So, as it currently stands, the wedges have significantly less options as commanders than the shards.
These are:
GUR - 'Temur' with 14 possible commanders. BGU - 'Sultai' with 14 possible commanders, 15 if you count Leovold, Emissary of Trest which is banned, though I'm unfamiliar with why this happened. URW - 'Jeskai' with 13 possible commanders. !!! BGW - 'Abzan' with 14 possible commanders. RWB - 'Mardu' with 17 possible commanders.
Of lesser note are these 2 shards:
RGW - 'Naya' with 18 possible commanders, 19 if you count allowances of Tamanoa which has been rarely built even though it is not legendary. GWU - 'Bant' also is slightly behind in total options compared to the other 4 'full' tri-color selections of 21+ with only 19 possibilities.
Of each of those combinations, 8 of each are also partner combinations, which as far as I can tell haven't been very popular compared to most other single commander decks. Grixis is the most saturated in options as it leads all the tri-color decks in options available at a total of 23.
So, of what I'd like to speculate on, these questions are the following:
1. When do you think we'll see more legends drop for the first 5 mentioned combinations of colors.
2. What kinds of legends (in terms of function, flavor/theme, etc) would you like or expect to see happen in these colors?
3. How do you think they will effect the format overall when they are released?
Personally, I'm hoping for a commander product in the near future that adds at least 3 of each, and wouldn't be surprised to see some tribal support with 2/3rds of them.
I've always been both disappointed and surprised at the lack of Jeskai options.
With Commander 2018, we got Jund, Esper, Bant (and Izzet) planeswalker commanders.
So that leaves Grixis and Naya, so you'd have to think if Commander 2019 was planeswalker themed that it would have to be wedge colors to make 3 decks and possibly a 4th duel color again?
I mean you could have Grixis and Naya and two wedges or further duel colors. I would love a Naya planeswalker commander, but Grixis is saturated up the kudzu.
But I'm not too sure how well received Commander 2018 was in the first place so I could see them going a completely different route anyway.
I'd be pretty happy to see a good Jeskai injection.
I personally think the color combination would be awesome to have something that both has "control" WU and "choas" R as part of the commander.
The thing is that there are billions of Izzet commander who draw or cost reduce spells, so I'd want to get away from that.
So something like..
Jeskai commander WUR
Whenever an opponents spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
3/3
Non-symmetrical chaos sounds appealing for a control deck.
Otherwise I'm happy to see any of the non-blue wedges to get really powerful stuff, so Abzan, Mardu and of the shards Naya as it doesn't have blue as well. Basically the underdog colors need the most love...but you know that WotC will screw them over, it's what they do. Probably going to see overpowered Grixis and Sultai in the next set, they can't help themselves.
More wedges... but probably also more shards. Tricolor decks are fun, and being tricolor there's a lot of things a potential legendary could do, ability-wise. So I have pretty high hopes that a new tricolor legendary has at least a decent chance of being interesting (regardless of color combination).
Shards have decent set of options, but could always use some more - in particular, Jund and Esper feel a bit shoehorned into similar archetypes regardless of commander (sacrifice-graveyard and artifact-control, respectively).
Wedges definitely need more love. So many different avenues one could take with three colors that it's hard to even predict what those might be. But, they largely create pretty interesting legendaries in general, so I'm hopeful.
As to when... well, barring a return to Tarkir (the Khans version), we're I guess hoping for more love for them in a Commander product.
If they do release more wedge commanders, obviously we're going to see more decks with them... but beyond that the impact on the format is probably not that much, unless one or more of them prove stupid-ubiquitous and -oppressive somehow.
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
I've said this in another thread, nut Jeskai is surprisingly very voltron focused in its options.
Shu Yun - Cheap pump spells
Ruhan - Because he would suck as anything else other than chaotic voltron
Narset (in her fairer, non infinite turn versions) - Slap a bunch of auras on her for her triggers
The other 2 options (!) outside of partners are:
Numot - Literally has one of the taboo mechanics slapped right on the card, along with being one of those "pay 3, costs 6" dragons that struggle to stay relevant in a world of better commander options now.
Zedru - The only unique option who has a mechanic utterly unrepresented outside of Jeskai, but doesn't exactly lend itself to "normal" gameplay patterns or deckbuilding.
