Just a fun list thread of your favorite cards from all decks, organized by color. Multicolor is its own category. Here's my list, I cheated a bit on more Blue since I loath Red and Black (and Rakdos)
BLUE:
1. Jace, Vryn's Prodigy
2. Mystical Tutor (SS Jace)
3. Castaway's Despair
4. Jace, Cunning Castaway
5. Oath of Jace
6. Thassa, God of the Sea
7. Venser, Shaper Savant
WHITE:
1. Ampryn Tactician
2. Starfield Mystic
3. Tragic Poet
4. Dictate of Heliod
5. Soul of Theros
GREEN:
1. Explore
2. Khalni Heart Expedition
3. Azusa, Lost But Seeking
4. Time of Need
5. Into the North
RED:
No.
BLACK:
No.
LAND:
1. Nykthos, Shrine to Nyx
2. Minamo, School at Water's Edge
3. Oboro, Palace in the Clouds
4. Dark Depths
5. Temple of Mystery
MULTICOLOR:
1. Arixmethes, Slumbering Isle
2. Thrasios, Triton Hero
3. Kiora, Master of the Depths
4. Daxos of Meletis
5. Silas Renn, Seeker Adept
ARTIFACT:
1. Bident of Thassa
2. Expedition Map
3. Memory Jar
4. Spear of Heliod
5. Time Sieve
Hmm, fun idea. Here are my initial thoughts after going through some of my decklists, although to really be sure I'd need to look through all my cards. Which takes a while.
In no particular order...
White Orzhov Advokist - I've become a true believer in this card. Getting to know in advance who's going to attack you, plus giving them a good reason not to, is excellent politically, and it doesn't draw removal like ghostly prison etc. Pulsemage Advocate - ___mage advocate cycle is a great cycle in general, but resurrection is definitely the most powerful effect of the bunch. The real value is in being able to recur exactly what your opponents need to counter your other opponents, though. Tragic Arrogance - So satisfying to pick exactly the permanents you want, and none of the permanents your opponents want. Amazing one-sided-ish board wipe at a reasonable cost. Council's Judgement - depending on board state, this can kill 2 permanents a decent percentage of the time. the politics are just really amusing. Austere Command - A great, flexible board wipe. Not much else to say.
Blue Telepathy - Oh man I love this card. I've gone into it at length in my Phelddagrif primer, but suffice to say that this effect is wildly, wildly underrated in commander. Intuition - So many ways to play this card - stack it with recursion, put your three best bombs in there, or play some politics to convince other players to give you what you want. Plus it's an instant-speed to-hand tutor. Gotta love that. Disallow - As much as I like the higher powered mana drain and lower-commitment FoW, disallow is my favorite counterspell. Whatever you're doing...no. Search for Azcanta - I love the flip lands way too much. Search isn't my favorite of them, but it's still just great incremental value. Dig Through Time - My favorite draw spell in the game. Pulling out the answer you need, at instant-speed, is so sweet.
Black Xiahou Dun, the One-Eyed - Unblockable, gives recursion that black ought not have...and that p3k flavor. Gotta love it. Corpse Dance - Buyback is kind of gross, but I love the nonsense you can pull off with this card. Grave order matters was super cool too, even if it's a pain in the butt. Head Games - Another hilarious political card. You can just blank an enemy hand, but it's way funnier to give them the tools to kill another player for you. Demonic Tutor - Not the most exciting spell, but it goes in every black deck I've ever built. Gotta respect that. Liliana, Heretical Healer - spiciest design of the flip walkers, imo. All of her abilities are super cool, and I like the flavor of the card the most as well.
Red Reiterate - Having this in your hand really does feel amazing. It turns so many annoying effects on their heads. Buyback of consistent effects can be boring, but when it's dependent on other factors, like this, it gets way more fun. Diaochan, Artful Beauty - Being able to take out multiple enemy creatures with one tap is hilarious. The biggest weakness is that stupid timing restriction. Really ruins a lot of the p3k cards for me, sadly. Grenzo, Havoc Raiser - Stealing is great, chaos is great, choices are great, low-cost value engines are great. Plus he keeps making your attacks safer by forcing the enemy elsewhere. Zirilan of the Claw - one of my oldest decks. Dragons generally don't excite me, but ripping them into play at instant speed makes them way more fun. You can exercise a surprising amount of control over the game with this little viashino. Karplusan Minotaur - This one doesn't see much play, but it's a really funny card. Getting to conspire to demolish someone's board state one ping at a time is hilarious.
