When I say Dueling Deck I mean [1 v 1] not Multiplayer.:banana:Okay so I finally decided to play some EDH again after a really long break. My friends however refuse to play against my "Zur, says OBJECTION!" deck so my housemate Twikite suggested I try Uril, the Miststalker out as a new general since he's enchantment oriented like Zur the Enchanter. After a few hours of pulling cards from my pile o' potential, and from my Zur deck, I came up with a deck which I've now edited many times.
I'm sure it still needs a lot of work and I'm open to suggestions. So far its beaten Twikite's Isamaru deck 3 - 0. If I really want to challenge this deck I could proxy up the cards I took from Zur and have one of my friends or roommates play Zur for a change. I'm sure they'd love to make me suffer just as I've made them suffer. :laugh::evillol:
(Ofcourse that was a long time ago, and I've since made changes to the deck many times over)
Schnitzel, the Cookstalker!!!
Schnitzel is a character from a cartoon called Chowder and he always says: "Radha?"
I'd run Three Dreams and Soul's Majesty over Wheel of Fortune. Any effect that draws an opponent cards in multiplayer multiplies hardships to overcome, and Uril, everyone will be gunning for you.
Lots of enchantments
Enchantment removal (Pacifism)
Assorted enchantresses
Troll shroud
Any creatures that can mete out card disadvantage of auras, Bloodbraid Elf, Persist... Your Flametongue Kavu fits this bill as well.
I'd run Three Dreams and Soul's Majesty over Wheel of Fortune. Any effect that draws an opponent cards in multiplayer multiplies hardships to overcome, and Uril, everyone will be gunning for you.
I'd cut Icy. It's great in decks with lots of mass removal, otherwise it doesn't generate CA.
I wouldn't say everyone is gunning for me since this deck is for dueling or 1v1 (guess I should clarify that I mean 1v1 in the title). I would definately like to get a Three Dreams, but Wheel of Fortune can be good or bad. I planned on only using it if I had less cards in hand than my opponent and I usually empty my hand not too many turns in since I mana accel into artifacts or land grabbing spells. I will consider replacing it though, maybe with Harmonize.
I personally prefer Coalition Relic since it can begin to produce 1 mana every turn just off of its counter and then I can tap it for mana when I need the extra. Plus its just another nice way to make sure I hit my colors.
I haven't gotten a chance to see Icy Manipulator in Action yet so don't know if I want to cut it just yet.
Lots of enchantments
Enchantment removal (Pacifism)
Assorted enchantresses
Troll shroud
Any creatures that can mete out card disadvantage of auras, Bloodbraid Elf, Persist... Your Flametongue Kavu fits this bill as well.
Hope that helps.
As for this list, Marisi's Twinclaws are nice and I should probably include them, I already have Winds of Rath in my deck if you look down in the sorceries section. Ward of Bones is really best for multiplayer matches which I'm not building for. Porphyry Nodes seems interesting and cheap ^_^.
At the moment I do feel that I need some more auras for Uril but I want quality over quantity. I definately need Troll Ascetic and will get one as soon as money or time for trades allows it. The only enchantress that I really would love to include is Argothian Enchantress for her shroud. I have the other two Verduran Enchantress and Mesa Enchantress but still haven't decided to try them in there yet.
I don't think I'll reach threshhold quick enough to make good use of Mystic Enforcer, Mind's Eye is really much better for Multiplayer, and Fellwar Stone just seemed inadequate here when I'm running so much GW so I threw in Selesnya Signet. I had my lands sweeped away one game and reminded me why its always good to run Life from the Loam. Luckily I had Scroll Rack out and some cards in hand so a few turns later I re-stabilized and won.
Three Dreams is a great way to search out Faith's Fetters, which should also probably be in here. I'd play Righteous Aura before Story Circle, but I'm not sure either are really good in the deck. I really like Contested Cliffs and Arena to knock opponents creatures out of the way, as rarely is any single creature an actual threat to Uril. I'd probably put a Greater Gargadon in over Wooly Thoctar to help dodge Hallowed Burial (that and Hinder really hurt the deck).
I haven't decided yet if I want this deck to rely 100% on Uril for beats, but I will probably try to get some playtesting done with that in mind. So I'll just drop some of the big critters I have in there for the enchantresses and maybe add some more enchantments and a Replenish + Retether to make it as focused as possible on enchantments and Uril.
I would absolutely LOVE a Defense of the Heart, and have wanted one for a while now. Local card shop hasn't had any and I've been to broke to buy cards online for a few months now. I'll just start making proxies again till I get some more cash flow for magic.
