I am a Magic Online multi player and have been playing currently under the ban/unban list that has been to accommodate a 1vs1 environment since May 10.
There is a plan by Wizards of the Coast to reintroduce the MTGCommander.net ban list on July 5.
First of all the positive experience has been the removal of Sol Ring, Mana Crypt and Mana Vault. This really has made a better experience in regards to making sure the games are more balanced with opening hands and starts. Games have been more fun without these cards.
OK, so I am the sort of person that likes to try and break cards if given the opportunity. The result? No surprises Prophet of Kruphix completely takes over the game. This cards needs to be banned.
How about the other unbanned and banned cards? Here is the list and how I feel about them from general intuition and play testing.
Coalition Victory - Ban (Just a little too easy to get the requirements with a five color commanaders at the ready)
Emrakul, the Aeons Torn - WATCH LIST - Is this card actually worse than Kozilek, Butcher of Truth? Maybe..
Leovold, Emissary of Trest - Ban
Panoptic Mirror - Ban
Primeval Titan - WATCH LIST - Although a great card, it feels only a bit more powerful than Sun Titan and Consecrated Sphynx at the same cost.
Recurring Nightmare - Ban
Sway of the Stars - Unban - Very specific build to make this playable, and the result is not a very good deck.
Sundering Titan - WATCH LIST - Needs a certain deck, but I am an advocate of not having land removal that can target a single opponent.
Sylvan Primordial - WATCH LIST - It is a good card, but having to spread out removal can mean that a single opponent is harder to blow out. Has tested not to be too powerful imo.
Upheaval - WATCH LIST - Hard to build a deck that can make this card really worth while. It can be done, and feels horrible to opponents, but as far as a game ending combo, needs a lot of setup and without the easy artifact mana like Sol Ring/Mana Cyrpt, the build is slow.
Sway of the Stars - Unban - Almost impossible to make a deck that works well with this card.
Prophet of Kruphix - Ban
Current Banned Cards
Mana Crypt - Ban
Sol Ring - Ban
Mana Vault - Ban
Sensei's Divining Top - Ban
Gaea's Cradle - Ban
Mishra's Workshop - Ban
Bazaar of Baghdad - Unban, although can be used to fuel a reanimator deck, the cost of a land drop, plus a threshold of cards to discard, makes this card unbannable.
Doomsday - Unban, playing this card in a meta that has disruption is very hard to pull off a win.
Entomb - Ban
Food Chain - Ban
Hermit Druid - Ban
Protean Hulk - Unban, actually making a deck that can instant win off this card, needs a specific build.
Survival of the Fittest - Ban
Back to Basics - Ban
Humility - Unban (good to have a meta which has to deal with enchantments in a non-ETB creature style)
Mana Drain - Unban
Mind Twist - Unban (only 1vs1 strong)
Moat - Unban
Natural Order - Ban
Necropotence - Ban
Oath of Druids - Ban
Serra Ascendant - Ban
The Tabernacle at Pendrell Vale - Ban
But if all these current Banned cards remain banned, I personally do not mind that for the health of the meta. In fact if the MTGO multiplayer ban list was to be a combination of both the Leviathan (1vs1) and MTGCommander.net, then we would have a simple solution to more fun meta. Anything that is banned in either of the list is banned, even if not banned on another list.
So I feel like having a ban list which MTGO have been or can be happy with is something that we should have a say in. WoTC does listen to its customers, as can be seen by the response to reintroducing a multiplayer ban list on July 5. Granted it was rolled out in a poor way and had little regard to the multiplayer community, but here is a chance for WoTC to listen to us properly, redeem themselves if you will.
I would like MTGO multiplayer to have its own ban list, as can be experience by us the players.
Ultimately there will be disagreements with what cards should be banned or unbanned, but for me, the important part is the removal of Sol Ring, Mana Crypt and Mana Vault. These cards being banned has made the format better, I feel every player feels this online so far. Let everybody know what you think?
