Quote from Pokken »If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
Quote from Sheldon »You're the reason we can't have nice things.
Quote from Dechs KaisonWhat the Griselbrand, Xen. Just when I thought your stuff couldn't get any better, you churn out that Jeleva banner. It's gorgeous.
Quote from Kelzam »There, fixed
I'd also like to add that I've considered my existing decks and again the absurdity is real. The things it can enable in many of them is completely asinine, which is another reason I refuse to run it.
Selvala, Explorer Returned - Parley all day. I think anyone familiar with typical Selvala builds can imagine what Paradox Engine would do for a deck with her.
Quote from Muspellsheimr »
If you are having problems with the card, your group really does just need to play more removal, &/or get better. If for some reason that is not an option, just talk to your group about it. It is as easy to regulate on a local level as things like Armageddon, or any infinite combo.
Quote from Pokken »
Yeah, paradox engine is not very good if your goal is to combo out on turn 3 every game like a pro.
Quote from BloodyWednesday »The other banned cards that you mentioned, except Painter's, can be easily slotted into any decks in their colors and do work. Paradox engine shouldn't be banned precisely because not every deck can support it.
And again, a player can spend around 7-8 mana uninterrupted, he should be winning anyways. If they're casting a Dox engine and it survives a whole round... That's on you, lol.
Quote from Pokken »
Paradox engine essentially does what Omniscience does at 5 mana; that's my issue with it. You play some mana rocks or dorks and then all your spells are free (essentially).
Quote from Kelzam »Aggro or Stax decks will very obviously not have anything to do with the thing because they want to do the opposite of chain cast spells, or win through combat. That's very obvious. The lack of a problem in one place does not mean the problem is not serious in a lot of other places.
Quote from LouCypher »I also think a lot of people here are overestimating the general kitchen table EDH player. We, on this forum, are more involved compared to most EDH players who'll never bother going on here or Reddit or anything to brush up their EDH knowledge. I've seen a lot of new folks at my LGS (And it's a reasonably high powered LGS) who just didn't bother with mana rocks or dorks. Land-ramp, sure, but there the engine doesn't do much either.
Quote from Pokken »Turn 5? Yes, those decks are known for playing their spells on curve C'mon. Do you think that type of argument fools anyone?
I'm guessing you would defend tooth and nail by saying "well turn 9 win the game seems okay!"
It's not like 'playing all the good mana rocks' is a serious cost in EDH. I've seen t2 and t3 paradox engines on a fairly regular basis and it ends the game most of the time, and even when answered it's so easy to recur as to be comical. There's even a general specifically geared to enable this.
This sort of line of argument is pretty funny, kind of like the old "Prophet of Kruphix decks had to play a bunch of ETB value creatures everyone was already playing anyway to really take advantage of it, so it was totally fair" and "Primeval titan decks had to play all the really good lands to take advantage of it."