Pattern of Rebirth seems sub par in my deck because Uril is usually my target for auras and I never want him to go to the graveyard when I have so few ways to get him out of it. I mean I got Regrowth + Naya Charm and thats it for reaching the graveyard. But I guess it would fit in the enchantress version much better since I could toss it on one of them as insurance against Hallowed Burial or just incase one of them dies I get a creature.
I kinda like Academy Rector will have to proxy her and give her a go.
Three Dreams is a great way to search out Faith's Fetters, which should also probably be in here. I'd play Righteous Aura before Story Circle, but I'm not sure either are really good in the deck. I really like Contested Cliffs and Arena to knock opponents creatures out of the way, as rarely is any single creature an actual threat to Uril. I'd probably put a Greater Gargadon in over Wooly Thoctar to help dodge Hallowed Burial (that and Hinder really hurt the deck).
Again, I really just need to start making proxies and get some testing done. Three Dreams is a great card for this deck. Faith's Fetters is sitting in my pile of stuff I was considering to include and I would definately include it if I make the change to a more aura + enchantress type of deck. But, as my deck is, I just don't feel it makes the cut. I like Righteous Aura definately a good tool for stopping general damage as well as other sources of color. I like Contested Cliffs much more than Arena because it can still produce mana and it doesn't tap Uril. Yea I really want something better in place of Woolly Thoctar he was just in there as a cheap big body to slow up my opponents ground creatures but I really am not impressed with his lack of abilities. I will likely put a Vexing Shusher + Boseiju, Who Shelters All in to help deal with counterspells.
Every Uril deck needs Daybreak Coronet. I have to agree that Uril should just be Voltron style and go for the throat ASAP, esp if your making it 1v1. I know replenish was mentioned, should also try to get a retether.
Did some play testing this week with some friends and a couple of new guys at a tournament. Gaddock Teeg is an amazing drop right after you buff the crap out of Uril. Also Nimbus Wings did me a lot of help. Im definitely not sure about Coronet, it doesnt give him evasion, and Spirit Loop is a better card for the life gain. Serra's Embrace gives him vigilance and first strike doesnt matter bc he's a monster by the time your attacking anyways, no mere creature can trump him
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I decided to immitate a lot of the ideas in my All in Rafiq deck and really try to push Uril out asap while having lots of auras to play on him, tutors, removal, tempo, etc...
I listed all of the changes below the decklist.
I need to sleeve this up before I go to my LGS tonight and give it a whirl.
EDIT: Also gonna have a MOD move this to the 1v1 area.
Well there are some cards that i would definitely like to see in there. Open the Vaults, Replenish, and Retether. They are needed in this deck, hands down. Also, the enchantresses are pretty good. And you might want more things to protect Uril like Tajuru Preserver and Spellbreaker Behemoth. Pariah is also a pretty good aura along with Predatory Urge because its just like T: Destroy Target Creature.
I say take out Snake Umbra, that seems to be the weakest. There are better things for card draw, such as Soul's Majesty.
Btw: My Uril decklist is in my signature in the spoiler if ya wanna check it out.
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
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Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
Can't see much reason for Open the Vaults in this deck. It would be useful in some situational artifact hate, but otherwise not really needed. He removed Spellbreaker Behemoth if you look, I ended up doing so in my list a while back because the protection never came up as needed.
Totally agree on Replenishand Retetherthough. Couldn't imagine not running them as they're game winners if any of your enchantments have been removed or discarded.
And while Soul's Majesty is good I'd stick with Snake Umbra just because it's another aura and boosts Uril further rather than just being a one time huge draw spell. Though it could be used to great effect with Replenish/Retether at the right time.
Edit: I always forget the OtVs effects enchantments too.
Well there are some cards that i would definitely like to see in there. Open the Vaults, Replenish, and Retether. They are needed in this deck, hands down. Also, the enchantresses are pretty good. And you might want more things to protect Uril like Tajuru Preserver and Spellbreaker Behemoth. Pariah is also a pretty good aura along with Predatory Urge because its just like T: Destroy Target Creature.
I say take out Snake Umbra, that seems to be the weakest. There are better things for card draw, such as Soul's Majesty.
Btw: My Uril decklist is in my signature in the spoiler if ya wanna check it out.
Honestly I spent too much time trying to sleeve this deck up last night and only got 1 game in with it and my opponent was unfortunate enough to play an ass-land (i forget why their nicknamed that here is a link to the one he played: Golgari Rot Farm) on turn 2 which on my turn 3 I played Mana Crypt and Plow Under followed by turn 4 Uril then turn 5 Battle Mastery and he scooped.
