Mindslaver has been a really irritating card lately. Aside form my Dual lands my decks do not have a lot of money in them meaning that I have to play semi-competitive decks against people who can pump over 1000 bucks into their deck. (I also like to exclude mana base cost from deck cost as while an undergorund sea can be 350+ bucks but it does not offer as much of a bonus in the power of a deck s one may think)
The surprising fact is that Mindslaver has become one of teh bigegst issues. (Especially with Breya Players (but other decks such as Deretti have also become a problem.)
The decks I have come across never hardcast Mindsaver, instead they cheat it out ether form grave or other means. Furthermore, they have priority, so it comes out and they activate it. Only way to stop that is to stifle the effect and well, that doesn't happen.
Here is the issue. it is not that they take a turn, I can deal with that. I am not even the object of torture every game. No the issue is what they do on your turn. This is where the ruling needs to change. One guy we play with has a very unique way of using MS over and over again. But it is not to control your turn, it is to exile your general. (And other people at my LGS have followed in suit) He cotrol your turn, plays one of his Exile card or one of your own, (if he can) or may instead play some kill spell, and puts your General in exile instead of Command zone (if he is forced to plays a kill spell he just hopes it is not a reanimator deck.)
Now it was funny the first time and a great way to deal with Meren, but when people pay a powerful deck that is not a one trick pony but that one trick makes you want to leave the game simply due to your deck falling apart, the ruling needs to change. It would be a weird wording but just to make it so the Owner of the card decides where the general goes not the controlling player. therefor when someone is controlling your turn, you (the owner) still decides where to put it. Granted it sometimes makes the game easier when i can see others losing their combo piece or powerhouse, and I am sitting pretty with Riku clones.
Now while this degenerate combo has not been a huge hindrance to me, I still feel it should be addressed. Losing a turn is not a problem, many people can bounce back. Losing your general is where the problem lies.
Is this a regular playgroup, and if so, have you taken the time to bring up the issue of Mindslaver with them? This strikes me as a situation where house rules would be best to use, as opposed to a blanket ban.
I would also be surprised if there isn't a way to perma-kill/exile Mindslaver in game as well...but I'm not the best guy on priority and all, so I'll leave that research to someone more learned.
While part of the point of EDH is to have access to your commander, one should probably reevaluate their deck building if losing the commander is an autolose.
Personally, I believe that while it might be weird that Mindslaver and Emrakul, the Promised End are the only types of effects that can deal with commanders permanently, they aren't as accessible as other forms of removal, including tuck. So maybe what you're experiencing is more of a local problem?
Also, someone is paying at least 6 mana over 3 cards to do this. And those cards are rather specific, and not too hard to stop via countermagic, removal, etc... If they cheat it from the graveyard, exile it from their graveyard. Run stifle effects... Heck, it's even possible to exile it from their deck or hit it with something like Extirpate...
Is this a regular playgroup, and if so, have you taken the time to bring up the issue of Mindslaver with them? This strikes me as a situation where house rules would be best to use, as opposed to a blanket ban.
I would also be surprised if there isn't a way to perma-kill/exile Mindslaver in game as well...but I'm not the best guy on priority and all, so I'll leave that research to someone more learned.
i would love to use hkuse bans but unfortunatelu he lhs i play at only enforces the banlist and everything else goes.
Luvkily this is not a 100% of tbe tome. It is just rather frequent.
You may be able to solve your problem with some politics.
Let's say you get Mindslavered and your general is in play untapped. As long as you are not immediatly after the player that Mindslavered you, you can ask one of your other opponents to simply attack you with whatever they have and you chump block with your general.
You also don't have to put your general back in the command zone if you're worried about the player slavering you being able to recast it and exile it, simply let it go to the graveyard for reanimation, regrowth, or even just using GY hate on yourself to put it in the command zone.
Ah...yes, that can be a pain(one guy at *my* LGS likes General Tazri combo goodstuffs...UGH!). Again though, I would suggest talking to the planeswalker who does that Mindslaver combo, 'cause yeah...that IS annoying. It DOES however, provide good incentive to not build your deck solely around your general(and I imagine there's some in your playgroup that do that). If that fails, talk to the group...it's indeed not up to the LGS to enforce more than the banlist, unless its customers say so.
