Then why have rule 11? Why not just remove it and allow wishboards if its such a non-issue?
I don't see how he was saying that, at all. He's saying that in 6 months people won't care about precisely how parsimonious one of the rules is. Rule 11 does shape commander, but it's not the reason people get interested in commander. It's not the soul of the format. What will matter is that companions are fun and appeal to some people, and those people will be glad that they're an option.
Personally I'd be in favor of at least amending rule 11 to allow wishes at least SOME functionality. My favorite fix would be a 3-card wishboard:
-3 wishes is sweet flavorful goodness
-It gives you some flexibility, without room to shove every silver-bullet answer you can think of in there
-It clearly communicates that this is a wishboard, not a sideboard
-It saves optimizers the annoyance of needing to tweak 15 additional cards that won't even be relevant in most games
-It'll probably fit into your deckbox where 115 cards might not
-It opens up design space to wizards for cards that care about outside-the-game - not just wishes, but potentially more complex design akin to the companions
Rule 11 does shape the format, and because of companions it has become part of the soul of the format because companions are allowed, yet wishes are not allowed. When six months go by, this conversation will still keep happening about wishes and companions until wishes are actually allowed. All the while the approach is expecting people to stop caring about what they see as a problem. If people be happy, then it will just go away on its own, and its clear a wishboard is a remedy for this particular unhappiness.
Before companions, they had a pretty airtight rule, yet companions created a crack in that rule that make it appear far more arbitrary. And the only distinction one can find between a wish and a companion, according to Sheldon Menery himself, is that companions are self-referential while wishes are not as they can grab any number of things.
Wishes also can't grab a companion, so we have this Schrodinger's Cat in a box situation where the companion is and isn't in a wishboard itself. Its outside the game, but its also inside the game more so than other cards that are outside the game, but its not a sideboard card or a card in the command zone.
I think a wishboard, even a small one, would be fine. It would make people happy. It would make wizards happy as they can design with a wishboard in mind for commander. It would make the committee happy as they can hear other things other than the wish vs companion debate.
When six months go by, this conversation will still keep happening about wishes and companions until wishes are actually allowed.
Even after since not everyone is on board with wishboards this debate will IMO never really die out since it's not unanimous.
I can't speak for Perodequeso but to me It also sounded like he did not mean the rule is a non issue but that once they find a ruling that works either allowing or not allowing companions irregardless of the wishboard and that the companion will not have a huge impact on EDH either way.
@Manasurfer, you totally missed the gist of my point. Dirk Gently and Kamino_Taka however did get it.
Conflating companion cards with wish cards, as rule 11 applies is just obtuse. The RC already stated that they’re going to rewrite the rule to work with the new mechanic.
And until we see the updated version of the rule people ought to just relax about it all.
My point is, that Companion cards are really going to be a nonissue in the long run.
@Manasurfer, you totally missed the gist of my point. Dirk Gently and Kamino_Taka however did get it.
Conflating companion cards with wish cards, as rule 11 applies is just obtuse. The RC already stated that they’re going to rewrite the rule to work with the new mechanic.
And until we see the updated version of the rule people ought to just relax about it all.
My point is, that Companion cards are really going to be a nonissue in the long run.
I conflate wishes with companions because they interact in the same rules environment.
Companions: Card starts outside the game, can be cast into the game thanks to an ability.
Wishes: Card starts inside the game, can be cast to use an ability to bring a card outside the game, into the game.
For companions to function, they have to make a 1-card sideboard that the companion resides in for casual play which has no sideboards when they are modifying rule 11. Its no different than a wishboard except you don't use a card in your deck to grab a card outside of the game to put into the game.
@Manasurfer, you totally missed the gist of my point. Dirk Gently and Kamino_Taka however did get it.
Conflating companion cards with wish cards, as rule 11 applies is just obtuse. The RC already stated that they’re going to rewrite the rule to work with the new mechanic.
And until we see the updated version of the rule people ought to just relax about it all.
My point is, that Companion cards are really going to be a nonissue in the long run.
I conflate wishes with companions because they interact in the same rules environment.
Companions: Card starts outside the game, can be cast into the game thanks to an ability.
Wishes: Card starts inside the game, can be cast to use an ability to bring a card outside the game, into the game.