I won't go over all the partner options, but the most used and arguably most synergistic option is Kraum/Ishai. When your commander options work best after your opponents are able to cast multiple spells a turn, that doesn't sound like you're packing a particularly smart game plan.
Having a Jeskai precon this year (whatever the theme) would also allow them to print a new Boros commander option, similar to how Yuriko, Xantcha etc existed in their respective 3 color precons last year.
As someone who started around Alara, I love 3 color designs and wish we had more of them. IMO 3 colors are the best combos for commanders since they can cover weaknesses found in a lot of 2 color commanders. To answer your questions;
1. When do you think we'll see more legends drop for the "wedges".
Well I'm guessing at minimum 2021/2022 when we return to Tarkir. They set up the khans/wedges returning and so I'd be shocked if we didn't get to see more wedge legends. In the mean time I can see us getting a random wedge deck in general n commander but since stye running the themes than colors no way to say when.
That said I think we might see commander deck for wedges popping up more then less. Last years decks seem to be about mostly filling holes/wants people wanted in archetypes. After RW the wedges are the colors that need the most love in commander.
2. What kinds of legends (in terms of function, flavor/theme, etc) would you like or expect to see happen in these colors?
Personally as a fan of hybrid love to either see some tri-hybrid like we saw in Alara or the mono color legends with hybrid colors effect like in Tarkir would be awesome since they could also be worked into two color commander decks.
More Partner (or Partner with) to make more combos would be fun as well.
And I love tribal and hope to see more for certain deck options (GWB elves or UWG menfolks for examples). They don't have to be the main deck archetype but it would be nice to see since tribal is a popular deck type and an easy deck for newer players to get.
3. How do you think they will effect the format overall when they are released?
My hope always is just more decks for people to choose from, as someone who's trying to build a commander deck for each color combo some color combos don't have legends that yet grabs me so more options are nice.
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"You can tell how dumb someone is by how they use Mary Sue"
Despite my personal gripe with +3C (card pools being too flawless) i think it's a shame there are so few Wedge options.
For one, people who'd like to build any of them are either severely restricted by their commander options or have to go for Partners. Considering current prices (28.03.19) of Vial Smasher the Fierce at ~10,00€, Ravos, Soultender/Thrasios, Triton Hero at ~15,00€ and Tymna the Weaver at a whopping ~25,00€ that can be a considerable paywall for budget-minded players. On top of that, being Wedge means your mana base options are limited as well, due to the fact WotC doesn't like enemy colored cycles too much.
There's a noticeable consequence of the limited variety as well; e.g. Sultai being as powerful and popular as it is, the few options are completely overplayed. Aside from Vorosh, the Hunter i can't recall playing at my LGS without facing any of them multiple times over the course of an evening. As someone who'd put diversity over power anytime it BUGs (hurr durr) me more than it propably should.
As a friend usually points out when this topic comes up, it makes sense that anything enemy colored/including enemy colors is less common, yet i wouldn't mind if it weren't as under-represented and under-supported as it is right now. Come on WotC, give us enemy colored Talismen, Tangolands, Cyclelands, Battlebond-Duals, ... pleeeeease!
...are you really missing out on those enemy lands? They would be nice to have, but I think the top lands for high- and low-end budget decks are complete, right?
...are you really missing out on those enemy lands? They would be nice to have, but I think the top lands for high- and low-end budget decks are complete, right?
The problem is that the recent lands from Zendikar and Amonkhet are fetchable. My Xantcha deck has 3 fetchable dual lands (4 if I had a Badlands). My Varolz deck has 1 (similarly, no Bayou). A Grixis deck would pick up 6 additional fetchable lands, while a Sultai deck would get 4 more. Let’s assume access to everything but ABRU duals, a Grixis deck has 9 duals that can be fetched, while a Sultai deck has 5. That is significantly more consistent mana, meaning that a more diverse set of mana symbols can reasonably be included. It also means that 1/2 color fetches are much more reliable, and you could easily run all 9 that touch one of your colors without realistically needing to fetch a basic some of the time.
Edited to add as a PSA that Abzan has a fetchable tri-land in Murmuring Bosk. I believe they are the only shard/wedge with such a land.
Those 2 land cycles could really do with a finish for those reasons. Gotta see how far Bloodstained Mire as the only fetchland in my collection can carry me.
