I've been trying to make a deck in each colour combination for some time but for several I simply cant find a legend that makes me think "I want and need to build that!". This led me to think that I should instead just build a deck in the given colour and find a commander who blends into it until one is made that takes my fancy more.
So, my question to you is if you sat down at a table and asked someone without knowing their commander: "What colour(s) are you playing?" what would you assume from their reply? Golgari for example I would assume to be grindy and GY focussed, Mono R I would assume to be quick with damage based removal with large flying threats or artifact combos.
Not expecting people to go through each colour combo but one or two that you haven't seen above would be really helpful. Thanks.
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EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
UW I think draw go control
RB suicide aggro
UG goodstuff
I dunno beyond that.. I’m not sure any mono colour decks would have a typical expected archetype. I have a mono white combo deck for example, and mono u aggro.
I sometimes like to build things counter to regular expectations. Also, any Commander can be a Voltron Commander.
I mean, if you get down to it, you could make essentially a venn diagram of all the colors, and see how their overlaps would show what the strengths of the colors would be.
Building the deck first is not always a bad idea. my Trostani deck only picked Trostani as the commander after about 2/3 of the deck was built. It was built as a lands-matter deck to be centered around Glacial Chasm. As I started building the deck, there was a lot of ramp and playing extra lands, so I wanted landfall triggers - most landfall makes creature tokens - And then entered Trostani - Worked well with tokens, and would give me the life needed to get the time to find the chasm, and to pay for the upkeep.
If you wanted pure expectations on colors, here we go:
COLOR - EXPECTATION - ALTERNATE IDEA
W - Some kind of white weenie/token swarm deck. Mobilization/Heliod stuff. Alternate: Artifact recursion control/combo.
U - Hard Control. Everyone expects counter heavy, card draw, grind. Possibly even mill/draw/deck ideas. Alternate: Make sea creature tribal. Go for the big fish.
B - Graveyard loops/Blood Artist/Gray Merchant of Asphodel kills. Alternate: Make them discard their hand. Specters everywhere.
R - Artifact Recursion. Feldon/Daretti/Goblin Welder. OR Goblins. Alternate: Set everything on fire. I mean everything
G - Ramp Ramp Big beats. Or elves. Alternate - Hurricane.
COLOR - WHAT PEOPLE EXPECT.
WU - Tokens and control. Detain. Police. No fun for anyone. Kill everything, counter the rest. Grand Arbiter Augustion
WB - Tokens. Sac outlets. Teysa. Grave Pact effects. Life drain and life steal.
WR - Aggro. Either wide and hard, or something with high power/low life early on, trying to kill someone early. Maybe even some land D to seal the deal on the rest.
WG - Long game. Recursion central. Good luck killing their board, and when you do, it'll just come right back. Incremental value, great removal.
UB - Control and Remove all threats. Flashback to do it again. Cheap creatures with draw to refill the hand as they tear you apart.
UR - Storm. It might not use storm cards, but they're going to cast 20 spells in a turn, and then you'll be dead.
UG - +1 counters. Everywhere.
BR - Aggro again, but with more expendable creatures and self-sac effects.
BG - Graveyard's coming back.
so you want 32 decks. I have made an attempt for this. For teh guilds i am actually using teh guild kits. Am also limiting my card pool to ravnica blocks only (Aside from land base which will also run fetches, filters, checks and duals.)
I sometimes like to build things counter to regular expectations. Also, any Commander can be a Voltron Commander.
I mean, if you get down to it, you could make essentially a venn diagram of all the colors, and see how their overlaps would show what the strengths of the colors would be.
Building the deck first is not always a bad idea. my Trostani deck only picked Trostani as the commander after about 2/3 of the deck was built. It was built as a lands-matter deck to be centered around Glacial Chasm. As I started building the deck, there was a lot of ramp and playing extra lands, so I wanted landfall triggers - most landfall makes creature tokens - And then entered Trostani - Worked well with tokens, and would give me the life needed to get the time to find the chasm, and to pay for the upkeep.
If you wanted pure expectations on colors, here we go:
COLOR - EXPECTATION - ALTERNATE IDEA
W - Some kind of white weenie/token swarm deck. Mobilization/Heliod stuff. Alternate: Artifact recursion control/combo.
U - Hard Control. Everyone expects counter heavy, card draw, grind. Possibly even mill/draw/deck ideas. Alternate: Make sea creature tribal. Go for the big fish.
B - Graveyard loops/Blood Artist/Gray Merchant of Asphodel kills. Alternate: Make them discard their hand. Specters everywhere.
R - Artifact Recursion. Feldon/Daretti/Goblin Welder. OR Goblins. Alternate: Set everything on fire. I mean everything
G - Ramp Ramp Big beats. Or elves. Alternate - Hurricane.
COLOR - WHAT PEOPLE EXPECT.