I'm sure this deck could use at least Replenish and probably a Retether, however I disagree with the idea of running Open the Vaults when the majority of EDH decks have some early turn artifact excel and possible an enchantment or two. I do not want to be giving cards back to my opponent at the cost of my own mana.
The enchantresses are okay, I've tested that build before and honestly I never got much card advantage out of them. The only enchantress effects that I think were usable were Argothian Enchantress because of shroud, and Enchantress's Presence because its not a creature. Honestly I'd rather just play something that draws me some cards in their place.
2 drop replacement for Argothian Enchantress --> Sylvan Library this will net you more cards and better card quality per draw than Argothian ever will unless you can set up something like Argothian Enchantress + Auratog + Rancor or any other low cost aura that comes back from the grave.
3 drop replacement for Enchantress's Presence --> Snake Umbra which serves two other purposes besides card advantage, it gives Uril +1/+1 (+3/+3 taking Uril's effect into account) and Totem Armor.
If you have a playgroup that plays a lot of 1v1 then they'll probably allow for a sideboard of 10 cards which is where I see Tajuru Preserver being since the only decks that present that kind of threat are ones with B in them. So unless you just play against a lot of decks that have those kind of effects in them you don't need him.
I took out Spellbreaker Behemoth because he only protects Uril from being countered and will just sit there as a medium blocker. Whereas Vexxing Shusher protects target spell from being countered for a mana which will help a lot more against decks running U.
Pariah just seems unnecessary and could possible make it easier for your opponent to kill Uril. If you're worried about taking less damage from attacks just run some nice fog effects (i.e. Constant Mists, Tangle, Spore Cloud, or Moment's Peace) which can set up alpha strikes for Uril. If you don't like fog effects then there are protection style enchantments like Story Circle, Righteous Aura, Runed Halo (most likely naming their general), etc...
Predatory Urge also unnecessary because you don't usually care about their creature cause they'll probably need to use it as a blocker in most cases so they don't take all that fat general damage. I mainly dislike this aura because you need to tap Uril to use the effect. It would be neat however if Uril already had vigilance so you could attack and then tap him for the effect. However, the much better version of this is already in the deck: Contested Cliffs. Other options to this also exist like running more mass damage like Earthquake, Hurricane, Fault Line, Molten Disaster, Wildfire, Burning of Xinye, Destructive Force, Lavaball Trap etc... which can usually clear your opponents field of blockers so Uril can get in there full force.
Soul's Majesty is fine and dandy, but its my personal preference to not run it since I already feel I have enough tempo / card draw / card quality in the deck. A card that I would prefer over it would be Momentous Fall just as a back up incase my opponent has Hallowed Burial or happens to play an edict spell forcing me to sac Uril.
Made a lot of changes to this deck and posted them in the recent changes section of the main post.
I ran Uril yesterday at my LGS EDH tourny and I didn't even get to test the list I had previously on here. I just threw the deck together and went up there so I'd be playing something different. It performed pretty well but I lost in 3 for the final round and got 2nd place. Thanks to game 3 mulligan to 5 and getting land screwed still.
You should get a copy of Elemental Mastery. Better than trample and it protects Uril since he's not actually attacking.
It's a cool card, but it's not better than trample. I need to win quickly and general damage is the fastest way to do that, thus trample/flying/protection are the fastest evasive methods of getting in for 21.
I would like to include a copy of it in here, but it's always difficult to make cuts (Serra's Embrace is one of those I would probably never cut cause it offers evasion/pumps/vigilance which let's me attack and block) and I haven't tested this deck further at this moment in time since I basically only get to play EDH once a week now. I'll probably be running a different general next week as I like to mix things up and keep my fellow EDH competitors on their toes. However the good thing about Fire and Ice is that it only keeps me from playing one of my auras on Uril. The bad thing is that aura happens to be my Strongest aura (Runes of the Deus).
it may look a little janky but psychotic fury won me games damn fast. battle mastery is another card wich is so strong in uril.dec.
personally i play the full enchantresses package but arrest and prison term can be helpfull even in this version.
just one question: how is fists of ironwood working for you? is it an anti-diabolic edict tech or you feel you need more evasion?
in my version i play both o-naginata and behemoth sledge to provide trample. they're also good if uril get killed since they stay on the battlefield instead of going to the GY like auras do.
anyway, pretty cool decklist! Schnitzel ftw!:D
Psychotic Fury is one of those cards that I would love to see as an MVP in general damage decks but it tends to not get played. I could see it helping out a LOT if Uril is already evasive and he should be in most cases, but if he swings with just double strike he can still simply get chumped and I never want that to happen. The same reason is why I didn't really want to run Battle Mastery.