It's true that there are a lot more fetchable lands in friendly partners, but realistically the utility drops of pretty drastically after the first couple. For one thing, in a 3-color deck the zendikar duals are kind of crap. For a second thing, once you've got all of your shocks, your mana is probably already doing quite well, and much moreso if you have true duals. For a third thing, unless you're recurring them, you're most likely only hitting a few fetches in a game, even if you're running all 9. Granted, I've got duals, but even in shard decks I rarely play the cycling duals and never play the zendikar duals as far as I can remember. You can just use fetches to hit basics instead, which also protects you from BM and the like.
I think people wave overemphasize the importance of typing. Having a dual of each pair when you're running fetches is valuable and powerful, definitely. The second dual in the same pair is massively less valuable, and the third is almost useless unless you're recurring your fetches or types are important for some other reason.
In regards to tri-color decks, that’s probably true most of the time. It’s a huge difference for 2-color decks though, and they need to close that loop, which will incidentally improve 3-color decks.
Jeskai - I have always wanted a Mantis Rider / Lightning Angel style of commander. Add some jazz to make it legendary but thats the overall feel I want.
Abzan - Maybe make +/+ counters not feel like A TOTAL FREAKING TRAP.
Temur - I have always been kind of at a loss as to what this wedge does. They did Ferocious as a set mechanic in Khans but like..... they don't feel like they are all that defined to me. I guess I would like to see more definition and feel more like their own thing rather than some hybrid of a Gruul mechanic with some card draw splashed in.
Sultai - for the best wedge....... honestly they don't need anything. They already have a wide array of strong commanders and it seems like the direction they go is crazy value town which it feels like there are already a number of options for.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I'd like to see Abzan lifegain. When I think of Abzan, I think of go wide, the graveyard, and lifegain. (Also Vindicate effects, which are B(G/W), but those aren't really a deck theme so much as a staple.) We have two of those. It's kind of funny, since there are 8 tricolor combos with two colors having access to lifegain in the modern color pie (and one, UBR, with only one color), but while we have Bant lifegain, Esper lifegain, and Mardu lifegain, but not Abzan lifegain.
@ISBPathfinder: I always saw Temur as "power matters", Morphling-type cards, and cloning. But mostly I'm influenced by the original Commanders: Animar, Soul of Elements can easily be built as "how to get out a Blightsteel Eldrazi as fast as possible", and Riku does clones and forks. But there's also the simple fact that blue and green are allowed creatures with power 5 or greater at common, while red is the color we most associate with P/T like 5/2 and things like that. And until Brightling came along, Morphling was only in those three colors.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Abzan enchantress would be pretty sweet thing to have, now that I ponder about it.
And as someone said above, wide spell/token 'prowess' Jeskai could be interesting.
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Yeah, Abzan and Jeskai definitely need moar. I'd like to have some kind of Abzan lands commander and an artifact-oriented Jeskai General to include all the spicy steel spells available in those colours now.
Maybe it factors more to the other thread, but Shu Yun is so wide open. “Noncreature” is amazing. Almost every spell is noncreature! Spellslinger, artifact, auras, so much!
But obviously so, so many more options should exist.
Abzan and sultai, despite having few commanders, actually make good use of the slots they have. About half of each are viable and somewhat popular. Both Khan's block sultai legends, the Gorgon, and mimeoplasm are all edh staples for sultai and it gets some of the best partner combos. Anafenza is good, doran has been outclassed but used to be popular, Ghave is a house, as is karador.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Tarkir is set to return in the future, with many voices complaining about dragons ruining the clans. We will see more wedges coming, over the dead bodies of dragons.
Abzan enchantress would be pretty sweet thing to have, now that I ponder about it.
I've played Ghave with an enchantress subtheme before. Don't laugh, it works when you remember just how many Abzan Stax cards are enchantments.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Maybe it factors more to the other thread, but Shu Yun is so wide open. “Noncreature” is amazing. Almost every spell is noncreature! Spellslinger, artifact, auras, so much!
But obviously so, so many more options should exist.
The problem with Shu Yun is that most of the time he feels like a worse Rafiq.
To take advantage of his double strike, you usually need to spend at least 3 mana. And assuming you aren't going straight Voltron, you also need to keep a few creatures on the board that can utilize the double strike.
And if you build it with few creature and token producing spells... Well Narset probably works better for that.
I enjoy Shu Yun, but theres arguably too many pieces to juggle.
The problem with Shu Yun is that most of the time he feels like a worse Rafiq.
