"Contrary to popular belief, one didn't need mastery of all five mana types to control the multiverse..." - from 'The Ascendancy of Sharuum'
I really like artifact decks and therefore decided to start my EDH career designing a Sharuum the Hegemon deck. After playing with it online, I eventually moved to an Arcum Dagsson online deck which I enjoyed, but found myself missing Sharuum. I've recently built my first real-life EDH deck and chose Sharuum. The first decklist is what I've made with only the cards I own. I'll be adding my tentative/future deck that I plan to build when I own all the appropriate cards. My previous decklist / data is preserved in a spoiler below. And NO, I will not take out Tolarian Academy
The Deck
This will be my latest iteration of the deck. After a couple rounds I'll probably make more changes. For one, I'll probably remove Magosi, the Waterveil and Amulet of Vigor. They just don't seem to fit, but I decided I'd give them a test run. Otherwise, upping my land-count has crossed my mind, but we'll see how the list does sitting at 29 lands + artifact mana.
The Sharuum Combo:
The main combo of the deck. The core of the combo requires two cards: our beloved Sharuum the Hegemon, and Sculpting Steel. What happens is you resolve Sharuum (use its ability to get any artifact/sculpting steel if its in your GY), and then resolve Sculpting Steel copying Sharuum. Your Sharuum-copy's artifact rez goes on the stack, but only after both Sharuum's are destroyed due to the legendary rule. You use the ability to bring back Sharuum, which starts the combo over. Now, you just to utilize a card which can abuse artifacts or creatures coming into play or entering the graveyard. Here are some utilized in the deck: 1.Glassdust Hulk -> Infinite / Infinite unblockable hulk 2.Dross Scorpion -> Infinite Artifact Untapping
There are various other cards you could play with that abuse this combo: 3.Disciple of the Vault -> Infinite life loss to target players 4. Bitter Ordeal -> un-counter-able instant-mill target player(s)
Untap Combos: 1.Training Grounds+Filigree Sages+Khalni Gem (or sages+infinite mana+lattice) as mentioned above 2.Dross Scorpion+Thopter/Sword combo (or sharuum combo) = infinite untap 3.Mind over Matter+Infinite Draw = infinite untap (until deck is gone) 4.Clock of Omens+Thopter/Sword combo = infinite untap
It is good to mention that a lot of these are excellent even without the infinite combo
Alright, I have a strong basis for the deck.
Now i could use some help trimming it down to 100 cards, I need to cut 19.
Any suggestions are appreciated
Glaze Fiend and Disciple of the Vault both combo with sharuum and Sculpting Steel for the win... Although i guess i have a couple in there already that can do so. I think i will take them both out.
Rings of Brighthearth is for the infinite turn combos with Magosi, the Waterveil. I'm unsure as to whether this combo is worth keeping in or not.
t1: add eon counter, skip next turn (:()
t3 (skipped 2): remove eon counter, activate the rings for 2 turns. skip 1 by adding an eon counter
repeat. I'll probably remove it
Nim Devourer does seem frail, I mostly like the idea that i can kill a CiP artifact creature and bounce it back to life with Sharuum. However, I think Nim Dev will probably go.
Rings, Devourer both removed. Still thinking on others.
Rings + Magosi, does not = infinite turns. You can use those two to get a long term advantage of 2 to 1 turns on your opponent, but you require an Untap effect on Magosi to go infinite. See other threads for clarification.
Rings is generally pretty useful with stuff like Tezzeret, Transmute, Strip Mine, Fetch lands etc and goes infinite with Basalt Monolith. But YMMV.
Glassduct Hulk and Bitter Ordeal are better win conditions with Sculpting Steel imo.
Updated, trimmed to 100 cards.
Added combo explanations, might be dropping Blasting Station for Master of Etherium, which can also be used to save all your lands in the Lattice+March of the Machines combo.
