Quote from Macabre »It's 2020. We live in an EDH world where God-Eternal Kefnet infinite turns exists - a near cEDH quality deck that can easily be made obnoxiously consistent and oppressive even when built on a budget since it only requires two expensive cards for the combo to function (JtMS & scroll rack).
There is no current good reason for the mirror to remain banned. There are a number of cards on the banlist that shouldn't be in this day & age (braids, cabal minion when Urza stax is far more oppressive, Coalition Victory which fails to multiple types of targeted removal, Erayo, Soratami Ascendant when stasis & winter orbs are easier to work with, Lutri, the Spellchaser as a commander or in the 99, paradox engine when dramatic scepter is quicker and more powerful)
edit; just to clarify - I'm not for adding cards to the banlist. IMO it should be as small a list as possible.
Quote from Macabre »Per coalition victory;
I have three 5-color decks and would never add coalition victory. Sure my mana in the decks is perfect for the card, but I would have to force myself to include duplicate 5-color creatures next to my general. And if I ever did display a coalition victory win then it's just another approach of the second sun effect where everyone is aware of it's presence and then gangs up on you. Your commander would be kill-on-site, and you make yourself the auto-target for random strip mine effects at all points in the game, which is awful for 5-color to deal with. If you include combo enablers like dryad of the ilysian grove/prismatic omen and chromanticore/transguild courier then building around coalition victory is no longer just an "I-win" card, it's a combo taking multiple dedicated slots in the 99.
TLDR - a half good approach of the second sun deck will function far above a very good coalition victory deck.
Quote from Macabre »I may not be remembering this correctly, but one of the primary reasons braids & erayo were banned was due to complications with multiple ban-lists for MtGO.
Quote from Macabre »I've also gone on many rants about paradox engine already. Yes it's strong, but there were better options to ban for "unfun" situations. PE was one of the few enablers for tap-matters generals, and banning it took a large chunk of creativity and fun away from exploring commanders with tap abilities. The banning of PE opposed to so many other better options was what really shook my primary metas trust and faith in the committee, and was the spark that drove us to house-rules.