Can Rafiq play politics and give opponents’ creatures double strike when needed?
Shu Yun being non-creature spell oriented means he’s NOT suppose to be played like Rafiq, who’s almost always a voltron deck. Giving DS is just one aspect of him.
Being Jeskai also let Shu Yun utilizes Sunforger, fetching counterspells/removal directly from your deck, another thing Rafiq cannot do in his color pie.
I’d love to see a more combat trick focused political Jeskai legend. Like a decent combat statted creature with vigilance and a tap ability that is a decently worded mashup of Maze of Ith’s/Balduvian Warlord/Portal Mage/Master Warcraft to mess with combat.
The deck could combine forced attacks with can’t attack you to force opponents to go after each other.
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The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
For commander 2019 the only high used wedge combo not done yet is naya and I’m sure that will be one of the colored decks for this year for 3 reasons
1. The dinosaurs is the first reason they are a 3 on the beeble scale and they can easily make a sub-theme around dinosaurs and make missing links for the current gishath/Zacama decks
2. Follow up to the Dino’s with the enrage mechanic which is wanting to be dealt damage and there are creatures made in the past that want to be delt damage two examples like boros reckoner and hornet nest that can be a great theme for for naya/boros
3. Maro stated one of the deck flavors is peppermint red and white a total locks and green is either replaces red or added making it Christmas colors (as a matter fact candy canes is peppermint)
But any way they need to focus on the wedge colors not used so much particually abzan, Jeskai, and temur
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So, as it currently stands, the wedges have significantly less options as commanders than the shards.
These are:
GUR - 'Temur' with 14 possible commanders.
BGU - 'Sultai' with 14 possible commanders, 15 if you count Leovold, Emissary of Trest which is banned, though I'm unfamiliar with why this happened.
URW - 'Jeskai' with 13 possible commanders. !!!
BGW - 'Abzan' with 14 possible commanders.
RWB - 'Mardu' with 17 possible commanders.
Of lesser note are these 2 shards:
RGW - 'Naya' with 18 possible commanders, 19 if you count allowances of Tamanoa which has been rarely built even though it is not legendary.
GWU - 'Bant' also is slightly behind in total options compared to the other 4 'full' tri-color selections of 21+ with only 19 possibilities.
Of each of those combinations, 8 of each are also partner combinations, which as far as I can tell haven't been very popular compared to most other single commander decks. Grixis is the most saturated in options as it leads all the tri-color decks in options available at a total of 23.
So, of what I'd like to speculate on, these questions are the following:
1. When do you think we'll see more legends drop for the first 5 mentioned combinations of colors.
2. What kinds of legends (in terms of function, flavor/theme, etc) would you like or expect to see happen in these colors?
3. How do you think they will effect the format overall when they are released?
Personally, I'm hoping for a commander product in the near future that adds at least 3 of each, and wouldn't be surprised to see some tribal support with 2/3rds of them.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
With Commander 2018, we got Jund, Esper, Bant (and Izzet) planeswalker commanders.
So that leaves Grixis and Naya, so you'd have to think if Commander 2019 was planeswalker themed that it would have to be wedge colors to make 3 decks and possibly a 4th duel color again?
I mean you could have Grixis and Naya and two wedges or further duel colors. I would love a Naya planeswalker commander, but Grixis is saturated up the kudzu.
But I'm not too sure how well received Commander 2018 was in the first place so I could see them going a completely different route anyway.
I'd be pretty happy to see a good Jeskai injection.
I personally think the color combination would be awesome to have something that both has "control" WU and "choas" R as part of the commander.
The thing is that there are billions of Izzet commander who draw or cost reduce spells, so I'd want to get away from that.
So something like..
Whenever an opponents spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
3/3
Non-symmetrical chaos sounds appealing for a control deck.
Otherwise I'm happy to see any of the non-blue wedges to get really powerful stuff, so Abzan, Mardu and of the shards Naya as it doesn't have blue as well. Basically the underdog colors need the most love...but you know that WotC will screw them over, it's what they do. Probably going to see overpowered Grixis and Sultai in the next set, they can't help themselves.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Shards have decent set of options, but could always use some more - in particular, Jund and Esper feel a bit shoehorned into similar archetypes regardless of commander (sacrifice-graveyard and artifact-control, respectively).
Wedges definitely need more love. So many different avenues one could take with three colors that it's hard to even predict what those might be. But, they largely create pretty interesting legendaries in general, so I'm hopeful.
