$30 Bidding? $40 Rise? Sounds like your LGS is inflating prices, both those together could be had via tcgplayer for ~$42 combined ($18 & $24 respectively).
Oh and hey if you know the Pharaoh is lurking on your top deck, Nephalia Drownyard is another way to keep him in the 'Yard where he belongs.
Oh, that’s NZD. It probably equates to the same after conversion.
That probably explains it. I don't know/do conversions haha. I just know USD.
$1USD = $1.50NZD at current market prices, so an $18USD card would be $27NZD and a $24 card would be $36. I would think that cards are probably scarcer in NZ so that would account for the rest of the difference.
I had no idea that some of those cards got so expensive. I thought I was helping by suggesting some inexpensive things to potentially add.....
Pretty much bang on re conversion. My LGS has a great depth of cards so scarcity isn’t a huge crutch, but it does pertain to some older stuff (example - I’ve been looking for another Glacial Chasm for like 6 months now).
This is still helpful feedback. I’m thinking harder about whether Kindred Discovery fits better here than in dragons, and you guys have suggested some great fixes to things that just don’t quite work well enough. I’m on a budget but a lot of this I could still make work. I guess it’s just whether or not I justify the $30 for Bidding or not. I can’t see it being reprinted anytime really soon.
This is still helpful feedback. I’m thinking harder about whether Kindred Discovery fits better here than in dragons, and you guys have suggested some great fixes to things that just don’t quite work well enough. I’m on a budget but a lot of this I could still make work. I guess it’s just whether or not I justify the $30 for Bidding or not. I can’t see it being reprinted anytime really soon.
The one thing I really like about Kindred Discovery is that it doesn't care about actually casting the creature spell like Vanquisher's Banner (which is still good, and something that I like for any non-blue tribal deck). This is really important for things like token generation, where you get a token for each time you activate Varina and casting something like a Gisa's Bidding will also draw you two cards. You also draw cards for attacking... so if you play it after you've played some creatures you can still draw cards off of it. Kindred Discovery is absolutely sick in this deck, but I get not wanting to spend $20USD on it. And if you don't want to spend $26USD on Rise of the Dark Realms or $18USD for Patriarch's Bidding, there is a middle-of-the-road option in Zombie Apocalypse that is only $3-$4USD.
The one thing I really like about Kindred Discovery is that it doesn't care about actually casting the creature spell like Vanquisher's Banner (which is still good, and something that I like for any non-blue tribal deck). This is really important for things like token generation, where you get a token for each time you activate Varina and casting something like a Gisa's Bidding will also draw you two cards. Kindred Discovery is absolutely sick in this deck, but I get not wanting to spend $20USD on it. And if you don't want to spend $26USD on Rise of the Dark Realms or $18USD for Patriarch's Bidding, there is a middle-of-the-road option in Zombie Apocalypse that is only $3-$4USD.
Yeah, I can see how it'd be nuts here. Without actually dedicating to swarm, this deck can make a few tokens, and it attacks regularly by nature - it turns Varina's filtering into actual card advantage. I think it probably is better here than Ur-Dragon, where I run Damia, Sage of Stone, Temur Ascendancy, Elemental Bond, Shamanic Revelation, Zendikar Resurgent. It's probably not needed so much there, and it doesn't really add to the theme inherent in the deck. I could totally justify the switch.
Of these mass reanimation spells, I like Bidding the best - if for nothing else for CMC. I assume there's times it could backfire, but the same can be said of Living Death. I'll see how it goes for that one - there's at least a few things I'm looking to possibly include from WAR as it is, so it'll depend what I end up grabbing there too.
I'd love to get in on this, it seems like a really cool idea. However, I don't have any decklists posted yet. Is there a quick way to put a list together elsewhere or is it gonna be a case of laboriously typing each one up?
You’ll notice when you reply to anything a whole lot of buttons at the top of the text box. Click on the one third from the right, and enter the appropriate cards that way. That’ll give you a decklist. Post it in the multiplayer decklist sub forum, and slide into tstorm’s DM’s
We've talked about it in thread, but I second (or fourth or whatever) getting Kindred Discovery. My first build of my wife's Varina list ran almost no card draw, and that turned out to be a huge mistake. My thinking was that "Varina will just draw all the cards", but she loots. That seems obvious, but in practice it means if you have a 2 card hand, you aren't getting a ton of traction to draw 4 discard 4 with her. Your list has Remora, Arena, Mind's Eye, and Skullclamp as reliable repeatable draw, but I'd definitely add at least one more and my wife's list has also found cheap draw (Chart a Course, Night's Whispers, Read the Bones) to generally be pretty good.
