for t4 Wort, which few cards can offer.
Most common win condition for me in testing was double tutoring (Tooth N Nail, Conspired Natural Order etc) for Regal Force and Avenger of Zendikar and either drawing into or already having a Token -> Mana Converter (ala Earthcraft).
Your description of the normal route of winning still confuses me, though.
Ok, sure. You get a ton of guys and have Altar/Earthcraft. How often do you actually draw into the singleton burn spell to use it to kill? Aside from that, I don't see what the insane mana production accomplishes, since nothing in the deck really costs that much to cast. It seems like it would be worthwhile to run more burn, ie. Kaervek's Torch & Demonfire
Or is it more often just attacking over the top for the win?
Another item of note, it seems this deck just folds to Teeg. No way to deal with being unable to cast 4+ mana spells, aside from.. Siege Gang Commander. Maybe Firespout/Volcanic Fallout/Pyroclasm would be worth a look.
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Enchant World
When EDH comes into play, the game is a draw. Each player reveals his or her library to all other players, discusses how cool their deck is, and has a good laugh.
Isn’t this a better version of Magic than playing “net decks”?
Kiki-Jiki, the Mirror Breaker
Eternal Witness
Skullclamp
Worldly Tutor
1 Gamble
1 Natural Order
1 Chord of Calling
1 Tooth and Nail
1 Imperial Recruiter
1 Slate of Ancestry
1 Collective Unconcious
1 Regrowth
1 Recollect
1 Nostalgic Dreams
1 Primal Command
Those let you draw more cards (most likely through Kiki Jiki copying Regal Force) creating more mana, and eventually finding and casting banefire. Finding banefire is not the limiting factor. More token->mana converters are what the deck needs imo, and more card draw.
Same thing with the Bosium Strip. With the number of spells, and being able to conspire the flashed back copies can lead to some sickness.
I have been playtesting lately, with pretty much the exact list in the OP, (adding Fastbond and Volcanic Fallout), and will agree that more token production is necessary, as well as more card draw, but I am unsure where to look. Also, I have been having trouble ramping mana quickly enough.
On the vein of quick mana, since Basalt Monolith is being used, why no Grim Monolith or Mana Vault? Those will lead to a T3 Wort instead of T4 with 1 mana floating.
Thoughts? Feelings? Elephants?
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Enchant World
When EDH comes into play, the game is a draw. Each player reveals his or her library to all other players, discusses how cool their deck is, and has a good laugh.
Isn’t this a better version of Magic than playing “net decks”?
This isn't the case. Most of the time your tokens are going to be 1/1s, which essentially means Furystoke Giant doubles your damage. Not only that, it allows you to ignore potential blockers and just throw the damage directly at their head, or problematic creatures/planeswalkers.
Now, whether or not it works out as optimal in a 1v1 list is up for debate, and frankly I'm not sure. However, it's absolutely amazing in multiplayer, and is certainly not merely "win more".
Goblin Bombardment, I think is good enough, would have to test it.
Id rather run Overrun over Furystoke Giant. Both require haste or no summoning sickness, but overrun is 4x damage, not 2x.
Sarkan dies the turn after he comes into play unless he killed them, two narrow.
What about
Emrakul, the Aeons Torn
replacing banefire?
Also, Banefire is KILL YOU NOW, LOL!
Emrakul is a waste of your time if they are running instant speed removal. Especially if it's Swords/Path. It also doesn't guarantee a win. It's only going to be 15 damage before they get a turn.
I would honestly rather just run Banefire and Biorhythym, since they are more reliable.
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Enchant World
When EDH comes into play, the game is a draw. Each player reveals his or her library to all other players, discusses how cool their deck is, and has a good laugh.
Isn’t this a better version of Magic than playing “net decks”?
"Emrakul is a waste of your time if they are running instant speed removal. Especially if it's Swords/Path. It also doesn't guarantee a win. It's only going to be 15 damage before they get a turn."
Huh? Check the card again.
There are only a few corner cases that I can think of where Banefire is better than a hard cast Emrakul. They exist, but they are few. I think Biorhythm should be run as well.
Advantages of Emrakul:
-Its a creature and thus actually tutorable, this is huge.
-Even if it gets mind break trapped, you still get another turn, and probably a win at that point if you are going off.
Contrary to popular belief, Emrakul is NOT an auto-win. There are many good answers to him. Most of them don't see much play right now, but I'm sure that they will once Emrakul starts affecting the meta. It's unacceptable that your win condition might be stymied by something as simple as Seal of Doom, Peacekeeper, or Ensnaring Bridge. I expect these cards and other answers to become common enough that Emrakul will not be a reliable win condition.
Gaddock Teeg does absolutely rape this deck. I'm not sure there's really anything that can be done about it without significantly weakening the combo. If you want to stand a chance of beating Teeg, you probably need to throw in at least 4-5 cheap burn spells...say Skred, Lightning Bolt, Magma Jet, Firebolt, Chain Lightning. This might help the deck in some other matchups too, but it will make the combo less consistent. I'm not sure if the trade-off is worth it.
Basalt Monolith needs to go. It's worse than Mana Vault and Grim Monolith, which also aren't good enough in this deck (see earlier pages for my reasoning on this). I must have missed Basalt Monolith, or I'd have told you to cut it.
How have you been liking Nature's Lore and Three Visits?
Birds of Paradise
Boreal Druid
Fyndhorn Elves
Llanowar Elves
Tinder Wall
Orcish Lumberjack
Ice Storm
Thermokarst
Winter's Grasp
Cards to give the deck a more of a early game?
But then, it still gets owned by Moat. Totally not worth it. I guess I wouldn't feel good about running it in a non-Jhoira deck, if it's not as good as it is in Jhoira.
Another reason I like Furystoke is the fact that it is a creature. Tutorable! As well, since the deck already runs some incidental sac outlets, you are pretty much guaranteed to have the ping ability at instant speed. Which, coincidentally, is an answer to Emrakul!
And, personally, I'd rather run Rampant Growth over anything mentioned in that list. Needs moar 2cc accel that can be conspired. Or maybe I'm just spoiled by the insane amount in my Sisay deck.
Also, not sure about the LD package. Doesn't seem to do enough, unless you go the 1cc elf acceleration route to guarantee the ability to hit a land T2.
WUBRG
Enchant World
When EDH comes into play, the game is a draw. Each player reveals his or her library to all other players, discusses how cool their deck is, and has a good laugh.
Isn’t this a better version of Magic than playing “net decks”?
I am running all the 2cc mana ramps in conjunction as they are very sick in this deck.
Wrong again. Giant fat flyer laughs at moat. Not saying it should be played over banefire (prob not), but moat is not the answer.
Need to sleep more.
WUBRG
Enchant World
When EDH comes into play, the game is a draw. Each player reveals his or her library to all other players, discusses how cool their deck is, and has a good laugh.
Isn’t this a better version of Magic than playing “net decks”?