For companions to function, they have to make a 1-card sideboard that the companion resides in for casual play which has no sideboards when they are modifying rule 11. Its no different than a wishboard except you don't use a card in your deck to grab a card outside of the game to put into the game.
I understand how it all works, but thanks anyways.
It is possible for there to be exceptions to rules.
Who knows, maybe the RC will rule that your companion starts out in the command zone, and you just cast it from there. See, problem solved.
What do the rules say about how Companion works in casual, non-Commander games without sideboards?
Some casual players do use sideboards. There is no rule against it, except in Commander.
Maybe they change the rules and allow for a one card sideboard specifically for your companion.
How about creating a new space, call the Companion Board: Each player may start the game with exactly one card, that contains the Companion mechanic, in their Companion Board. See, problem solved.
I can do this all day. There are plenty of ways for the RC to carve out a place for Companion cards without upsetting balance in the universe. AND UNTIL THEY’VE ISSUED THEIR UPDATE, WHY DOES IT MATTER?
And by the way, it’s not just Wishes. There are 14 cards affected by rule 11, not counting companion cards.
There is a functional difference between those 14 cards and companion cards. Those 14 cards bring into the game OTHER CARDS. Cards with the Companion mechanic only bring themselves into the game. That difference alone leaves space to create a rule exception. Reword rule 11 to read something along the lines of: Abilities which bring OTHER cards you own from outside the game into the game do not function in Commander, but cards with Companion work as written.
See, problem solved.
I understand how it all works, but thanks anyways.
It is possible for there to be exceptions to rules.
Who knows, maybe the RC will rule that your companion starts out in the command zone, and you just cast it from there. See, problem solved.
What do the rules say about how Companion works in casual, non-Commander games without sideboards?
Some casual players do use sideboards. There is no rule against it, except in Commander. (1)
Maybe they change the rules and allow for a one card sideboard specifically for your companion.
How about creating a new space, call the Companion Board: Each player may start the game with exactly one card, that contains the Companion mechanic, in their Companion Board. See, problem solved.
I can do this all day. There are plenty of ways for the RC to carve out a place for Companion cards without upsetting balance in the universe. AND UNTIL THEY’VE ISSUED THEIR UPDATE, WHY DOES IT MATTER? (2)
And by the way, it’s not just Wishes. There are 14 cards affected by rule 11, not counting companion cards.
There is a functional difference between those 14 cards and companion cards. Those 14 cards bring into the game OTHER CARDS. Cards with the Companion mechanic only bring themselves into the game. That difference alone leaves space to create a rule exception. (3)
Reword rule 11 to read something along the lines of: Abilities which bring OTHER cards you own from outside the game into the game do not function in Commander, but cards with Companion work as written.
See, problem solved.
First bolded segment. Wizards stated if palying casually they simply exist within your collection, rules for wish boards apply to them.
Second bolded statement. Because they are waiting eighteen days after announcing their ban to show off the changes to the structure of rule 11. The article comes out on April 20th, the set comes out April 17th, the emergency ban and allowance of companions was April 2nd.
Third bolded statement. Why is it so important and fine for companions to get an exception when other things that have been asked for years to get the exact same thing, rules adjusted and made for them, fall on deaf ears?
The RC are taking their time, maybe they want to get it right. I was under the impression that release has been postponed until May 15th, which is in plenty of time.
It’s not important that the Companion mechanic gets an exception, since they are going to be legal I was just proffering ways it could work. I don’t grock why people get so bent over stuff like this.
Wishboards are a whole other topic of discussion. My statements in this thread are only about Companion, how it could work, and how it’s not going to break Commander.
For the record, I’m all for allowing for a wishboard. That style of play is right up my alley. (Which for Commander should be 25 cards. A standard sideboard of 15 cards is 25% of a 60 card deck ergo, for a Commander sideboard 25 cards is 25%. If we want to be logical about it.)
For the record, I’m all for allowing for a wishboard. That style of play is right up my alley. (Which for Commander should be 25 cards. A standard sideboard of 15 cards is 25% of a 60 card deck ergo, for a Commander sideboard 25 cards is 25%. If we want to be logical about it.)
