Quote from papa_funk »Not running a card because you wouldn't have fun with it is the most important reason not to run a card.
Quote from ilovesaprolings »
greater mossdog is a crappy card, so dredge is a totally fair ability
astral steel is a crappy card, so storm is a totally fair ability
Quote from Igzex »The passive effects weren't horribly oppressive and you had good incentive to actually risk casting these cards to the field.
Quote from Igzex »you really can't compare giant growthing a cat each combat step to draining everyone with Tendrils of Agony in a number of turns that one could count with one hand.
Quote from Ryperior74 »Populate being WURG would be even better
Quote from Pokken »If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
I have games which go:
Turn 1: Land, one drop + token
Turn 2: Land, swing for 2, two more 1-drops and tokens
Turn 3: Land, Shared Animosity swing for 36, killing a player. The other two have a panicked look after underestimating Edgar and try to top deck answers.
Quote from Faruel »If you throw all your one drops on the field, even 1 board wipe can be the end. I can see that he is really powerful in 1vs1 but multiplayer? When you are the threat on turn 2 and everyone is throwing removal-spells at you? It seems like your game group has too little or no early game. If you play Edgar you are at least forced to play those mediocre or even awful 1 drops or to the vampire tribal. Oloro on the other hand is just good stuff.
Quote from Buffsam89 »
Some games, I’m going to say not most games. Cool beans,
a boardstate left unmolested for 3 turns does damage! We could probably link a hundred deck lists that can do that too, that aren’t Edgar.
He’s a glass cannon that gets stumped a lot of ways.
Hardly the strongest deck at any given table.
Powerful, but swingy, and very much so meta-dependent on how powerful he is.
Heck, she can win via Commander damage, something I’ve yet to see an Edgar deck do.
Quote from Drain Life »I haven't seen commander damage be the reason somebody lost in over 10 years.
Quote from Anachronity »I'd love a version of eminence that is only relevant to deck building.
"Expertise - If ~ is your commander, your deck may include vampire/atog/aura/trap/arcane/curse/whatever cards of any color identity, and you may spend mana as though it were mana of any type to cast them."
Or something along those lines.
As for actual eminence. I'm quite fond of the Ur-Dragon and Arahbo. I think Edgar is busted and that aggro being a bad commander archetype doesn't really justify him, and Inalla is completely rediculous. I don't think the issue of eminence is that there is no interaction, but that WotC pushed it a bit too far given that there is no interaction.