I think the enchantress package is neat, but a lot of the times I'm just putting out a creature that my opponent can use his/her spot removal on. So I don't tend to get any card advantage off them.
Prison Term is probably something I should put back in the list since it can lock down new bigger and badder threats. I don't want to have too many pacifism type auras since the biggest concern is killing quickly which usually just mean drop an aura on Uril and begin the curb-stomping.
I found Replenish and Retether as dead cards in my hand usually since I would typically just win. The few times Uril died and wasted an aura or two I would have another in hand to play after I recast him. So I decided to cut Retether since it is limited to returning auras.
About Fists of Ironwood: I put this in for the two reasons you asked about (trample / anti-edict). So far I haven't gotten to play it on Uril outside of goldfishing. It stills makes him into a 7/7 trampler which can win in 3 hits, but the likely-hood that you'll throw on another aura to guarantee that 21 damage by the 2nd or 3rd hit is fairly high.
As for O-Naginata and Behemoth Sledge their both fine cards and Loxodon Warhammer works great too. I simply find that the auras are much more helpful in comparison for the win quickly strategy which is very necessary in 1v1 EDH. Of the 3 I would play O-Naginata before the other two simply cause it is so freakin cheap. The problem I have is it only makes Uril into an 8/5 trampler. While I love getting in for more damage the 5 toughness is not a lot and an opponent can probably gangblock for 5 damage. Again this is why I run something as weak as Fists of Ironwood since it UPs his defense and offense as well as giving me some chumpers or creatures to sac to edict effects.
i can see your point about the fists of ironwood. probably i'm going to test it and see if it's worth.
about double strike i think it's the best ability to give to uril once he's evasive. and it may be a super n00b question but, if uril (with no evasion but enchanted with battle mastery) gets blocked it still deals 7 damage to the blocking creature and 7 damage to the opponent right?? so even if uril is not evasive double strike is still a pretty sick ability....
and playing things that give double strike (such battle mastery, psychotic fury and rune of the deus) usually means, in my experience, that you'll win the game one turn faster (wich is obviously good).
on the same note i also play seize the day for a pseudo-double strike effect.
EDIT: n00b question number two: what does MVP stands for?
MVP means most valuable player. It's used a lot when talking about sports although I'm not much of a sports person. I like abbreviating to shorten posts when I can cause I'm very long winded if you haven't noticed already. Basically I meant I would like to see a deck where a card like Psychotic Fury would really shine as a worthwhile card. However in many decks it just doesn't pull its weight due to its one time effect, or the general not being multicolored (Red Akroma oh how I wish you were multicolored), or the creature getting removed before the spell can be resolved. The nice thing about the card though is that it is a cantrip.
Now then I'm sorry but yea Double Strike is not THAT amazing. It is a great ability especially once Uril is evasive. If a 1/1 blocks a double striking Uril it takes the first strike damage dies and then Uril is considered blocked and no normal damage gets through. He needs Trample to assign any extra damage beyond the initial killing blow.
In that regard, Seize the Day is much better than double strike since Uril would need to be chump blocked twice. Of course it becomes absurd if Uril has something like Runes of the Deus on him when you cast Seize the Day.
so uril would first kill the creature with the first strike and then hit the carcass once again.... it's not really good but at least you made it clear.:)
anyway i still think double strike is amazing for uril. now i really have to add fists of ironwood to have more trample....
another card that is similar to seize the day is wave of aggression, i'll have to check if i still have one in my bin and see how it works with uril (even if i think it will be too slow...)
I'm sure it still needs a lot of work and I'm open to suggestions. So far its beaten Twikite's Isamaru deck 3 - 0. If I really want to challenge this deck I could proxy up the cards I took from Zur and have one of my friends or roommates play Zur for a change. I'm sure they'd love to make me suffer just as I've made them suffer. :laugh::evillol:
(Ofcourse that was a long time ago, and I've since made changes to the deck many times over)
Schnitzel is a character from a cartoon called Chowder and he always says: "Radha?"
