Quote from toctheyounger77 »I love picking Fact or Fiction piles. It's such a subjective thing, and it's a lot of fun for everyone involved.
Quote from 3drinks »Low key I've been waiting for this deck to come up in the feed ever since the (I'm assuming gender here) her thread about it. Happy it finally happened.
- I see a lot of cards that care about Islands, and not to mention the suggestion here from @ForgottenOne for High Tide, but a lot of nonbasics that you could easily do without.
Rogue's Passage (you have evasion already).Reliquary Tower (why do you need to horde cards in hand? An ability is only as good as your ability to use it, and this deck doesn't appear to have a need to horde cards)Deserted Temple (you combo with Nykthos, once/turn cycle, and if you're doing that you're probably trying to storm already. I think you'd be better served by an Island, or a Candelabra of Tawnos in this slot, if I'm being brutally honest here).Halimar Depths appears fine on the surface but do you really need 1/3 of a ponder in exchange for an EBT land? Again I suspect an island is superior here.Myriad is OK, I suspect a Thawing Glaciers would go further for you though (and it still functions under B2B ). Skerry is fine, probably better than Tomb in 80% of games. Path of Ancestry and Cavern of Souls are self-explanatory.
Since you could be playing so many more basic Islands, I imagine Back to Basics becomes an easy sell here, as does Engulf the Shore. Similarly Daze remains an incredible blowout that no one expects. Submerge is a great removal spell (how many games do you see where someone isn't playing "ramp to a million mono-G"?)
I bet instead of those shuffles, you'd be better served by a Time Spiral/Time Reversal if you don't have a Timetwister lying around. I don't see any cantrips. Those are the reason to play U imo, is there a reason to not include Brainstorm/Ponder/Preordain and their ilk?
It's goofy, but I am a fan of Mirror Mockery. It's no Helm of the Host, but the value is definitely present.
Is there a reason you're opting for Walk the Aeons over Nexus of Fate/Beacon of Tomorrows? Can't imagine you're buying it back often.
Quote from JqlGirl »
As for Submerge/Engulf the Shore, I just don't have room for these sorts of effects in the deck and would rather just play similar effects on Sphinxes (Riddlemaster / Dream Eater).
Quote from Outcryqq »I know you make good use of clones in your deck, have you considered the new Spark Double? Seems great to copy your sphinx, even your general, to help with the storm count.
Quote from JqlGirl »
High Tide is already in the deck. (I play the IDW/Dack version, fwiw.)
Quote from Forgotten One »I'm still curious to know if you ever tried running some of the Changelings for the Sphinx slots. It's not like they are all-stars on their own, but I would think that some of the same principals that apply to Edgar Markov Vampires would apply here; that almost any cheap Sphinx becomes instantly playable due to the trigger. Amoeboid Changeling and Shapesharer seem like they could be good.
Quote from 3drinks »I find it impossible to leave feedback and meaningful discussion to this deck. It just...exists. It's ideology is too broad of a concept such that feedback isn't meaningful enough to make an iMPACT.
Quote from tstorm823 »Quote from 3drinks »I find it impossible to leave feedback and meaningful discussion to this deck. It just...exists. It's ideology is too broad of a concept such that feedback isn't meaningful enough to make an iMPACT.
Ok, but what's your favorite mono-white legend of all time?
Quote from 3drinks »I find it impossible to leave feedback and meaningful discussion to this deck. It just...exists.
Quote from Dragonlover »Many of the card choices you guys have presented do make sense, so I'm not going to answer each one individually, but I am going to question the attitude of 'What does it do? It's going in a million directions? Its slow and unfocused'
It plays guys at every point on the curve (pretty much) and they're all white legends. Yes, there's a bunch of wraths. No, I don't have to windmill slam a wrath as soon as I draw it. How can I have a more defined strategy than that when I can't depend on any given commander being in the command zone? And yes, it does play differently depending who's in the zone. For example, if I got Thalia I'm probably looking to go wide whereas Akroma is aiming for the commander damage kill. People also react to the deck differently depending on who I put down. Nobody is that scared by Cho-Manno, but Elesh Norn is a different matter entirely, even though they know it's the exact same deck in both games.
Quote from Outcryqq »Since you like playing dudes, you might consider the new Oketra God-Eternal Oketra. Solid body, and will help you spew out dudes while doing what your deck already wants to do: cast creatures!
Quote from Dunharrow »
As an Aside... can we maybe put the name/type of deck in the title of the thread?
Quote from bobthefunnyYup. It doesn't change zones. It simply holds a sign up saying "I'm not here!" if anything comes looking for it.
Quote from Blinking Spirit »Quote from magickware99 »How do you achieve the state of "above being logical"?I dunno. You tell me.
Quote from magickware99 »How do you achieve the state of "above being logical"?