I personally do not mind an aggressive ban list. Proactively trying to balance the game, is certainly more fun for everybody, than those who try to break the format. I am VERY guilty of trying to break the format, so just making everything on the list above banned, is a more positive experience, than having the game blows outs via Sol Ring, Mana Vault and Mana Crypt.
I am hoping to get enough Magic Online players to support this type of approach so that we have a voice to make suggestions to WoTC for an ongoing Ban list for us.
Please let everybody know what you would like to be banned/unbanned if you're a MTGO multiplayer? I want us to have our own meta where our play experience is the most important.
Feel free to personal message me on MTGO via my account SAS_NZ
If you're an advocate for this, then also feel free to leave your username on this thread, so that we can collate a list of users who feel this is a positive move towards a better play experience. I am personally wanting to try and champion this, so with enough of us, I can approach Wizards of the Coast about it.
I'm sorry but making Sol Ring your poster boy is the biggest mistake the RC would ever make. It brings alot of inconsistencies which people have argued for and against over the years. It's also against the flow and philosophy of modern magic design.
Say what you like about competitive/tourney vs casual, it's been long proven that fast mana is not the way to go for all boys and girls, whether you're kitchen table warrior or a pro tour hall of famer. While it can be fun once in a while, but the reason why magic has existed as the best card game for years is testment to their ideology. They have data on what makes a game tick, what makes social interaction work (whether 1v1, 2v2 or multiplayer), what makes people coming back to the game. Things like cheap counterspells, mass LDs, time magic, player control, and obviously fast mana have gone (or is done very very rarely), and guess what? Magic is more popular than before.
Argue how you like, but there're reasons why simplifying a game, making it smoother and cleaner, playing on a level-playing field is the right way forward. EDH is already as complex and broken as it is. If there're improvements to be made, it's to make things fairer and less complex. That said, the multiple banlists we've these days aren't helping.
QFT. Since Vintage already exists, we want to move as far away from the perception that we're anything like it as possible. That's not a commentary on Vintage, it's the honest desire to provide something different.
You have become exceedingly efficient at making this thread darren.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
What kills me is that the cards people complain about the most for being "Vintage-lite" aren't even universally good in Vintage. Mana Vault? That gets played in like one deck. Mana Crypt will straight up kill you if you're not playing Goblin Welder or a Storm deck. Sol Ring is useless in the more creature-dominant strategies excluding Eldrazi.
If you want to talk about a unique experience, what other format is there where you can jam Sol Ring next to a bunch of big dumb dragons? There isn't one. This is the format for Sol Ring. This is the format for Mana Crypt. We're not playing for balance, we're playing for epic board states. If you don't want variance to rule your game, don't play the format with 99 restricted cards.
EDH/Commander is a social format, right? So why don't people use their social skills to discuss what they like and don't like, instead of adopting a list with 60+ banned cards?
I have been playing EDH for a really long time, I mean almost since it started even... and I don't think cards like Sol Ring in general are an issue, there are many decks that don't even use it or don't have the room to make it work, I mean in my Ezuri deck I never used Sol Ring, cause mana elves where more efficient for the deck... just to name an example.. and I can tell you my Ezuri deck won ALOT.....
Sure there are sometimes blow outs where players mana ramp into 8 mana on like turn 3, but those can also happen with cards like Burgeoning or other ramp cards... so there is imbalance all over the place in that regard, but politics can make that player with the fast start regret it when they get stopped in their tracks, sure sometimes games can go their way because of the initial rush they made with the ramp, but most games those that rush with Sol Ring and such don't win, cause the table won't let them....
Everyone has their own way of playing and strategies vary so much that there is no real way to say what is fair or not, cards can be fair or unfair depending on how the players play their cards...
I have seen a few threads with cards that people found unfair and wanted to get banned... namely Craterhoof, mindslaver, etc...
