I’ve have been reading and referring to this decklist and primer for a while now and really love it. I am currently trying to build a similar deck(if my budget will allow it) and was wondering about one thing. Say you’re ready to go off, with sage of hours and ezuri, claw of progress when someone tries to remove your sage of hours. You flash out something like plaxmanta to give your sage of hours shroud. My question is, does this still prevent you from going off since you can’t target your sage of hours with Ezuri’s ability? Also, are you considering any of the new cards from Ravnica Allegiance for the decklist? Like prime speaker vannifar
It does - I've looked at several Vannifar lists and they get shut down by Needle and Mindcensor effects very easily. Ezuri is better at playing a fair midrange game, since if Vannifar gets countered, the deck will have... Bounding Krasis etc. to cast, which does nothing. Ezuri, on the other hand, has higher-quality utility creatures and doesn't have to waste a ton of slots on bad untap effects. Vannifar can be faster and play a toolbox approach better, but Ezuri is less glass-cannon. Vannifar also has several high-CMC cards that are effectively mulligans if in your opener. Also, both decks get destroyed by Torpor Orb and Wildfire effects, and still win around turn 4.
Thanks for the reply! I was wondering what else Earthcraft is used for other than the combos? Also, have you considered putting in and artifact/enchantment removal like krosan grip or nature’s claim when a torpor orb or the like resolves?
I have considered those, but I am worried about losing creature density. Nature's Claim/Natural State have been "on deck" for testing for a while. Trygon Predator has been my go-to for handling obnoxious stax/lock pieces, but it's vulnerable.
Earthcraft is used for comboing and also for dumping my hand really quickly. It gets really out of hand with Skullclamp.
Thanks for updating the list. I was looking for a new deck to play and this looks fun. Just ordered all the cards to make it and even the Ezuri play mat. Hopefully they all get here before next Friday so I can sleeve it up and get a few games in with it.
While I would guess that the correct answer is "Depends" as to whether or not you counter fast mana, I think Misstep is there mostly to protect the combo from cards like Swords to Plowshares, Pyroblast, Path to Exile, etc. I would assume that this deck is willing to allow fast mana starts from its opponents unless it itself has a slow hand with Misstep in it.
It depends on the deck(s) I'm playing against. If it's something like Teferi, the mana rock is getting Misstepped. If it's one of the 4c control decks in my meta, less likely - colorless mana only goes so far for them, and I need to stop Swords etc from resolving.