WU - Tokens and control. Detain. Police. No fun for anyone. Kill everything, counter the rest. Grand Arbiter Augustion
WB - Tokens. Sac outlets. Teysa. Grave Pact effects. Life drain and life steal.
WR - Aggro. Either wide and hard, or something with high power/low life early on, trying to kill someone early. Maybe even some land D to seal the deal on the rest.
WG - Long game. Recursion central. Good luck killing their board, and when you do, it'll just come right back. Incremental value, great removal.
UB - Control and Remove all threats. Flashback to do it again. Cheap creatures with draw to refill the hand as they tear you apart.
UR - Storm. It might not use storm cards, but they're going to cast 20 spells in a turn, and then you'll be dead.
UG - +1 counters. Everywhere.
BR - Aggro again, but with more expendable creatures and self-sac effects.
BG - Graveyard's coming back.
RG - Creatures go sideways, with more Overrun.
Thank you for a detailed post.
Every color could be combo-licious. The more experienced my opponent is, the more likely that's the case even if s/he plays white or red.
If I hear anybody playing mono red, that's likely going to be damage based, combo based (involving damage usually), or chaos effect.
If Black/Red, there's chance for chaos and group-slug.
If blue/black, then I expect reactive play with counterspells, mill, and/or hand-denial via wheel effect.
I've been trying to make a deck in each colour combination for some time but for several I simply cant find a legend that makes me think "I want and need to build that!". This led me to think that I should instead just build a deck in the given colour and find a commander who blends into it until one is made that takes my fancy more.
So, my question to you is if you sat down at a table and asked someone without knowing their commander: "What colour(s) are you playing?" what would you assume from their reply? Golgari for example I would assume to be grindy and GY focussed, Mono R I would assume to be quick with damage based removal with large flying threats or artifact combos.
Not expecting people to go through each colour combo but one or two that you haven't seen above would be really helpful. Thanks.
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
Bant I would assume something with lots of enters the battlefield, and often tempo-y.
WiJ
Peasant 540 Cube
RB suicide aggro
UG goodstuff
I dunno beyond that.. I’m not sure any mono colour decks would have a typical expected archetype. I have a mono white combo deck for example, and mono u aggro.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
I mean, if you get down to it, you could make essentially a venn diagram of all the colors, and see how their overlaps would show what the strengths of the colors would be.
Building the deck first is not always a bad idea. my Trostani deck only picked Trostani as the commander after about 2/3 of the deck was built. It was built as a lands-matter deck to be centered around Glacial Chasm. As I started building the deck, there was a lot of ramp and playing extra lands, so I wanted landfall triggers - most landfall makes creature tokens - And then entered Trostani - Worked well with tokens, and would give me the life needed to get the time to find the chasm, and to pay for the upkeep.
If you wanted pure expectations on colors, here we go:
COLOR - EXPECTATION - ALTERNATE IDEA
W - Some kind of white weenie/token swarm deck. Mobilization/Heliod stuff. Alternate: Artifact recursion control/combo.
U - Hard Control. Everyone expects counter heavy, card draw, grind. Possibly even mill/draw/deck ideas. Alternate: Make sea creature tribal. Go for the big fish.
B - Graveyard loops/Blood Artist/Gray Merchant of Asphodel kills. Alternate: Make them discard their hand. Specters everywhere.
R - Artifact Recursion. Feldon/Daretti/Goblin Welder. OR Goblins. Alternate: Set everything on fire. I mean everything
G - Ramp Ramp Big beats. Or elves. Alternate - Hurricane.
COLOR - WHAT PEOPLE EXPECT.
WU - Tokens and control. Detain. Police. No fun for anyone. Kill everything, counter the rest. Grand Arbiter Augustion
WB - Tokens. Sac outlets. Teysa. Grave Pact effects. Life drain and life steal.
WR - Aggro. Either wide and hard, or something with high power/low life early on, trying to kill someone early. Maybe even some land D to seal the deal on the rest.
WG - Long game. Recursion central. Good luck killing their board, and when you do, it'll just come right back. Incremental value, great removal.
UB - Control and Remove all threats. Flashback to do it again. Cheap creatures with draw to refill the hand as they tear you apart.
UR - Storm. It might not use storm cards, but they're going to cast 20 spells in a turn, and then you'll be dead.
UG - +1 counters. Everywhere.
BR - Aggro again, but with more expendable creatures and self-sac effects.
BG - Graveyard's coming back.
RG - Creatures go sideways, with more Overrun.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
It's true. I've seen Skeleton Ship voltron before.
Two Score, Minus Two or: A Stargate Tail
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Thank you for a detailed post.
Every color could be combo-licious. The more experienced my opponent is, the more likely that's the case even if s/he plays white or red.
If I hear anybody playing mono red, that's likely going to be damage based, combo based (involving damage usually), or chaos effect.
If Black/Red, there's chance for chaos and group-slug.
If blue/black, then I expect reactive play with counterspells, mill, and/or hand-denial via wheel effect.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs