Is 40 Life. - Single Choice
Quote from Sheldon »You're the reason we can't have nice things.
Quote from cryogen »I hope for a you ban.
Quote from cryogen »Originally the life total was 200/#players, meaning a five player game using all five elder dragons had a starting life of 40. Once they settled on a set starting life total they probably chose 40 because of this, combined with the 2x20 like you already said.
Quote from Jivanmukta »As life total amounts can be tuned for format balance and EDH is not designed to be balanced I see no issue with the current life total.
Quote from Muspellsheimr »While I have not had the ability to play in a group that uses a 30 starting life total, I do not recall ever hearing a player who has claim they prefer starting at 40.
Quote from Pokken »If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
Quote from MRHblue »In those half, what makes it seem that way? Just length of game? What would have changed if nothing but the life totals were different? No one switched archetypes, because they assumed 40 life, but all of the sudden it was 30. What makes it seem like that game would be better right now?
Quote from Taleran »The longer the game is printed the more and better removal and board clearing tools will be printed. Commander is not a favorable environment for creatures turning sideways on the best of days, it is why you find the hint of combo hidden in every deck, because they know that a straight aggro plan can't hope to succeed.
A change in that direction makes smaller things more threatening and can give people more a reason to want to attack because they feel it will be worth it or meaningful.
Quote from Ertai Planeswalker »I would hate it if the life total was changed for two reasons:
The fact that it is played as battelcruiser magic makes Commander actually play different than normal magic. Yes, this prevents true aggro from being a thing in EDH, but that's kind of the point of the design of the format. And why I, personally, like it.The fact that it is played as battlecruiser magic means a lot of cards are good for Commander are not good for official tournament play, keeping card prices down. If the top cards of the GP and PTQ's are also the top cards for Commander, the format would be a lot more expensive.
Quote from RivenVII »Kahno, I don't think that aggro is invalidated, just changed. "Aggro" decks in EDH have larger creatures, more ramp, things that double damage, more midrange characteristics, etc. It's only really invalidated if you're talking about cEDH, but that is a completely different discussion regarding the speed of combo as opposed to the speed of aggro with high life totals. In "normal" EDH, I don't see aggro as being invalid and I actually see it as the most popular way to win: through combat.
To speak to your other comment, I agree with Jivan and I don't think EDH is supposed to be balanced either. It is a self-regulating format to some extent in that playgroups balance whatever power they want to be at. The RC's banlist is not meant to "balance" things. The rules that are changed are meant to increase enjoyment in a multiplayer format, not necessarily "balance" anything. Cards can be banned for "interacting poorly with the rules of the format" which is where you could get an argument for banning a card like Serra Ascendant or AN or Sylvan Library because life totals are too abusable. Multiplayer's very nature is imbalanced.
That said, I think 30 life would probably be good for the format. It would help true aggro a little bit and punish decks that abuse their life total, but still give you enough life to probably not get 3v1'd before getting to do anything.