As to when... well, barring a return to Tarkir (the Khans version), we're I guess hoping for more love for them in a Commander product.
If they do release more wedge commanders, obviously we're going to see more decks with them... but beyond that the impact on the format is probably not that much, unless one or more of them prove stupid-ubiquitous and -oppressive somehow.
Shu Yun - Cheap pump spells
Ruhan - Because he would suck as anything else other than chaotic voltron
Narset (in her fairer, non infinite turn versions) - Slap a bunch of auras on her for her triggers
The other 2 options (!) outside of partners are:
Numot - Literally has one of the taboo mechanics slapped right on the card, along with being one of those "pay 3, costs 6" dragons that struggle to stay relevant in a world of better commander options now.
Zedru - The only unique option who has a mechanic utterly unrepresented outside of Jeskai, but doesn't exactly lend itself to "normal" gameplay patterns or deckbuilding.
I won't go over all the partner options, but the most used and arguably most synergistic option is Kraum/Ishai. When your commander options work best after your opponents are able to cast multiple spells a turn, that doesn't sound like you're packing a particularly smart game plan.
I'd love to see something like Monastery Mentor as a Jeskai commander. Spell-based tokens sounds like it fits right in with their theme, along with giving Jeskai Ascendancy a true home outside of my Kydele/Bruse wheel deck. The precedent is already set in these colors with cards like Young Pyromancer, Docent of Perfection, Murmuring Mystic, Talrand, the Sky Summoner and Monastery Mentor itself. Then all of those Raise the Alarm and Dragon Fodder cards would also fit in nicely.
Having a Jeskai precon this year (whatever the theme) would also allow them to print a new Boros commander option, similar to how Yuriko, Xantcha etc existed in their respective 3 color precons last year.
1. When do you think we'll see more legends drop for the "wedges".
Well I'm guessing at minimum 2021/2022 when we return to Tarkir. They set up the khans/wedges returning and so I'd be shocked if we didn't get to see more wedge legends. In the mean time I can see us getting a random wedge deck in general n commander but since stye running the themes than colors no way to say when.
That said I think we might see commander deck for wedges popping up more then less. Last years decks seem to be about mostly filling holes/wants people wanted in archetypes. After RW the wedges are the colors that need the most love in commander.
2. What kinds of legends (in terms of function, flavor/theme, etc) would you like or expect to see happen in these colors?
Personally as a fan of hybrid love to either see some tri-hybrid like we saw in Alara or the mono color legends with hybrid colors effect like in Tarkir would be awesome since they could also be worked into two color commander decks.
More Partner (or Partner with) to make more combos would be fun as well.
And I love tribal and hope to see more for certain deck options (GWB elves or UWG menfolks for examples). They don't have to be the main deck archetype but it would be nice to see since tribal is a popular deck type and an easy deck for newer players to get.
3. How do you think they will effect the format overall when they are released?
My hope always is just more decks for people to choose from, as someone who's trying to build a commander deck for each color combo some color combos don't have legends that yet grabs me so more options are nice.
"You can tell how dumb someone is by how they use Mary Sue"
Leo was quite oppressive.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Shard:
17 - UBR - Grixis
16 - WUB - Esper
16 - BRG - Jund
14 - GWU - Bant
13 - RGW - Naya
____________________
Wedge:
9 - WBR - Mardu
6 - UBG - Sultai*
6 - URG - Temur
6 - WBG - Abzan
5 - WUR - Jeskai
Despite my personal gripe with +3C (card pools being too flawless) i think it's a shame there are so few Wedge options.
For one, people who'd like to build any of them are either severely restricted by their commander options or have to go for Partners. Considering current prices (28.03.19) of Vial Smasher the Fierce at ~10,00€, Ravos, Soultender/Thrasios, Triton Hero at ~15,00€ and Tymna the Weaver at a whopping ~25,00€ that can be a considerable paywall for budget-minded players. On top of that, being Wedge means your mana base options are limited as well, due to the fact WotC doesn't like enemy colored cycles too much.
There's a noticeable consequence of the limited variety as well; e.g. Sultai being as powerful and popular as it is, the few options are completely overplayed. Aside from Vorosh, the Hunter i can't recall playing at my LGS without facing any of them multiple times over the course of an evening. As someone who'd put diversity over power anytime it BUGs (hurr durr) me more than it propably should.
