Seriously, is every degenerate deck going to just be some Hermit Druid variant? This one does avoid dying to grave hate the way classic Hermit Druid did. And it allows for basic lands.
And my usual "But it's the control players who are the problem..." (in a whiny, singsong voice)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Seriously, is every degenerate deck going to just be some Hermit Druid variant? This one does avoid dying to grave hate the way classic Hermit Druid did. And it allows for basic lands.
And my usual "But it's the control players who are the problem..." (in a whiny, singsong voice)
This is the deck I am going to build. I like the way it plays and already own half the cards needed. I will have to change some things but overall it will still be the same. (I don't own twister or LED but I will proxy LED for now)
Seriously, is every degenerate deck going to just be some Hermit Druid variant? This one does avoid dying to grave hate the way classic Hermit Druid did. And it allows for basic lands.
And my usual "But it's the control players who are the problem..." (in a whiny, singsong voice)
This is the deck I am going to build. I like the way it plays and already own half the cards needed. I will have to change some things but overall it will still be the same. (I don't own twister or LED but I will proxy LED for now)
Timetwister is overrated. Card is fantastic and oozes with power but its not like "oh i dont have twister, now I cant play thrasios/tymna". Just replace it with another OP af card for T/T. Theres going to be atleast 50 cards that get cut from the list that turn heads anyway; just put one of those in. As for LED; this ones a big deal. It enables infinite mana combos via bomberman and has great synergy with your wheels or opponent's wheels and can even enable DD lines if you go that route now that paradox engine is gone. You definitely dont need timetwister loops to finish the game once drawing your deck; theres so many "90% as good" finishers that effectively close the game the same way.
It has the potential to win on turn 1 in multiplayer games. Please note that you'll probably be hated out of your group for this deck if it goes off. It is based around using the card, Ad Nauseam, drawing your whole deck, and storming off with tendrils of agony and yawgmoth's will or winning with sickening dreams and glacial chasms/dark sphere to prevent the damage.
Seriously, is every degenerate deck going to just be some Hermit Druid variant? This one does avoid dying to grave hate the way classic Hermit Druid did. And it allows for basic lands.
And my usual "But it's the control players who are the problem..." (in a whiny, singsong voice)
This is the deck I am going to build. I like the way it plays and already own half the cards needed. I will have to change some things but overall it will still be the same. (I don't own twister or LED but I will proxy LED for now)
Timetwister is overrated. Card is fantastic and oozes with power but its not like "oh i dont have twister, now I cant play thrasios/tymna". Just replace it with another OP af card for T/T. Theres going to be atleast 50 cards that get cut from the list that turn heads anyway; just put one of those in. As for LED; this ones a big deal. It enables infinite mana combos via bomberman and has great synergy with your wheels or opponent's wheels and can even enable DD lines if you go that route now that paradox engine is gone. You definitely dont need timetwister loops to finish the game once drawing your deck; theres so many "90% as good" finishers that effectively close the game the same way.
Who/What is bomberman?
And if TT is not so important why even mention the TT loop?
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Seriously, is every degenerate deck going to just be some Hermit Druid variant? This one does avoid dying to grave hate the way classic Hermit Druid did. And it allows for basic lands.
And my usual "But it's the control players who are the problem..." (in a whiny, singsong voice)
On phasing:
This is the deck I am going to build. I like the way it plays and already own half the cards needed. I will have to change some things but overall it will still be the same. (I don't own twister or LED but I will proxy LED for now)
Timetwister is overrated. Card is fantastic and oozes with power but its not like "oh i dont have twister, now I cant play thrasios/tymna". Just replace it with another OP af card for T/T. Theres going to be atleast 50 cards that get cut from the list that turn heads anyway; just put one of those in. As for LED; this ones a big deal. It enables infinite mana combos via bomberman and has great synergy with your wheels or opponent's wheels and can even enable DD lines if you go that route now that paradox engine is gone. You definitely dont need timetwister loops to finish the game once drawing your deck; theres so many "90% as good" finishers that effectively close the game the same way.
http://tappedout.net/mtg-decks/uper-teve-troke-ad-nauseam-edh/
It has the potential to win on turn 1 in multiplayer games. Please note that you'll probably be hated out of your group for this deck if it goes off. It is based around using the card, Ad Nauseam, drawing your whole deck, and storming off with tendrils of agony and yawgmoth's will or winning with sickening dreams and glacial chasms/dark sphere to prevent the damage.
Who/What is bomberman?
And if TT is not so important why even mention the TT loop?