One card I'm curious about is Ajani's Welcome - seems a little low impact? My wife has enjoyed a nice, lean curve and a lot more token makers and I'm not sure I'd run it there, nevermind here. That's why I'm excited for Lazotep Reaver but I'll also vouch for Putrid Imp and Graveyard Marshal as solid little dudes (and of course I know you are all aboard the Soul Diviner hype train which is also good).
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Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
I'd love to get in on this, it seems like a really cool idea. However, I don't have any decklists posted yet. Is there a quick way to put a list together elsewhere or is it gonna be a case of laboriously typing each one up?
Dragonlover
If you'd like to get the most out of it, I'd absolutely advise making a thread in the decklist subforum and posting your deck there. That does involve typing out every card in the deck. It may feel like labor, but it's a labor of love!
If, instead, you'd prefer to use a list posted with a more ergonomic deckbuilding application (which this site also has), I have already accepted a few non-thread decks into the pool, so feel free to send me whatever you've got, so long as it's a link to a 100 card decklist somewhere.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
As you might be able to tell, this deck plays Laboratory Maniac and I can't quite figure out why. If my choices were win with Lab Man or gain 150 life with Archangel's Light, it just seems obvious to me to cut the Lab Man from the deck entirely. Yes, this deck has both those cards in it! More seriously, we've got a dredging flashbacking self-mill deck with the most protection from everything fallback plan in the game.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I'd love to get in on this, it seems like a really cool idea. However, I don't have any decklists posted yet. Is there a quick way to put a list together elsewhere or is it gonna be a case of laboriously typing each one up?
Dragonlover
www.tappedout.net has a lot of resources for this if you have a little patience for a deck you really believe in, I find it more aesthetically pleasing than the forum tools here. Then you can submit that list to tstorm. I've done that with a list or two here.
Dang, I should update my Edgar and send that in...🤔
We've talked about it in thread, but I second (or fourth or whatever) getting Kindred Discovery. My first build of my wife's Varina list ran almost no card draw, and that turned out to be a huge mistake. My thinking was that "Varina will just draw all the cards", but she loots. That seems obvious, but in practice it means if you have a 2 card hand, you aren't getting a ton of traction to draw 4 discard 4 with her. Your list has Remora, Arena, Mind's Eye, and Skullclamp as reliable repeatable draw, but I'd definitely add at least one more and my wife's list has also found cheap draw (Chart a Course, Night's Whispers, Read the Bones) to generally be pretty good.
One card I'm curious about is Ajani's Welcome - seems a little low impact? My wife has enjoyed a nice, lean curve and a lot more token makers and I'm not sure I'd run it there, nevermind here. That's why I'm excited for Lazotep Reaver but I'll also vouch for Putrid Imp and Graveyard Marshal as solid little dudes (and of course I know you are all aboard the Soul Diviner hype train which is also good).
Yeah, I’m making some changes today. Broad, sweeping ones that should tighten up the list a lot. As far as Ajani’s Welcome goes, the deck has sort of struggled here and there with life totals dipping low. This has been really decent at keeping my life total reasonable and defendable. That being said, I’ve since added Vault of the Archangel which is an awesome utility land. Welcome could well be redundant now. I’ll see how it goes making some cuts and whether it survives or not.
materpillar: Progenitus, All Hail Laboratory Maniac
As you might be able to tell, this deck plays Laboratory Maniac and I can't quite figure out why. If my choices were win with Lab Man or gain 150 life with Archangel's Light, it just seems obvious to me to cut the Lab Man from the deck entirely. Yes, this deck has both those cards in it! More seriously, we've got a dredging flashbacking self-mill deck with the most protection from everything fallback plan in the game.
I like this deck in that it seems like an attempt to make everything it does something fairly ridiculous and over the top. I'm not at all a fan of lab man, so I'd never run that but otherwise seems a fun build.
I don't have any experience with Progenitus as a general, or dredge, so my feedback here is pretty pedestrian. However, the opening phrase of the thread had me chuckling:
Sweet, I've created a tappedout account, turns out you can copy paste a deck across from there into deck tags here and it'll do it fine. Once I get some free time I'll get to sorting my lists out. Cheers guys!
Sadly I can't really comment on the current deck, the combo win isn't really my style. I do enjoy the fact that if the combo win is looking dicey you can just Progenitus someone in the face though, that's much more my style.