As a friend usually points out when this topic comes up, it makes sense that anything enemy colored/including enemy colors is less common, yet i wouldn't mind if it weren't as under-represented and under-supported as it is right now. Come on WotC, give us enemy colored Talismen, Tangolands, Cyclelands, Battlebond-Duals, ... pleeeeease!
*7 if Leovold, Emissary of Trest weren't (rightfully) banned.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
The problem is that the recent lands from Zendikar and Amonkhet are fetchable. My Xantcha deck has 3 fetchable dual lands (4 if I had a Badlands). My Varolz deck has 1 (similarly, no Bayou). A Grixis deck would pick up 6 additional fetchable lands, while a Sultai deck would get 4 more. Let’s assume access to everything but ABRU duals, a Grixis deck has 9 duals that can be fetched, while a Sultai deck has 5. That is significantly more consistent mana, meaning that a more diverse set of mana symbols can reasonably be included. It also means that 1/2 color fetches are much more reliable, and you could easily run all 9 that touch one of your colors without realistically needing to fetch a basic some of the time.
Edited to add as a PSA that Abzan has a fetchable tri-land in Murmuring Bosk. I believe they are the only shard/wedge with such a land.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
I think people wave overemphasize the importance of typing. Having a dual of each pair when you're running fetches is valuable and powerful, definitely. The second dual in the same pair is massively less valuable, and the third is almost useless unless you're recurring your fetches or types are important for some other reason.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
Abzan - Maybe make +/+ counters not feel like A TOTAL FREAKING TRAP.
Mardu - Make Butcher of the Horde a legend and move on.
Temur - I have always been kind of at a loss as to what this wedge does. They did Ferocious as a set mechanic in Khans but like..... they don't feel like they are all that defined to me. I guess I would like to see more definition and feel more like their own thing rather than some hybrid of a Gruul mechanic with some card draw splashed in.
Sultai - for the best wedge....... honestly they don't need anything. They already have a wide array of strong commanders and it seems like the direction they go is crazy value town which it feels like there are already a number of options for.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
@ISBPathfinder: I always saw Temur as "power matters", Morphling-type cards, and cloning. But mostly I'm influenced by the original Commanders: Animar, Soul of Elements can easily be built as "how to get out a Blightsteel Eldrazi as fast as possible", and Riku does clones and forks. But there's also the simple fact that blue and green are allowed creatures with power 5 or greater at common, while red is the color we most associate with P/T like 5/2 and things like that. And until Brightling came along, Morphling was only in those three colors.
On phasing:
And as someone said above, wide spell/token 'prowess' Jeskai could be interesting.
But obviously so, so many more options should exist.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I've played Ghave with an enchantress subtheme before. Don't laugh, it works when you remember just how many Abzan Stax cards are enchantments.
On phasing:
The problem with Shu Yun is that most of the time he feels like a worse Rafiq.
To take advantage of his double strike, you usually need to spend at least 3 mana. And assuming you aren't going straight Voltron, you also need to keep a few creatures on the board that can utilize the double strike.
And if you build it with few creature and token producing spells... Well Narset probably works better for that.
I enjoy Shu Yun, but theres arguably too many pieces to juggle.
Club Flamingo Wins: 1!
Can Rafiq play politics and give opponents’ creatures double strike when needed?
Shu Yun being non-creature spell oriented means he’s NOT suppose to be played like Rafiq, who’s almost always a voltron deck. Giving DS is just one aspect of him.
Being Jeskai also let Shu Yun utilizes Sunforger, fetching counterspells/removal directly from your deck, another thing Rafiq cannot do in his color pie.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
The deck could combine forced attacks with can’t attack you to force opponents to go after each other.
If my post has no tags, then i posted from my phone.
1. The dinosaurs is the first reason they are a 3 on the beeble scale and they can easily make a sub-theme around dinosaurs and make missing links for the current gishath/Zacama decks
2. Follow up to the Dino’s with the enrage mechanic which is wanting to be dealt damage and there are creatures made in the past that want to be delt damage two examples like boros reckoner and hornet nest that can be a great theme for for naya/boros
3. Maro stated one of the deck flavors is peppermint red and white a total locks and green is either replaces red or added making it Christmas colors (as a matter fact candy canes is peppermint)
But any way they need to focus on the wedge colors not used so much particually abzan, Jeskai, and temur