While I do think we should have wishboards to enable wishes to do something, 25 card wishboard is insane. Honestly even 15 cards is too many.
With tournament formats, your wishboard and your sideboard are the same thing. While you might want 15 perfect silver bullets for your wishboard, for your sideboard you want multiples of the most crucial answers to counter your decks weaknesses. So in practice you're likely to have much fewer than 15 different cards available in your sideboard.
With a 15 card wishboard in commander, the only thing it would be used for is wishes. So silver bullets aplenty. Reasonable stuff like grafdigger's cage that hates on a strong archetype, sure, but then really stupid stuff like light of day or flashfires that punish you just for playing a color might start to crop up once you've covered your archetype bases. And with 15 cards, you're kind of obligated to fill them in with SOMETHING, which just becomes tedious imo. 25 would be even more absurd.
You can argue that demonic tutor has more than 25 possibilities, but much like a sideboard in a tournament, you've likely got lots of redundancies in your deck. Lots of lands that are mostly the same thing, a bunch of similar draw/ramp cards, etc. And presumably only cards that are reliably decent draws instead of dumb silver bullets. Whereas in your wishboard you can select completely different effects without concern for consistency. 25 is just insane. You'd have cards that would only show up in one of a hundred games or less. And with so many choices you wouldn't be limited to picking out your most crucial weaknesses to have answers to - you could have a silver bullet hoser for essentially anyone.
Plus there's logistics. Lots of deck boxes are made to hold 100 cards. 125 or 115 cards is an annoying size. There's have to be a sudden influx of deck boxes to hold these larger decks, and 115 pack sleeves so you don't have to buy 2 sets of 100. What a pain.
I like 3 wishes personally. Gives you some flexibility to run narrow answers to annoying archetypes, lets the wishes do *something*, but doesn't overburden the deckbuilding process or make wishes overpowered auto-includes that can hose literally anyone.
Even fifteen feels likes its pushing it for commander, maybe 3-7. A low yet meaningful amount, whichever exact number that would be. Wishes would create interesting drama and politics as its like having access to this secret vault that might have the answer you need for that time, the drama and politics also being influenced by people countering or destroying your wish-granter card.
For the purposes of this discussion, formats other than Commander are moot.
I would never want Commander to have a sideboard. So any wishboard would be just that, a wishboard.
I’m the kind of player that likes to run obscure, rare, situational silver bullet cards. Which is why I’m all for a larger wishboard, it fits into my style of play. But, the size of a wishboard is up for debate. I do like having an answer for everything though.
Deck boxes and sleeves are mostly non-issues. There are ways around them. A small cardboard box that holds two or three hundred cards would suffice. Since I only use black sleeves I’ve always have multiple hundreds hanging about. If you only buy a hundred sleeves for a 100 card deck, what do you do when you blow out a sleeve? You may not get to pimp the way you like, but these particular issues are not insurmountable.
I’m not sure what you mean by “3 wishes”. Do you mean Three Wishes? Do you mean having three wish cards in your deck? Or do you mean only having three cards to retrieve with your wishes?
If it’s the latter, other than flavor, I wonder why bother.
I can see the point of not creating a situation of wishes being auto includes(which is probably why they’re really banned).
Allowing for wishboards in Commander is a total Pandora’s Box scenario, either go all in and open that box, or leave it shut. There’s not meaningful room for a middle-ground, IMHO.
I’m the kind of player that likes to run obscure, rare, situational silver bullet cards.
I think most players would not want to find themselves piloting a mono-black deck against lifeforce. I think most people would put that in the "minuses" column for allowing wishboards.
I do like having an answer for everything though.
I'd rather you had to be clever and think critically about the most important bases to cover, rather than just jamming everything you might conceivably need in a thousand games.
Deck boxes and sleeves are mostly non-issues. There are ways around them. A small cardboard box that holds two or three hundred cards would suffice. Since I only use black sleeves I’ve always have multiple hundreds hanging about. If you only buy a hundred sleeves for a 100 card deck, what do you do when you blow out a sleeve? You may not get to pimp the way you like, but these particular issues are not insurmountable.
Most sleeve packs come with a couple extras, but not nearly 25. Personally as a dragon-shield user I've broken I think one sleeve in the past 10 years or so, so the extras don't really matter to me. At any rate I wouldn't want to replace my current deck boxes, nor would I want to have some janky cardboard piece of crap to carry my wishboard around in.