Mycosynth Lattice makes ALL lands into Artifacts, and March of the Machines makes them ALL 0/0. Darksteel Forge would seem a good answer, but it doesn't protect from having 0 toughness, so this will destroy all your own lands as well as your opponents'. This might be a pretty good thing though, as no one would be able to play any more lands for the rest of the game, and you'd have at least a couple sizable indestructible creates.
Mycosynth Lattice makes ALL lands into Artifacts, and March of the Machines makes them ALL 0/0. Darksteel Forge would seem a good answer, but it doesn't protect from having 0 toughness, so this will destroy all your own lands as well as your opponents'. This might be a pretty good thing though, as no one would be able to play any more lands for the rest of the game, and you'd have at least a couple sizable indestructible creates.
Sadly i remembered this last night however, it would still work with master of etherium.
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Sac Mindslaver to control their next turn, Play Sharuum, get Mindslaver back. Sac Sharuum to sac outlet, Use Academy ruins to put him on top of deck. End turn. Control theirs, sac mindslaver, play Sharuum, sac Sharuum, end turn. etc.
Reason I don't cut Sharuum out of the combo is so that if they counter him/her (I can't tell with sphinxes), you can re-play him/her, but you can't replay the Mindslaver as easily.
+Trinket Mage - Should be obvious in here.
+Sensei's Divining Top - You have a lot of tutors. Tutors shuffle. Top wins with shuffle.
+Rings of Brighthearth - A *lot* of combos and synergies here. All the planeswalkers, Voltaic Key, Magosi, Sensei's Top, etc.
+Mana Crypt - It's like a land, except that you can play it and a land. Oh, and you can search it with TrinketMage.
+Mindslaver - This card is made out of pure win. Even moreso with Sharuum.
-Stuffy Doll - What's the point with this thing anyway?
-Bitter Ordeal - Only playable if you can combo with it. There are cards that are good even without the combos they belong to.
-Pentavus - Slow, expensive, and not even very good.
-Guilty Conscience - Okay, it was a combo with Doll. A bad combo at that.
-Disciple of the Vault - A good card, but there seem to be better options.
Just my two cents.
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Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
@Rotaly: I've readded mindslaver, I guess once I started to think of it as a better Time Sieve I really liked it.
@Amadi: I've been thinking a lot about the stuffy doll, and how fragile it is (especially without the thousand year elixir). Since I don't have the elixir in, and don't really feel like adding it as voltaic key already can untap, along with mind over matter. I've cut it. I also cut bitter ordeal, and I'm down to really only one combo with the infinite sharuums... with glassdust hulk. Which i like. I'll probably keep it this way, unless someone can make a good argument for Arcbound Crusher.
I've also readded trinket mage, rings, and mindslaver. the top was already included ;P
I can't find it in me to buy Mana Crypt for $40. Maybe after i have the deck for awhile
"Contrary to popular belief, one didn't need mastery of all five mana types to control the multiverse..." - from 'The Ascendancy of Sharuum'
I want to build a Sharuum the Hegemon deck, and I've peaked at the threads around but I really want to start a new thread where we can discuss the best pics and why they shine. This is my first attempt at an EDH deck.
#3 Opens a lot of other combos... anything that you could repeat with infinite mana, artifact creatures, and life. #3 also allows your stations that require a creature to come into play to untap to trigger, and through various cards in the deck you can go infinite in almost everyway imaginable. With academy ruins, mycosynth lattice and rings of brighthearth as well as cards like skullclamp, and mind over matter out... you can cycle through your entire deck, playing whatever it is you want while continually recycling your deck an infinite amount of times. However, almost all the combos above mean victory
An infinite mana combo with Mycosynth Lattice is especially fun. Turns Ethersworn Adjudicator into "Destroy any number of target Creatures and Enchantments." for example.
From looking at your list it seems you want to do a bit of both when it comes to Combo with Sharuum and also be aggressive as there are Agressive cards like Broodstar, Darksteel Collosus, Akroma's Memorial. In what to me looks like This deck should be purely Combo.