1 Uril, the Miststalker
Planeswalker (3)
1 Ajani Vengeant
1 Elspeth, Knight-Errant
1 Garruk Wildspeaker
Creatures (6)
1 Acidic Slime
1 Eternal Witness
1 Lotus Cobra
1 Mother of Runes
1 Solemn Simulacrum
1 Vexxing Shusher
Enchantments (18)
1 Armadillo Cloak
1 Asha's Favor
1 Bear Umbra
1 Bestial Fury
1 Epic Proportions
1 Fertile Ground
1 Fists of Ironwood
1 Flickerform
1 Gaea's Embrace
1 Rancor
1 Runes of the Deus
1 Serra's Embrace
1 Shield of the Oversoul
1 Sterling Grove
1 Sylvan Library
1 Trace of Abundance
1 Unquestioned Authority
1 Utopia Sprawl
Sorcery (18)
1 Aftershock
1 Armageddon
1 Austere Command
1 Cataclysm
1 Cultivate
1 Harmonize
1 Hull Breach
1 Idyllic Tutor
1 Kodama's Reach
1 Life from the Loam
1 Nature's Lore
1 Plow Under
1 Primal Command
1 Razia's Purification
1 Replenish
1 Three Dreams
1 Three Visits
1 Winds of Rath
1 Beast Within
1 Berserk
1 Condemn
1 Enlightened Tutor
1 Krosan Grip
1 Naya Charm
1 Return to Dust
1 Starstorm
1 Swords to Plowshares
Artifacts (9)
1 Boros Signet
1 Coalition Relic
1 Crucible of Worlds
1 Gruul Signet
1 Mana Crypt
1 Mox Diamond
1 Selesnya Signet
1 Sol Ring
1 Umezawa's Jitte
Lands (36)
1 Contested Cliffs
1 Kor haven
1 Skarrg, the Rage Pits
1 Strip Mine
1 Sunhome, Fortress of the Legion
1 Yavimaya Hollow
1 Jungle Shrine
1 City of Brass
1 Reflecting Pool
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Scalding Tarn
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Plateau
1 Savannah
1 Taiga
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
1 Fire-lit Thicket
1 Rugged Prairie
1 Wooded Bastion
1 Grove of the Burnwillows
1 Horizon Canopy
1 Shinka, the Bloodsoaked Keep
2 Forests
2 Mountains
2 Plains
- Spellbreaker Behemoth
- Channel
- Maze of Ith
- Vivid Grove
- Vivid Meadow
- Selesnya Sanctuary
- Umezawa's Jitte
- Harrow
- Plated Slagwurm
- Creeping Mold
- Privileged Position
- Righteous Aura
- Sword of Fire and Ice
- Hurricane
- Scapeshift
- Troll Ascetic
- Mosswort Bridge
- Battlefield Forge
- Brushland
- Karplusan Forest
- Fire-lit Thicket
- Rugged Prairie
- Wooded Bastion
- Earthquake
- Dauntless Escort
+ Bear Umbra
+ Vexxing Shusher
+ Cultivate
+ Forest
+ 2 Mountain
+ Plains
+ O-Naginata
+ Fatal Frenzy
+ Path to Exile
+ Acidic Slime
+ Mox Diamond
+ Battle Mastery
+ Snake Umbra
+ Windstorm
+ Armageddon
+ Crucible of Worlds
+ Plateau
+ Savannah
+ Taiga
+ Windswept Heath
+ Arid Mesa
+ Wooded Foothills
+ Mountain
+ Starstorm
+ Flickerform
+1 Marsh Flats
-3 Basics
+1 Misty Rainforest
+1 Scalding Tarn
+1 Verdant Catacombs
-1 Flagstones of Trokair
+1 Bloodstained Mire
-1 Okina, Temple to the Grandfathers
+1 Flooded Strand
-1 O-Naginata
+1 Fire-lit Thicket
-1 Icy Manipulator
+1 Wooded Bastion
-1 Snake Umbra
+1 Rugged Prairie
-1 Darksteel Ingot
+1 Lotus Cobra
-1 Battle Mastery
+1 Asha's Favor
-1 Mirari's Wake
+1 Fist's of Ironwood
-1 Windstorm
+1 Akroma's Vengeance
-1 Squall Line
+1 Wrath of God
-1 Path to Exile
+1 Condemn
-1 Crop Rotation
+1 Austere Command
-1 Fatal Frenzy
+1 Return to Dust
-1 Might of Oaks
+1 Umezawa's Jitte
-1 Farseek
+1 Three Visits
-1 Regrowth
+1 Argothian Enchantress
-1 Swords to Plowshares
+1 Replenish
-1 Wrath of God
+1 Cataclysm
-1 Akroma's Vengeance
+1 Razia's Purification
-1 Argothian Enchantress
+1 Mother of Runes
-1 Explosive Vegetation
+1 Utopia Sprawl
-3 Basic Land
+1 Bestial Fury
+1 Beast Within
+1 Swords to Plowshares
I'd consider replacing Coalition Relic with G acceleration.