But there are many of such cards that some find unfair and others are fine with, where do we draw the line with the banning... do we ban every card that is a 2 card combo, do we ban all early mana accel while we are at it, what do we have left after we do that, a meta that gets boring and slow to a halt where games last forever....
The diversity is key in making EDH fun, wether it be casual or competitive, whichever you prefer to play as a group is up to the group really... we have a bit of both here... some play really cutt-throught and others play just casual and for fun with weird cards...I play a bit of both, which doesn't always help me, cause people tend to think I play cutt-throught all the time...
The thing is that if you run mana dorks as ramp, then you are much more prone to creature board wipes and spot removal (been there done that several thousand times), which there are a lot more effects/cards that are run in games. Artifact mana is much less prone to early removal and most of the time, once removal comes its too late, the acceleration is done.
Cards like Burgeoning still require a certain hand to work. You need the lands in hands for a pay off. Sol Ring and Mana Crypt just have none of these requirements and allow for turn 1 extra plays.
Listen when it's all said and done 99% of the people online are loving the games without these cards. Its a better format. We are play testing it for you. We have the most knowledge now about the pros and cons of these cards. No virtual opinions please.
Clearly Wizards of the Coast couldn't care less about these cards being a "staple" as they are quick to remove them when given the opportunity, so just evolve people.
1. So, nerfing mana types = fun. I just checked Gatherer, and got up to 30 different cards CMC 4 or less that can target or mass remove artifacts(mind you, this is on the first page). While yes, I'm sure there are MANY more cards that remove creatures, limiting where the mana comes from to prevent 'explosive plays' does not have the effect you virtually assert. Last night at FNM(free casual night), a guy whooped me with not one, but TWO explosive hands that had NO 'broken mana'. All that will change is that the plays will come from different areas.
2. That figure (99% of people online) only sounds impressive if A)it's true, and B)if you have the same amount of people playing Commander on MTGO that you had before this banlist shenanigan started. If the figures have dropped, 99% of 5000 sounds a lot less impressive if you lost 6000 people beforehand.
3.
Listen when it's all said and done 99% of the people online are loving the games without these cards. Its a better format. We are play testing it for you. We have the most knowledge now about the pros and cons of these cards. No virtual opinions please.
Clearly Wizards of the Coast couldn't care less about these cards being a "staple" as they are quick to remove them when given the opportunity, so just evolve people.
...Really? That's all I'm going to say to those statements.
I have been playing EDH for a really long time, I mean almost since it started even... and I don't think cards like Sol Ring in general are an issue, there are many decks that don't even use it or don't have the room to make it work, I mean in my Ezuri deck I never used Sol Ring, cause mana elves where more efficient for the deck... just to name an example.. and I can tell you my Ezuri deck won ALOT.....
Sure there are sometimes blow outs where players mana ramp into 8 mana on like turn 3, but those can also happen with cards like Burgeoning or other ramp cards... so there is imbalance all over the place in that regard, but politics can make that player with the fast start regret it when they get stopped in their tracks, sure sometimes games can go their way because of the initial rush they made with the ramp, but most games those that rush with Sol Ring and such don't win, cause the table won't let them....
Everyone has their own way of playing and strategies vary so much that there is no real way to say what is fair or not, cards can be fair or unfair depending on how the players play their cards...
I have seen a few threads with cards that people found unfair and wanted to get banned... namely Craterhoof, mindslaver, etc...
But there are many of such cards that some find unfair and others are fine with, where do we draw the line with the banning... do we ban every card that is a 2 card combo, do we ban all early mana accel while we are at it, what do we have left after we do that, a meta that gets boring and slow to a halt where games last forever....
The diversity is key in making EDH fun, wether it be casual or competitive, whichever you prefer to play as a group is up to the group really... we have a bit of both here... some play really cutt-throught and others play just casual and for fun with weird cards...I play a bit of both, which doesn't always help me, cause people tend to think I play cutt-throught all the time...