Vedalken Enginner and Etherium Sculpter, Lumengrid Auger I dont like at all
I have tried those over the months and its always a no good.
There are better Mana Ramps to run, and better cards to discard/draw imo.
I recommend a Mana base of minimum 36 lands and 6-8 additional Artifact Mana ramps
If you are running both Karn Silver Golem and Mycosynth Lattice you can probably cut March of the machines
Imo, Clock of Omens to me always did more than Voltaic Key did.
I dont think you really need to run a Tormod's it can easily be used against you via Acquire, Confiscate, steal artifact ETC...
You should add in a Exploration Map [Zen]
and Braingeyser/ stroke of Genius over Mindspring.
I've removed Tormod's Crypt (I would really hate it if I lost my GY to my own crypt -_-).
They only card you really need to worry about is Acquire. Just activate it's ability in response to anything that targets it... and if they search though your deck and can chose any artifact and pick... Tormod's Crypt... that seems like a bad pick to me.
Broodstar seems nasty, but he's a beast not an artifact making it really hard to search for, doesn't work with your general, and Academy Ruins... I'd say just stick with Master of Etherium.
Also Inkwell Leviathan? Hard to deal with, and islandwalk is fun in EDH.
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I've considered this on and off for awhile now, but would vedalken archmage be any good in here? I've been considering it but never actually tried it.
How's the thopter-sword combo been for you guys? I tried it but ended up cutting it for other things, as I found it to be to vulnerable, and alone the pieces didn't do enough, but if other people had success with it I could try it again.
Thopter-sword-sieve combo was very unexciting in my testing. Life gain and 1/1 fliers just are not relevant meaning it is really a 3 card combo instead of a 2 card combo that keeps you alive (which it doesn't in edh).
While it is nice that all 2(3) pieces are artifacts that have the same cmc, I think Sculpting Steel + any of:
Disciple of the Vault
Bitter Ordeal
Glassduct Hulk
Extractor Demon
are better.
Sorry to clarify, in 60 card magic thopter+sword is a fairly relevant combo on its own because it keeps you alive quite well as you dig for the third piece, or it just might win you the game on its own. What I was saying is that in EDH thopter+sword really do nothing until you get the third piece.
Bitter Ordeal has a few perks going its way.
-resistant to countermagic
-usefull outside the combo
That being said, even tho hulk is more fragile and has summoning sickness issues, I really really like its cylcing.
I really like artifact decks and therefore decided to start my EDH career designing a Sharuum the Hegemon deck. After playing with it online, I eventually moved to an Arcum Dagsson online deck which I enjoyed, but found myself missing Sharuum. I've recently built my first real-life EDH deck and chose Sharuum. The first decklist is what I've made with only the cards I own. I'll be adding my tentative/future deck that I plan to build when I own all the appropriate cards. My previous decklist / data is preserved in a spoiler below. And NO, I will not take out Tolarian Academy
The Deck
This will be my latest iteration of the deck. After a couple rounds I'll probably make more changes. For one, I'll probably remove Magosi, the Waterveil and Amulet of Vigor. They just don't seem to fit, but I decided I'd give them a test run. Otherwise, upping my land-count has crossed my mind, but we'll see how the list does sitting at 29 lands + artifact mana.