Are these problems surmountable? Of course. We're talking about a card game, no problems are going to be life-or-death. But they're still issues that would annoy people and cause them to resist legalizing wishboards, especially if they abstain and then get blown out by some jerk playing lifeforce.
I’m not sure what you mean by “3 wishes”. Do you mean Three Wishes? Do you mean having three wish cards in your deck? Or do you mean only having three cards to retrieve with your wishes?
Yep, 3 cards in your wishboard.
If it’s the latter, other than flavor, I wonder why bother.
1) flavour and resonance are important, and 3 wishes is awesome at both.
2) it prevents stupid lifeforce-like cards from showing up too often.
3) it makes you think critically about what you REALLY want in there, because every card has a real opportunity cost.
4) it differentiates it from sideboards in other formats, sending the message that this isn't a sideboard.
5) it's very conservative, which is a good place to start when you're talking about changing a rule that could have a big impact and hasn't been touched since the format first took off.
6) it keeps power low, so people don't feel obligated
It's a frikkin great idea.
Allowing for wishboards in Commander is a total Pandora’s Box scenario, either go all in and open that box, or leave it shut. There’s not meaningful room for a middle-ground, IMHO.
This strikes me as a terrible stance to have if you ever want to actually have wishes legalized. I think most commander players would much rather not mess with something that's been banned for so long, especially if you're saying the only option is to let it ALL THE WAY OUT. Baby steps first, then maybe we can reevaluate. twenty-five card wishboard...lol good luck dude. You will never talk anyone in the RC into that, not in a million years.
Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay 3 generic mana to put your companion from your sideboard into your hand. This is a special action, not an activated ability.
What do you think could this get lutri off the ban list since you need 6 mana plus whatever spell on the same turn
1) you can divide that cost by paying 3 on an earlier turn
2) more importantly, it’s still a completely free-to-run card, no matter how crappy. So no it should never be unbanned.
if it replaced a card in hand Instead, then it’d be ok imo.
i have to agree. even if its a bad card with the change, there'll be a time where it isn't, and there is zero reason for any deck that can run it not to run it since its card 101.
i also agree that if it replaced card in hand it would be fair
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Personally I'd be in favor of at least amending rule 11 to allow wishes at least SOME functionality. My favorite fix would be a 3-card wishboard:
-3 wishes is sweet flavorful goodness
-It gives you some flexibility, without room to shove every silver-bullet answer you can think of in there
-It clearly communicates that this is a wishboard, not a sideboard
-It saves optimizers the annoyance of needing to tweak 15 additional cards that won't even be relevant in most games
-It'll probably fit into your deckbox where 115 cards might not
-It opens up design space to wizards for cards that care about outside-the-game - not just wishes, but potentially more complex design akin to the companions
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Rule 11 does shape the format, and because of companions it has become part of the soul of the format because companions are allowed, yet wishes are not allowed. When six months go by, this conversation will still keep happening about wishes and companions until wishes are actually allowed. All the while the approach is expecting people to stop caring about what they see as a problem. If people be happy, then it will just go away on its own, and its clear a wishboard is a remedy for this particular unhappiness.
Before companions, they had a pretty airtight rule, yet companions created a crack in that rule that make it appear far more arbitrary. And the only distinction one can find between a wish and a companion, according to Sheldon Menery himself, is that companions are self-referential while wishes are not as they can grab any number of things.
Wishes also can't grab a companion, so we have this Schrodinger's Cat in a box situation where the companion is and isn't in a wishboard itself. Its outside the game, but its also inside the game more so than other cards that are outside the game, but its not a sideboard card or a card in the command zone.
I think a wishboard, even a small one, would be fine. It would make people happy. It would make wizards happy as they can design with a wishboard in mind for commander. It would make the committee happy as they can hear other things other than the wish vs companion debate.
Even after since not everyone is on board with wishboards this debate will IMO never really die out since it's not unanimous.
I can't speak for Perodequeso but to me It also sounded like he did not mean the rule is a non issue but that once they find a ruling that works either allowing or not allowing companions irregardless of the wishboard and that the companion will not have a huge impact on EDH either way.
