Quote from Carthage »You don't.
If the whole table is trying to make one person lose, that person should lose. If they don't, the deck power gap is so great that you are no longer playing a real game.
Quote from 75chan »Classic draw-go doesn't work as you can't one-for-one the table and people will hit you in the face.
Quote from papa_funk »Not running a card because you wouldn't have fun with it is the most important reason not to run a card.
Quote from Drain Life »As somebody who loves control and combo more than aggro or mid-range, I guess that I will share my experiences and thoughts.
To begin with, there are several different types of control, and this wheel might help you pinpoint what kind you wish to play. Knowing what style you want, as opposed to the blanket term of "control" will also help you get better answers.
Quote from frozenfeenx »
"There's three ways to do things. The right way, the wrong way, and the R way!"
"Isn't that the wrong way?"
"Yeah, but faster!"
Quote from Drain Life »It is my opinion and my experience that traditional "draw-go" control is only viable in duels, and even then, it has been outclassed by "tap-out" control for the last 10-15 years or so. I agree with 75chan, when they said: Quote from 75chan »Classic draw-go doesn't work as you can't one-for-one the table and people will hit you in the face.
Quote from Sephon19 »
Where is this picture originally from? I can see it's from SCG, but I couldn't figure out how to reverse search the article. I can tell instantly from the picture that I'll love the article.