The thing is that if you run mana dorks as ramp, then you are much more prone to creature board wipes and spot removal (been there done that several thousand times), which there are a lot more effects/cards that are run in games. Artifact mana is much less prone to early removal and most of the time, once removal comes its too late, the acceleration is done.
Cards like Burgeoning still require a certain hand to work. You need the lands in hands for a pay off. Sol Ring and Mana Crypt just have none of these requirements and allow for turn 1 extra plays.
Listen when it's all said and done 99% of the people online are loving the games without these cards. Its a better format. We are play testing it for you. We have the most knowledge now about the pros and cons of these cards. No virtual opinions please.
Clearly Wizards of the Coast couldn't care less about these cards being a "staple" as they are quick to remove them when given the opportunity, so just evolve people.
"Come on guys, ignore the immense backlash that forced WotC to backtrack on their plans within 2 days, just trust what I pulled straight out of my ass instead!"
-darrenhabib
You don't speak for the entire online community, and based on WotC changing course a mere 2 days later and dedicating resources to add the multiplayer banlist back, I'd say you are in a small minority. I've hardly seen any multiplayer matches since May 10. I've tried being respectful here, but you I'm out of patience. Stop spamming the board with your bull*****. Very few people agree with you. I'm sorry that Wizards teased you by giving you your wish for two days before yanking it away, but my sympathy evaporates every time you post nonsense like this.
*****, I know the 99% thing was just you exaggerating the way a sixth grader does, but did you ever stop and think that if a majority of players actually liked this move that Wizards wouldn't have caved in 2 days? The backlash was overwhelming, because this banlist for multiplayer is overwhelmingly unpopular.
Stop making these *****ty threads. You made one a few months ago to ***** about the RC, and instead of just adding your suggestions for the multplayer list TO THE OFFICIAL THREAD FOR IT, you made this just so your suggestions could be at the top and not get lost in the discussion. Just take it to the official thread and let this garbage die.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I've hardly seen any multiplayer matches since May 10.
There are no more no less games being played, you are just making this statement up, apparently like a six grader.
I'm saying what I've seen. It's far more accurate than the "99% if players totes luv this" argument you made.
But please, explain why you needed to make yet another thread about this, I'm really interested.
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Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I'll use both because why not? One is more balenced one let's me make more broken vintage plays win win. Mtgo needs more choices would love the ability to host games with custom ban lists and rules.
Omg .. he is still on about this ?
When will it end?
Far too many post from this Mr Habib character, railing against the RC. He seems to keep resurfacing posting multiple posts about the same topic.
But no one is drinking his kool-aid.
To be fair, he hasn't posted in the thread in almost 20 days, so maybe he finally got the point. In any case, he's already gotten *****ed out about it and then let the thread go for over two weeks, until he starts it up again or posts another I don't think you can say he's still on about it, and we don't need to bump this just to tear into him more.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
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I am a Magic Online multi player and have been playing currently under the ban/unban list that has been to accommodate a 1vs1 environment since May 10.
There is a plan by Wizards of the Coast to reintroduce the MTGCommander.net ban list on July 5.
First of all the positive experience has been the removal of Sol Ring, Mana Crypt and Mana Vault. This really has made a better experience in regards to making sure the games are more balanced with opening hands and starts. Games have been more fun without these cards.
OK, so I am the sort of person that likes to try and break cards if given the opportunity. The result? No surprises Prophet of Kruphix completely takes over the game. This cards needs to be banned.
How about the other unbanned and banned cards? Here is the list and how I feel about them from general intuition and play testing.
Coalition Victory - Ban (Just a little too easy to get the requirements with a five color commanaders at the ready)
Emrakul, the Aeons Torn - WATCH LIST - Is this card actually worse than Kozilek, Butcher of Truth? Maybe..
Leovold, Emissary of Trest - Ban
Panoptic Mirror - Ban
Primeval Titan - WATCH LIST - Although a great card, it feels only a bit more powerful than Sun Titan and Consecrated Sphynx at the same cost.
