Omniscience can be removed. Not that it's easy but I have seen people lose with omniscience.
That said, I appreciate you guys testing and your results - very interesting stuff.
True that, but in a deck where Omniscience is, once resolved on 99% it wins the game.
But you never build a PW deck around the PW ultimate actually... you build a deck around his 1st and 2nd ability and the ultimate is just a bonus.
Still, I want to try the new Kaya. The ultimate Burgeoning, Skullclamp and Sol Ring destroyer.
Can we make a thread in the general forum where we post results for testing with regular planeswalkers as commanders?
I really appreciate that we saw Ashiok, Ajani MoH, Ugin, Tezzeret AoB and Arlinn. I am surprised that no ultimates were seen but I believe this is pretty anecdotal for now.
I would personally like to know if the decks were focused around the generals, and what kind of decks the opponents had.
When I looked through the list of PWs, I saw about 10-15 with game winning ultimates. I think most would be fine as generals. Ashiok and Tezzeret here have good ultimates but they only target one opponent. Ajani's ultimate is borderline useless in EDH, and Arlinn Kord's ultimate doesn't win without creatures (which is similar to Domri Rade and Garruk Wildspeaker's ultimates). Ugin worried me as a commander, but he actually doesn't die when you ult him so it takes a while to get loyalty back up.
I don't play enough these days to get data on this but I would really like to see Liliana the Last Hope and Venser the Sojourner amongst others.
My issue is that if you have to ban 5-10 cards to make PWs playable as commanders, it takes a lot of fun cards out of the format.
I wish they would bring back Banned as commander list.
I'd rather keep it in this thread, for one because it keeps the data and discussion in one spot, and for two it keeps ban list talk out of the main forum.
I'll vote that Ugin probably isn't ok. I mentioned earlier that I have a Djeru deck, with Ugin in it, and it is almost always my first target. The deck is heavy on artifact ramp and capable of landing Djeru into Ugin early and protecting him. It can be obnoxious. Yes, its white instead of colorless which gives it a slight boost from access to white spells, but the fact that Ugin doesn't actually sit in the command zone hampers it more. You have to jump through the 5 mana Djeru hoop to get Ugin, which slows down how quickly he can come out, and without a few key cards there is no way to get him back if he dies. Being white also means that I'm running white permanents, so there are times when his minus ability is not one sided (which is why I don't always pick him first). I have no doubt that having him in the command zone for real would let me build the deck around him to maximize his abilities and push him over the line.
On the other hand, of the mono white walkers, I'm only really wary of Gideon Champion of Justice. His ult is just something that does not belong in the command zone. I have managed to fire it off in Djeru, which isn't optimized for him, but has enough pillow fort and prison effects to make it a reasonable goal. Big Elspeth, I'm not sure of. She's been fine in Djeru, powerful but not obnoxious, but again she doesn't sit in the command zone so that limits how quickly she can come down and how well I can take advantage of her minus and her ult.
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Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I'll vote that Ugin probably isn't ok. I mentioned earlier that I have a Djeru deck, with Ugin in it, and it is almost always my first target. The deck is heavy on artifact ramp and capable of landing Djeru into Ugin early and protecting him. It can be obnoxious. Yes, its white instead of colorless which gives it a slight boost from access to white spells, but the fact that Ugin doesn't actually sit in the command zone hampers it more. You have to jump through the 5 mana Djeru hoop to get Ugin, which slows down how quickly he can come out, and without a few key cards there is no way to get him back if he dies. Being white also means that I'm running white permanents, so there are times when his minus ability is not one sided (which is why I don't always pick him first). I have no doubt that having him in the command zone for real would let me build the deck around him to maximize his abilities and push him over the line.
On the other hand, of the mono white walkers, I'm only really wary of Gideon Champion of Justice. His ult is just something that does not belong in the command zone. I have managed to fire it off in Djeru, which isn't optimized for him, but has enough pillow fort and prison effects to make it a reasonable goal. Big Elspeth, I'm not sure of. She's been fine in Djeru, powerful but not obnoxious, but again she doesn't sit in the command zone so that limits how quickly she can come down and how well I can take advantage of her minus and her ult.
What white pillow fort and prison things you run?
How many of them?
Thing is, colorless is more limiting and outside of All is Dust, Oblivion Stone and Nevi disk lacks the necessary wipe to protect yourself from threats. And all of them cost a lot. Also his ultimate is not game breaking, nor game winning. The only "annoying" (would maybe say obnoxious) thing is his exile, which is actually not that strong once people get into high CMC permanents.
