Mostly, though, this deck needs more Island Sanctuary (mabye with the complimentary Mystic Decree). With all the Mine effects, it could be teh nuts. And, speaking of Mine effects, Mind's Eye might be useful too. It's even solid in non-TurboFog decks.
Much more streamlined, and while redundancy is good in this format, the original version had WAY too much. Running a Fog deck with cards like Ith, Kor Haven, etc. in it was unnecessary. I am much more happy with this current streamlined version. Also has a nice low curve, allowing for a lower than normal land count...as far as I can see, it tops off at 6cc:
I think Elixir of Immortality, Primal Command, and Loaming Shaman are all superior to Thran Foundry. I never tried Archmage Ascension, nice suggestion. Don't know where I could fit it, but a repeating tutor seems pretty awesome...thanks.
I'm already running Fruition... As for your removal suggestions:
Greaves: Protects Angus, lets him do his thing right away.
Map: Searches for nuts lands like Tower, Prahv, Mikokoro.
Scrying: See above, though this is getting cut for Solitary Confinement.
Cloak: Same as Greaves, protection for Angus.
Adept: NO maximum hand size...in a deck that can draw 5+ cards a turn? Yes, please.
Spirit of the Hearth: Stops things like Mind Twist, Fireball, etc. Giving myself protection was something I found very important over the months I've been tweaking this.
Mind Over Matter is interesting...I'll have to test that out. I originally ran Grip but cut it for Relic Crush for the 2 for 1. Knight-Captain is unnecessary without a soldier generator. And Bant Charm, while on color, doesn't do much here.
i do like the leige but i was never a fan of the creatures that give you shroud over your other enchantment options because creatures die a lot especially if someone if playing one of my decks as they tend to have 6+ wraths in them
how often do you find yourself winning with the hoofprints over decking them?
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How do you do against fast combo decks like Azami?
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excuse my complete ignorance of edh, but i'm really interested in the turbofog edh concept and i was planning my own angus mackenzie build when i saw your thread. why aren't you running kozilek, butcher of truth and ulamog, the infinite gyre? wouldn't they be good doubling as alternate win conditions and methods to prevent you from milling yourself?
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
Needs moar Guile. Guile + Dovescape = Infinite Birds, which is an easy win condition. It's not even useless on it's own, getting in there as a 6/6.
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Elder Dragon Highlander WUBRG
Enchant World
When EDH comes into play, the game is a draw. Each player reveals his or her library to all other players, discusses how cool their deck is, and has a good laugh. Isn’t this a better version of Magic than playing “net decks”?
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
when i play turbofog, I play the following win condition:
1) Get barren glory into play
2) Put the glory under oblivion ring
3) Cast Worldpurge and keep no cards in my hand.
4) Pass the turn
5) Hopefully win on the upkeep.
People might only fall for it a few times so it gets harder to do each time. It is always funny when it goes off.
I had a turbo-fog deck like that in standard with time spiral and lorwyn and went 7-1 in fnm, winning with the glory each time
Even on its own, Worldpurge is really effective. If you can get a chronomantic escape off before you purge, you have an advantage going in. Also, since you run alot of recursion and others won't have as much, after Worldpurge, many opponents maybe have too many permanents and instants and sorceries in their graveyards to be able to do their thing anymore.
I've always wondered what EDH deck would be able to run Malignant Growth, and it seems like it could fit in here. It is five mana and has a cumulative upkeep cost, so I'm not even sure if it would be good. It does give you a way of dealing damage, but it doesn't sound like you would need another win condition.
If they're going to print old flavor bad cards, I think they should reprint Yawgmoth's Bargain. It wouldn't even see play, since at 6 mana, you want to affect the board immediatly and play a super good Titan that taps permanent down. And I mean, wth? It makes you lose life and your free draw each turn. It would just be another junk mythic with all the morons saying "bad in constructed, but will fit right in my X edh deck."
I've always wondered what EDH deck would be able to run Malignant Growth, and it seems like it could fit in here. It is five mana and has a cumulative upkeep cost, so I'm not even sure if it would be good. It does give you a way of dealing damage, but it doesn't sound like you would need another win condition.
i thought about it but this build isn't even running every straightforward mine effect, so another one probably isn't necessary. growth would have to be better than skyscribing and anvil of bogardan to make it in, i'd imagine. i have no idea if it is, but my guess is no. the other major reason to exclude it is that it's not multiplayer friendly like the other mine effects.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
i thought about it but this build isn't even running every straightforward mine effect, so another one probably isn't necessary. growth would have to be better than skyscribing and anvil of bogardan to make it in, i'd imagine. i have no idea if it is, but my guess is no. the other major reason to exclude it is that it's not multiplayer friendly like the other mine effects.
