So i originally wanted to make a commander deck around Polukranos, Unchained but now that we got 2 new escape commanders, i´m a bit unsure which one would be best to use
Polukranos, Unchained is very aggressive since it can fight other creatures and keep coming back doing that. The damage prevention might be a bit bad but again, you can get it back again and again.
Uro, Titan of Nature's Wrath seems great as, just by casting him, you will get 3 life, draw a card and then maybe put a land card on the battlefield. Comboing off all these things is also easy to do.
I dont really like either of the titans in the command zone
Theyre nifty spells i guess but after you cast them just to have them die you have to work to get enough cards into the yard to get them back. Chances are theyre not escaping for several turns after theyre cast.
If i had to pick uro is better just because u/g is stupid levels of powerful in edh
I really think theyre all just better in the 99 where you can kind of forget about them until later. Its a bit wasted potential, idk
I think Uro, Titan of Nature's Wrath will see a lot more play. Both in and out of the Command Zone. Gaining resources is always rated more highly than pissing everyone else off.
I think I'll see him more out of the Command zone, but I think there's a lot of capability to build around him as well.
On first cast Uro, Titan of Nature's Wrath is essentially a Growth Spiral in the Command zone - that's pretty cool as is, especially since you're not likely to need to ever pay command tax on him afterwards either, unless you want to. You could even let him return to the CZ on the first cast, just to allow yourself the latitude to play him for 5 as ramp if needed, though I doubt that would come up often.
What gets crazy is when you add value to him - You're casting a creature, there's an ETB trigger, there's a card draw, there's life gain, there's potentially a land etb, and there's a death. That's a LOT of things to work with:
I don't think I need to list every landfall ability, but you can get a lot of tokens.
I mean, I'm already imagining someone dropping Uro on t3 for a growth spiral, letting him go to CZ, in order to play a Greater Good and then be able to draw 7 for 5 mana, discard 3, and be well on the way to recasting him from the GY.
Now, I think that's a bit far-fetched. You're probably better off leaving him in the GY after the first cast, and using blue filtration/loot to stock up the GY to recast him. Frantic Search could make an appearance in that deck, as could Windfall, Tolarian Winds, Flux, etc.
He's rather open-ended to build around, and even if you DON'T - many of those cards are just good in other decks, and can easily be run alongside him. I wouldn't mind him in the 99 and drawing him early, or even drawing him later. Especially not if I have a greater good.
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Kroxa, Titan of Death's Hunger I don't see being included as much in the 99, but he could make an interesting type of Megrim commander. You can probably power him out earlier than Uyo thanks to cards like red wheel variants - red has plenty of looting as well, while black has plenty of draw, and plenty of discard. New Chainer could fit the theme well.
T2 Croxa, T3 Wheel, T4 Croxa is probably a dream, but a scary one nonetheless.
I think Uro, Titan of Nature's Wrath will see a lot more play. Both in and out of the Command Zone. Gaining resources is always rated more highly than pissing everyone else off.
I think I'll see him more out of the Command zone, but I think there's a lot of capability to build around him as well.
On first cast Uro, Titan of Nature's Wrath is essentially a Growth Spiral in the Command zone - that's pretty cool as is, especially since you're not likely to need to ever pay command tax on him afterwards either, unless you want to. You could even let him return to the CZ on the first cast, just to allow yourself the latitude to play him for 5 as ramp if needed, though I doubt that would come up often.
What gets crazy is when you add value to him - You're casting a creature, there's an ETB trigger, there's a card draw, there's life gain, there's potentially a land etb, and there's a death. That's a LOT of things to work with:
I don't think I need to list every landfall ability, but you can get a lot of tokens.
I mean, I'm already imagining someone dropping Uro on t3 for a growth spiral, letting him go to CZ, in order to play a Greater Good and then be able to draw 7 for 5 mana, discard 3, and be well on the way to recasting him from the GY.
Now, I think that's a bit far-fetched. You're probably better off leaving him in the GY after the first cast, and using blue filtration/loot to stock up the GY to recast him. Frantic Search could make an appearance in that deck, as could Windfall, Tolarian Winds, Flux, etc.
He's rather open-ended to build around, and even if you DON'T - many of those cards are just good in other decks, and can easily be run alongside him. I wouldn't mind him in the 99 and drawing him early, or even drawing him later. Especially not if I have a greater good.