Oh, and you don't have Swords to Plowshares, Condemn, Path to exile and so on as well.
There is huge difference between colorless and white...
As for Gideon, Champion of justice, I can imagine that when people don't expect him and mass creatures, you can get to high loyalty in one round and then use Teferi's protection to ulti the round after. Still, if you would see him sitting in the command zone, would you still mass your creatures? Probably no. And getting to 15 loyalty without anyone at the board doing anything to your PW usually means you have such strong board presence that you would win anyway.
By the way, how is exiling every other permanent not a end of the game? How is it different from infinite combo, unexpected tainted strike or other strategies?
Yeah, singling out Gideon Champion of Justice seems awkward, he's at his easiest to ulti when he's also at his hardest to protect. His + does nothing, and his 0 is kinda just there.
I'll vote that Ugin probably isn't ok. I mentioned earlier that I have a Djeru deck, with Ugin in it, and it is almost always my first target. The deck is heavy on artifact ramp and capable of landing Djeru into Ugin early and protecting him. It can be obnoxious. Yes, its white instead of colorless which gives it a slight boost from access to white spells, but the fact that Ugin doesn't actually sit in the command zone hampers it more. You have to jump through the 5 mana Djeru hoop to get Ugin, which slows down how quickly he can come out, and without a few key cards there is no way to get him back if he dies. Being white also means that I'm running white permanents, so there are times when his minus ability is not one sided (which is why I don't always pick him first). I have no doubt that having him in the command zone for real would let me build the deck around him to maximize his abilities and push him over the line.
On the other hand, of the mono white walkers, I'm only really wary of Gideon Champion of Justice. His ult is just something that does not belong in the command zone. I have managed to fire it off in Djeru, which isn't optimized for him, but has enough pillow fort and prison effects to make it a reasonable goal. Big Elspeth, I'm not sure of. She's been fine in Djeru, powerful but not obnoxious, but again she doesn't sit in the command zone so that limits how quickly she can come down and how well I can take advantage of her minus and her ult.
What white pillow fort and prison things you run?
How many of them?
Thing is, colorless is more limiting and outside of All is Dust, Oblivion Stone and Nevi disk lacks the necessary wipe to protect yourself from threats. And all of them cost a lot. Also his ultimate is not game breaking, nor game winning. The only "annoying" (would maybe say obnoxious) thing is his exile, which is actually not that strong once people get into high CMC permanents.
Oh, and you don't have Swords to Plowshares, Condemn, Path to exile and so on as well.
There is huge difference between colorless and white...
As for Gideon, Champion of justice, I can imagine that when people don't expect him and mass creatures, you can get to high loyalty in one round and then use Teferi's protection to ulti the round after. Still, if you would see him sitting in the command zone, would you still mass your creatures? Probably no. And getting to 15 loyalty without anyone at the board doing anything to your PW usually means you have such strong board presence that you would win anyway.
By the way, how is exiling every other permanent not a end of the game? How is it different from infinite combo, unexpected tainted strike or other strategies?
Good points on Gideon, but his issue in the cz would be that you have to stop him from ever sticking. Not banworthy, but a negative impact on the game.
Ramping Ugin out early is disgusting. You lose some white protection, but there are plenty of colorless options, and his minus ability protects him.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Yeah, no, I definitely don't want to see the new Tezzeret running around as a commander.
Mind to explain why?
Due to his passive ability?
Because when compared to Tezzeret, Agent of Bolas he looks weaker. He does not create card advantage, his - ability only returns to hand and his ultimate is barely game-winning. Also he cost 2 mana more.
So why you would not want to see him as general?
I really don't think we need affinity in the command zone, regardless of whether it's attached to a walker or not. Saheeli, the Gifted was close enough for this to enable gross plays, but as a static ability it's too much for me. YMMV of course.
would you want a walker in the command zone with -8 each opponent with no legendary creatures or planeswalkers loses the game in the command zone
i don't think so
Still he needs 4 turns to activate.
Unless you play a lot of proliferate.
Also he doesn't have access to green, so no Doubling Season to ultimate off right away.
There are dozens and dozens generals who can end the game before Bolas even hits the battlefield.
Is he a weak card, no, definitely not. But there are a lot stronger and more consistent generals out there.
I mean, even if his ult just straight up won, it wouldn't be that big of a problem. But as it is, I think most players frequently have a legendary creature out, on account of, y'know, this being EDH. So his ult is really far from a guaranteed win already. You'd need to either cast him into a jokulhaups, or eot cyc rift into him + deepglow skate.