Green Life from the Loam - I love hitting land drops, and I like treating my utility lands as permanent resources, so being able to find them more often and keep them alive is a big win. Not to mention the synergy with cycling can get really out of hand, and even simple fetch lands make sure you get great value every time you cast this. Exploration - for some reason, this feels better than burgeoning to me. Not sure why. Being able to play two lands per turn always feels awesome to me. Beast Within - not the most exciting, but I love flexible removal, and beast within is amazing at what it does. Sylvan Library - I never liked forced draw like phyrexian arena as much as optional draw like this. If you're low on cards, fill 'er up. If you're not, no problem, enjoy some selection. And choices are always nice to have, and this provides a lot for just two mana. Pir's Whim - This card really packs in the value. I love nonbasic land tutoring, and the option to play nice with other players who are behind is a nice bonus.
Land Arch of Orazca - I'm amazed at how much I like this effect. It's pricey, but it really does a great job at keeping you topped up when you're playing a deck that's planning to wipe the board frequently. Scavenger Grounds - Finally a great graveyard control card in a utility land. This has gotten tons of play in my decks since it came out, and it's always been fantastic. Thespian's Stage - Clones are great, flexible clones are even better, and utility lands are the bees knees. There's a lot of things I like about this card. Kor Haven - Amazingly good at keeping people off your back, and all it costs is one utility land slot. Highly underrated imo.
Fetch lands - I love having reliable mana, and I love showing off my duals, and these do both those things. They also provide a free shuffle and the option to recur or delve for value, which I also love doing.
Multicolor Sunforger - this felt like my little secret when it first came out. Since then it's gotten a lot more popular in the format and is a known powerful card, but I still love the feeling of sitting on it, knowing how many situations I have the perfect answer to, thanks to this bad boy. Mirrorweave - The relative simplicity of this card really belies just how many options it gives you. There are some really cool, gross things you can pull off if you use this at the right time, on the right target. Phelddagrif - Obviously this was going to be here. Master of politics and the most underrated commander in the format. Bow down to your hippo overlord. Kaya, Ghost Assassin - When this came out I was immediately blown away by the design. The -1 and -2 are fine, run of the mill abilities (though the CA on the -2 is pretty solid) but the 0 is just genius. Being able to play a planeswalker that is functionally invincible for the first turn, so you can follow it up with a board wipe, feels amazing in a format where keeping planeswalkers alive for extended periods can be tough, and the 0 is also shockingly good at dealing with enemy board states as well. And she doesn't do any of that stupid annoying stuff with doubling season, proliferate, etc.
#1 planeswalker for me, for sure. Path of Mettle - This is such a cool flip land. The condition is very tough, but when it flips it's so sweet. Do they attack? Well prepare to get punished, and no you don't get to know which creature to protect before its destroyed. Do they hold back? Then chip in that free damage.
Artifact Mirage Mirror - I didn't love this at first, but after playing with it I'm a huge fan. This is another card that really pays you off for knowing the board state and seeing the angles, and that's what I came into magic for. Primal Amulet - this is probably the funnest minigame of the flip lands - my favorite trick is triggering the last counter off a board wipe that would have destroyed it. And the actual land is very cool too. Crucible of Worlds - I don't love it as much as life from the loam, but it does play very nicely with exploration and fetch lands. Playing stuff from the grave is cooler than reanimating it or returning it to your hand first - don't ask me why, I don't know. Umezawa's Jitte - I think this is a bit overrated in terms of threat level, but it's still a very cool card. Being able to rack up counters even without great attacks, and then deploy those counters whenever desired is awesome. You're just storing up change in your piggy bank to buy yourself some huge tempo later. Thaumatic Compass - Yet another flip land. Maze is a fine card, but I hate trading a land drop for it. Now, you don't need to play it as your land for turn, it taps for mana as well, and it generates value in a great way, flipping when you probably don't need that value anymore anyway. Great design.