I am kind of in the same boat as others in that the build you have for Progenitus isn't really my style, but I wonder if a Doomsday package would make sense. I am sure I missed something, but as your comment in the thread mentiones, your favorite play is Spell Crumple into Tunnel Vision and win with LabMan. I do think this an interesting method of winning with LabMan, it does seem conditional and slow. Whereas Doomsday should be able to work on its own. You would obviously have to change the deck to put in cards to win off Doomsday, but it seems like it could be more consistent.
Since I am not a combo player, and I am not a fan of "you win the game" cards (for a variety of reasons), I like your choice to include Worm Harvest has a win condition. This just speaks to me as a good payoff card to an almost puzzle like setup to get enough cards in your graveyard. What about including Anger so those Worms have Haste when they come down?
Another "combo" might be Jarad, Golgari Lich Lord and Lord of Extinction. You already have Dread Return and Unburial Rites and this could be another win condition as you slowly builds things up. It is less of a surprise since players will eventually see one or the other in the graveyard during your slow trickle of building up your graveyard, but for your one shot with Tunnel Vision, it can just come out of nowhere.
I'm not really into the lab man wins, hence I haven't commented on this deck. But since you're on Proggy anyway, I'd hope you've got Finest Hour for the OTK.
I'm not really into the lab man wins, hence I haven't commented on this deck. But since you're on Proggy anyway, I'd hope you've got Finest Hour for the OTK.
I currently use Savage Beating instead as I can get it back from my graveyard with Mystic Retrieval. I also find it humorous to deal 40 damage to people to one-shot them from their starting life not even needing general damage.
I've actually found Laboratory Maniac wins to be fairly underwhelming also. My plan A is usually 30 worm tokens with Grixis charm pumping them (ironically I added that charm for the other two modes and now almost exclusively use it as a pump spell).
I am kind of in the same boat as others in that the build you have for Progenitus isn't really my style, but I wonder if a Doomsday package would make sense. I am sure I missed something, but as your comment in the thread mentiones, your favorite play is Spell Crumple into Tunnel Vision and win with LabMan. I do think this an interesting method of winning with LabMan, it does seem conditional and slow. Whereas Doomsday should be able to work on its own. You would obviously have to change the deck to put in cards to win off Doomsday, but it seems like it could be more consistent.
I'm actually not super interested in increasing consistency. I don't enjoy "combo" per say. I enjoy creating extravagant rube goldberg machines that are hilariously mana inefficient and result in only marginal advantage. For example the following play I find immensely satisfying. Faithless Looting, discard Drownyard Temple. Pay 3 to return Drownyard Temple to play. Play a bounceland, return Drownyard Temple to hand. Flashback, Faithless Looting and discard Drownyard Temple. Pay 3 to return Drownyard Temple to play.
The Spell Crumple into Tunnel Vision amuses me a lot because Tunnel Vision is usually used on a hindered opponents spell in my experience. Hence, targeting myself with it is different and weird and kinda neat. Spell Crumple's self-tuck is basically flavor text for almost every deck. So combining these two weird parts of theses spells to gain significant advantage makes me really happy. The winning with lab man is the least exciting part of this whole thing by quite a lot.
Since I am not a combo player, and I am not a fan of "you win the game" cards (for a variety of reasons), I like your choice to include Worm Harvest has a win condition. This just speaks to me as a good payoff card to an almost puzzle like setup to get enough cards in your graveyard. What about including Anger so those Worms have Haste when they come down?
Another "combo" might be Jarad, Golgari Lich Lord and Lord of Extinction. You already have Dread Return and Unburial Rites and this could be another win condition as you slowly builds things up. It is less of a surprise since players will eventually see one or the other in the graveyard during your slow trickle of building up your graveyard, but for your one shot with Tunnel Vision, it can just come out of nowhere.
I'm a little worried as World Shaper has super-anti synergy with worm harvest so I think I need another way to efficiently end folks.
I like the Lord of Extinction idea, Anger also seems like it would be great with him, proggy and the worms. I'm slightly worried with anger and Jarad, Golgari Lich Lord that I wouldn't have enough basics lands. I only have 2 mountains in the deck which would make me even more reliant on Life From the Loam than I already am (which I am a lot). Note: I'm also planning on cutting Ramunap Excavator in the near future.