===
Kroxa, Titan of Death's Hunger I don't see being included as much in the 99, but he could make an interesting type of Megrim commander. You can probably power him out earlier than Uyo thanks to cards like red wheel variants - red has plenty of looting as well, while black has plenty of draw, and plenty of discard. New Chainer could fit the theme well.
T2 Croxa, T3 Wheel, T4 Croxa is probably a dream, but a scary one nonetheless.
I love these Titans for my commanders all I need is Infinite colored mana and poof you win the game. Im looking for some synergy cards though, cards with effects like Equilibrium but instead of cast trigger to return creatures, I need ETB triggers so I can bounce these titan back before resolving the ETB trigger.
Palu has the same ability as the phantoms from Judgement, meaning that you can make him nearly immortal. and with access to green, buffing is not a big deal (aside from end of turn things like giant growth, you can use things like Blanchwood armor.)
Im looking for some synergy cards though, cards with effects like Equilibrium but instead of cast trigger to return creatures, I need ETB triggers so I can bounce these titan back before resolving the ETB trigger.
There is no such effect that will let you have a creature bounce itself. Cloudstone Curio and creature(s) with flash would work, though.
Palu has the same ability as the phantoms from Judgement, meaning that you can make him nearly immortal. and with access to green, buffing is not a big deal (aside from end of turn things like giant growth, you can use things like Blanchwood armor.)
To me it reads like the prevention only takes place if there are any counters on him. So if he is artificially buffed, he will stay alive once. Then you have to put more counters on him to get the damage prevention reset. This can be done easily in green, but there are still extra steps to keeping him alive once he is out of counters.
I think the RB Giant could be a good Voltron/Control commander. He comes out early(ish) and limits your opponents hand size so they have more trouble interacting with you. Add some looting, equipment, extra combat, and double strike and he can come out repeatedly and really put a hurt on opponents available cards while swinging for commander damage. Control decks like cycling through cards, and with your commander only ever costing 4 mana, plenty of open mana for action and looting.
Palu has the same ability as the phantoms from Judgement, meaning that you can make him nearly immortal. and with access to green, buffing is not a big deal (aside from end of turn things like giant growth, you can use things like Blanchwood armor.)
The ability is slightly different. They fix it to check and see if he has counters on himself first - to fix this exact interaction. Boring, I know.
Power wise, Uro seems to be the most powerful due to his draw/ramp/life package.
Polukranos whom I already started a thread here, noted that he could be a repeatable creature killer once you provide protection and growth, all the while being a perfect sac fodder due to its size.
Kroxa's ability to group-slug at low cost is valuable, and he will likely go into a discard-centric deck or as a support in Grixis, and B/R never lacks a way to drop things into the GY (and Squee can return again and again!). However, I am not sure if one card (even if from everyone) is good enough, compare to Uro's universal effect and Polukranos's potential two-hit kill.
After testing, I noticed that I tend to cast both titans TWICE from command zone before sending them to the graveyard waiting to escape. Uro is a given since his ability makes each recast that much easier, Kroxa would require extra support and vice effect. Polukranos being Golgari gives him permanent destructions the other two lack.
I will make decks for all of them, that's for sure. I don't shay away from powerful but costly effects.
Every end step, Kroxa ETB trigger. Add cheap/repeatable reanimation, perhaps a "Players can't draw cards" effect or two...
Heck, if you've got a decent amount of instant-speed reanimation, Lantern of Insight could turn it into a Lantern Control deck, where you decide whether to let them do anything with the card they draw each turn.
Kroxa is just another worldgorger dragon commander, now 4th rakdos legend to fit in the command zone (next to anje, xantcha, and my favorite Lyzolda). Of the 4 options in this color combination I think he's the worst.
While I like all the abilities these cards have, I actually don't really like the idea of escape on a commander. I tend to fill my decks with good cards, and none of these commanders really leans me towards a deck where I'd even consider playing a delve card past cruise & dig. Sure we could stick altar of dementia to sac them with their first etb on the stack, but that's a bit awkward when their benefit is to be cast asap. Shame they don't naturally to help get the graveyard full to help the cause.
In the Kroxa brew I've been working on I'm actually running torpor orb. It cancels his first beneficial etb but keeps him around.
Sure we could stick altar of dementia to sac them with their first etb on the stack, but that's a bit awkward when their benefit is to be cast asap.
Bruh, I'm brewing Kroxa planning to reanimate him over and over and over again. Slice away everyone's hand and burn them to death while they're in topdeck mode.
Were you thinking of infinite combos with him outside of worldgorger? I know you can phyrexian reclamation him back to hand a bunch and get some colored mana out of phyrexian altar and pitiless plunderer, but I don't see infinite lines with fewer than 4 additional cards.
If your going with graveyard combo loops in these colors then judith would be a little easier to win with. If you're thinking about using him as an occasional hand disruption tool for a fun deck that would be interesting.
I think I mainly dislike Kroxas escape ability in edh specifically because it likely can't be used to get him back enough times to actually kill a table. You have to escape him 14x to kill an opponent at 40. That requires 70 cards in the graveyard and for the opponents to have nothing to discard. That's a fairly stringent setup.
I'd be more likely to use him as an aggro reanimator commander to be a hipster against the new chained.
I can do infinite Kroxa in the decklist I've currently got using Nim Deathmantle (and even without infinite, Deathmantle lets me double or triple up on Kroxa's ETB), although my only means of getting enough colorless mana to do it infinitely is Ashnod's Altar with a persist or undying creature, and the only creatures currently in the list that naturally have persist or undying are Geralf's Messenger and Murderous Redcap, so at that point I wouldn't need Kroxa. But I do have Mikaeus, the Unhallowed to give any non-human undying, so could go infinite with Kroxa that way. (And Mikaeus doubles my Kroxa ETB without having the combo available, too.)
Lifeline or Liliana, Defiant Necromancer's emblem can do a ton of work reanimating Kroxa every single end step, and I have a mountain of reanimation effects, some of which are repeatable.
But mostly, I'm building it as a 8- 12-Rack list, with:
So i originally wanted to make a commander deck around Polukranos, Unchained but now that we got 2 new escape commanders, i´m a bit unsure which one would be best to use
Polukranos, Unchained is very aggressive since it can fight other creatures and keep coming back doing that. The damage prevention might be a bit bad but again, you can get it back again and again.
Uro, Titan of Nature's Wrath seems great as, just by casting him, you will get 3 life, draw a card and then maybe put a land card on the battlefield. Comboing off all these things is also easy to do.
Kroxa, Titan of Death's Hunger To me, Kroxa is the least exciting of these as not much is going on.
I don´t know if we will get other Escape commanders but which of these do you like the most and why?
Theyre nifty spells i guess but after you cast them just to have them die you have to work to get enough cards into the yard to get them back. Chances are theyre not escaping for several turns after theyre cast.
If i had to pick uro is better just because u/g is stupid levels of powerful in edh
I really think theyre all just better in the 99 where you can kind of forget about them until later. Its a bit wasted potential, idk
I think I'll see him more out of the Command zone, but I think there's a lot of capability to build around him as well.
On first cast Uro, Titan of Nature's Wrath is essentially a Growth Spiral in the Command zone - that's pretty cool as is, especially since you're not likely to need to ever pay command tax on him afterwards either, unless you want to. You could even let him return to the CZ on the first cast, just to allow yourself the latitude to play him for 5 as ramp if needed, though I doubt that would come up often.
What gets crazy is when you add value to him - You're casting a creature, there's an ETB trigger, there's a card draw, there's life gain, there's potentially a land etb, and there's a death. That's a LOT of things to work with:
I mean, I'm already imagining someone dropping Uro on t3 for a growth spiral, letting him go to CZ, in order to play a Greater Good and then be able to draw 7 for 5 mana, discard 3, and be well on the way to recasting him from the GY.
Now, I think that's a bit far-fetched. You're probably better off leaving him in the GY after the first cast, and using blue filtration/loot to stock up the GY to recast him. Frantic Search could make an appearance in that deck, as could Windfall, Tolarian Winds, Flux, etc.
He's rather open-ended to build around, and even if you DON'T - many of those cards are just good in other decks, and can easily be run alongside him. I wouldn't mind him in the 99 and drawing him early, or even drawing him later. Especially not if I have a greater good.
===
Kroxa, Titan of Death's Hunger I don't see being included as much in the 99, but he could make an interesting type of Megrim commander. You can probably power him out earlier than Uyo thanks to cards like red wheel variants - red has plenty of looting as well, while black has plenty of draw, and plenty of discard. New Chainer could fit the theme well.
T2 Croxa, T3 Wheel, T4 Croxa is probably a dream, but a scary one nonetheless.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I love these Titans for my commanders all I need is Infinite colored mana and poof you win the game. Im looking for some synergy cards though, cards with effects like Equilibrium but instead of cast trigger to return creatures, I need ETB triggers so I can bounce these titan back before resolving the ETB trigger.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
To me it reads like the prevention only takes place if there are any counters on him. So if he is artificially buffed, he will stay alive once. Then you have to put more counters on him to get the damage prevention reset. This can be done easily in green, but there are still extra steps to keeping him alive once he is out of counters.
I think the RB Giant could be a good Voltron/Control commander. He comes out early(ish) and limits your opponents hand size so they have more trouble interacting with you. Add some looting, equipment, extra combat, and double strike and he can come out repeatedly and really put a hurt on opponents available cards while swinging for commander damage. Control decks like cycling through cards, and with your commander only ever costing 4 mana, plenty of open mana for action and looting.
The ability is slightly different. They fix it to check and see if he has counters on himself first - to fix this exact interaction. Boring, I know.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Megrim, Raiders' Wake, Liliana's Caress, Quest for the Nihil Stone, Painful Quandary to make the opponent lose life.
Abyssal Nocturnus and The Haunt of Hightower for some creatures that benefit for the discard.
Geth's Grimoire, Sangromancer and Waste Not to get something from the opponent discards.
Then other cards that help discard from the opponent's hand.
Phyrexian Reclamation to get back Kroxa to cast for ETB.
The duo of Exquisite Blood and Sanguine Bond will fit in.
Power wise, Uro seems to be the most powerful due to his draw/ramp/life package.
Polukranos whom I already started a thread here, noted that he could be a repeatable creature killer once you provide protection and growth, all the while being a perfect sac fodder due to its size.
Kroxa's ability to group-slug at low cost is valuable, and he will likely go into a discard-centric deck or as a support in Grixis, and B/R never lacks a way to drop things into the GY (and Squee can return again and again!). However, I am not sure if one card (even if from everyone) is good enough, compare to Uro's universal effect and Polukranos's potential two-hit kill.
After testing, I noticed that I tend to cast both titans TWICE from command zone before sending them to the graveyard waiting to escape. Uro is a given since his ability makes each recast that much easier, Kroxa would require extra support and vice effect. Polukranos being Golgari gives him permanent destructions the other two lack.
I will make decks for all of them, that's for sure. I don't shay away from powerful but costly effects.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Geode Golem with some evasion this guy can be used with either Titan and turns the commander into a Cipher each turn.
Myth Unbound helps support Uro.
Fury Storm, Echo Storm, Skull Storm, and Genesis Storm copies itself for getting multiple casting of the Titan commander.
Skyfire Phoenix for Kroxa.
Every end step, Kroxa ETB trigger. Add cheap/repeatable reanimation, perhaps a "Players can't draw cards" effect or two...
Heck, if you've got a decent amount of instant-speed reanimation, Lantern of Insight could turn it into a Lantern Control deck, where you decide whether to let them do anything with the card they draw each turn.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
While I like all the abilities these cards have, I actually don't really like the idea of escape on a commander. I tend to fill my decks with good cards, and none of these commanders really leans me towards a deck where I'd even consider playing a delve card past cruise & dig. Sure we could stick altar of dementia to sac them with their first etb on the stack, but that's a bit awkward when their benefit is to be cast asap. Shame they don't naturally to help get the graveyard full to help the cause.
In the Kroxa brew I've been working on I'm actually running torpor orb. It cancels his first beneficial etb but keeps him around.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
If your going with graveyard combo loops in these colors then judith would be a little easier to win with. If you're thinking about using him as an occasional hand disruption tool for a fun deck that would be interesting.
I think I mainly dislike Kroxas escape ability in edh specifically because it likely can't be used to get him back enough times to actually kill a table. You have to escape him 14x to kill an opponent at 40. That requires 70 cards in the graveyard and for the opponents to have nothing to discard. That's a fairly stringent setup.
I'd be more likely to use him as an aggro reanimator commander to be a hipster against the new chained.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
The list also has Syr Konrad, the Grim (each time I reanimate Kroxa, 2 damage to each opponent on top of Kroxa's trigger) along with Mesmeric Orb and Basalt Monolith for infinite damage (and with both Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre in the list, I can in fact do an arbitrarily large amount of damage).
Lifeline or Liliana, Defiant Necromancer's emblem can do a ton of work reanimating Kroxa every single end step, and I have a mountain of reanimation effects, some of which are repeatable.
But mostly, I'm building it as a
8-12-Rack list, with:Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)