With two cards is extremely easy
Cultivate/farseek/any other simple ramp + Skyshroud claim/tempt with discovery/knight of the stampede/goreclaw/tons of other cards can get Gishath out on turn 5.
Turn 4 is trickier but can be done too. You can use somberwald sage and oracle of mul daya. Also urza's incubator.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
With two cards is extremely easy
Cultivate/farseek/any other simple ramp + Skyshroud claim/tempt with discovery/knight of the stampede/goreclaw/tons of other cards can get Gishath out on turn 5.
Turn 4 is trickier but can be done too. You can use somberwald sage and oracle of mul daya. Also urza's incubator.
Thanks, you actually gave me a pretty decent starting point.
The problem with ramping out Gishath with rituals is that when he dies, you don't have the resources to cast him again for ages; a lot of dinosaurs are not card advantage enablers, so the rest of the deck has a lot of work to do. I think making a midrange control deck with card advantage engines that help you make land drops, and midrange wrath effects (dinosaurs love Earthquakes!) That way, if you get Gishath down, and he eats it, you can just get him down on the following turn until he sticks, making him a more effective threat.
The problem with ramping out Gishath with rituals is that when he dies, you don't have the resources to cast him again for ages; a lot of dinosaurs are not card advantage enablers, so the rest of the deck has a lot of work to do. I think making a midrange control deck with card advantage engines that help you make land drops, and midrange wrath effects (dinosaurs love Earthquakes!) That way, if you get Gishath down, and he eats it, you can just get him down on the following turn until he sticks, making him a more effective threat.
Yea, I kinda figured that out. Slapped together a budget version, and tested it. It works great the first time, but it's too much of a 1 trick pony. Once everyone knows how it works, it's easy to counter, and like you pointed out I'm just out of gas at that point. It also makes me a lot pickier about what I consider to be a good hand, and end up mulliganing away more cards that usual, making the gas problem worse.
The new playgroup I'm in, uses a lot more spot removal and a lot fewer board wipes than my previous group. Speeding up the deck seemed like a potential answer. Think instead imma take out a couple of my board wipe protections(legion's initiative, colfenor's urn) and add in stuff like city of solitude.
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Using nothing but rituals was the entire point in this thread. I already have a gishath deck. I was testing an idea. If it was excess ramp, I could tune it better later, but it was a single concept I was testing. I wasn't trying to build a solid deck, just seeing how well the idea works.
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
My deck could already go off around turn 4-5, but I wanna refine the ramp to make those plays more consistent.
Ramp I already have that gets me there:
Lotus bloom
Khalni Heart Expedition+fetch ramp/land
Keeper of Progenitus
Seething Song+any other ramp
Sol ring+any other ramp
Smothering Tithe(depending on opponents)
What I'm currently thinking of adding:
Mana Vault
Vessel of Volatility
Orcish Lumberjack
Anyone know any other good ways to net 3 mana by turn 3-4, allowing me to play gishath turn 4-5?
Also, here's the deck list:
https://tappedout.net/mtg-decks/rawrs-and-stuff/
Cultivate/farseek/any other simple ramp + Skyshroud claim/tempt with discovery/knight of the stampede/goreclaw/tons of other cards can get Gishath out on turn 5.
Turn 4 is trickier but can be done too. You can use somberwald sage and oracle of mul daya. Also urza's incubator.
Thanks, you actually gave me a pretty decent starting point.
Here's what I've come up with so far:
https://tappedout.net/mtg-decks/21-07-20-fossil-fuel/?cb=1595690714
But of course don't forget Mana Crypt, Worn Powerstone, Overgrowth, and Exploration in your list of things that will get you a faster Gishath.
I'd like to also point out that Fiery Emancipation makes Gishath and Maelstrom Wanderer into 21-damage hasty threats, which is pretty cool.
Yea, I kinda figured that out. Slapped together a budget version, and tested it. It works great the first time, but it's too much of a 1 trick pony. Once everyone knows how it works, it's easy to counter, and like you pointed out I'm just out of gas at that point. It also makes me a lot pickier about what I consider to be a good hand, and end up mulliganing away more cards that usual, making the gas problem worse.
Also, it is tempting to take out gratuitous violence for fiery emancipation
The new playgroup I'm in, uses a lot more spot removal and a lot fewer board wipes than my previous group. Speeding up the deck seemed like a potential answer. Think instead imma take out a couple of my board wipe protections(legion's initiative, colfenor's urn) and add in stuff like city of solitude.
I think you have too much rituals
https://tappedout.net/mtg-decks/the-lost-world-gishathic-park/
this is my list if you are interested
Using nothing but rituals was the entire point in this thread. I already have a gishath deck. I was testing an idea. If it was excess ramp, I could tune it better later, but it was a single concept I was testing. I wasn't trying to build a solid deck, just seeing how well the idea works.