In a similar vein, Centaur Vinecrasher would probably be decent. How do you think gravitic punch would compare to anger or Jarad? It'd be significantly easier to set up with Lord of Extinction but basically useless outside of that card.
I like the Lord of Extinction idea, Anger also seems like it would be great with him, proggy and the worms. I'm slightly worried with anger and Jarad, Golgari Lich Lord that I wouldn't have enough basics lands. I only have 2 mountains in the deck which would make me even more reliant on Life From the Loam than I already am (which I am a lot). Note: I'm also planning on cutting Ramunap Excavator in the near future.
In a similar vein, Centaur Vinecrasher would probably be decent. How do you think gravitic punch would compare to anger or Jarad? It'd be significantly easier to set up with Lord of Extinction but basically useless outside of that card.
I find Jarad a lot more interesting because of Progenitus' hidden second mode. You could theoretically (with enough mana) mill yourself completely, reclaim Jarad, play both Jarad and Progenitus, sac Progenitus to Jarad to dome everyone, shuffle back in, and then spend every turn redrawing Progenitus to Searing Wind the table until you either win or someone stops you. That's some stinky cheese right there.
I've been thinking about this deck, and I there's something naggingly familiar about it to me, and I think I figured it out. It's because I've also had 5-color nonsense decks. Like, some 5-color decks are 5-colors to use all the busted tutors and rituals and combo pieces ever printed, and this isn't that. Some decks are 5-color because of a desired commander or a 5-color tribe to build around, this isn't that. Some decks are 5 color so you can windmill slam powerful haymakers that need ridiculous color restrictions, and this isn't that either. This is a deck that needs all 5 colors to have the proper concentration of nonsense, and other than the 5 shard charms, that nonsense is flashback. This deck plays Burning Bengeance and Secrets of the Dead and Runic Repetition, and for those to be interesting, it's got 17 flashback cards and ways to get them in graveyard, and that uses every color.
I've never built a deck around flashback like that, the reason this feels so familiar to me is because I've played 5-color arcane spells: the deck. There are some Kamigawa cards that give you payoffs for stuffing your deck full of arcanes, and it feels really smooth when the nonsense coalesces into an actual productive engine and you play awesome games of magic, but then you need a win condition. The general consensus here seems to be that Laboratory Maniac is kinda lame, and I've personally made the claim often that it's the easiest win condition in the format, but it's the natural consequence of building the 5-color deck around a class of cards that isn't creatures, in this case spells that cast from the graveyard. You have to find a win condition to go with the rest of your deck, something that follows from the rest of the deck while being compact enough to let you do your thing, and it's often difficult to make compact win conditions not feel like a wet fart.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
That is not a misuse of magic terminology, the goal is literally to power out a storm victory by casting a pile of sphinxes in one turn. With the right combination of big mana producers and cost reduction, Unesh, Criosphinx Sovereign digs through the whole deck and casts some classic storm spells to end the game. Just don't play this against the opponent that takes 17 years to split a Fact or Fiction Pile.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I love picking Fact or Fiction piles. It's such a subjective thing, and it's a lot of fun for everyone involved.
Anyway, this deck looks like a lot of fun to pilot, and it's such a cool idea. I don't have a lot in the way of suggestions, it's been a while since I last played mono blue. I'll make a couple of recommendations in the thread itself, but I suspect I probably won't have a lot to add.
The only suggestion that I might make that hasn’t already been said would be to perhaps include a High Tide to help jumpstart the turn you go off, and perhaps you might consider some of the blue Changeling creatures like Shapesharer that are much cheaper to cast than your average Sphinx.
Pretty much bang on re conversion. My LGS has a great depth of cards so scarcity isn’t a huge crutch, but it does pertain to some older stuff (example - I’ve been looking for another Glacial Chasm for like 6 months now).
This is still helpful feedback. I’m thinking harder about whether Kindred Discovery fits better here than in dragons, and you guys have suggested some great fixes to things that just don’t quite work well enough. I’m on a budget but a lot of this I could still make work. I guess it’s just whether or not I justify the $30 for Bidding or not. I can’t see it being reprinted anytime really soon.