I'd cut Icy. It's great in decks with lots of mass removal, otherwise it doesn't generate CA.
Some notables from my version
Lots of enchantments
Enchantment removal (Pacifism)
Assorted enchantresses
Troll shroud
Any creatures that can mete out card disadvantage of auras, Bloodbraid Elf, Persist... Your Flametongue Kavu fits this bill as well.
Hope that helps.
I wouldn't say everyone is gunning for me since this deck is for dueling or 1v1 (guess I should clarify that I mean 1v1 in the title). I would definately like to get a Three Dreams, but Wheel of Fortune can be good or bad. I planned on only using it if I had less cards in hand than my opponent and I usually empty my hand not too many turns in since I mana accel into artifacts or land grabbing spells. I will consider replacing it though, maybe with Harmonize.
I personally prefer Coalition Relic since it can begin to produce 1 mana every turn just off of its counter and then I can tap it for mana when I need the extra. Plus its just another nice way to make sure I hit my colors.
I haven't gotten a chance to see Icy Manipulator in Action yet so don't know if I want to cut it just yet.
As for this list, Marisi's Twinclaws are nice and I should probably include them, I already have Winds of Rath in my deck if you look down in the sorceries section. Ward of Bones is really best for multiplayer matches which I'm not building for. Porphyry Nodes seems interesting and cheap ^_^.
At the moment I do feel that I need some more auras for Uril but I want quality over quantity. I definately need Troll Ascetic and will get one as soon as money or time for trades allows it. The only enchantress that I really would love to include is Argothian Enchantress for her shroud. I have the other two Verduran Enchantress and Mesa Enchantress but still haven't decided to try them in there yet.
Took Out:
Put In:
I don't think I'll reach threshhold quick enough to make good use of Mystic Enforcer, Mind's Eye is really much better for Multiplayer, and Fellwar Stone just seemed inadequate here when I'm running so much GW so I threw in Selesnya Signet. I had my lands sweeped away one game and reminded me why its always good to run Life from the Loam. Luckily I had Scroll Rack out and some cards in hand so a few turns later I re-stabilized and won.
Defense of the Heart, Pattern of Rebirth, and Academy Rector are ok.
Replenish might be useful.
I haven't decided yet if I want this deck to rely 100% on Uril for beats, but I will probably try to get some playtesting done with that in mind. So I'll just drop some of the big critters I have in there for the enchantresses and maybe add some more enchantments and a Replenish + Retether to make it as focused as possible on enchantments and Uril.
I would absolutely LOVE a Defense of the Heart, and have wanted one for a while now. Local card shop hasn't had any and I've been to broke to buy cards online for a few months now. I'll just start making proxies again till I get some more cash flow for magic.
Pattern of Rebirth seems sub par in my deck because Uril is usually my target for auras and I never want him to go to the graveyard when I have so few ways to get him out of it. I mean I got Regrowth + Naya Charm and thats it for reaching the graveyard. But I guess it would fit in the enchantress version much better since I could toss it on one of them as insurance against Hallowed Burial or just incase one of them dies I get a creature.
I kinda like Academy Rector will have to proxy her and give her a go.
Thank you for the suggestions.
Again, I really just need to start making proxies and get some testing done. Three Dreams is a great card for this deck. Faith's Fetters is sitting in my pile of stuff I was considering to include and I would definately include it if I make the change to a more aura + enchantress type of deck. But, as my deck is, I just don't feel it makes the cut. I like Righteous Aura definately a good tool for stopping general damage as well as other sources of color. I like Contested Cliffs much more than Arena because it can still produce mana and it doesn't tap Uril. Yea I really want something better in place of Woolly Thoctar he was just in there as a cheap big body to slow up my opponents ground creatures but I really am not impressed with his lack of abilities. I will likely put a Vexing Shusher + Boseiju, Who Shelters All in to help deal with counterspells.
Thank you both for your suggestions.
