As everyone knows, Yosei has a very powerful ability when he hits your graveyard, so this deck is meant to abuse that fact, and shut the opponent out for a few turns, at least. The idea is to get Yosei out as quickly as possible, via accel cards. For Example: Extraplanar Lens, Land Tax, Sol Ring, Thran Dynamo + others. Now if Yosei manages to hit the field (Permission decks will hate on you), then the idea is to either equip him with Lightning Greaves and swing in for some General Damage, or you can blow up everyone's field with Planar Cleansing or Day of Judgment for example, thus killing Yosei, and triggering his ability. Enjoy yourself in tapping down 5 of your opponent's permanents, as they get to skip their next untap step, leaving you with a turn lead. After Yosei valiantly sacrifices himself for the greater good, you'll want to reward his service with some cards like Resurrection or utilize his right-hand-female Twilight Shepherd's ability. Then you rinse, and repeat, every now and then blowing up ONLY their field, to swing in with your creatures and Yosei.
I sure hope you realize that Yosei is mono-white, and I can't run that card...
My apologies.... I run him in my B/W edh, and forgot he was your general. But then, I have a habit of thinking every deck needs black (as you can see in my sig).
Dead-Iron Sledge I'm iffy on, but there's no downside to you and it helps get general damage through.
Carnage Altar is an alternate sac outlet but not that great on its own.
Evangelize is a little random and off-the-wall, and doesn't really have much synergy, but no one expects it from white and it's reusable which is amazing.
Karmic Guide deserves a slot, and there's absolutely no reason not to run Archon of Justice, especially if there are troublesome artifacts / enchantments out.
Run Armageddon, you can tap down your opponent's board, earn a free turn to play things, they skip untap, then back to you where you just destroy all lands and have a full board of creatures left.
After all, I know how much you like land destruction.
I really like Salvaging Station in mono-colored decks. It plays nicely with things like Sanctum Gargoyle and Razor Hippogriff to make sure you've got a constant stream of artifacts to play. If you have salvaging station in play with a sac outlet and Nim Deathmantle, you just sort of get to go nuts.
I would also seriously consider adding Ranger of Eos and Martyr of Sands. I LOVE Martyr of sands + Deathmantle or Emeria; people just can't kill you sometimes. Ranger gets your Weathered Wayfarer, which is awesome if people leave it on the table.
If you go with some increased reliance on Weathered Wayfarer/Expedition Map, I'd add Strip Mine/Wasteland/Tectonic Edge. If you have an active Weathered Wayferer and Mistveil Plains, it's a build-your-own crucible of worlds.
Last, I'd consider adding some more stax-esque effects. Chain Yosei activations into an Armageddon or something, add Hokori, Dust Drinker to lock down their lands for an additional turn. You can even sac him to your Miren/High Market so you get to untap, then recur him with emeria for a one-sided lock.
Dead-Iron Sledge I'm iffy on, but there's no downside to you and it helps get general damage through.
Carnage Altar is an alternate sac outlet but not that great on its own.
Evangelize is a little random and off-the-wall, and doesn't really have much synergy, but no one expects it from white and it's reusable which is amazing.
Karmic Guide deserves a slot, and there's absolutely no reason not to run Archon of Justice, especially if there are troublesome artifacts / enchantments out.
Run Armageddon, you can tap down your opponent's board, earn a free turn to play things, they skip untap, then back to you where you just destroy all lands and have a full board of creatures left.
After all, I know how much you like land destruction.
Some of these, as you know, I'm already running. But I really like the idea of Carnage Altar, an extra sac outlet for Yosei, as well as the Dead-Iron Sledge. Because no one is going to want to block him with that on it :). I also really like Planar Collapse and the Armageddon idea. And the Archon would work as well... Any suggestions on what to take out?