I've got enough love for the darker side of the color pie to make up for the OP it appears. Also didn't realize how much I liked the Eldrazi before I started pitting them against my other colorless favorites, so that's amusing.
Black - My favourite colour, has always given me a kind of appreciation for life-as-resource or cards-with-drawbacks gameplay
1. The Abyss (My favourite card of all time! I try to play it semi-frequently)
2. Greed
3. Abyssal Persecutor
4. Demonic Tutor
5. Promise of Power
Looking at this list I think I just like card advantage that is mechanically interesting.
One of my previous playmates used dimensional breach in a blinky rampy rasputin dreamweaver deck where it put in pretty good work. Kind of a pricey commander these days though (I think it's like...#4 behind angus, hazezon, and sliver queen?).
Teferi's Protection in response is a two-card same-color combo marvel. (with due acceptancy of its 10 cc)
Ghostway for a lesser but nonetheless great effect for the deck that plays this i suppose.
Taigam, Ojutai Master or any other good blink commanders work. the monk's the stuff though, him + any tutor grabs the two cards, which is awesome.
I've brewed a couple of lists like that in the past, using Rasputin Dreamweaver as mentioned above. Did not seem quite cohesive enough to build for real.
Now that I'm thinking about it, maybe I could splash other colors and include the Eldrazi processors. Ulamog's Reclaimer seems like a cool combo.
Fun exercise! It's difficult to disassociate favorite design from good cards. Soulfire Grand Master is one of my favorite cards ever but I've maybe cast her twice in my life, lol. For that reason, this list here is a mix of both .
I've brewed a couple of lists like that in the past, using Rasputin Dreamweaver as mentioned above. Did not seem quite cohesive enough to build for real.
Now that I'm thinking about it, maybe I could splash other colors and include the Eldrazi processors. Ulamog's Reclaimer seems like a cool combo.
yeah, blink is classically UW but i really liked to play it with Merieke (now Animatou probably better). B makes all the difference, adds various nice etb shenanigans and provides good tutoring for the combo. Beyond the Reclaimer, Oracle of Dust is nice and Ulamog's Nullifier is just dandy - him and blinks are a soft lock post combo.
Well as a mono-red and rakdos fanboy, I have too many red and black cards to possibly consider what I like the most, so ibcould do a top 20 for those. On the other hand I rarely play green and white. Whenever I do I simply must playback few specific cards due to how much I love them.
BLUE:
1. Jace, Vryn's Prodigy
2. Mystical Tutor (SS Jace)
3. Castaway's Despair
4. Jace, Cunning Castaway
5. Oath of Jace
6. Thassa, God of the Sea
7. Venser, Shaper Savant
WHITE:
1. Ampryn Tactician
2. Starfield Mystic
3. Tragic Poet
4. Dictate of Heliod
5. Soul of Theros
GREEN:
1. Explore
2. Khalni Heart Expedition
3. Azusa, Lost But Seeking
4. Time of Need
5. Into the North
RED:
No.
BLACK:
No.
LAND:
1. Nykthos, Shrine to Nyx
2. Minamo, School at Water's Edge
3. Oboro, Palace in the Clouds
4. Dark Depths
5. Temple of Mystery
MULTICOLOR:
1. Arixmethes, Slumbering Isle
2. Thrasios, Triton Hero
3. Kiora, Master of the Depths
4. Daxos of Meletis
5. Silas Renn, Seeker Adept
ARTIFACT:
1. Bident of Thassa
2. Expedition Map
3. Memory Jar
4. Spear of Heliod
5. Time Sieve
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
1. Sun Titan
2. Reveillark
3. Yosei, the Morning Star
4. Kami of False Hope
5. Martyr's Bond
Blue:
1. Treasure Cruise
2. Time Spiral
3. Venser, Shaper Savant
4. Tradewind Rider
5. Preordain
Black:
1. Viscera Seer
2. Mindslicer
3. Sidisi, Undead Vizier
4. Liliana, Heretical Healer
5. Plaguecrafter
Red:
1. Possibility Storm
2. Zealous Conscripts
3. Etali, Primal Storm
4. Humble Defector
5. Sunbird's Invocation
Green:
1. Acidic Slime
2. Growing Rites of Itlimoc
3. birthing pod
4. Garruk Wildspeaker
5. Song of the Dryads
Land:
1. Nykthos, Shrine to Nyx
2. Blighted Fen
3. Throne of the High City
4. Scavenger Grounds
5. Strip Mine
Multicolour
1. Karador, Ghost Chieftain
2. Maelstrom Wanderer
3. Pernicious Deed
4. Reyhan, last of the abzan
5. Kiora's Follower
Colourless
1. Mind Stone
2. Paradox Engine
3. Ashnod's altar
4. Emrakul, the Promised End
5. Crystalline Crawler
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
In no particular order...