Personally Im doing some house cleaning in my Uril deck, cards Im considering right now are Lost Auramancers, Spirit en-Dal, Nomad Mythmaker, Ancestral Mask, Oblation, Stonecloaker, Chord of Calling, Flickerform, Mirri's Guile, Pollenbright Wings, and Gaea's Embrace
Hope this helps
WB[MANA]R[/MANA] Amazing WB[MANA]R[/MANA]
EDH
WBGTeneb, the HarvesterWBG
WURNumot, the Devastator WUR
WB[MANA]R[/MANA] Amazing WB[MANA]R[/MANA]
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WBGTeneb, the HarvesterWBG
WURNumot, the Devastator WUR
I decided to immitate a lot of the ideas in my All in Rafiq deck and really try to push Uril out asap while having lots of auras to play on him, tutors, removal, tempo, etc...
I listed all of the changes below the decklist.
I need to sleeve this up before I go to my LGS tonight and give it a whirl.
EDIT: Also gonna have a MOD move this to the 1v1 area.
I finally got around to posting my build that was heavily based around your original Uril build at first.
http://forums.mtgsalvation.com/showpost.php?p=5561255&postcount=4
It has been pretty consistent overall, but I know it could be so much better.
RGW Uril, the Miststalker - Retired
W Darien, King of Kjeldor
UGR Intet, the Dreamer
BG Sapling of Colfenor
I say take out Snake Umbra, that seems to be the weakest. There are better things for card draw, such as Soul's Majesty.
Btw: My Uril decklist is in my signature in the spoiler if ya wanna check it out.
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
Can't see much reason for Open the Vaults in this deck. It would be useful in some situational artifact hate, but otherwise not really needed.He removed Spellbreaker Behemoth if you look, I ended up doing so in my list a while back because the protection never came up as needed.Totally agree on Replenishand Retetherthough. Couldn't imagine not running them as they're game winners if any of your enchantments have been removed or discarded.
And while Soul's Majesty is good I'd stick with Snake Umbra just because it's another aura and boosts Uril further rather than just being a one time huge draw spell. Though it could be used to great effect with Replenish/Retether at the right time.
Edit: I always forget the OtVs effects enchantments too.
RGW Uril, the Miststalker - Retired
W Darien, King of Kjeldor
UGR Intet, the Dreamer
BG Sapling of Colfenor
Honestly I spent too much time trying to sleeve this deck up last night and only got 1 game in with it and my opponent was unfortunate enough to play an ass-land (i forget why their nicknamed that here is a link to the one he played: Golgari Rot Farm) on turn 2 which on my turn 3 I played Mana Crypt and Plow Under followed by turn 4 Uril then turn 5 Battle Mastery and he scooped.
I'm sure this deck could use at least Replenish and probably a Retether, however I disagree with the idea of running Open the Vaults when the majority of EDH decks have some early turn artifact excel and possible an enchantment or two. I do not want to be giving cards back to my opponent at the cost of my own mana.
The enchantresses are okay, I've tested that build before and honestly I never got much card advantage out of them. The only enchantress effects that I think were usable were Argothian Enchantress because of shroud, and Enchantress's Presence because its not a creature. Honestly I'd rather just play something that draws me some cards in their place.
2 drop replacement for Argothian Enchantress --> Sylvan Library this will net you more cards and better card quality per draw than Argothian ever will unless you can set up something like Argothian Enchantress + Auratog + Rancor or any other low cost aura that comes back from the grave.
3 drop replacement for Enchantress's Presence --> Snake Umbra which serves two other purposes besides card advantage, it gives Uril +1/+1 (+3/+3 taking Uril's effect into account) and Totem Armor.
If you have a playgroup that plays a lot of 1v1 then they'll probably allow for a sideboard of 10 cards which is where I see Tajuru Preserver being since the only decks that present that kind of threat are ones with B in them. So unless you just play against a lot of decks that have those kind of effects in them you don't need him.
I took out Spellbreaker Behemoth because he only protects Uril from being countered and will just sit there as a medium blocker. Whereas Vexxing Shusher protects target spell from being countered for a mana which will help a lot more against decks running U.
Pariah just seems unnecessary and could possible make it easier for your opponent to kill Uril. If you're worried about taking less damage from attacks just run some nice fog effects (i.e. Constant Mists, Tangle, Spore Cloud, or Moment's Peace) which can set up alpha strikes for Uril. If you don't like fog effects then there are protection style enchantments like Story Circle, Righteous Aura, Runed Halo (most likely naming their general), etc...
