Quote from papa_funk »Not running a card because you wouldn't have fun with it is the most important reason not to run a card.
Quote from bobthefunny »I sometimes like to build things counter to regular expectations.
Quote from bobthefunny »Also, any Commander can be a Voltron Commander.
Quote from bobthefunny »I sometimes like to build things counter to regular expectations. Also, any Commander can be a Voltron Commander.
I mean, if you get down to it, you could make essentially a venn diagram of all the colors, and see how their overlaps would show what the strengths of the colors would be.
Building the deck first is not always a bad idea. my Trostani deck only picked Trostani as the commander after about 2/3 of the deck was built. It was built as a lands-matter deck to be centered around Glacial Chasm. As I started building the deck, there was a lot of ramp and playing extra lands, so I wanted landfall triggers - most landfall makes creature tokens - And then entered Trostani - Worked well with tokens, and would give me the life needed to get the time to find the chasm, and to pay for the upkeep.
If you wanted pure expectations on colors, here we go:
COLOR - EXPECTATION - ALTERNATE IDEA
W - Some kind of white weenie/token swarm deck. Mobilization/Heliod stuff. Alternate: Artifact recursion control/combo.
U - Hard Control. Everyone expects counter heavy, card draw, grind. Possibly even mill/draw/deck ideas. Alternate: Make sea creature tribal. Go for the big fish.
B - Graveyard loops/Blood Artist/Gray Merchant of Asphodel kills. Alternate: Make them discard their hand. Specters everywhere.
R - Artifact Recursion. Feldon/Daretti/Goblin Welder. OR Goblins. Alternate: Set everything on fire. I mean everything
G - Ramp Ramp Big beats. Or elves. Alternate - Hurricane.
COLOR - WHAT PEOPLE EXPECT.
WU - Tokens and control. Detain. Police. No fun for anyone. Kill everything, counter the rest. Grand Arbiter Augustion
WB - Tokens. Sac outlets. Teysa. Grave Pact effects. Life drain and life steal.
WR - Aggro. Either wide and hard, or something with high power/low life early on, trying to kill someone early. Maybe even some land D to seal the deal on the rest.
WG - Long game. Recursion central. Good luck killing their board, and when you do, it'll just come right back. Incremental value, great removal.
UB - Control and Remove all threats. Flashback to do it again. Cheap creatures with draw to refill the hand as they tear you apart.
UR - Storm. It might not use storm cards, but they're going to cast 20 spells in a turn, and then you'll be dead.
UG - +1 counters. Everywhere.
BR - Aggro again, but with more expendable creatures and self-sac effects.
BG - Graveyard's coming back.
RG - Creatures go sideways, with more Overrun.