Ah...yes, that can be a pain(one guy at *my* LGS likes General Tazri combo goodstuffs...UGH!). Again though, I would suggest talking to the planeswalker who does that Mindslaver combo, 'cause yeah...that IS annoying. It DOES however, provide good incentive to not build your deck solely around your general(and I imagine there's some in your playgroup that do that). If that fails, talk to the group...it's indeed not up to the LGS to enforce more than the banlist, unless its customers say so.
No argument that it's a pain, but there's ways around it.
how does creture having hexproof protect me from getting slavered? How does that protect my general when i cannkt llau mybspells die to it not beinh my turn anymore. (Well it is but not really)
Ah...yes, that can be a pain(one guy at *my* LGS likes General Tazri combo goodstuffs...UGH!). Again though, I would suggest talking to the planeswalker who does that Mindslaver combo, 'cause yeah...that IS annoying. It DOES however, provide good incentive to not build your deck solely around your general(and I imagine there's some in your playgroup that do that). If that fails, talk to the group...it's indeed not up to the LGS to enforce more than the banlist, unless its customers say so.
No argument that it's a pain, but there's ways around it.
how does creture having hexproof protect me from getting slavered? How does that protect my general when i cannkt llau mybspells die to it not beinh my turn anymore. (Well it is but not really)
Admittedly, I got bent around on getting shroud onto your creatures(NOT hexproof). So, that was a mistake and should be disregarded; the plan was for you to shroud your creatures so even you(being controlled by the guy) couldn't target them still. As for the hexproof examples, please read the text again: Witchbane and Sigarda hexproof YOU, which means you can't be Mindslavered, as it targets.
As I said, there are answers.
EDIT/ADDENDUM: Blind Obedience and Leyline of Sanctity are other options...Obedience can at least give you an extra turn to deal with Mindslaver before it cracks, and the Leyline works just like Sigarda and Witchbane.
Play targeted graveyard hate to target Mindslaver in response to it being targeted for reanimation. It's pretty simple. Unless you're playing Mono-U or Mono-R, you have easy access to targeted graveyard hate and even then those players could run Relic of Progenitus or Tormod's Crypt. Mindslaver doesn't just appear and suddenly start recycling itself on it's own. For them to abuse it like you're saying requires playing tutors, having something to consistently reanimate it and the mana to activate it after using it's ability. Goblin Welder and Daretti, Scrap Savant are easily removed with numerous types of effects. There are numerous required pieces in action that are needed to make the effect abuseable, and some or all of the pieces in question should be able to be dealt with by players in a multiplayer pod. Everyone should be running graveyard hate in EDH. There's really no excuse not to do so. It's one of the biggest resources to abuse ETB triggers and get more value than otherwise possible out of cards. Even Scavenging Ooze is relatively cheap now thanks to being reprinted a lot.
But the real issue here is that if three players are playing in a way that lets all of those pieces assemble to abuse Mindslaver in that way, what are they doing? Why do three (or more) of the four players in those pods not have a response or answer to any of this going on? Is it a lack of threat assessment skills? Is everyone playing solitaire? It sounds like in the pods where this is an issue that the players need to reconsider how they're playing or building their decks. Breya, Daretti and Artifact-focused EDH decks in general have a reputation preceding themselves and if players see certain effects, they need to have or find answers. No one plays Goblin Welder just to bring back a Wayfarer's Bauble - they play it to bring back stuff like Spine of Ish Sah or Mindslaver repeatedly, and playing cards like that telegraphs what that player is intending to do - so build and play in a way to respond to it. That's part of a strategy game like Magic. You don't have to pump $1,000 into a deck to beat a $1,000 deck. Price tag isn't even relevant because most hate cards are less than $10.00 and you only need a few.
Ah...yes, that can be a pain(one guy at *my* LGS likes General Tazri combo goodstuffs...UGH!). Again though, I would suggest talking to the planeswalker who does that Mindslaver combo, 'cause yeah...that IS annoying. It DOES however, provide good incentive to not build your deck solely around your general(and I imagine there's some in your playgroup that do that). If that fails, talk to the group...it's indeed not up to the LGS to enforce more than the banlist, unless its customers say so.
No argument that it's a pain, but there's ways around it.
how does creture having hexproof protect me from getting slavered? How does that protect my general when i cannkt llau mybspells die to it not beinh my turn anymore. (Well it is but not really)
Admittedly, I got bent around on getting shroud onto your creatures(NOT hexproof). So, that was a mistake and should be disregarded; the plan was for you to shroud your creatures so even you(being controlled by the guy) couldn't target them still. As for the hexproof examples, please read the text again: Witchbane and Sigarda hexproof YOU, which means you can't be Mindslavered, as it targets.
As I said, there are answers.
EDIT/ADDENDUM: Blind Obedience and Leyline of Sanctity are other options...Obedience can at least give you an extra turn to deal with Mindslaver before it cracks, and the Leyline works just like Sigarda and Witchbane.
that is not what i am getting at. the cards you suggested that would give my creatures shroud do nothing as I would not be able to cast them to protect my general. It is only until end of turn, meaning that my creatures would not have shroud when it gets to my turn.
I get where you're coming from, but something tells me that that kind of play isn't prevalent enough to be an issue in many playgroups. I'm often the target of Mindslaver from the local Sen Triplets player and he's never done that trick just yet (And he plays enough exile removal spells to my knowledge) so take that for what it's worth.
As said, you really should have a chat with the player(s) who do this to see how they think it improves the enjoyment of the game. If it's one or two players who consistently do this then the problem seems pretty isolated and you can ask them to avoid doing so. However, there's a big caveat here; if your general is considered to be oppressive...can you really blame them for pulling this off?
Furthermore, their ways of doing this seem pretty telegraphed. They have to pitch the Slaver, then get it back into play, then activate it. That's plenty of steps for you to interact with it. Now of course even if you do stuff your deck with things to deal with it, they might draw into it before you get your anti-slaver effects, but it is worth noting. GY hate is important to begin with no matter where you play. My decks don't leave home without at least a Relic of Progenitus and a Bojuka Bog if I'm in Black, and other effects apply pending on which colours I'm in.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Pretty much what jwf239 said. I even, if you read my post, stated that I got bent around and to disregard the part of my post about shroud.
sorry i misread your post. Yes the witchbane and sigarda help.
And my generals are not really that oppressive. My Riku is known by my playgroup as not combo crazy riku, just a lot of cloning.
I also have Mazirek, I had leovold but the combo never got off on me. (I would lock them down too quickly.) Purphuros is tough to exile via creature removal as i almost never have 5 Red mana symbols. (And in order to give me the 5 symbols, chances are you are dealing around damage to yourself just to pull it off.) I just hope my Vela ninja deck will not draw too much hate.
The blue decks can run Extract and countermagic, The black decks can run pre-exile like Sadistic Sacrament, Extirpate, etc. The red deck can run Artifact Blast, to whatever degree that is necessary, or just laugh as Purph generally doesn't care. And then wreck this guy's board with, say, Ruination. Because people who run 3+ colors are generally rather greedy about their manabases. Or put in other cards specifically tooled against his decks. If he complains, tell him you'll remove them if he removes the Slaver and otherwise, anything goes. Heck, Null Rod and similar artifacts can go in any deck...
So, yeah, there are plenty of answers. In fact, Null Rod is one of the best anti-Breya cards out there.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I also point out this interaction to opponents. It's a rare occurrence in my games. I have some decks that really struggle without the general, but the general being permanently exiled is not much different from it dying too many times to be recast. That's where the deck needs a plan B.
I wish the decision on where the commander goes remains the owner's choice, just like conceding the game is the person's choice, and can't be done by the person doing the Mindslaver. I think this change would be in line with the change to the tuck rule, and would be cleaner for the game.
That being said, I still think it's hilarious when it happens. If it really disturbs you, I would recommend having some outs.
According to the commander rules, when a commander is put into the graveyard, exile zone or libarary it's owner decides wether to put it in the command zone. Being mindslavered does not make the controller of the mindslaver effect the owner of your cards, therefore you can always decide yourself what happens to your commander, regardless of being Mindslavered.
Edit:
Quote from MTGcommander.net rules section »
If a Commander would be put into a library, hand, graveyard or exile from anywhere, its owner may choose to move it to the command zone instead.
According to the commander rules, when a commander is put into the graveyard, exile zone or libarary it's owner decides wether to put it in the command zone. Being mindslavered does not make the controller of the mindslaver effect the owner of your cards, therefore you can always decide yourself what happens to your commander, regardless of being Mindslavered.
Edit:
Quote from MTGcommander.net rules section »
If a Commander would be put into a library, hand, graveyard or exile from anywhere, its owner may choose to move it to the command zone instead.
According to the CR though, Controlling a player means you get to make decisions for them. Yes, they are the owner, but all decisions are made by the person controlling them. Since this is a decision (it is a "may" ability) the person controlling them makes the decision for them.