Not that I necessarily want walkers as commanders, but I don't think Bolas is too too scary. Or if he is, it's not because of his ult.
I agree, he seems worse. I don't like his design or new teferi design. Anything that says "why don't we just play solitaire and see who wins first?" pisses me off.
Anyway, new jace would definitely be a fast combo deck, but still probably not worse than existing options. Notably, you do lose if jace is killed in response to his +1 (not his ult, obv).
It just seems a really boring design to me. But then I've never been a Lab Man fan. There's some interesting variation thus far, nothing that really changes my mind on this issue. The uncommon walkers are pretty well balanced in general, but there's nothing there I can see people wanting to run.
And, on the flip side, I haven't seen enough anti-walker tech to reassess my stance on this issue here either. Time will tell, and I'm happy to keep an open mind.
Can't imagine the new Karn in the command zone would be allowed to exist. Just whacking Latice down early and locking your opponents out with a 1 card combo would probably make him by default the most powerful PW. Chainveil Teferi still provides access to Blue, but requires multiple actions that you can try and interact with.
Notably, teferi can help you cast/activate chain veil though. Or better yet, trivially play stasis the same turn you cast him. And more importantly, give access to the strongest color instead of, well, no colors. Karn would be much much weaker than teferi. Unless you've got 10 mana, one of your combo pieces is sitting exposed for a turn before you get to cast the other one, and the pw is vulnerable to existing board presence, while also lacking board wipes.
I'd much rather plan against karn than teferi. They're not even close.
10 colorless mana isn't hard to achieve very early, thats the issue. Sure, one is stuck out early, but how many cards that interact with a PW turn 2 see play short of counterspells? A turn 2 doesn't seem hard to achieve relatively consistently being 4 mana corlorless to play. Now you could argue the consitency in regards to tutors, but I'd then have to argue none of this requires a colour. So you can slap it this 2 card combo into whatever deck you wished with better ways of ensuring its consistency.
Why would it need to interact with planeswalkers, you can just interact with the artifact instead. Or have something on-board to attack karn.
Turn 2 karn requires sol ring, mana crypt, mana vault, or some additional ramp off ancient tomb (theoretically you could use mox opal but you'd need a lot of free artifacts in hand with it). Can't think of anything else, although I might have missed something? And then for a follow-up mycosynth lattice on turn 3 (which also must be in your hand by turn 3) you'd need even more fast mana. Starting to sounds pretty magical christmas land to me. Not exactly consistent. And all someone needs is instant-speed artifact removal to smash your combo. Which they're probably expecting, so they're probably leaving it up.
Could you play the combo in another deck? Sure, but it's not better than plenty of other combos. It's not nearly as good as chain veil teferi, since that wins the game whereas this merely locks it down, which means on-board presence is still relevant, among other less likely things. And more importantly, teferi can be your commander without limiting your deck to colorless.
That said, I appreciate you guys testing and your results - very interesting stuff.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
True that, but in a deck where Omniscience is, once resolved on 99% it wins the game.
But you never build a PW deck around the PW ultimate actually... you build a deck around his 1st and 2nd ability and the ultimate is just a bonus.
Still, I want to try the new Kaya. The ultimate Burgeoning, Skullclamp and Sol Ring destroyer.
I really appreciate that we saw Ashiok, Ajani MoH, Ugin, Tezzeret AoB and Arlinn. I am surprised that no ultimates were seen but I believe this is pretty anecdotal for now.
I would personally like to know if the decks were focused around the generals, and what kind of decks the opponents had.
When I looked through the list of PWs, I saw about 10-15 with game winning ultimates. I think most would be fine as generals. Ashiok and Tezzeret here have good ultimates but they only target one opponent. Ajani's ultimate is borderline useless in EDH, and Arlinn Kord's ultimate doesn't win without creatures (which is similar to Domri Rade and Garruk Wildspeaker's ultimates). Ugin worried me as a commander, but he actually doesn't die when you ult him so it takes a while to get loyalty back up.
I don't play enough these days to get data on this but I would really like to see Liliana the Last Hope and Venser the Sojourner amongst others.
My issue is that if you have to ban 5-10 cards to make PWs playable as commanders, it takes a lot of fun cards out of the format.
I wish they would bring back Banned as commander list.
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On the other hand, of the mono white walkers, I'm only really wary of Gideon Champion of Justice. His ult is just something that does not belong in the command zone. I have managed to fire it off in Djeru, which isn't optimized for him, but has enough pillow fort and prison effects to make it a reasonable goal. Big Elspeth, I'm not sure of. She's been fine in Djeru, powerful but not obnoxious, but again she doesn't sit in the command zone so that limits how quickly she can come down and how well I can take advantage of her minus and her ult.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
What white pillow fort and prison things you run?
