I mean, Phelddagrif seems like the posterboy for this sort of effect. Or maybe I'm biased and I just assume Phelddagrif is the solution to everyone's problem.
I'd probably stay away from reward the faithful and hunter's feast, specifically, though. They're really, really bad cards. Phelddagrif makes them all basically obsolete since he does the same thing without costing a card, and while sitting in the command zone.
well, they're not great cards, but there's probably an argument that it's going to put you firmly in the 'not a threat to the table' camp, which means you're more likely to sneak a win.
By the way, before we continue suggesting more cards, do you have a specific strategy for your new group hug deck? is it literally help everyone in the game until someone wins? because if it is, it's probably not going to go down well; you're twisting the whole premise of the game on its head, and more often than not, the better tuned deck is even more likelier to win. It kinda knocks the game completely out of whack, and at least I don't like how it generally turns out.
Anyways, like dirk says, Phelddagrif is a good place to start.
He was pretty clear that the idea of this deck is to selectively benefit opponents, rather than true group hug where everyone gets the same benefits. Presumably he would not be giving benefits to the more powerful decks.
This robin hood "rob from the rich, give to the poor" strat is very similar to what my Phelddagrif deck does, although the execution is a bit different. Still, my primer might be worth a read, for political pointers at least.
yep, ok - i re-read the original post, and its exactly there. My bad.
And again, i'd also direct the original poster to dirk's primer on phelddagrif. More importantly how to play the game rather than the actual deck construction. 'Cuz as far as I'm aware, it's almost always how you play it that makes the deck successful or not.