1 Sharuum the Hegemon
Creatures [21]
Non-artifact (3)
1 Arcum Dagsson
1 Disciple of the Vault
1 Trinket Mage
1 Dross Scorpion
1 Etherium Sculptor
1 Ethersworn Canonist
1 Filigree Angel
1 Filigree Sages
1 Glassdust Hulk
1 Grim Poppet
1 Inkwell Leviathan
1 Lodestone Myr
1 Magister Sphinx
1 Master of Etherium
1 Master Transmuter
1 Memnarch
1 Pilgrim's Eye
1 Platinum Angel
1 Sen Triplets
1 Sphinx of the Steel Wind
1 Sphinx Summoner
Artifacts [32]
1 Amulet of Vigor
1 Basalt Monolith
1 Candelabra
1 Clock of Omens
1 Cranial Plating
1 Dimir Signet
1 Dispeller's Capsule
1 Everflowing Chalice
1 Executioner's Capsule
1 Expedition Map
1 Fieldmist Borderpost
1 Goblin Cannon
1 Journeyer's Kite
1 Khalni Gem
1 Krark-clan Ironworks
1 Mana Crypt
1 Mind's Eye
1 Mind Stone
1 Mistvein Borderpost
1 Mycosynth Lattice
1 Obelisk of Esper
1 Orzhov Signet
1 Planar Portal
1 Rings of Brighthearth
1 Scourglass
1 Sculpting Steel
1 Sensei's Divining Top
1 Skullclamp
1 Sword of the Meek
1 Thopter Foundry
1 Thousand-year Elixir
1 Time Sieve
1 Jace Beleran
1 Tezzeret the Seeker
Enchantments [2]
1 Future Sight
1 Training Grounds
Instants & Sorceries [13]
1 Bitter Ordeal
1 Condemn
1 Diabolic Tutor
1 Fabricate
1 Force of Will
1 Foresee
1 Open the Vaults
1 Path to Exile
1 Reshape
1 Rite of Replication
1 Second Sunrise
1 Thoughtcast
1 Time Warp
Lands [29]
1 Academy Ruins
1 Ancient Den
1 Arcane Sanctum
1 Azorius Chancery
1 Celestial Colonnade
1 City of Brass
1 Darksteel Citadel
1 Dimir Aqueduct
1 Flooded Stand
1 Glacial Fortress
1 Glimmervoid
1 Hall of the Bandit Lord
3 Island
1 Magosi, the Waterveil
1 Orzhov Basilica
1 Plains
1 Polluted Delta
1 Prahv, Spires of Order
1 Reliquary Tower
1 Seat of the Synod
2 Swamp
1 Terramorphic Expanse
1 Tolarian Academy
1 Tolaria West
1 Vault of Whispers
1 Windbrisk Heights
1 Ethersworn Adjudicator
1 Gemstone Array
1 Karn, Silver Golem
1 Lightning Greaves
1 Mind Over Matter
1 Myr Landshaper
The Sharuum Combo:
The main combo of the deck. The core of the combo requires two cards: our beloved Sharuum the Hegemon, and Sculpting Steel. What happens is you resolve Sharuum (use its ability to get any artifact/sculpting steel if its in your GY), and then resolve Sculpting Steel copying Sharuum. Your Sharuum-copy's artifact rez goes on the stack, but only after both Sharuum's are destroyed due to the legendary rule. You use the ability to bring back Sharuum, which starts the combo over. Now, you just to utilize a card which can abuse artifacts or creatures coming into play or entering the graveyard. Here are some utilized in the deck:
1. Glassdust Hulk -> Infinite / Infinite unblockable hulk
2. Dross Scorpion -> Infinite Artifact Untapping
There are various other cards you could play with that abuse this combo:
3. Disciple of the Vault -> Infinite life loss to target players
4. Bitter Ordeal -> un-counter-able instant-mill target player(s)
Mana Combos:
This deck has a couple ways to gain infinite mana.
1. Use Training Grounds in conjunction with Filigree Sages, and Khalni Gem. Alternatively, you could replace the gem with both Mycosynth Lattice and Basalt Monolith. (This combo also leads to infinite un-tapping of artifacts)
2. Filigree Sages, Candelabra and Tolarian Academy -> Infinite U
3. Rings of Brighthearth and Basalt Monolith nets you infinite colorless mana.
4. Thopter Foundry+Sword of the Meek+Krark-clan Ironworks = Infinite colorless mana (This combo also allows infinite 1/1 thopters and infinite life.)
Note: Mycosynth Lattice lets you really abuse colorless mana. Also, heaps of mana coupled with Goblin Cannon is a wincon.
Untap Combos:
1. Training Grounds+Filigree Sages+Khalni Gem (or sages+infinite mana+lattice) as mentioned above
2. Dross Scorpion+Thopter/Sword combo (or sharuum combo) = infinite untap
3. Mind over Matter+Infinite Draw = infinite untap (until deck is gone)
4. Clock of Omens+Thopter/Sword combo = infinite untap
It is good to mention that a lot of these are excellent even without the infinite combo
Infinite Draw:
1. Etherium Sculptor+Sensei's Divining Top+Future Sight
2. Thopter/Sword + infinite mana + Skullclamp
1 Sharuum the Hegemon
Creatures[20]:
1 Arcum Dagsson
1 Darksteel Colossus
1 Dross Scorpion
1 Etherium Sculptor
1 Ethersworn Adjudicator
1 Filigree Angel
1 Filigree Sages
1 Glassdust Hulk
1 Inkwell Leviathan
1 Karn, Silver Golem
1 Lodestone Myr
1 Magister Sphinx
1 Memnarch
1 Master of Etherium
1 Master Transmuter
1 Myr Landshaper
1 Platinum Angel
1 Sphinx of the Steel Wind
1 Sphinx Summoner
1 Trinket Mage
Artifacts[31]
1 Basalt Monolith
1 Candelabra of Tawnos
1 Clock of Omens
1 Crystal Shard
1 Darksteel Forge
1 Darksteel Ingot
1 Dispeller's Capsule
1 Executioner's Capsule
1 Expedition Map
1 Gemstone Array
1 Gilded Lotus
1 Goblin Cannon
1 Grim Monolith
1 Krark-Clan Ironworks
1 Mana Vault
1 Memory jar
1 Mindslaver
1 Mycosynth Lattice
1 Nevinyrral's Disk
1 Planar Portal
1 Salvaging Station
1 Sensei's Divining Top
1 Sculpting Steel
1 Skullclamp
1 Sol Ring
1 Staff of Domination
1 Sword of the Meek
1 Rings of Brighthearth
1 Tawnos's Coffin
1 Thopter Foundry
1 Thran Dynamo
1 Jace Beleren
1 Liliana Vess
1 Tezzeret the Seeker
Ench/Sorc/Instants[12]:
1 Artificer's Intuition
1 Demonic Tutor
1 Enlightened Tutor
1 Fabricate
1 Future Sight
1 Mind over Matter
1 Mystical Tutor
1 Power Artifact
1 Reshape
1 Transmute Artifact
1 Vampiric Tutor
1 Yawgmoth's Will
Lands[33]:
1 Academy Ruins
1 Adarkar Wastes
1 Ancient Den
1 Arcane Sanctum
1 Azorius Chancery
1 Blinkmoth Nexus
1 Caves of Koilos
1 City of Brass
1 Darkwater Catacombs
1 Dimir Aqueduct
1 Glimmervoid
1 Godless Shrine
1 Hall of the Bandit Lord
1 Hallowed Fountain
1 Minamo, School at Water's Edge
1 Mirrodin's Core
1 Mishra's Factory
1 Orzhov Basilica
1 Prahv, Spires of Order
1 River of Tears
1 Scorched Ruins
1 Scrubland
1 Seat of the Synod
1 Skycloud Expanse
1 Tolarian Academy
1 Tolaria West
1 Tundra
1 Underground River
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Vault of Whispers
1 Watery Grave
1 Windbrisk Heights
-1 Mindslaver (banned)
-1 Sol Ring (banned)
-1 Staff of Domination (banned)
+1 Sen Triplets
+1 Metalworker
+1 Time Sieve
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant
Now i could use some help trimming it down to 100 cards, I need to cut 19.