How many of them?
Thing is, colorless is more limiting and outside of All is Dust, Oblivion Stone and Nevi disk lacks the necessary wipe to protect yourself from threats. And all of them cost a lot. Also his ultimate is not game breaking, nor game winning. The only "annoying" (would maybe say obnoxious) thing is his exile, which is actually not that strong once people get into high CMC permanents.
Oh, and you don't have Swords to Plowshares, Condemn, Path to exile and so on as well.
There is huge difference between colorless and white...
As for Gideon, Champion of justice, I can imagine that when people don't expect him and mass creatures, you can get to high loyalty in one round and then use Teferi's protection to ulti the round after. Still, if you would see him sitting in the command zone, would you still mass your creatures? Probably no. And getting to 15 loyalty without anyone at the board doing anything to your PW usually means you have such strong board presence that you would win anyway.
By the way, how is exiling every other permanent not a end of the game? How is it different from infinite combo, unexpected tainted strike or other strategies?
Good points on Gideon, but his issue in the cz would be that you have to stop him from ever sticking. Not banworthy, but a negative impact on the game.
Ramping Ugin out early is disgusting. You lose some white protection, but there are plenty of colorless options, and his minus ability protects him.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
For now, any of those spoiled ones (https://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/807645-war-of-the-spark-preview-panel-from-pax#c6) don't look broken to be working as a general.
Also, was trying RB Daretti as general, was interesting, but nothing gamebreaking.
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Oathbreaker: UB Ashiok's Persistent Nightmare UB
And the reason?
Mind to explain why?
Due to his passive ability?
Because when compared to Tezzeret, Agent of Bolas he looks weaker. He does not create card advantage, his - ability only returns to hand and his ultimate is barely game-winning. Also he cost 2 mana more.
So why you would not want to see him as general?
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
still a bad idea
would you want a walker in the command zone with -8 each opponent with no legendary creatures or planeswalkers loses the game in the command zone
i don't think so
Still he needs 4 turns to activate.
Unless you play a lot of proliferate.
Also he doesn't have access to green, so no Doubling Season to ultimate off right away.
How is he stronger than Arcum Dagsson who can regularly combo out in T3 or T4 and end the game?
Or Yisan, the Wanderer Bard, Zur the Enchanter or Baral, Chief of Compliance?
There are dozens and dozens generals who can end the game before Bolas even hits the battlefield.
Is he a weak card, no, definitely not. But there are a lot stronger and more consistent generals out there.
I mean, even if his ult just straight up won, it wouldn't be that big of a problem. But as it is, I think most players frequently have a legendary creature out, on account of, y'know, this being EDH. So his ult is really far from a guaranteed win already. You'd need to either cast him into a jokulhaups, or eot cyc rift into him + deepglow skate.
Not that I necessarily want walkers as commanders, but I don't think Bolas is too too scary. Or if he is, it's not because of his ult.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
turn X whir of invention/transmute artifact/fabricate/kuldotha forgemaster/whatever that works here into leveler+the new 4cmc jace into win.
Not broken in the "oppress the table and no one can play" sort of way, but in the "yawn i win" sort of way.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Anyway, new jace would definitely be a fast combo deck, but still probably not worse than existing options. Notably, you do lose if jace is killed in response to his +1 (not his ult, obv).
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
And, on the flip side, I haven't seen enough anti-walker tech to reassess my stance on this issue here either. Time will tell, and I'm happy to keep an open mind.
I'd much rather plan against karn than teferi. They're not even close.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Turn 2 karn requires sol ring, mana crypt, mana vault, or some additional ramp off ancient tomb (theoretically you could use mox opal but you'd need a lot of free artifacts in hand with it). Can't think of anything else, although I might have missed something? And then for a follow-up mycosynth lattice on turn 3 (which also must be in your hand by turn 3) you'd need even more fast mana. Starting to sounds pretty magical christmas land to me. Not exactly consistent. And all someone needs is instant-speed artifact removal to smash your combo. Which they're probably expecting, so they're probably leaving it up.
Could you play the combo in another deck? Sure, but it's not better than plenty of other combos. It's not nearly as good as chain veil teferi, since that wins the game whereas this merely locks it down, which means on-board presence is still relevant, among other less likely things. And more importantly, teferi can be your commander without limiting your deck to colorless.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6