Predatory Urge also unnecessary because you don't usually care about their creature cause they'll probably need to use it as a blocker in most cases so they don't take all that fat general damage. I mainly dislike this aura because you need to tap Uril to use the effect. It would be neat however if Uril already had vigilance so you could attack and then tap him for the effect. However, the much better version of this is already in the deck: Contested Cliffs. Other options to this also exist like running more mass damage like Earthquake, Hurricane, Fault Line, Molten Disaster, Wildfire, Burning of Xinye, Destructive Force, Lavaball Trap etc... which can usually clear your opponents field of blockers so Uril can get in there full force.
Soul's Majesty is fine and dandy, but its my personal preference to not run it since I already feel I have enough tempo / card draw / card quality in the deck. A card that I would prefer over it would be Momentous Fall just as a back up incase my opponent has Hallowed Burial or happens to play an edict spell forcing me to sac Uril.
I ran Uril yesterday at my LGS EDH tourny and I didn't even get to test the list I had previously on here. I just threw the deck together and went up there so I'd be playing something different. It performed pretty well but I lost in 3 for the final round and got 2nd place. Thanks to game 3 mulligan to 5 and getting land screwed still.
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
It's a cool card, but it's not better than trample. I need to win quickly and general damage is the fastest way to do that, thus trample/flying/protection are the fastest evasive methods of getting in for 21.
I would like to include a copy of it in here, but it's always difficult to make cuts (Serra's Embrace is one of those I would probably never cut cause it offers evasion/pumps/vigilance which let's me attack and block) and I haven't tested this deck further at this moment in time since I basically only get to play EDH once a week now. I'll probably be running a different general next week as I like to mix things up and keep my fellow EDH competitors on their toes. However the good thing about Fire and Ice is that it only keeps me from playing one of my auras on Uril. The bad thing is that aura happens to be my Strongest aura (Runes of the Deus).
Psychotic Fury is one of those cards that I would love to see as an MVP in general damage decks but it tends to not get played. I could see it helping out a LOT if Uril is already evasive and he should be in most cases, but if he swings with just double strike he can still simply get chumped and I never want that to happen. The same reason is why I didn't really want to run Battle Mastery.
I think the enchantress package is neat, but a lot of the times I'm just putting out a creature that my opponent can use his/her spot removal on. So I don't tend to get any card advantage off them.
Prison Term is probably something I should put back in the list since it can lock down new bigger and badder threats. I don't want to have too many pacifism type auras since the biggest concern is killing quickly which usually just mean drop an aura on Uril and begin the curb-stomping.
I found Replenish and Retether as dead cards in my hand usually since I would typically just win. The few times Uril died and wasted an aura or two I would have another in hand to play after I recast him. So I decided to cut Retether since it is limited to returning auras.
About Fists of Ironwood: I put this in for the two reasons you asked about (trample / anti-edict). So far I haven't gotten to play it on Uril outside of goldfishing. It stills makes him into a 7/7 trampler which can win in 3 hits, but the likely-hood that you'll throw on another aura to guarantee that 21 damage by the 2nd or 3rd hit is fairly high.
As for O-Naginata and Behemoth Sledge their both fine cards and Loxodon Warhammer works great too. I simply find that the auras are much more helpful in comparison for the win quickly strategy which is very necessary in 1v1 EDH. Of the 3 I would play O-Naginata before the other two simply cause it is so freakin cheap. The problem I have is it only makes Uril into an 8/5 trampler. While I love getting in for more damage the 5 toughness is not a lot and an opponent can probably gangblock for 5 damage. Again this is why I run something as weak as Fists of Ironwood since it UPs his defense and offense as well as giving me some chumpers or creatures to sac to edict effects.
MVP means most valuable player. It's used a lot when talking about sports although I'm not much of a sports person. I like abbreviating to shorten posts when I can cause I'm very long winded if you haven't noticed already. Basically I meant I would like to see a deck where a card like Psychotic Fury would really shine as a worthwhile card. However in many decks it just doesn't pull its weight due to its one time effect, or the general not being multicolored (Red Akroma oh how I wish you were multicolored), or the creature getting removed before the spell can be resolved. The nice thing about the card though is that it is a cantrip.
Now then I'm sorry but yea Double Strike is not THAT amazing. It is a great ability especially once Uril is evasive. If a 1/1 blocks a double striking Uril it takes the first strike damage dies and then Uril is considered blocked and no normal damage gets through. He needs Trample to assign any extra damage beyond the initial killing blow.
In that regard, Seize the Day is much better than double strike since Uril would need to be chump blocked twice. Of course it becomes absurd if Uril has something like Runes of the Deus on him when you cast Seize the Day.
Waves of Aggression + Life from the Loam is pretty cool.