Recurring Nightmare - Ban
Sway of the Stars - Unban - Very specific build to make this playable, and the result is not a very good deck.
Sundering Titan - WATCH LIST - Needs a certain deck, but I am an advocate of not having land removal that can target a single opponent.
Sylvan Primordial - WATCH LIST - It is a good card, but having to spread out removal can mean that a single opponent is harder to blow out. Has tested not to be too powerful imo.
Upheaval - WATCH LIST - Hard to build a deck that can make this card really worth while. It can be done, and feels horrible to opponents, but as far as a game ending combo, needs a lot of setup and without the easy artifact mana like Sol Ring/Mana Cyrpt, the build is slow.
Sway of the Stars - Unban - Almost impossible to make a deck that works well with this card.
Prophet of Kruphix - Ban
Current Banned Cards
Mana Crypt - Ban
Sol Ring - Ban
Mana Vault - Ban
Sensei's Divining Top - Ban
Gaea's Cradle - Ban
Mishra's Workshop - Ban
Bazaar of Baghdad - Unban, although can be used to fuel a reanimator deck, the cost of a land drop, plus a threshold of cards to discard, makes this card unbannable.
Doomsday - Unban, playing this card in a meta that has disruption is very hard to pull off a win.
Entomb - Ban
Food Chain - Ban
Hermit Druid - Ban
Protean Hulk - Unban, actually making a deck that can instant win off this card, needs a specific build.
Survival of the Fittest - Ban
Back to Basics - Ban
Humility - Unban (good to have a meta which has to deal with enchantments in a non-ETB creature style)
Mana Drain - Unban
Mind Twist - Unban (only 1vs1 strong)
Moat - Unban
Natural Order - Ban
Necropotence - Ban
Oath of Druids - Ban
Serra Ascendant - Ban
The Tabernacle at Pendrell Vale - Ban
But if all these current Banned cards remain banned, I personally do not mind that for the health of the meta. In fact if the MTGO multiplayer ban list was to be a combination of both the Leviathan (1vs1) and MTGCommander.net, then we would have a simple solution to more fun meta. Anything that is banned in either of the list is banned, even if not banned on another list.
EDH Ban list
(http://MTGCommander.net)
Leviathan Ban list
(http://leviathancommander.it/rules/banlist/)
So I feel like having a ban list which MTGO have been or can be happy with is something that we should have a say in. WoTC does listen to its customers, as can be seen by the response to reintroducing a multiplayer ban list on July 5. Granted it was rolled out in a poor way and had little regard to the multiplayer community, but here is a chance for WoTC to listen to us properly, redeem themselves if you will.
I would like MTGO multiplayer to have its own ban list, as can be experience by us the players.
Ultimately there will be disagreements with what cards should be banned or unbanned, but for me, the important part is the removal of Sol Ring, Mana Crypt and Mana Vault. These cards being banned has made the format better, I feel every player feels this online so far. Let everybody know what you think?
I personally do not mind an aggressive ban list. Proactively trying to balance the game, is certainly more fun for everybody, than those who try to break the format. I am VERY guilty of trying to break the format, so just making everything on the list above banned, is a more positive experience, than having the game blows outs via Sol Ring, Mana Vault and Mana Crypt.
I am hoping to get enough Magic Online players to support this type of approach so that we have a voice to make suggestions to WoTC for an ongoing Ban list for us.
I am gathering from http://magic.wizards.com/en/articles/archive/magic-online/1v1-commander-banned-list that Bryan Hawley has been involved in the process. So this could be the person to contact?
Please let everybody know what you would like to be banned/unbanned if you're a MTGO multiplayer? I want us to have our own meta where our play experience is the most important.
