Hi everyone. So for that past few months I've been trying to improve my zur the enchanter deck. Essential its focusing on a voltron/ control type of playstyle sounds wiered at first but I play tested a beta version and it workes out well. Now, it honestly feel like I dont even know what I'm trying to do with this deck. Anyone got any advice?
Here is the deck:https://tappedout.net/mtg-decks/26-06-19-control-zur/
Edit: Forgot to mention. I'm new to forums so apologize on the formating.
The only card that really helps you Voltron that I'm seeing is Empyrial Armor. This seems a bit low to me. If you want to go the Voltron route, I'd consider increasing this a bit. I'd also consider something like Sun Titan or Restoration Specialist in order to recover any key pieces that you lose. Likewise, Mistveil Plains can tuck things on the bottom for Zur to bring back up.
I'm also concerned about your low creature count. It leaves you very vulnerable to Edict types of effects, and while your counterspells will help - if you have to counter every piece of removal that multiple other players are tossing your way, you're going to have a hard time at it.
I'd consider Teferi's Veil in the deck as well, it'll help protect Zur by phasing him out after your attack, making it harder for your opponents to hit him. Notably most wraths and many Edicts are sorcery speed.
An unique way to play Zur, with that few enchantment, though I see the wisdom in doing so. Aside from that Bob said, the only thing I'd recommend seems to be additional card-draws, to support your control and Solitary Confinement further. That, and cards like Teferi's Protection against uncounterable spells.
Here is the deck:https://tappedout.net/mtg-decks/26-06-19-control-zur/
Edit: Forgot to mention. I'm new to forums so apologize on the formating.
I'm also concerned about your low creature count. It leaves you very vulnerable to Edict types of effects, and while your counterspells will help - if you have to counter every piece of removal that multiple other players are tossing your way, you're going to have a hard time at it.
I'd consider Teferi's Veil in the deck as well, it'll help protect Zur by phasing him out after your attack, making it harder for your opponents to hit him. Notably most wraths and many Edicts are sorcery speed.
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