Any suggestions are appreciated
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant
Rings of Brighthearth is for the infinite turn combos with Magosi, the Waterveil. I'm unsure as to whether this combo is worth keeping in or not.
t1: add eon counter, skip next turn (:()
t3 (skipped 2): remove eon counter, activate the rings for 2 turns. skip 1 by adding an eon counter
repeat. I'll probably remove it
Nim Devourer does seem frail, I mostly like the idea that i can kill a CiP artifact creature and bounce it back to life with Sharuum. However, I think Nim Dev will probably go.
Rings, Devourer both removed. Still thinking on others.
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant
Rings is generally pretty useful with stuff like Tezzeret, Transmute, Strip Mine, Fetch lands etc and goes infinite with Basalt Monolith. But YMMV.
Glassduct Hulk and Bitter Ordeal are better win conditions with Sculpting Steel imo.
Let me know what else I should drop or add.
Thanks!
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant
Added combo explanations, might be dropping Blasting Station for Master of Etherium, which can also be used to save all your lands in the Lattice+March of the Machines combo.
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant
Cut-throat or not, Master Transmuter NEEDS to be in any artifact based deck, that chick is amazing.
Mycosynth Lattice makes ALL lands into Artifacts, and March of the Machines makes them ALL 0/0. Darksteel Forge would seem a good answer, but it doesn't protect from having 0 toughness, so this will destroy all your own lands as well as your opponents'. This might be a pretty good thing though, as no one would be able to play any more lands for the rest of the game, and you'd have at least a couple sizable indestructible creates.
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Thanks to Numotflame96 at Maelstrom Graphics!
Acolyte of Elemental Synthesis in The Izzet
I have Deckbuilder's ADD.
Sadly i remembered this last night however, it would still work with master of etherium.
I had Disciple of the vault in there, but removed him.
Anyone else think Thousand-year elixir deserves a slot? Yeah it costs 2 more than voltaic key... but it also gives ability-haste.
Also: I'm looking for an artifact that will let me shuffle my graveyard into my deck... is there a better one than feldon's cane?
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant
Sac Mindslaver to control their next turn, Play Sharuum, get Mindslaver back. Sac Sharuum to sac outlet, Use Academy ruins to put him on top of deck. End turn. Control theirs, sac mindslaver, play Sharuum, sac Sharuum, end turn. etc.
Reason I don't cut Sharuum out of the combo is so that if they counter him/her (I can't tell with sphinxes), you can re-play him/her, but you can't replay the Mindslaver as easily.
Thanks to Numotflame96 at Maelstrom Graphics!
Acolyte of Elemental Synthesis in The Izzet
I have Deckbuilder's ADD.
+Sensei's Divining Top - You have a lot of tutors. Tutors shuffle. Top wins with shuffle.
+Rings of Brighthearth - A *lot* of combos and synergies here. All the planeswalkers, Voltaic Key, Magosi, Sensei's Top, etc.
+Mana Crypt - It's like a land, except that you can play it and a land. Oh, and you can search it with TrinketMage.
+Mindslaver - This card is made out of pure win. Even moreso with Sharuum.
-Stuffy Doll - What's the point with this thing anyway?
-Bitter Ordeal - Only playable if you can combo with it. There are cards that are good even without the combos they belong to.
-Pentavus - Slow, expensive, and not even very good.
-Guilty Conscience - Okay, it was a combo with Doll. A bad combo at that.
-Disciple of the Vault - A good card, but there seem to be better options.
Just my two cents.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
@Amadi: I've been thinking a lot about the stuffy doll, and how fragile it is (especially without the thousand year elixir). Since I don't have the elixir in, and don't really feel like adding it as voltaic key already can untap, along with mind over matter. I've cut it. I also cut bitter ordeal, and I'm down to really only one combo with the infinite sharuums... with glassdust hulk. Which i like. I'll probably keep it this way, unless someone can make a good argument for Arcbound Crusher.
I've also readded trinket mage, rings, and mindslaver. the top was already included ;P
I can't find it in me to buy Mana Crypt for $40. Maybe after i have the deck for awhile
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant
River of Tears
Sejiri Refuge
Jwar Isle Refuge
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant
From looking at your list it seems you want to do a bit of both when it comes to Combo with Sharuum and also be aggressive as there are Agressive cards like Broodstar, Darksteel Collosus, Akroma's Memorial. In what to me looks like This deck should be purely Combo.
