Quote from Sheldon »You're the reason we can't have nice things.
Quote from NoNeedToBragoBoutIt »
I agree, current commander damage rules aren't optimal, but changing them could end up being a major clusterf*ck.
Especially accumulated commander damage from different commanders... Person A hits Person B for 15-commander damage with Person C swinging in for a tiny sum still killing? Getting close with Rafiq of the Many just to see something like Sir Shandlar of Eberyn (i'm exagerating, i now) finishing the job by pure happenstance would be a huge feel bad.
Quote from Sheldon » The secret of this format is in not breaking it.
Quote from Pokken »If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
Quote from schweinefett »On the issue of the d22, I’m surprised y’all think that it’s massively complex; it’s the same as any other polyhedral die, except it has 22 possible faces. They aren’t too hard to come by, but D21s have been hard to come by.
Quote from Pokken »I think if brainstorming a replacement the first thing to do is note down requirements; what're we trying to achieve with the mechanic?
Quote from PhroX »Two things:
Use paper. It's much easier than diceWhy are you having to track multiple people regularly enough that it's a problem? Commander damage is either irrelevant (I attack someone with Saffi Eriksdotter because they're open, I'm not going to care that they're on 2 commander damage), or you've only got 1 person to keep track of as you're only attacking one one person - that's how Voltron works, the entire archetype is about focusing people down one at a time.