I dunno it's pretty good. It's cummulative upkeep so the draws get progressively heavier. And it's multi friendly since the oracle wording is "at the beginning of each opponents"
1 skyscribing
1 jace beleren
1 howling mine
1 font of mythos
1 walking archive
1 rites of flourishing
1 kami of the crescent moon
Fog Effects (12):
1 snag
1 tangle
1 respite
1 dawn charm
1 spore cloud
1 orim's chant
1 safe passage
1 moment's peace
1 constant mists
1 pollen lullaby
1 cryptic command
1 chronomantic escape
Defensive Enchantments (5):
1 war tax
1 propaganda
1 ghostly prison
1 collective restraint
1 meishin, the mind cage
Graveyard Recursion (3):
1 feldon's cane
1 loaming shaman
1 primal command
Mana Accel (7):
1 sol ring
1 simic signet
1 gilded lotus
1 azorius signet
1 selesnya signet
1 darksteel ingot
1 coalition relic
Defensive Creatures (8):
1 purity
1 windborn muse
1 silent arbiter
1 blazing archon
1 empyrial archangel
1 ith, high arcanist
1 spirit of the hearth
1 ghosts of the innocent
1 fabricate
1 idyllic tutor
1 mystical tutor
1 enlightened tutor
Assorted Goodies (14):
1 rule of law
1 beacon of immortality
1 horn of greed
1 final judgment
1 oblivion stone
1 sculpting steel
1 austere command
1 forced fruition
1 isochron scepter
1 nevinrryl's disk
1 arcane laboratory
1 weathered wayfarer
1 sensei's divining top
1 ethersworn canonist
Non-Basic Lands (21):
1 vesuva
1 kor haven
1 wasteland
1 strip mine
1 maze of ith
1 ghost quarter
1 breeding pool
1 academy ruins
1 temple garden
1 bant panorama
1 mistveil plains
1 reliquary tower
1 seaside citadel
1 azorius chancery
1 hallowed fountain
1 selesnya sanctuary
1 simic growth chamber
1 terramorphic expanse
1 flagstones of trokair
1 prahv, spires of order
1 mikokoro, center of the sea
Basic Lands (18):
6 forest
6 plains
6 island
1 ANGUS MACKENZIE
This deck is FUN as hell to play....even if you don't win, you're typically the last one to lose.
Crucible of Worlds and Life from the Loam for being awesome on their own, and with Constant Mists. You could also run cycling lands and Solitary Confinement as well.
Genesis + Spore Frog or Knight-Captain of Eos or Spike Weaver (amazing).
Michiko Konda, Truth Seeker seems OK, though I can't say I've played with her before. Mirari's Wake is always good in WGU, maybe Wargate, too. Dueling Grounds or Crawlspace maybe.
Hope some of those help!
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Mostly, though, this deck needs more Island Sanctuary (mabye with the complimentary Mystic Decree). With all the Mine effects, it could be teh nuts. And, speaking of Mine effects, Mind's Eye might be useful too. It's even solid in non-TurboFog decks.
All in all, though, it's a cool deck. What usually kills you? Something like Myojin of Night's Reach, or Demonfire, or Fracturing Gust? Just curious.
Draft my Mono-Blue Cube!
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Necro warning.
