If you had a plethora of madness options
Quote from FunkyDragon »So don't do that. Again, you are not forced to do anything. You don't have to run all 40 madness, you don't have to run all the tutors, and you don't have to run wheels. You're complaining that your choices have taken you somewhere you don't want to be, so choose a different path.
Quote from DirkGently »General Tazri is terrible design! Sure, you could build an ally tribal deck, but the best build is food chain combo, so why would you do anything else? It's just a linear boring commander!
You've always got a choice in deck construction. No one is making you put in a combo. If you didn't have a combo to dig to, you'd probably be more inclined to actually cast your madness cards, because there's no magic bullet at the end of the rainbow. Granted, most madness cards aren't super strong, but when they don't cost a card and they all have flash, most of them are at least decent.
Unless you're playing cEDH, every deck has to intentionally limit its own power in some way. That's hardly unique to Anje.
Quote from Carthage »General tazri supports a tribal ally strategy innately. Every bit of text on the card is supporting an ally tribal strategy. If you show a newer player general tazri that's what they'll think the card is about. You can build a general tazri deck taking full advantage of its abilities and not even think of including food chain combos.
Anje is not this way. Within seconds of reading anje's text almost every player is thinking "so I run every madness card that's legal as a redraw to good cards". That's what the card was clearly designed to do, and it ends up being miserable in practice.
It's like saying "you can just not run wheels in leovold" yeah but in practice everyone is running wheels in leovold. (I am not saying anje is banworthy)
Or to take it to a bigger extreme, you could not run wheels in a nekusar deck, but then why are you playing a nekusar deck?
Generals lead you to deck construction decisions by what they support, nekusar supports wheels, titania supports land sacrifices, karlov supports life gain triggers. Anje supports playing the equivalent of a 20 card deck. The deck anje was clearly built to be the commander of, is not fun or interesting in the slightest.
To put it another way, you don't just have to make the deck weaker, you have to go and deliberately exclude synergy with your general to make room for weaker cards with anje. That's not good design. It feels awful to do this.