I never miss an opportunity to attack. Even if I know the person I attack is the type of person to hold a grudge, I'll still do it. I also find that I often start the game as the archenemy just from playing foil lands.
All of the long EDH games that were bad games, were due to slow play from 1-2 players. They drag on, durdle or no-durdle, slow players make actions/phases take a long time.
All of the long EDH games that were good, were due to lots of back and forth. You can have lots of back and forth and not play slow. These games were long but didn't take "too long." It was fun to whole game.
Just had a to get a rant out about slow players. It's the number one reason why games take too long. And to me the only one that actually matters. Long games, short games, let's just play the most amount of good games possible.
One thing that helped our games go faster was swinging in for chip damage (that one or two damage on early turns with a creature you're not using for something else or that you play for an ETB) helps speed up the game.
Speed the game up? Oh, that's simple: Just toss in an infinite combo for "Okay, I didn't want to use this, but the game's taking forever, so here you go."
Private Mod Note
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!