White
Orzhov Advokist - I've become a true believer in this card. Getting to know in advance who's going to attack you, plus giving them a good reason not to, is excellent politically, and it doesn't draw removal like ghostly prison etc.
Pulsemage Advocate - ___mage advocate cycle is a great cycle in general, but resurrection is definitely the most powerful effect of the bunch. The real value is in being able to recur exactly what your opponents need to counter your other opponents, though.
Tragic Arrogance - So satisfying to pick exactly the permanents you want, and none of the permanents your opponents want. Amazing one-sided-ish board wipe at a reasonable cost.
Council's Judgement - depending on board state, this can kill 2 permanents a decent percentage of the time. the politics are just really amusing.
Austere Command - A great, flexible board wipe. Not much else to say.
Blue
Telepathy - Oh man I love this card. I've gone into it at length in my Phelddagrif primer, but suffice to say that this effect is wildly, wildly underrated in commander.
Intuition - So many ways to play this card - stack it with recursion, put your three best bombs in there, or play some politics to convince other players to give you what you want. Plus it's an instant-speed to-hand tutor. Gotta love that.
Disallow - As much as I like the higher powered mana drain and lower-commitment FoW, disallow is my favorite counterspell. Whatever you're doing...no.
Search for Azcanta - I love the flip lands way too much. Search isn't my favorite of them, but it's still just great incremental value.
Dig Through Time - My favorite draw spell in the game. Pulling out the answer you need, at instant-speed, is so sweet.
Black
Xiahou Dun, the One-Eyed - Unblockable, gives recursion that black ought not have...and that p3k flavor. Gotta love it.
Corpse Dance - Buyback is kind of gross, but I love the nonsense you can pull off with this card. Grave order matters was super cool too, even if it's a pain in the butt.
Head Games - Another hilarious political card. You can just blank an enemy hand, but it's way funnier to give them the tools to kill another player for you.
Demonic Tutor - Not the most exciting spell, but it goes in every black deck I've ever built. Gotta respect that.
Liliana, Heretical Healer - spiciest design of the flip walkers, imo. All of her abilities are super cool, and I like the flavor of the card the most as well.
Red
Reiterate - Having this in your hand really does feel amazing. It turns so many annoying effects on their heads. Buyback of consistent effects can be boring, but when it's dependent on other factors, like this, it gets way more fun.
Diaochan, Artful Beauty - Being able to take out multiple enemy creatures with one tap is hilarious. The biggest weakness is that stupid timing restriction. Really ruins a lot of the p3k cards for me, sadly.
Grenzo, Havoc Raiser - Stealing is great, chaos is great, choices are great, low-cost value engines are great. Plus he keeps making your attacks safer by forcing the enemy elsewhere.
Zirilan of the Claw - one of my oldest decks. Dragons generally don't excite me, but ripping them into play at instant speed makes them way more fun. You can exercise a surprising amount of control over the game with this little viashino.
Karplusan Minotaur - This one doesn't see much play, but it's a really funny card. Getting to conspire to demolish someone's board state one ping at a time is hilarious.
Green
Life from the Loam - I love hitting land drops, and I like treating my utility lands as permanent resources, so being able to find them more often and keep them alive is a big win. Not to mention the synergy with cycling can get really out of hand, and even simple fetch lands make sure you get great value every time you cast this.
Exploration - for some reason, this feels better than burgeoning to me. Not sure why. Being able to play two lands per turn always feels awesome to me.
Beast Within - not the most exciting, but I love flexible removal, and beast within is amazing at what it does.