714.5. While controlling another player, a player makes all choices and decisions the controlled player is allowed to make or is told to make by the rules or by any objects. This includes choices and decisions about what to play, and choices and decisions called for by spells and abilities.
On topic, I don't think Mindslaver is nearly as big a deal as the OP makes it seem like. Others have already mentioned answers or ways to deal with Mindslaver and I don't think I have seen Mindslaver played for quite a while anyway. The fact that the "lock" only hurts one player means that the multiplayer aspect of EDH is generally enough to minimize the impact of it.
Hmmm well i am not that inversed in the rules, but then I agree with the OP that the commander rules should include an exception for the decision where to put your commander. Your commander should never, under any circumstance, be permanently lost if you don't want it too.
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The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
Your commander should never, under any circumstance, be permanently lost if you don't want it too.
I disagree. Because most decks at the very least have significant synergy with their commander, getting rid of the commander should be an acceptable strategy. We used to have tuck, but that was taken from us. Now our best options are Song of the Dryads and Imprisoned in the Moon (with honorable mention to Lignify and Darksteel Mutation, but creatures are easy to get off the board and an indestructible blocker is useful).
You shouldn't put all of your eggs in one basket, and when it comes to EDH that means that, in part, you should still be able to win if you lose access to your commander. Whether that means it's been exiled forever, it's in your graveyard when you have no means of getting it back, an opponent steals it, or the commander tax has just risen too high for you to pay, if you've built your deck in such a way that you need your commander to be in the game at all, you should reconsider your decklist.
The surprising fact is that Mindslaver has become one of teh bigegst issues. (Especially with Breya Players (but other decks such as Deretti have also become a problem.)
The decks I have come across never hardcast Mindsaver, instead they cheat it out ether form grave or other means. Furthermore, they have priority, so it comes out and they activate it. Only way to stop that is to stifle the effect and well, that doesn't happen.
Here is the issue. it is not that they take a turn, I can deal with that. I am not even the object of torture every game. No the issue is what they do on your turn. This is where the ruling needs to change. One guy we play with has a very unique way of using MS over and over again. But it is not to control your turn, it is to exile your general. (And other people at my LGS have followed in suit) He cotrol your turn, plays one of his Exile card or one of your own, (if he can) or may instead play some kill spell, and puts your General in exile instead of Command zone (if he is forced to plays a kill spell he just hopes it is not a reanimator deck.)
Now it was funny the first time and a great way to deal with Meren, but when people pay a powerful deck that is not a one trick pony but that one trick makes you want to leave the game simply due to your deck falling apart, the ruling needs to change. It would be a weird wording but just to make it so the Owner of the card decides where the general goes not the controlling player. therefor when someone is controlling your turn, you (the owner) still decides where to put it. Granted it sometimes makes the game easier when i can see others losing their combo piece or powerhouse, and I am sitting pretty with Riku clones.
Now while this degenerate combo has not been a huge hindrance to me, I still feel it should be addressed. Losing a turn is not a problem, many people can bounce back. Losing your general is where the problem lies.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
I would also be surprised if there isn't a way to perma-kill/exile Mindslaver in game as well...but I'm not the best guy on priority and all, so I'll leave that research to someone more learned.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
Personally, I believe that while it might be weird that Mindslaver and Emrakul, the Promised End are the only types of effects that can deal with commanders permanently, they aren't as accessible as other forms of removal, including tuck. So maybe what you're experiencing is more of a local problem?
Luvkily this is not a 100% of tbe tome. It is just rather frequent.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Let's say you get Mindslavered and your general is in play untapped. As long as you are not immediatly after the player that Mindslavered you, you can ask one of your other opponents to simply attack you with whatever they have and you chump block with your general.
You also don't have to put your general back in the command zone if you're worried about the player slavering you being able to recast it and exile it, simply let it go to the graveyard for reanimation, regrowth, or even just using GY hate on yourself to put it in the command zone.
Otherwise, you could try going Bant colors and using Tortoise Formation, Aerie Mystics and Plaxmanta to stymie him. OR, have everyone run Witchbane Orb or Sigarda 2.0 for those in Selesnya colors...useless Mindslaver is useless then.
No argument that it's a pain, but there's ways around it.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Admittedly, I got bent around on getting shroud onto your creatures(NOT hexproof). So, that was a mistake and should be disregarded; the plan was for you to shroud your creatures so even you(being controlled by the guy) couldn't target them still. As for the hexproof examples, please read the text again: Witchbane and Sigarda hexproof YOU, which means you can't be Mindslavered, as it targets.