Conflating companion cards with wish cards, as rule 11 applies is just obtuse. The RC already stated that they’re going to rewrite the rule to work with the new mechanic.
And until we see the updated version of the rule people ought to just relax about it all.
My point is, that Companion cards are really going to be a nonissue in the long run.
Companions: Card starts outside the game, can be cast into the game thanks to an ability.
Wishes: Card starts inside the game, can be cast to use an ability to bring a card outside the game, into the game.
For companions to function, they have to make a 1-card sideboard that the companion resides in for casual play which has no sideboards when they are modifying rule 11. Its no different than a wishboard except you don't use a card in your deck to grab a card outside of the game to put into the game.
I understand how it all works, but thanks anyways.
It is possible for there to be exceptions to rules.
Who knows, maybe the RC will rule that your companion starts out in the command zone, and you just cast it from there. See, problem solved.
What do the rules say about how Companion works in casual, non-Commander games without sideboards?
Some casual players do use sideboards. There is no rule against it, except in Commander.
Maybe they change the rules and allow for a one card sideboard specifically for your companion.
How about creating a new space, call the Companion Board: Each player may start the game with exactly one card, that contains the Companion mechanic, in their Companion Board. See, problem solved.
I can do this all day. There are plenty of ways for the RC to carve out a place for Companion cards without upsetting balance in the universe. AND UNTIL THEY’VE ISSUED THEIR UPDATE, WHY DOES IT MATTER?
And by the way, it’s not just Wishes. There are 14 cards affected by rule 11, not counting companion cards.
There is a functional difference between those 14 cards and companion cards. Those 14 cards bring into the game OTHER CARDS. Cards with the Companion mechanic only bring themselves into the game. That difference alone leaves space to create a rule exception. Reword rule 11 to read something along the lines of: Abilities which bring OTHER cards you own from outside the game into the game do not function in Commander, but cards with Companion work as written.
See, problem solved.
Second bolded statement. Because they are waiting eighteen days after announcing their ban to show off the changes to the structure of rule 11. The article comes out on April 20th, the set comes out April 17th, the emergency ban and allowance of companions was April 2nd.
Third bolded statement. Why is it so important and fine for companions to get an exception when other things that have been asked for years to get the exact same thing, rules adjusted and made for them, fall on deaf ears?
It’s not important that the Companion mechanic gets an exception, since they are going to be legal I was just proffering ways it could work. I don’t grock why people get so bent over stuff like this.
Wishboards are a whole other topic of discussion. My statements in this thread are only about Companion, how it could work, and how it’s not going to break Commander.
For the record, I’m all for allowing for a wishboard. That style of play is right up my alley. (Which for Commander should be 25 cards. A standard sideboard of 15 cards is 25% of a 60 card deck ergo, for a Commander sideboard 25 cards is 25%. If we want to be logical about it.)
Release schedule:
https://magic.wizards.com/en/articles/archive/news/changes-release-ikoria-lair-behemoths-2020-03-26
With tournament formats, your wishboard and your sideboard are the same thing. While you might want 15 perfect silver bullets for your wishboard, for your sideboard you want multiples of the most crucial answers to counter your decks weaknesses. So in practice you're likely to have much fewer than 15 different cards available in your sideboard.
With a 15 card wishboard in commander, the only thing it would be used for is wishes. So silver bullets aplenty. Reasonable stuff like grafdigger's cage that hates on a strong archetype, sure, but then really stupid stuff like light of day or flashfires that punish you just for playing a color might start to crop up once you've covered your archetype bases. And with 15 cards, you're kind of obligated to fill them in with SOMETHING, which just becomes tedious imo. 25 would be even more absurd.
You can argue that demonic tutor has more than 25 possibilities, but much like a sideboard in a tournament, you've likely got lots of redundancies in your deck. Lots of lands that are mostly the same thing, a bunch of similar draw/ramp cards, etc. And presumably only cards that are reliably decent draws instead of dumb silver bullets. Whereas in your wishboard you can select completely different effects without concern for consistency. 25 is just insane. You'd have cards that would only show up in one of a hundred games or less. And with so many choices you wouldn't be limited to picking out your most crucial weaknesses to have answers to - you could have a silver bullet hoser for essentially anyone.
