Quote from Zygous »Has anyone played in a group that had an established system for how wishes function? I've never been in a group that had one, to me it seems like the rule is a ban on wishes then an invition to the group for them to figure out a solution.
Furthermore, it just seems odd to me that for these cards alone their is a special rule to turn them off unless players decide how they should function.
Should we have a rule that says extra turn cards don't do anything unless the group agrees on their scope? Do you get an extra turn? Do you make a player skip their turn?
What about with color identity? Are Extort cards not permitted unless the group agrees upon them being in monocolor decks or limited only to Orzhov?
Nah, we don't have that in EDH. The RC has in all other circumstances let the cards function as they are printed y WotC, which means that extra turns do what they say as well as Extort's color identiy matches what is printed in the card. Wishes say clearly say that "You choose a card from outside the game" and add it to your hand. They should function as printed too.
Quote from Onering »It doesn't say they do nothing, it says that you need to discuss the scope of what you can search for with the playgroup beforehand. Maybe you have a wishboard, or a stack of 150 Eldrazi for Spawnsire, or everything in your backpack, the group needs to agree to it before hand.
Quote from Impossible »Quote from Onering »It doesn't say they do nothing, it says that you need to discuss the scope of what you can search for with the playgroup beforehand. Maybe you have a wishboard, or a stack of 150 Eldrazi for Spawnsire, or everything in your backpack, the group needs to agree to it before hand."Abilities which refer to other cards owned outside the game (Wishes, Spawnsire, Research, Ring of Ma'ruf) do not function in Commander[...]". As written, the default mode of Wishes is "they don't work". That's all well and good if you want to house rule them, but if you want to play EDH by the book, Wishes are legal cards that have no game text on them. Which is both confusing and extremely unnecessary.
Quote from Zygous »Let's talk about the whole color hoser argument that keeps coming up.
Let's say that for the sake of argument the RC allowed wishes to retrieve any card you own outside the game, so you'd actually be searching your entire collection and not from a small wishboard. Since players can have dozens of cards to choose from, undoubtedly some situations would come up where getting a strong hoser would be advantageous, even if it may be infrequent. I can absolutly see how using wishes to get a powerful color hoser like Tsunami, Anarchy, or Choke could be a very nagative moment for the player getting hosed.
Yet, this isn't an argument against all the wishes. This is a strike against Burning Wish and to a lesser extent Golden Wish. We still have 4 other cards that are wishes and cannot be used to grab a sorcery or an enchantment. Someone using Living Wish to grab Witchstalker is not the equivalent of somone using Burning wish for Tsunami.
Quote from Upkeep »Seeing as this is a casual format, I was thinking how great it would be to actually use Wish cards (like Living Wish) as they were originally intended in Judgement, where you literally delve through your collection to find a card you own from outside the game and put it in your hand. I can't really thinking of another format where it would be more fair to use this way, personally.
Obviously, a quick check with your own group of friends is in order.
Just to clarify, I'm not talking about "wish boards". They are very clear about this.
Why aren't more people playing wish cards? It seems like it would be a lot of fun and would be a powerful tutor to add to most decks, yet I see almost no one using them. Their use would also vary depending on what you have on hand. If you are playing at home, you have more options than if you're playing at your friends' place.
Quote from Weebo »Waiting for someone to sort through their entire collection to find the one perfect card seems like a great way to bring any game to a grinding halt. Double that if they don't know what they're tutoring for.
Quote from GloriousGoose »As much as I love the card Mastermind's Acquisition, I am strongly against wishes in the format. I don't see a meaningful distinction between a wishboard and your entire collection other than a wishboard saves a lot of time. Having access to narrow hate cards on like Stench of Evil or Deathgrip that you would otherwise never put into a deck is just too good. In addition, you can simply put duplicates of your entire deck in your wishboard just in case a vital combo piece gets exiled. I see very little gain and a ton of harm happening if they become legal.
That said, your boy here would be the first in line to abuse them if that ever happens.
Quote from schweinefett »i have a box of about 200 random eldrazi cards for the 20 ability on spawnsire of ulamog. Never got to live the dream, but there we have it. It's still something that needs to be done.
At some point, i had started to collect emrakul, the aeons torn so then i could make battle of wits be an actual wincon in EDH. But then i realised that it's going to be a one-off win, that will lead to a massive let-down. once you've seen it, there's nothing more to see.
I did also run death wish in my rakdos suicide RB deck, 'cuz it cuts my life total in half, AND it's usually pretty obvious what you need at that point in time, so finding something shouldn't be that tough.
I think the reason people don't wanna use a wishboard is that it's a sign of serious try-harding. EDH is a casual format. tutors make the decks a lot more consistent, which goes against the casual-ness of the format, AND, it can warp deck building (since you can always have access to a critical piece that you don't need to naturally draw into). i can understand it, but my friends understand when they see the box of eldrazi.
Quote from papa_funk »Not running a card because you wouldn't have fun with it is the most important reason not to run a card.
Quote from Forgotten One »spending 15 minutes flipping through binders trying to find the perfect card is an unacceptable waste of everyone's time.
Quote from Forgotten One »Moat people would still require that a wishboard conform to all the other rules for Commander including the Highlander rule, so if a card is in your maindeck it couldn't be in your wishboard and vice versa. It would also need to conform to the color identity rules.
To me, the narrow hate cards would be the biggest problem and one that would only be really solved by agreement between players to not use cards like that... If you stick to the Highlander rules, then the card access idea goes away. A card would either need to be in your maindeck or in your wishbaord, but not both.
Quote from FunkyDragon »I absolutely agree that they would have to conform to the singleton rule and not be able to wish for duplicates of cards already in their decks. But the big question is "How would you enforce that?". How would you possibly be able to tell if their 100-card deck had a copy of whatever they wish for? We don't play with registered decklists, and you can't have someone search their library (a hidden zone) to double-check. Which means we would be left with taking their word for it.
Quote from Gashnaw »On paper wishes are good.however when it comes to gameplay, not so much. And if you go with your collection, what about spawnsire of ulamog? If you are running a 5 color deck that has spawnsirr, if you pull off his ultimate. That is like what 30 cards? Plus changelings. You do jot have to be running tribal, but your deck becomes tribal.
Quote from schweinefett »By the way - do people here generally think that wishes take more time than tutors? 'cuz i've seen both take a nutty amount of time.
Quite often, especially newer decks, players generally have this bad habit of casting a demonic tutor, then spend 5 minutes going through their deck trying to find a card they wanna tutor up. We try to make it a point at our playgroup to have a very specific card in mind when tutoring before you cast the tutor. I guess the same thing can be said about wishes, if time is the problematic part of wishes.
I think power level shouldn't be the thing that stops people from using wishes; it should really be up to the 'spirit of the playgroup'. If the playgroup is open to letting you grab 200 eldrazi off a spawnsire, then that's cool. But if they aren't, then you don't need to keep pushing it.
Quote from Gashnaw »
I am okay with wishes, but if i want a wish board. Show me before game what you can wish for. If o played spawnsire. I would have a small box with one of each eldrazi. I am not going to go win with battle of wits (but in edh, that would awesome.)
Quote from Upkeep »I think we should also have in our casual spirits the idea of being in a relaxed setting and getting something exciting to bring to the table that you wouldn't usually want to put in your deck, but you happen to have on-hand.