Sylvan Library - I never liked forced draw like phyrexian arena as much as optional draw like this. If you're low on cards, fill 'er up. If you're not, no problem, enjoy some selection. And choices are always nice to have, and this provides a lot for just two mana.
Pir's Whim - This card really packs in the value. I love nonbasic land tutoring, and the option to play nice with other players who are behind is a nice bonus.
Land
Arch of Orazca - I'm amazed at how much I like this effect. It's pricey, but it really does a great job at keeping you topped up when you're playing a deck that's planning to wipe the board frequently.
Scavenger Grounds - Finally a great graveyard control card in a utility land. This has gotten tons of play in my decks since it came out, and it's always been fantastic.
Thespian's Stage - Clones are great, flexible clones are even better, and utility lands are the bees knees. There's a lot of things I like about this card.
Kor Haven - Amazingly good at keeping people off your back, and all it costs is one utility land slot. Highly underrated imo.
Fetch lands - I love having reliable mana, and I love showing off my duals, and these do both those things. They also provide a free shuffle and the option to recur or delve for value, which I also love doing.
Multicolor
Sunforger - this felt like my little secret when it first came out. Since then it's gotten a lot more popular in the format and is a known powerful card, but I still love the feeling of sitting on it, knowing how many situations I have the perfect answer to, thanks to this bad boy.
Mirrorweave - The relative simplicity of this card really belies just how many options it gives you. There are some really cool, gross things you can pull off if you use this at the right time, on the right target.
Phelddagrif - Obviously this was going to be here. Master of politics and the most underrated commander in the format. Bow down to your hippo overlord.
Kaya, Ghost Assassin - When this came out I was immediately blown away by the design. The -1 and -2 are fine, run of the mill abilities (though the CA on the -2 is pretty solid) but the 0 is just genius. Being able to play a planeswalker that is functionally invincible for the first turn, so you can follow it up with a board wipe, feels amazing in a format where keeping planeswalkers alive for extended periods can be tough, and the 0 is also shockingly good at dealing with enemy board states as well. And she doesn't do any of that stupid annoying stuff with doubling season, proliferate, etc.
#1 planeswalker for me, for sure.
Path of Mettle - This is such a cool flip land. The condition is very tough, but when it flips it's so sweet. Do they attack? Well prepare to get punished, and no you don't get to know which creature to protect before its destroyed. Do they hold back? Then chip in that free damage.
Artifact
Mirage Mirror - I didn't love this at first, but after playing with it I'm a huge fan. This is another card that really pays you off for knowing the board state and seeing the angles, and that's what I came into magic for.
Primal Amulet - this is probably the funnest minigame of the flip lands - my favorite trick is triggering the last counter off a board wipe that would have destroyed it. And the actual land is very cool too.
Crucible of Worlds - I don't love it as much as life from the loam, but it does play very nicely with exploration and fetch lands. Playing stuff from the grave is cooler than reanimating it or returning it to your hand first - don't ask me why, I don't know.
Umezawa's Jitte - I think this is a bit overrated in terms of threat level, but it's still a very cool card. Being able to rack up counters even without great attacks, and then deploy those counters whenever desired is awesome. You're just storing up change in your piggy bank to buy yourself some huge tempo later.