Feel free to personal message me on MTGO via my account SAS_NZ
If you're an advocate for this, then also feel free to leave your username on this thread, so that we can collate a list of users who feel this is a positive move towards a better play experience. I am personally wanting to try and champion this, so with enough of us, I can approach Wizards of the Coast about it.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Say what you like about competitive/tourney vs casual, it's been long proven that fast mana is not the way to go for all boys and girls, whether you're kitchen table warrior or a pro tour hall of famer. While it can be fun once in a while, but the reason why magic has existed as the best card game for years is testment to their ideology. They have data on what makes a game tick, what makes social interaction work (whether 1v1, 2v2 or multiplayer), what makes people coming back to the game. Things like cheap counterspells, mass LDs, time magic, player control, and obviously fast mana have gone (or is done very very rarely), and guess what? Magic is more popular than before.
Argue how you like, but there're reasons why simplifying a game, making it smoother and cleaner, playing on a level-playing field is the right way forward. EDH is already as complex and broken as it is. If there're improvements to be made, it's to make things fairer and less complex. That said, the multiple banlists we've these days aren't helping.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
QFT. Since Vintage already exists, we want to move as far away from the perception that we're anything like it as possible. That's not a commentary on Vintage, it's the honest desire to provide something different.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
If you want to talk about a unique experience, what other format is there where you can jam Sol Ring next to a bunch of big dumb dragons? There isn't one. This is the format for Sol Ring. This is the format for Mana Crypt. We're not playing for balance, we're playing for epic board states. If you don't want variance to rule your game, don't play the format with 99 restricted cards.
Cards like Burgeoning still require a certain hand to work. You need the lands in hands for a pay off. Sol Ring and Mana Crypt just have none of these requirements and allow for turn 1 extra plays.
Listen when it's all said and done 99% of the people online are loving the games without these cards. Its a better format. We are play testing it for you. We have the most knowledge now about the pros and cons of these cards. No virtual opinions please.
Clearly Wizards of the Coast couldn't care less about these cards being a "staple" as they are quick to remove them when given the opportunity, so just evolve people.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
2. That figure (99% of people online) only sounds impressive if A)it's true, and B)if you have the same amount of people playing Commander on MTGO that you had before this banlist shenanigan started. If the figures have dropped, 99% of 5000 sounds a lot less impressive if you lost 6000 people beforehand.
3.
...Really? That's all I'm going to say to those statements.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
"Come on guys, ignore the immense backlash that forced WotC to backtrack on their plans within 2 days, just trust what I pulled straight out of my ass instead!"
-darrenhabib
You don't speak for the entire online community, and based on WotC changing course a mere 2 days later and dedicating resources to add the multiplayer banlist back, I'd say you are in a small minority. I've hardly seen any multiplayer matches since May 10. I've tried being respectful here, but you I'm out of patience. Stop spamming the board with your bull*****. Very few people agree with you. I'm sorry that Wizards teased you by giving you your wish for two days before yanking it away, but my sympathy evaporates every time you post nonsense like this.
*****, I know the 99% thing was just you exaggerating the way a sixth grader does, but did you ever stop and think that if a majority of players actually liked this move that Wizards wouldn't have caved in 2 days? The backlash was overwhelming, because this banlist for multiplayer is overwhelmingly unpopular.
Stop making these *****ty threads. You made one a few months ago to ***** about the RC, and instead of just adding your suggestions for the multplayer list TO THE OFFICIAL THREAD FOR IT, you made this just so your suggestions could be at the top and not get lost in the discussion. Just take it to the official thread and let this garbage die.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I'm saying what I've seen. It's far more accurate than the "99% if players totes luv this" argument you made.
But please, explain why you needed to make yet another thread about this, I'm really interested.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Damia http://forums.mtgsalvation.com/showthread.php?t=410191
DDFT Legacyhttp://forums.mtgsalvation.com/showthread.php?t=505247
Domain Zoo http://forums.mtgsalvation.com/showthread.php?p=10212429#post10212429
Let it go already.
When will it end?
Far too many post from this Mr Habib character, railing against the RC. He seems to keep resurfacing posting multiple posts about the same topic.
But no one is drinking his kool-aid.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!