The one thing I really like about Kindred Discovery is that it doesn't care about actually casting the creature spell like Vanquisher's Banner (which is still good, and something that I like for any non-blue tribal deck). This is really important for things like token generation, where you get a token for each time you activate Varina and casting something like a Gisa's Bidding will also draw you two cards. You also draw cards for attacking... so if you play it after you've played some creatures you can still draw cards off of it. Kindred Discovery is absolutely sick in this deck, but I get not wanting to spend $20USD on it. And if you don't want to spend $26USD on Rise of the Dark Realms or $18USD for Patriarch's Bidding, there is a middle-of-the-road option in Zombie Apocalypse that is only $3-$4USD.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Yeah, I can see how it'd be nuts here. Without actually dedicating to swarm, this deck can make a few tokens, and it attacks regularly by nature - it turns Varina's filtering into actual card advantage. I think it probably is better here than Ur-Dragon, where I run Damia, Sage of Stone, Temur Ascendancy, Elemental Bond, Shamanic Revelation, Zendikar Resurgent. It's probably not needed so much there, and it doesn't really add to the theme inherent in the deck. I could totally justify the switch.
Of these mass reanimation spells, I like Bidding the best - if for nothing else for CMC. I assume there's times it could backfire, but the same can be said of Living Death. I'll see how it goes for that one - there's at least a few things I'm looking to possibly include from WAR as it is, so it'll depend what I end up grabbing there too.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Dragonlover
Lathliss Dragon Queen - All dragons all the time!
Mono-White Mono-Legends
Ruhan of the Fomori
Molimo, Maro-Sorcerer
Storrev, Devkarin Lich
One card I'm curious about is Ajani's Welcome - seems a little low impact? My wife has enjoyed a nice, lean curve and a lot more token makers and I'm not sure I'd run it there, nevermind here. That's why I'm excited for Lazotep Reaver but I'll also vouch for Putrid Imp and Graveyard Marshal as solid little dudes (and of course I know you are all aboard the Soul Diviner hype train which is also good).
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
If you'd like to get the most out of it, I'd absolutely advise making a thread in the decklist subforum and posting your deck there. That does involve typing out every card in the deck. It may feel like labor, but it's a labor of love!
If, instead, you'd prefer to use a list posted with a more ergonomic deckbuilding application (which this site also has), I have already accepted a few non-thread decks into the pool, so feel free to send me whatever you've got, so long as it's a link to a 100 card decklist somewhere.
materpillar: Progenitus, All Hail Laboratory Maniac
As you might be able to tell, this deck plays Laboratory Maniac and I can't quite figure out why. If my choices were win with Lab Man or gain 150 life with Archangel's Light, it just seems obvious to me to cut the Lab Man from the deck entirely. Yes, this deck has both those cards in it! More seriously, we've got a dredging flashbacking self-mill deck with the most protection from everything fallback plan in the game.
www.tappedout.net has a lot of resources for this if you have a little patience for a deck you really believe in, I find it more aesthetically pleasing than the forum tools here. Then you can submit that list to tstorm. I've done that with a list or two here.
Dang, I should update my Edgar and send that in...🤔
Steel Sabotage'ng Orbs of Mellowness since 2011.
Yeah, I’m making some changes today. Broad, sweeping ones that should tighten up the list a lot. As far as Ajani’s Welcome goes, the deck has sort of struggled here and there with life totals dipping low. This has been really decent at keeping my life total reasonable and defendable. That being said, I’ve since added Vault of the Archangel which is an awesome utility land. Welcome could well be redundant now. I’ll see how it goes making some cuts and whether it survives or not.
I like this deck in that it seems like an attempt to make everything it does something fairly ridiculous and over the top. I'm not at all a fan of lab man, so I'd never run that but otherwise seems a fun build.
I don't have any experience with Progenitus as a general, or dredge, so my feedback here is pretty pedestrian. However, the opening phrase of the thread had me chuckling:
Sadly I can't really comment on the current deck, the combo win isn't really my style. I do enjoy the fact that if the combo win is looking dicey you can just Progenitus someone in the face though, that's much more my style.
Dragonlover
Lathliss Dragon Queen - All dragons all the time!
Mono-White Mono-Legends
Ruhan of the Fomori
Molimo, Maro-Sorcerer
Storrev, Devkarin Lich
Since I am not a combo player, and I am not a fan of "you win the game" cards (for a variety of reasons), I like your choice to include Worm Harvest has a win condition. This just speaks to me as a good payoff card to an almost puzzle like setup to get enough cards in your graveyard. What about including Anger so those Worms have Haste when they come down?
Another "combo" might be Jarad, Golgari Lich Lord and Lord of Extinction. You already have Dread Return and Unburial Rites and this could be another win condition as you slowly builds things up. It is less of a surprise since players will eventually see one or the other in the graveyard during your slow trickle of building up your graveyard, but for your one shot with Tunnel Vision, it can just come out of nowhere.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I currently use Savage Beating instead as I can get it back from my graveyard with Mystic Retrieval. I also find it humorous to deal 40 damage to people to one-shot them from their starting life not even needing general damage.