1 azorius signet
1 coalition relic
1 crucible of worlds
1 darksteel ingot
1 elixir of immortality
1 expedition map
1 font of mythos
1 horn of greed
1 howling mine
1 isochron scepter
1 library of leng
1 lightning greaves
1 selesnya signet
1 simic signet
1 sol ring
1 temple bell
1 tormod's crypt
1 whispersilk cloak
Enchantments (9):
1 forced fruition
1 helix pinnacle
1 hoofprints of the stag
1 leyline of sanctity
1 luminarch ascension
1 privileged position
1 quest for renewal
1 rites of flourishing
1 sterling grove
Planeswalkers (1):
1 jace beleren
Sorceries (7):
1 fabricate
1 idyllic tutor
1 primal command
1 proclamation of rebirth
1 skyscribing
1 sylvan scrying
1 wargate
Instants (12):
1 angelsong
1 constant mists
1 cryptic command
1 dawn charm
1 enlightened tutor
1 lull
1 mystical tutor
1 pollen lullaby
1 relic crush
1 return to dust
1 tangle
1 time stop
1 children of korliss
1 eight-and-a-half-tails
1 fountain watch
1 graceful adept
1 lore broker
1 kami of the crescent moon
1 kami of false hope
1 loaming shaman
1 ranger of eos
1 seedborn muse
1 seht's tiger
1 spirit of the hearth
1 spore frog
1 stonecloaker
1 true believer
1 walking archive
Non-Basic Lands (21):
1 evolving wilds
1 flagstones of trokair
1 flooded grove
1 glacial fortress
1 hallowed fountain
1 mikokoro, center of the sea
1 mistveil plains
1 mystic gate
1 prahv, spires of order
1 reflecting pool
1 reliquary tower
1 seaside citadel
1 strip mine
1 sunpetal grove
1 temple garden
1 terramorphic expanse
1 vivid creek
1 vivid grove
1 vivid meadow
1 wasteland
1 wooded bastion
Basic Lands (15):
5 forest
5 island
5 plains
1 Angus MacKenzie
Much more streamlined, and while redundancy is good in this format, the original version had WAY too much. Running a Fog deck with cards like Ith, Kor Haven, etc. in it was unnecessary. I am much more happy with this current streamlined version. Also has a nice low curve, allowing for a lower than normal land count...as far as I can see, it tops off at 6cc:
x: 1
0: 1
1: 1111111111
2: 111111111111111111111
3: 111111111111111
4: 111111
5: 11111
6: 1111
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
some suggestions for ya!
-Expedition Map
-Sylvan Scrying
-Lightning Greaves
-Wispersilk Cloak
-Graceful Adept
-Spirit of the Hearth
+1 land
+Mind Over Matter
+Forced Fruitition
+Bant Charm
+Krosan Grip
+Knight Captain of Eos
maybe consider:
Austere Command
Trickbind
Path to Exile or Swords to Plowshares
A few more counterspells
GOOD LUCK!
--------
edit for autocard sorry
My Current EDH Decks
WUBRG Lorwyn Block Horde of Notions WUBRG
UG Momir Vig Glimpse Combo UG
UW "Rasputin Dreamcrusher" Control UW
I'm already running Fruition... As for your removal suggestions:
Greaves: Protects Angus, lets him do his thing right away.
Map: Searches for nuts lands like Tower, Prahv, Mikokoro.
Scrying: See above, though this is getting cut for Solitary Confinement.
Cloak: Same as Greaves, protection for Angus.
Adept: NO maximum hand size...in a deck that can draw 5+ cards a turn? Yes, please.
Spirit of the Hearth: Stops things like Mind Twist, Fireball, etc. Giving myself protection was something I found very important over the months I've been tweaking this.
Mind Over Matter is interesting...I'll have to test that out. I originally ran Grip but cut it for Relic Crush for the 2 for 1. Knight-Captain is unnecessary without a soldier generator. And Bant Charm, while on color, doesn't do much here.
1 azorius signet
1 coalition relic
1 crucible of worlds
1 darksteel ingot
1 elixir of immortality
1 expedition map
1 font of mythos
1 horn of greed
1 howling mine
1 isochron scepter
1 library of leng
1 lightning greaves
1 selesnya signet
1 simic signet
1 sol ring
1 temple bell
1 tormod's crypt
1 vedalken orrery
Enchantments (8):
1 forced fruition
1 helix pinnacle
1 hoofprints of the stag
1 leyline of sanctity
1 luminarch ascension
1 privileged position
1 rites of flourishing
1 sterling grove
Planeswalkers (1):
1 jace beleren
Sorceries (7):
1 chronomantic escape
1 fabricate
1 idyllic tutor
1 primal command
1 proclamation of rebirth
1 skyscribing
1 wargate
Instants (12):
1 angelsong
1 constant mists
1 cryptic command
1 dawn charm
1 enlightened tutor
1 krosan grip
1 lull
1 mystical tutor
1 pollen lullaby
1 return to dust
1 tangle
1 time stop
1 children of korliss
1 eight-and-a-half-tails
1 fountain watch
1 graceful adept
1 lore broker
1 kami of the crescent moon
1 kami of false hope
1 loaming shaman
1 murkfiend liege
1 ranger of eos
1 seedborn muse
1 seht's tiger
1 spirit of the hearth
1 spore frog
1 stonecloaker
1 walking archive
Non-Basic Lands (22):
1 bant panorama
1 breeding pool
1 evolving wilds
1 flooded grove
1 forbidden orchard
1 glacial fortress
1 hallowed fountain
1 mikokoro, center of the sea
1 mistveil plains
1 mystic gate
1 prahv, spires of order
1 reflecting pool
1 reliquary tower
1 seaside citadel
1 strip mine
1 sunpetal grove
1 temple garden
1 terramorphic expanse
1 vivid creek
1 vivid grove
1 vivid meadow
1 wooded bastion
Basic Lands (15):
5 forest
5 island
5 plains
1 Angus MacKenzie
+ Breeding Pool
+ Forbidden Orchard
+ Murkfiend Liege
+ Krosan Grip
+ Chronomantic Escape
+ Vedalken Orrery
+ Bant Panorama
-Whispersilk Cloak
-True Believer
-Wasteland
-Sylvan Scrying
-Relic Crush
-Quest for Renewal
-Flagstones of Trokair
Also, I wouldn't classify this as 1-on-1 only, I think this is playable in multiplayer.