Thaumatic Compass - Yet another flip land. Maze is a fine card, but I hate trading a land drop for it. Now, you don't need to play it as your land for turn, it taps for mana as well, and it generates value in a great way, flipping when you probably don't need that value anymore anyway. Great design.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Mentor of the Meek
Path to Exile
Wall of Glare
Fiend Hunter
Monastery Mentor
Blue
Talrand, Sky Summoner
Narset's Reversal
Brainstorm
Counterspell
Baral, Chief of Compliance
Black
Erebos, God of the Dead
Demonic Tutor
Liliana of the Veil
Dark Ritual
Gray Merchant of Asphodel
Red
Krenko, Mob Boss
Purphoros, God of the Forge
Goblin Sharpshooter
Young Pyromancer
Blood Moon
Green
Rishkar, Peema Renegade
Kalonian Hydra
Birds of Paradise
Food Chain
Green Sun's Zenith
Multi
Prossh, Skyraider of Kher
Feather, the Redeemed
Terminate
Nicol Bolas
Dack Fayden
Artifact
Phyrexian Altar
Skullclamp
Isochron Scepter
Ashnod's Altar
Extraplanar Lens
Land
Urborg, Tomb of Yawgmoth
Mutavault
Maze of Ith
Phyrexian Tower
Oran-Rief, the Vastwood
Venser Shaper Savant
Cyclonic Rift
Treasure Cruise
Dig through Time
Frost titan
White
Elspeth Sun's champion
Swords to Plowshares
Stoneforge mystic
Angel of the Dire Hour
Thalia Heretic cathar
Red
Lightning Bolt
Tyrant of discord
Blasphemous act
Monastery swiftspear
Inferno titan
Black
Yawgmoth thran physician
Blood ghast
Saddistic hypnotist
Pack rat
Mikaeus the unhallowed
Green
Nissa vastwood seer
Genesis wave
The great aurora
Boundless realms
Tempt with discovery
Multicolor
Derevi empyreal tactician
Aminatou the fateshifter
Oath of teferi
Aura shards
Thrasios
Artifact
Skullclamp
Solemn simulacrum
Golos Tireless pilgrim
Ugin the spirit dragon
Coveted jewel
Land
Mosswort bridge
Command tower
Reliquary tower
Steam vents
Forest
1. Comeuppance
2. Austere Command
3. Teferi's Protection
4. Astral Slide
5. Grasp of Fate
Blue:
1. Nezahal, Primal Tide
2. Dig Through Time
3. Arcane Denial
4. Reef Worm
5. Rite of Replication
Black:
1. Price of Knowledge
2. Toxic Deluge
3. Grave Pact
4. Revel in Riches
5. Necropotence
Red:
1. Etali, Primal Storm
2. Sunbird's Invocation
3. Purphoros, God of the Forge
4. Blasphemous Act
5. Wheel of Fortune
Green:
1. Seasons Past
2. Rishkar's Expertise
3. Beast Within
4. Tireless Tracker
5. Song of the Dryads
Land:
1. Hall of the Bandit Lord
2. Glacial Chasm
3. Dryad Arbor
4. Gavony Township
5. Volrath's Stronghold
Multicolour
1. Pernicious Deed
2. Huntmaster of the Fells
3. Mirari's Wake
4. Profane Procession
5. Havengul Lich
Colourless
1. Mirage Mirror
2. Helm of the Host
3. Ugin, the Spirit Dragon
4. Sword of Feast and Famine
5. Steel Hellkite
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsWhite:
1. Sun Titan
2. Swords to Plowshares
3. Karmic Guide
4. Elesh Norn, Grand Cenobite
5. Wrath of God
Blue:
1. Rite of Replication
2. Fact or Fiction
3. Rhystic Study
4. Cyclonic Rift
5. Elder Deep-Fiend
Black:
1. Grave Pact
2. Animate Dead
3. Demonic tutor
4. Korlash, Heir to Blackblade
5. Gray Merchant of Asphodel
Red:
1. Anger
2. Blasphemous Act
3. Dragon Mage
4. Balefire Dragon
5. Neheb, the Eternal
Green:
1. Genesis Wave
2. Cultivate
3. Soul of the Harvest
4. Eternal Witness
5. Sakura-Tribe Elder
Land:
1. Cabal Coffers
2. Bojuka Bog
3. Command Tower
4. Eye of Ugin
5. Scavenger Grounds
Multicolor
1. Karador, Ghost Chieftain
2. Debt to the Deathless
3. Kaervek the Merciless
4. Sedris, the Traitor King
5. Tasigur, the Golden Fang
Colorless
1. Kozilek, Butcher of Truth
2. Ugin, the Spirit Dragon
3. It That Betrays
4. Artisan of Kozilek
5. Conduit of Ruin
1. Tithe
2. Swords to Plowshares
3. Austere Command
4. Sun Titan
5. Aura of Silence
Blue - My second favourite colour; so many powerful cards to choose from.