DECKLIST
0 Yosei, the Morning Star
- ACCEL -
1 Extraplanar Lens
2 Sol Ring
3 Gilded Lotus
4 Thran Dynamo
5 Expedition Map
6 Knight of the White Orchid
7 Weathered Wayfarer
8 Eternal Dragon
9 Gauntlet of Power
10 Land Tax
11 Endless Horizons
- TUTORING/DRAW -
12 Sensei's Divining Top
13 Idyllic Tutor
14 Planar Portal
15 Enlightened Tutor
- REANIMATION -
16 Angelic Renewal
17 Death or Glory
18 False Defeat
19 Lifeline
20 Kami of the Honored Dead
21 Colfenor's Urn
22 Cauldron of Souls
23 Sigil of the New Dawn
24 Karmic Guide
25 Adarkar Valkyrie
26 Graceful Reprieve
27 Breath of Life
28 Antler Skullkin
29 Second Sunrise
30 Mistmoon Griffin
31 Marshal's Anthem
32 Enduring Renewal
33 Pulsemage Advocate
34 Pull From Eternity
35 Miraculous Recovery
36 Resurrection
37 Reya Dawnbringer
38 Twilight Shepard
39 Austere Command
40 High Market
41 Miren, the Moaning Well
42 Rout
43 Planar Cleansing
44 Day of Judgement
45 Martial Coup
46 Akroma's Vengeance
- UTILITIES/YOSEI'S REVENGE -
47 Righteous Fury
48 Mass Calcify
49 Guan Yu's 1000-Li March
50 Hallowed Burial
51 Silence
52 Lightning Greaves
53 Condemn
54 Swords to Plowshares
55 Wing Shards
56 Ajani Goldmane
57 Elspeth Tirel
58 Gideon Jura
- YOSEI'S ARMY -
59 Eight-and-a-Half-Tails
60 Pentarch Paladin
61 Kithkin Spellduster
62 Crovax, Ascendant Hero
63 Duplicant
64 Serra Ascendant
65 Angelic Arbiter
66 Captain of the Watch
67 Akroma, Angel of Wrath
68 Knight-Captain of Eos
69 Ancient Tomb
70 Temple of the False God
71 Vesuva
72 Emeria, the Sky Ruin
73 Mistveil Plains
74 Kor Haven
PURPOSE OF THE DECK
As everyone knows, Yosei has a very powerful ability when he hits your graveyard, so this deck is meant to abuse that fact, and shut the opponent out for a few turns, at least. The idea is to get Yosei out as quickly as possible, via accel cards. For Example: Extraplanar Lens, Land Tax, Sol Ring, Thran Dynamo + others. Now if Yosei manages to hit the field (Permission decks will hate on you), then the idea is to either equip him with Lightning Greaves and swing in for some General Damage, or you can blow up everyone's field with Planar Cleansing or Day of Judgment for example, thus killing Yosei, and triggering his ability. Enjoy yourself in tapping down 5 of your opponent's permanents, as they get to skip their next untap step, leaving you with a turn lead. After Yosei valiantly sacrifices himself for the greater good, you'll want to reward his service with some cards like Resurrection or utilize his right-hand-female Twilight Shepherd's ability. Then you rinse, and repeat, every now and then blowing up ONLY their field, to swing in with your creatures and Yosei.
UWB~ THE DECKLISTS ~BWU
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It sacks Yosei, tapping down your opponent. Then it brings him back to repeat every turn (or twice in one turn for that matter).
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
I sure hope you realize that Yosei is mono-white, and I can't run that card...
UWB~ THE DECKLISTS ~BWU
-------
My apologies.... I run him in my B/W edh, and forgot he was your general. But then, I have a habit of thinking every deck needs black (as you can see in my sig).
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
UWB~ THE DECKLISTS ~BWU
-------
Pulsemage Advocate may have a place, since our opponent will be too tapped down to play anything anyway.
Reya Dawnbringer is a house.
A well-timed Second Sunrise would be good.
Dead-Iron Sledge I'm iffy on, but there's no downside to you and it helps get general damage through.
Carnage Altar is an alternate sac outlet but not that great on its own.
Evangelize is a little random and off-the-wall, and doesn't really have much synergy, but no one expects it from white and it's reusable which is amazing.
Planar Collapse, Oblivion Stone, and Nevinyrral's Disk are good options for destruction
Path to Exile, Dust to Dust, Tithe, Return to Dust, and Revoke Existence are all EDH staples, if you like them.
Karmic Guide deserves a slot, and there's absolutely no reason not to run Archon of Justice, especially if there are troublesome artifacts / enchantments out.
Run Armageddon, you can tap down your opponent's board, earn a free turn to play things, they skip untap, then back to you where you just destroy all lands and have a full board of creatures left.
After all, I know how much you like land destruction.
UR [PRIMER] Flash of the Firemind (Niv-Mizzet, the Firemind) RU
BG Death and Staxes: FireStorm4056's Competitive Meren Stax List GB
W Avacyn Angel of Hope W
R Akroma, Angel of (Your Opponent's) Fury R
R 99-Mountain Ashling R
Some sweet Station targets:
Expedition Map - sets up Emeria + Mistveil Plains to make sure the emeria sticks, eventually
Wayfarer's Bauble
Origin Spellbomb/Sunbeam Spellbomb
Scrabbling Claws/Phyrexian Furnace
I would also seriously consider adding Ranger of Eos and Martyr of Sands. I LOVE Martyr of sands + Deathmantle or Emeria; people just can't kill you sometimes. Ranger gets your Weathered Wayfarer, which is awesome if people leave it on the table.
If you go with some increased reliance on Weathered Wayfarer/Expedition Map, I'd add Strip Mine/Wasteland/Tectonic Edge. If you have an active Weathered Wayferer and Mistveil Plains, it's a build-your-own crucible of worlds.
Last, I'd consider adding some more stax-esque effects. Chain Yosei activations into an Armageddon or something, add Hokori, Dust Drinker to lock down their lands for an additional turn. You can even sac him to your Miren/High Market so you get to untap, then recur him with emeria for a one-sided lock.
Some of these, as you know, I'm already running. But I really like the idea of Carnage Altar, an extra sac outlet for Yosei, as well as the Dead-Iron Sledge. Because no one is going to want to block him with that on it :). I also really like Planar Collapse and the Armageddon idea. And the Archon would work as well... Any suggestions on what to take out?
UWB~ THE DECKLISTS ~BWU
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