how often do you find yourself winning with the hoofprints over decking them?
- Vacrix
1 tormod's crypt
1 expedition map
1 sol ring
1 elixir of immortality
1 relic of progenitus
1 howling mine
1 azorius signet
1 simic signet
1 selesnya signet
1 lightning greaves
1 isochron scepter
1 temple bell
1 coalition relic
1 darksteel ingot
1 crucible of worlds
1 horn of greed
1 font of mythos
1 venser's journal
1 gilded lotus
Creatures (13):
1 eight-and-a-half-tails
1 kami of the crescent moon
1 walking archive
1 peacekeeper
1 stonecloaker
1 linvala, keeper of silence
1 leonin abunas
1 fountain watch
1 seedborn muse
1 spirit of the hearth
1 platinum angel
1 blazing archon
1 jin-gitaxias, core augur
Enchantments (8):
1 sterling grove
1 rites of flourishing
1 aura of silence
1 leyline of sanctity
1 privileged position
1 forced fruition
1 dovescape
1 meishin, the mind cage
Planeswalkers (1):
1 jace beleren
Sorceries (6):
1 wargate
1 idyllic tutor
1 fabricate
1 primal command
1 chronomantic escape
1 praetor's counsel
1 mystical tutor
1 enlightened tutor
1 negate
1 constant mists
1 counterspell
1 tangle
1 pollen lullaby
1 dawn charm
1 cryptic command
1 return to dust
1 relic crush
1 beacon of immortality
1 time stop
Lands (39):
4 island
4 plains
4 forest
1 strip mine
1 wasteland
1 tectonic edge
1 ghost quarter
1 mistveil plains
1 reliquary tower
1 mikokoro, center of the sea
1 minamo, school at water's edge
1 reflecting pool
1 vivid creek
1 vivid meadow
1 vivid grove
1 wooded bastion
1 seaside citadel
1 flooded grove
1 celestial colonnade
1 stirring wildwood
1 arctic flats
1 boreal shelf
1 exotic orchard
1 breeding pool
1 mystic gate
1 sunpetal grove
1 glacial fortress
1 temple garden
1 hallowed fountain
1 forbidden orchard
1 ANGUS MACKENZIE
edit: also, why drop all the wraths?
WUBRG
Enchant World
When EDH comes into play, the game is a draw. Each player reveals his or her library to all other players, discusses how cool their deck is, and has a good laugh.
Isn’t this a better version of Magic than playing “net decks”?
it also prevents decking.
1) Get barren glory into play
2) Put the glory under oblivion ring
3) Cast Worldpurge and keep no cards in my hand.
4) Pass the turn
5) Hopefully win on the upkeep.
People might only fall for it a few times so it gets harder to do each time. It is always funny when it goes off.
I had a turbo-fog deck like that in standard with time spiral and lorwyn and went 7-1 in fnm, winning with the glory each time
Even on its own, Worldpurge is really effective. If you can get a chronomantic escape off before you purge, you have an advantage going in. Also, since you run alot of recursion and others won't have as much, after Worldpurge, many opponents maybe have too many permanents and instants and sorceries in their graveyards to be able to do their thing anymore.
Standard: B/r Vampires
EDH: Momir Vig
i thought about it but this build isn't even running every straightforward mine effect, so another one probably isn't necessary. growth would have to be better than skyscribing and anvil of bogardan to make it in, i'd imagine. i have no idea if it is, but my guess is no. the other major reason to exclude it is that it's not multiplayer friendly like the other mine effects.
Tezzeret the Seeker seems like he'd be good with all your artifacts.
He's pretty good in constructed turbofog as well.
I dunno it's pretty good. It's cummulative upkeep so the draws get progressively heavier. And it's multi friendly since the oracle wording is "at the beginning of each opponents"