1. Mana Drain
2. Mystic Remora
3. Glen Elendra Archmage
4. Temporal Mastery
5. Mystical Tutor
Black - My favourite colour, has always given me a kind of appreciation for life-as-resource or cards-with-drawbacks gameplay
1. The Abyss (My favourite card of all time! I try to play it semi-frequently)
2. Greed
3. Abyssal Persecutor
4. Demonic Tutor
5. Promise of Power
Red - I appreciate the high-risk high-reward cards the most, though, they often do not suit gameplay in EDH.
1. Final Fortune
2. Dictate of the Twin Gods
3. Blasphemous Act
4. Vandalblast
5. Knollspine Dragon
Green - The colour I find with the least exciting identity, even if the cards are usually solid. Often, it's the out-of-pie cards I like.
1. Sylvan Library
2. Eureka
3. Ulvenwald Tracker
4. Seasons Past
5. Berserk
Multicolour
1. Nicol Bolas
2. The Scarab God
3. Sliver Queen
4. Merciless Eviction
5. Cruel Ultimatum
Artifact
1. Mana Crypt
2. Coat of Arms - I'm actually a huge sucker for tribal effects, despite what the rest of my lists would suggest.
3. Platinum Angel
4. Urza's Incubator
5. Darksteel Forge
Land
1. Nykthos, Shrine to Nyx - I really liked Theros-block mechanics that rewarded monocolour. I would have liked to see more of that.
2. Myriad Landscape - +1 on Nykthos' note.
3. Rogue's Passage
4. Maze of Ith
5. Phyrexian Tower
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White:
1. Winds of Abandon
2. Teferi's Protection
3. Smothering Tithe
4. Austere Command
5. Enlightened Tutor
Blue:
1. Cyclonic Rift
2. Mana Drain
3. Leyline of Anticipation
4. Consecrated Sphinx
5. Rhystic Study
Black:
1. Vampiric Tutor
2. Necropotence
3. Sheoldred, Whispering One
4. Cover of Darkness
5. Black Market
Red:
1. Treasure Nabber
2. Wheel of Fortune
3. Neheb, the Eternal
4. Mana Echoes
5. Purphoros, God of the Forge
Green:
1. Elvish Reclaimer
2. Sylvan Library
3. Song of the Dryads
4. Mana Reflection
5. Seedborn Muse
Multicolor:
1. Aura Shards
2. Anguished Unmaking
3. Mirari's Wake
4. Windgrace's Judgment
5. Decimate
Colorless: (excluding Sol Ring/Mana Crypt in every deck)
1. Chromatic Lantern
2. Karn, Scion of Urza
3. Sword of Feast and Famine
4. Phyrexian Altar
5. Vedalken Orrery
Lands: (excluding Command Tower/Ancient Tomb/Cavern of Souls/Path of Ancestry/Reflecting Pool/Temple of the False God in most decks)
1. Yavimaya Hollow
2. Volrath's Stronghold
3. Minamo, School at Water's Edge
4. Nykthos, Shrine to Nyx
5. Kor Haven
Blue
Black
Red
Green
Multicolor
Colorless
Edit: Fixed card images
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
Goblin Lore
Dimensional Breach (Man I wish I had a home for this card)
Life from the Loam
Gifts Ungiven (I know)
Necropotence
Static Orb
Looking at this list I think I just like card advantage that is mechanically interesting.
Draft my Mono-Blue Cube!
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EDIT: Lady Sun is also in the running.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
White
Blue
Black
Red
Green
Multicolor
Colorless
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
Eternal Witness
Greater Good
Survival of the Fittest
Seedborn Muse
Doubling Season
Blue
Gilded Drake
Fact or Fiction
Rite of Replication
Rhystic Study
Rush of Knowledge
Black
Phyrexian Reclamation
Reanimate
Phyrexian Arena
Dark Confidant
Grave Pact
White
Wrath of God
Sun Titan
Radiant, Archangel
Karmic Guide
Academy Rector
Red
Purphoros, God of the Forge
Sneak Attack
Inferno Titan
Seize the Day
Kiki-Jiki, Mirror Breaker
Multi
Lord of Extinction
Xenagos, God of Revels
Riku of Two Reflections
Fathom Mage
Prime Speaker Zegana
Artifact
Thran Dynamo
Grim Monolith
Mana Crypt
Conjurer's Closet
Skullclamp
Land
Tropical Island
Underground Sea
Volrath's Stronghold
Kor Haven
Command Tower
Abzan
-EDH-
Riku of two Reflections| Xenagos, God of Revels| Meren of Clan Nel Toth| Jolrael, Empress of Beasts| Karlov of the Ghoust Council| Prossh, Skyraider of Kher| Memnarch| Rhys the Redeemed The Mimeoplasm| Atraxa, Praetor's Voice
Teferi's Protection in response is a two-card same-color combo marvel. (with due acceptancy of its 10 cc)
Ghostway for a lesser but nonetheless great effect for the deck that plays this i suppose.
