The basic idea is to leverage elf acceleration to reach a win condition while maintaining a good deal of control. I run as little blue mana as I reasonably can, counting on fixers or a couple of elves to handle it - in my experience it's not usually a problem.
The usual pattern is to drop a turn 4-5 Momir Vig (accelerating/control before that), then work toward either Magus of the Future of Gilt-Leaf Archdruid - Magus of the Future lets any green creature tutor immediately, and GLA lets any green druid spell tutor immediately. With a haste effect I can then play every elf druid in the deck, pop out a few other creatures for control and then either steal all of my opponent's lands or use an infinite mana combo to overrun. Drift of Phantasms is the usual combo-enabler since he can tutor for most of the important pieces.
Overall it's been pretty consistent so far but I'm interested in any feedback or suggestions.
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Creatures
02 Acidic Slime
03 Bloom Tender
04 Boreal Druid
05 Devoted Druid
06 Elvish Archdruid
07 Elvish Harbinger
08 Eternal Witness
09 Farhaven Elf
10 Fyndhorn Elder
11 Fyndhorn Elves
12 Gilt-Leaf Archdruid
13 Greanweaver Druid
14 Kamahl, Fist of Krosa
15 Krosan Restorer
16 Llanowar Elves
17 Priest of Titania
18 Quirion Elves
19 Rofellos, Llanowar Emissary
20 Seedborn Muse
21 Terastodon
22 Wirewood Channeler
23 Body Double
24 Clone
25 Drift of Phantasms
26 Magus of the Future
28 Mystic Snake
29 Simic Guildmage
30 Trygon Predator
31 Winged Coatl
32 Wistful Selkie
Instants
33 Capsize
34 Counterspell
35 Fact or Fiction
36 Forbid
37 Harrow
38 Hinder
39 Krosan Grip
40 Memory Lapse
41 Naturalize
42 Remand
43 Voidslime
Sorceries
44 Explosive Vegetation
45 Kodama's Reach
46 Mana Leak
47 Search for Tomorrow
48 Skyshroud Claim
49 Sylvan Scrying
Enchantments
50 Lignifiy
51 Alexi's Cloak
52 Aspect of Mongoose
53 Aura of Dominion
54 Concordant Crossroads
55 Diplomatic Immunity
56 Lost in Thought
57 Equilibrium
58 Vanishing
59 Opposition
60 Cloudstone Curio
61 Crystal Shard
62 Expedition Map
63 Lightning Greaves
64 Nevinyrral's Disk
65 Oblivion Stone
66 Thousand-Year Elixer
67 Umbral Mantle
Lands
68 Maze of Ith
69 Gaea's Cradle
70 Forest (21)
91 Island (5)
96 Breeding Pool
97 Flooded Grove
98 Misty Rainforest
99 Tropical Island
00 Yavimaya Coast
The basic idea is to leverage elf acceleration to reach a win condition while maintaining a good deal of control. I run as little blue mana as I reasonably can, counting on fixers or a couple of elves to handle it - in my experience it's not usually a problem.
The usual pattern is to drop a turn 4-5 Momir Vig (accelerating/control before that), then work toward either Magus of the Future of Gilt-Leaf Archdruid - Magus of the Future lets any green creature tutor immediately, and GLA lets any green druid spell tutor immediately. With a haste effect I can then play every elf druid in the deck, pop out a few other creatures for control and then either steal all of my opponent's lands or use an infinite mana combo to overrun. Drift of Phantasms is the usual combo-enabler since he can tutor for most of the important pieces.
Overall it's been pretty consistent so far but I'm interested in any feedback or suggestions.