I've actually found Laboratory Maniac wins to be fairly underwhelming also. My plan A is usually 30 worm tokens with Grixis charm pumping them (ironically I added that charm for the other two modes and now almost exclusively use it as a pump spell).
I'm actually not super interested in increasing consistency. I don't enjoy "combo" per say. I enjoy creating extravagant rube goldberg machines that are hilariously mana inefficient and result in only marginal advantage. For example the following play I find immensely satisfying.
Faithless Looting, discard Drownyard Temple. Pay 3 to return Drownyard Temple to play. Play a bounceland, return Drownyard Temple to hand. Flashback, Faithless Looting and discard Drownyard Temple. Pay 3 to return Drownyard Temple to play.
The Spell Crumple into Tunnel Vision amuses me a lot because Tunnel Vision is usually used on a hindered opponents spell in my experience. Hence, targeting myself with it is different and weird and kinda neat. Spell Crumple's self-tuck is basically flavor text for almost every deck. So combining these two weird parts of theses spells to gain significant advantage makes me really happy. The winning with lab man is the least exciting part of this whole thing by quite a lot.
I'm a little worried as World Shaper has super-anti synergy with worm harvest so I think I need another way to efficiently end folks.
I like the Lord of Extinction idea, Anger also seems like it would be great with him, proggy and the worms. I'm slightly worried with anger and Jarad, Golgari Lich Lord that I wouldn't have enough basics lands. I only have 2 mountains in the deck which would make me even more reliant on Life From the Loam than I already am (which I am a lot). Note: I'm also planning on cutting Ramunap Excavator in the near future.
In a similar vein, Centaur Vinecrasher would probably be decent. How do you think gravitic punch would compare to anger or Jarad? It'd be significantly easier to set up with Lord of Extinction but basically useless outside of that card.
How do you guys feel about trying to slip in Dark Depths and Thespian's Stage?
The Ur-Dragon (WUBRG) - Changeling Combo Tribal
Chromium (WUB) - Artifact Beats
Progenitus (WUBRG) - Dredge
Damia, Sage of Stone (GBU) - Elf-storm Tendrils
My Cube Unpowered
My Peasant-ish/Tribal-ish Cube
I find Jarad a lot more interesting because of Progenitus' hidden second mode. You could theoretically (with enough mana) mill yourself completely, reclaim Jarad, play both Jarad and Progenitus, sac Progenitus to Jarad to dome everyone, shuffle back in, and then spend every turn redrawing Progenitus to Searing Wind the table until you either win or someone stops you. That's some stinky cheese right there.
I've never built a deck around flashback like that, the reason this feels so familiar to me is because I've played 5-color arcane spells: the deck. There are some Kamigawa cards that give you payoffs for stuffing your deck full of arcanes, and it feels really smooth when the nonsense coalesces into an actual productive engine and you play awesome games of magic, but then you need a win condition. The general consensus here seems to be that Laboratory Maniac is kinda lame, and I've personally made the claim often that it's the easiest win condition in the format, but it's the natural consequence of building the 5-color deck around a class of cards that isn't creatures, in this case spells that cast from the graveyard. You have to find a win condition to go with the rest of your deck, something that follows from the rest of the deck while being compact enough to let you do your thing, and it's often difficult to make compact win conditions not feel like a wet fart.
Dragonlover
Lathliss Dragon Queen - All dragons all the time!
Mono-White Mono-Legends
Ruhan of the Fomori
Molimo, Maro-Sorcerer
Storrev, Devkarin Lich
JqlGirl: Unesh, Criosphinx Sovereign - Sphinx Storm
That is not a misuse of magic terminology, the goal is literally to power out a storm victory by casting a pile of sphinxes in one turn. With the right combination of big mana producers and cost reduction, Unesh, Criosphinx Sovereign digs through the whole deck and casts some classic storm spells to end the game. Just don't play this against the opponent that takes 17 years to split a Fact or Fiction Pile.
Anyway, this deck looks like a lot of fun to pilot, and it's such a cool idea. I don't have a lot in the way of suggestions, it's been a while since I last played mono blue. I'll make a couple of recommendations in the thread itself, but I suspect I probably won't have a lot to add.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Hard agree here.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections