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Now, under the reworked 601.3e, you just check legality based on what you actually want to do, rather than go through those hoops. Makes a lot more sense. Example: Garruk’s Horde says, in part, “You may cast the top card of your library if it’s a creature card.” If you control Garruk’s Horde and the top card of your library is a noncreature card with morph, you may cast it using its morph ability. Example: Melek, Izzet Paragon says, in part, “You may cast the top card of your library if it’s an instant or sorcery card.” If you control Melek, Izzet Paragon and the top card of your library is Giant Killer, an adventurer creature card whose Adventure is an instant named Chop Down, you may cast Chop Down but not Giant Killer. If instead you control Garruk’s Horde and the top card of your library is Giant Killer, you may cast Giant Killer but not Chop Down.
"An adventurer card is a creature card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Giant Killer is a white creature card whose converted mana cost is 1. It can’t be the target of the triggered ability of Mystic Sanctuary."
Quote from WizardMN »Kess can cast Instants in the Graveyard since you, basically, look at them as Instants or Sorceries and then see if anything lets you cast them. Normally, this is the normal rules, but Kess allows this as well. Toshiro is different since Toshiro targets and they are never instants or sorceries to be targeted in the graveyard.
Quote from Macabre »So I'm liking the idea, but the payoff cards are the holdup for me here. It may be possible to loop cards with a combo, but what cards are worth looping when buyback cards seem to be better. Brazen borrower could be capsize, bonecrusher giant could be searing touch, embereth shieldbreaker could be shattering pulse, hypnotic sprite could be forbid, murderous rider could be slaughter, and so on and so on. There will need to be a dedicated commander adventure deck that supplies us with dedicated multiplayer adventure cards for a significant impact. I think this would still be very fun to play. Adding creature sacrifice effects means it could be more like an aristocrats/blood artist deck, using the loops for control and building up. Kess would be great at enabling bitter ordeal kills. Unfortunately the best engine to make this sort of combo work was paradox engine, but now all casual/fun brews with that fun ship sank. Are there any easy repeatable ways to make Kess a new permenant with the adventure cards so you can use her more than once a turn?