I have always loved enchantments in this game. Naturally this love has translated itself to EDH. I have been working on putting together an enchantment based list for some time now and think the list is at least close enough now to put up here for some constructive critisism. While this list at least attempts to be competitive, I dont full on expect it to start dominating the format or anything like that, heh...I just want it to be good enough to play consistantly. Maybe others have done this before, but this is my take.
For those not super familiar with Enchantress from oooold school formats and sorta current Legacy the deck runs on a draw engine of a variety of "when you play an enchantment draw a card" cards. With this engine it is not uncommon to be drawing through your deck incredibly fast. The trick is getting to this engine and protecting your enchantments when they do get played. The final hurdle is actually winning once you have a bunch of enchantments.
Why Angus Mackenzie? He is on color, he is cheap and his ability is very relevant in allowing me time to get my stuff going. That said there are plenty of games where I dont even consider playing him because I am drawing a zillion cards a turn and I already have something like island sanctuary or solitary confinement in play anyways.
So naturally the deck is made up of a few different components.
The tutors: These cards get me specific pieces that I need to either get the engine going or find key pieces for specific situations.
Worldly
Sylvan
Enlightened
Idyllic
Sterling Grove
X cards that draw cards such as top, mirri's guile, scroll rack//land tax, blue enchants etc etc.
The defense: Being that we are running a ton of enchants through the bant colors we have tons of defensive capabilities...decks playing against us will need a ton of removal, especially aggro decks, although we do have a few options that help against combo as well. We can get these cards back with things like regrowth, replenish, eternal witness and argivian find.
The offense:
There are a few win conditions here:
*Opalesence makes my guys pretty scary pretty quick.
*Sigil of the Empty Throne gets us lots of 4/4 angels really fast.
*Stuffy Doll//Guilty Consience combo is fairly easy to assemble here
*Squirrel Nest//Earthcraft combo is a natural fit in an enchantment based deck running green.
*Luminarch Ascension is kinda like a worse Sigil of the Empty Throne, but is easy to play and easy to get active in a deck with as much defense as this deck has.
The decks main weakness seems to be variance...this is EDH and yes variance happens to everybody, but sometimes this deck just for whatever reason doesnt find an engine (the deck was originally just GW but it was even worse then, I added blue to attempt to give us more goodies to get to what we need sooner)
Board wipes are a fairly big concern, and for this reason I usually hold off on replenish unless I am going to die...more wipe protection is something I am definatly interested in finding if anybody has some good suggestions.
LD. LD can be a big problem for really any deck running multiple colors...so yah...I was originally running crucible of worlds and life from the loam in this deck to help, but they were inconsistant at times and even though I run my own strip and waste they were mostly defensive and as I used to feel back in the day playing vintage, I hate playing these cards in a largely defensive role. A decent option might be Sacred Ground, and I do already run Karmic Justice which is a good LD deterrant.
Well thats enough from me, here is the list (the order is kinda funky, I just copied from cockatrice, ill try to come back and edit it more when I have more time)
For those not super familiar with Enchantress from oooold school formats and sorta current Legacy the deck runs on a draw engine of a variety of "when you play an enchantment draw a card" cards. With this engine it is not uncommon to be drawing through your deck incredibly fast. The trick is getting to this engine and protecting your enchantments when they do get played. The final hurdle is actually winning once you have a bunch of enchantments.
Why Angus Mackenzie? He is on color, he is cheap and his ability is very relevant in allowing me time to get my stuff going. That said there are plenty of games where I dont even consider playing him because I am drawing a zillion cards a turn and I already have something like island sanctuary or solitary confinement in play anyways.
So naturally the deck is made up of a few different components.
The tutors: These cards get me specific pieces that I need to either get the engine going or find key pieces for specific situations.
Worldly
Sylvan
Enlightened
Idyllic
Sterling Grove
X cards that draw cards such as top, mirri's guile, scroll rack//land tax, blue enchants etc etc.
The defense: Being that we are running a ton of enchants through the bant colors we have tons of defensive capabilities...decks playing against us will need a ton of removal, especially aggro decks, although we do have a few options that help against combo as well. We can get these cards back with things like regrowth, replenish, eternal witness and argivian find.