Vedalken Enginner and Etherium Sculpter, Lumengrid Auger I dont like at all
I have tried those over the months and its always a no good.
There are better Mana Ramps to run, and better cards to discard/draw imo.
I recommend a Mana base of minimum 36 lands and 6-8 additional Artifact Mana ramps
If you are running both Karn Silver Golem and Mycosynth Lattice you can probably cut March of the machines
Imo, Clock of Omens to me always did more than Voltaic Key did.
I dont think you really need to run a Tormod's it can easily be used against you via Acquire, Confiscate, steal artifact ETC...
You should add in a Exploration Map [Zen]
and Braingeyser/ stroke of Genius over Mindspring.
I've removed the Vedalken Engineer, and Lumengrid Auger. However, I thinkt the Etherium Sculptor+Sensei's Divining Top+Future Sight is such an easy combo to pull off, with the added benefit of Etherium Sculptors (albeit somewhat minor) mana ramp, I think he deserves a spot.
I've removed Tormod's Crypt (I would really hate it if I lost my GY to my own crypt -_-). I've added another land or 2, and added Clock of Omens and Exploration Map. I've removed Mind spring in favor of Stroke of Genius. I'm still unsure about a couple thigns, namely removing my big artifact beats: Broodstar and Darksteel Collosus. However, I did remove Akroma's Memorial, which was iffy in my mind to begin with.
I'll let you know how testing goes with March of the Machines, which is really only good when you have Master of Etherium and Mycosynth Lattice out, and pretty terrible otherwise.
I've kept Voltaic Key in for the moment, but I'll see how testing goes.
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant
They only card you really need to worry about is Acquire. Just activate it's ability in response to anything that targets it... and if they search though your deck and can chose any artifact and pick... Tormod's Crypt... that seems like a bad pick to me.
Broodstar seems nasty, but he's a beast not an artifact making it really hard to search for, doesn't work with your general, and Academy Ruins... I'd say just stick with Master of Etherium.
Also Inkwell Leviathan? Hard to deal with, and islandwalk is fun in EDH.
[Legacy]
ANT
Imperial Painter
How's the thopter-sword combo been for you guys? I tried it but ended up cutting it for other things, as I found it to be to vulnerable, and alone the pieces didn't do enough, but if other people had success with it I could try it again.
While it is nice that all 2(3) pieces are artifacts that have the same cmc, I think Sculpting Steel + any of:
Disciple of the Vault
Bitter Ordeal
Glassduct Hulk
Extractor Demon
are better.
thopter-sword-krark-clan ironworks gives you infinite mana.
How are these not relevant?
I myself am still pondering Disciple of the Vault, I already have the hulk in but didn't much like bitter ordeal :/
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant
Bitter Ordeal has a few perks going its way.
-resistant to countermagic
-usefull outside the combo
That being said, even tho hulk is more fragile and has summoning sickness issues, I really really like its cylcing.
General
Sharuum the Hegemone
Planeswalkers
Tezzeret the Seeker
Enchantments
Creatures
Instant/Sorceries
Artifacts
Lands
Entomb, seriously, search for then put into play any artifact from your deck for 7... or use with Academy Ruins or a series of other very good things... (Entomb Tolarian Academy, then use Crucible of Worlds to play it... )
Momentary Blink, Why yes I would love to use my generals come into play ability 2 times in a turn... for 5 mana.
[Legacy]
ANT
Imperial Painter
Gravestorm is sick -_-
Scry! (rollover popups)
Modern: W Soul Sisters (WIP), GW Melira Pod (WIP)
Current EDH:
G Ezuri's Renegade Elves (thread)
BGW Ghave's Legion (thread)
WUB Sharuum, Artifact Savant