I think the card would be acceptable to unban (especially for established playgroups), but it would feel pretty bad to lose that way (especially for pickup games, online, etc.). And what does it really add?
I probably would not have banned it in the first place, but to take it off the banlist is not worth in my opinion.
....well, not that 'consistency' is an argument, but that argument (what positive does it add to the game) can be applied to quite a few other cards too. null rod, iona, shield of emeria, invoke prejudice, even omen of fire, the list goes on).
Just 'cuz you don't appreciate it, doesn't mean no one appreciates it. I'm not really sure that cards that aren't deserving to be banned should stay banned just because of inertia. Cards should be played as long as they're not actually problematic.
....well, not that 'consistency' is an argument, but that argument (what positive does it add to the game) can be applied to quite a few other cards too. null rod, iona, shield of emeria, invoke prejudice, even omen of fire, the list goes on).
Just 'cuz you don't appreciate it, doesn't mean no one appreciates it. I'm not really sure that cards that aren't deserving to be banned should stay banned just because of inertia. Cards should be played as long as they're not actually problematic.
Except that all the cards you listed actually do something other than just win the game. They all have fair uses (except, I'd argue, for Iona, because I think she should eat a ban, but she's borderline). The only use for CV is to immediately win the game. Because what CV does is expressly opposed to the philosophy of the format, unbanning it would detract from the format rather than add to it. A few people would enjoy this, likely fewer than think they would, and most would not. The enjoyment those few people would get out of this card is legitimate, but irrelevant. People would also enjoy playing the rest of the power 9 beyond timetwister, there would be people who'd enjoy Shaharazad, etc. This card isn't just banned due to inertia, and would eat a near immediate ban if it was first printed in WAR. One of the few cards to eat a near immediate ban upon printing was Worldfire, for mostly the same reasons as CV. RC members have repeatedly commented about why this card is banned, and none of it has to do with inertia.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
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I think the card would be acceptable to unban (especially for established playgroups), but it would feel pretty bad to lose that way (especially for pickup games, online, etc.). And what does it really add?
I probably would not have banned it in the first place, but to take it off the banlist is not worth in my opinion.
cEDH: [G(U/R) Animar] - [(U/B)(G/W) Redless Wheels] - [(G/U)(W/B) Redless Pod] - [(B/G)W Ghave Metapod]
Just 'cuz you don't appreciate it, doesn't mean no one appreciates it. I'm not really sure that cards that aren't deserving to be banned should stay banned just because of inertia. Cards should be played as long as they're not actually problematic.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Except that all the cards you listed actually do something other than just win the game. They all have fair uses (except, I'd argue, for Iona, because I think she should eat a ban, but she's borderline). The only use for CV is to immediately win the game. Because what CV does is expressly opposed to the philosophy of the format, unbanning it would detract from the format rather than add to it. A few people would enjoy this, likely fewer than think they would, and most would not. The enjoyment those few people would get out of this card is legitimate, but irrelevant. People would also enjoy playing the rest of the power 9 beyond timetwister, there would be people who'd enjoy Shaharazad, etc. This card isn't just banned due to inertia, and would eat a near immediate ban if it was first printed in WAR. One of the few cards to eat a near immediate ban upon printing was Worldfire, for mostly the same reasons as CV. RC members have repeatedly commented about why this card is banned, and none of it has to do with inertia.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!