Taigam, Ojutai Master or any other good blink commanders work. the monk's the stuff though, him + any tutor grabs the two cards, which is awesome.
land tax
swords to plowshares
ethersworn canonist
enlightened tutor
auriok salvagers
(i'm really biased towards specific effects)
Blue:
brainstorm
force of negation
impulse
high tide
time spiral
black
temporal extortion
cruel bargain
bubbling muck
imp's mischief
demonic consultation
red
wheel of fortune
final fortune
treasonous ogre (if you've not sunken all your life to pay for an it that betrays, you've no idea how good this card is!)
goblin welder
past in flames
green
i don't actually play green in EDH. It's a boring colour that only grinds out value.
colourless
karn, the great creator
painter's servant (yes, i know it's banned, but my playgroup allows it)
academy ruins
ancient tomb
lion's eye diamond
multicolour
dack fayden
rakdos the defiler
saheeli, sublime artificer
sliver queen
bloodbond march
It's the general flavour of the month, really. I think even next week, my list is gonna change. Some of the cards are pretty solid there though.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Now that I'm thinking about it, maybe I could splash other colors and include the Eldrazi processors. Ulamog's Reclaimer seems like a cool combo.
Draft my Mono-Blue Cube!
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1x Enlightened Tutor
1x Luminarch Ascension
1x Monastery Mentor
1x Restoration Angel
1x Sun Titan
Blue
1x Curse of the Swine
1x Mystic Remora
1x Mystical Tutor
1x Temporal Mastery
1x Tezzeret the Seeker
Black
1x Bolas's Citadel
1x Demonic Tutor
1x Gonti, Lord of Luxury
1x Waste Not
1x Yawgmoth's Will
1x Commune with Lava
1x Decree of Annihilation
1x Imperial Recruiter
1x Past in Flames
1x Wheel of Fortune
Green (Aka Pod Colors)
1x Birthing Pod
1x Life from the Loam
1x Oracle of Mul Daya
1x Survival of the Fittest
1x Yisan, the Wanderer Bard
Multicolor
1x Derevi, Empyrial Tactician
1x Mnemonic Betrayal
1x Nicol Bolas, Dragon-God
1x Prime Speaker Vannifar
1x Soulfire Grand Master
1x Isochron Scepter
1x Painter's Servant
1x Skullclamp
1x The Chain Veil
1x Walking Ballista
Land
1x Alchemist's Refuge
1x Gaea's Cradle
1x Thespian's Stage
1x Volrath's Stronghold
1x Waterlogged Grove
cEDH: [G(U/R) Animar] - [(U/B)(G/W) Redless Wheels] - [(G/U)(W/B) Redless Pod] - [(B/G)W Ghave Metapod]
yeah, blink is classically UW but i really liked to play it with Merieke (now Animatou probably better). B makes all the difference, adds various nice etb shenanigans and provides good tutoring for the combo. Beyond the Reclaimer, Oracle of Dust is nice and Ulamog's Nullifier is just dandy - him and blinks are a soft lock post combo.
In no particular order;
Red;
1 ruination
2 lightning bolt
3 burning sands
4 past in flames
5 overmaster
Black;
1 darkness
2 bitterblossom
3 pestilence
4 praetor's grasp
5 cranial plating
Blue;
1 mana drain
2 stifle
3 back to basics
4 time spiral
5 gilded drake
Green;
1 sylvan library
2 savage summoning
3 heroic intervention
4 genesis wave
5 woodland bellower + package
White;
1 aura of silence
2 scout's warning
3 armageddon
4 land tax
5 thalia, heretic cathar
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!