The offense:
There are a few win conditions here:
*Opalesence makes my guys pretty scary pretty quick.
*Sigil of the Empty Throne gets us lots of 4/4 angels really fast.
*Stuffy Doll//Guilty Consience combo is fairly easy to assemble here
*Squirrel Nest//Earthcraft combo is a natural fit in an enchantment based deck running green.
*Luminarch Ascension is kinda like a worse Sigil of the Empty Throne, but is easy to play and easy to get active in a deck with as much defense as this deck has.
The decks main weakness seems to be variance...this is EDH and yes variance happens to everybody, but sometimes this deck just for whatever reason doesnt find an engine (the deck was originally just GW but it was even worse then, I added blue to attempt to give us more goodies to get to what we need sooner)
Board wipes are a fairly big concern, and for this reason I usually hold off on replenish unless I am going to die...more wipe protection is something I am definatly interested in finding if anybody has some good suggestions.
LD. LD can be a big problem for really any deck running multiple colors...so yah...I was originally running crucible of worlds and life from the loam in this deck to help, but they were inconsistant at times and even though I run my own strip and waste they were mostly defensive and as I used to feel back in the day playing vintage, I hate playing these cards in a largely defensive role. A decent option might be Sacred Ground, and I do already run Karmic Justice which is a good LD deterrant.
Well thats enough from me, here is the list (the order is kinda funky, I just copied from cockatrice, ill try to come back and edit it more when I have more time)
1 Humility
1 Enchantress's Presence
1 Verduran Enchantress
1 Argothian Enchantress
1 Replenish
1 Argivian Find
1 Ghostly Prison
1 Land Tax
1 Scroll Rack
1 Mirri's Guile
1 Sylvan Library
1 Sensei's Divining Top
1 Abundance
1 City of Solitude
1 Elephant Grass
1 Oblivion Ring
1 Journey to Nowhere
1 Seal of Cleansing
1 Leyline of Sanctity
1 Squirrel Nest
1 Earthcraft
1 Enlightened Tutor
1 Worldly Tutor
1 Sylvan Tutor
1 Sigil of the Empty Throne
1 Utopia Sprawl
1 Wild Growth
1 Solitary Confinement
1 Runed Halo
1 Wheel of Sun and Moon
1 Ground Seal
1 Mirari's Wake
1 Lignify
1 Root Maze
1 Luminarch Ascension
1 Island Sanctuary
1 Aura of Silence
1 Story Circle
1 Karmic Justice
1 Opalescence
1 Ivory Mask
1 Basalt Monolith
1 Sol Ring
1 Mana Reflection
1 Eternal Witness
1 Regrowth
1 Strip Mine
1 Wasteland
1 Savannah
1 Horizon Canopy
1 Misty Rainforest
1 Serra's Sanctum
1 Windswept Heath
1 Kor Haven
1 Krosan Verge
1 The Tabernacle at Pendrell Vale
1 Temple Garden
1 Idyllic Tutor
1 Verdant Catacombs
1 Mesa Enchantress
1 Guilty Conscience
1 Stuffy Doll
1 Angus Mackenzie
1 Future Sight
1 Standstill
1 In the Eye of Chaos
1 Compulsion
1 Control Magic
1 Honden of Seeing Winds
1 Propaganda
1 Mystic Remora
1 War Tax
1 Polluted Delta
1 Flooded Strand
1 Tundra
1 Tropical Island
1 Adarkar Wastes
1 Bant Panorama
1 Breeding Pool
1 Flooded Grove
1 Hallowed Fountain
1 Lonely Sandbar
1 Mystic Gate
1 Reliquary Tower
1 Secluded Steppe
1 Tranquil Thicket
1 Wooded Bastion
4 Plains
3 Forest
3 Island
1 Femeref Enchantress
1 Wooded Foothills
I think he means Karmic Justice.
I swapped out Karakas, wasnt paying too much attention, just ported it from a legacy list ;p
The deck seems to work fairly well, any ideas? I know there are a lot of options.