As I said, there are answers.
EDIT/ADDENDUM: Blind Obedience and Leyline of Sanctity are other options...Obedience can at least give you an extra turn to deal with Mindslaver before it cracks, and the Leyline works just like Sigarda and Witchbane.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
But the real issue here is that if three players are playing in a way that lets all of those pieces assemble to abuse Mindslaver in that way, what are they doing? Why do three (or more) of the four players in those pods not have a response or answer to any of this going on? Is it a lack of threat assessment skills? Is everyone playing solitaire? It sounds like in the pods where this is an issue that the players need to reconsider how they're playing or building their decks. Breya, Daretti and Artifact-focused EDH decks in general have a reputation preceding themselves and if players see certain effects, they need to have or find answers. No one plays Goblin Welder just to bring back a Wayfarer's Bauble - they play it to bring back stuff like Spine of Ish Sah or Mindslaver repeatedly, and playing cards like that telegraphs what that player is intending to do - so build and play in a way to respond to it. That's part of a strategy game like Magic. You don't have to pump $1,000 into a deck to beat a $1,000 deck. Price tag isn't even relevant because most hate cards are less than $10.00 and you only need a few.
(Also known as Xenphire)
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
As said, you really should have a chat with the player(s) who do this to see how they think it improves the enjoyment of the game. If it's one or two players who consistently do this then the problem seems pretty isolated and you can ask them to avoid doing so. However, there's a big caveat here; if your general is considered to be oppressive...can you really blame them for pulling this off?
Furthermore, their ways of doing this seem pretty telegraphed. They have to pitch the Slaver, then get it back into play, then activate it. That's plenty of steps for you to interact with it. Now of course even if you do stuff your deck with things to deal with it, they might draw into it before you get your anti-slaver effects, but it is worth noting. GY hate is important to begin with no matter where you play. My decks don't leave home without at least a Relic of Progenitus and a Bojuka Bog if I'm in Black, and other effects apply pending on which colours I'm in.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
sorry i misread your post. Yes the witchbane and sigarda help.
And my generals are not really that oppressive. My Riku is known by my playgroup as not combo crazy riku, just a lot of cloning.
I also have Mazirek, I had leovold but the combo never got off on me. (I would lock them down too quickly.) Purphuros is tough to exile via creature removal as i almost never have 5 Red mana symbols. (And in order to give me the 5 symbols, chances are you are dealing around damage to yourself just to pull it off.) I just hope my Vela ninja deck will not draw too much hate.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Graveyard hate: Tormod's Crypt, Relic of Progenitus, Bojuka Bog, Nihil Spellbomb, Angel of Finality, Bitter Ordeal, Scavenging Ooze, Cremate
Counterspells: Oh, there are a bunch of them. Also consider Stifle, Bind, and Voidslime.
Sui generis hate: March of the Machines, Titania's Song, Null Rod
So, yeah, there are plenty of answers. In fact, Null Rod is one of the best anti-Breya cards out there.
On phasing:
I wish the decision on where the commander goes remains the owner's choice, just like conceding the game is the person's choice, and can't be done by the person doing the Mindslaver. I think this change would be in line with the change to the tuck rule, and would be cleaner for the game.
That being said, I still think it's hilarious when it happens. If it really disturbs you, I would recommend having some outs.
You can play Leyline of Sanctity or Null Rod or any of the things mentioned above. You can also play Mirror of Fate or Riftsweeper.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Edit:
If my post has no tags, then i posted from my phone.
On topic, I don't think Mindslaver is nearly as big a deal as the OP makes it seem like. Others have already mentioned answers or ways to deal with Mindslaver and I don't think I have seen Mindslaver played for quite a while anyway. The fact that the "lock" only hurts one player means that the multiplayer aspect of EDH is generally enough to minimize the impact of it.
Two Score, Minus Two or: A Stargate Tail
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If my post has no tags, then i posted from my phone.
You shouldn't put all of your eggs in one basket, and when it comes to EDH that means that, in part, you should still be able to win if you lose access to your commander. Whether that means it's been exiled forever, it's in your graveyard when you have no means of getting it back, an opponent steals it, or the commander tax has just risen too high for you to pay, if you've built your deck in such a way that you need your commander to be in the game at all, you should reconsider your decklist.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)