Plus there's logistics. Lots of deck boxes are made to hold 100 cards. 125 or 115 cards is an annoying size. There's have to be a sudden influx of deck boxes to hold these larger decks, and 115 pack sleeves so you don't have to buy 2 sets of 100. What a pain.
I like 3 wishes personally. Gives you some flexibility to run narrow answers to annoying archetypes, lets the wishes do *something*, but doesn't overburden the deckbuilding process or make wishes overpowered auto-includes that can hose literally anyone.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Even fifteen feels likes its pushing it for commander, maybe 3-7. A low yet meaningful amount, whichever exact number that would be. Wishes would create interesting drama and politics as its like having access to this secret vault that might have the answer you need for that time, the drama and politics also being influenced by people countering or destroying your wish-granter card.
For the purposes of this discussion, formats other than Commander are moot.
I would never want Commander to have a sideboard. So any wishboard would be just that, a wishboard.
I’m the kind of player that likes to run obscure, rare, situational silver bullet cards. Which is why I’m all for a larger wishboard, it fits into my style of play. But, the size of a wishboard is up for debate. I do like having an answer for everything though.
Deck boxes and sleeves are mostly non-issues. There are ways around them. A small cardboard box that holds two or three hundred cards would suffice. Since I only use black sleeves I’ve always have multiple hundreds hanging about. If you only buy a hundred sleeves for a 100 card deck, what do you do when you blow out a sleeve? You may not get to pimp the way you like, but these particular issues are not insurmountable.
I’m not sure what you mean by “3 wishes”. Do you mean Three Wishes? Do you mean having three wish cards in your deck? Or do you mean only having three cards to retrieve with your wishes?
If it’s the latter, other than flavor, I wonder why bother.
I can see the point of not creating a situation of wishes being auto includes(which is probably why they’re really banned).
Allowing for wishboards in Commander is a total Pandora’s Box scenario, either go all in and open that box, or leave it shut. There’s not meaningful room for a middle-ground, IMHO.
I'd rather you had to be clever and think critically about the most important bases to cover, rather than just jamming everything you might conceivably need in a thousand games.
Most sleeve packs come with a couple extras, but not nearly 25. Personally as a dragon-shield user I've broken I think one sleeve in the past 10 years or so, so the extras don't really matter to me. At any rate I wouldn't want to replace my current deck boxes, nor would I want to have some janky cardboard piece of crap to carry my wishboard around in.
Are these problems surmountable? Of course. We're talking about a card game, no problems are going to be life-or-death. But they're still issues that would annoy people and cause them to resist legalizing wishboards, especially if they abstain and then get blown out by some jerk playing lifeforce.
Yep, 3 cards in your wishboard.
1) flavour and resonance are important, and 3 wishes is awesome at both.
2) it prevents stupid lifeforce-like cards from showing up too often.
3) it makes you think critically about what you REALLY want in there, because every card has a real opportunity cost.
4) it differentiates it from sideboards in other formats, sending the message that this isn't a sideboard.
5) it's very conservative, which is a good place to start when you're talking about changing a rule that could have a big impact and hasn't been touched since the format first took off.
6) it keeps power low, so people don't feel obligated
It's a frikkin great idea.
This strikes me as a terrible stance to have if you ever want to actually have wishes legalized. I think most commander players would much rather not mess with something that's been banned for so long, especially if you're saying the only option is to let it ALL THE WAY OUT. Baby steps first, then maybe we can reevaluate. twenty-five card wishboard...lol good luck dude. You will never talk anyone in the RC into that, not in a million years.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Deckbuilding requirement: twenty or more cards above the minimum.
So there wasnt potentially ten for commander, there was nine, and that became eight when Lutri got banned.
Companion Is chnaged
What do you think could this get lutri off the ban list since you need 6 mana plus whatever spell on the same turn
2) more importantly, it’s still a completely free-to-run card, no matter how crappy. So no it should never be unbanned.
if it replaced a card in hand Instead, then it’d be ok imo.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
i have to agree. even if its a bad card with the change, there'll be a time where it isn't, and there is zero reason for any deck that can run it not to run it since its card 101.
i also agree that if it replaced card in hand it would be fair