After seeing Teysa Karlov, I want more things that double triggers and such.
Cycling:
"Whenever you activate a cycling ability, copy that ability.
Whenever a player cycles or discards a card, if it causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time."
I also want a commander that will let you play cards from exile, but I can understand why there isn't... extra turn spells...
Soulbond
When you cast ~, you may have target noncreature artifact become an artifact creature with power and toughness each equal to its converted mana cost.
As long as ~ is paired with another creature, Each of those creatures has “T: Untap target permanent.”
As long as ~ is paired with another artifact creature, each of those creatures has “UR: This creature gains flying and hexproof until end of turn.”
As long as ~ is paired with another legendary artifact creature, each of those creatures has “3: This creature gets +4/+4 until end of turn.”
Rumor is that the notorious thief Igress Six-Fingers has never stolen a treasure, instead the treasure would follow him home.
Note: A versatile legend who is artifact-friendly, but doesn’t become useless even if there’s no artifact in play. You can also animate opponent’s artifact, if you want to kill it with creature removal.
2) Reias, Witness of World Reborn UG
Legendary Creature - Elf Druid
2/2
UG: Target permanent you control loses all abilities and becomes a copy of target land. 3UG: Target land you control loses all abilities and becomes a copy of target nonland permanent.
Note: Land shenanigan legend.
3) Argus Merryhearth 1WR
Legendary Creature - Human Soldier
5/5
Defender
~ gets -1/-1 for each other creature you control. 2WR: Gain control of target creature with power less than ~. (This effect lasts indefinitely.)
Note: Not a combat Boros legend like too many before him, this one wins loyalty via big parties, until he can’t afford it. One could also “voltron” him to ensure he could control bigger creatures, and doesn’t die to his ability too quickly.
4) The Fulfilled Circle 2BG
Legendary Creature - Elf Shaman
0/5
When you cast ~, each other player puts a token that's a copy of ~ onto battlefield
Each player may play cards from each graveyard whose owner controls ~. If that card would be put into a graveyard this turn, exile it instead. 5: Destroy target creature named ~. Any player may activate this ability.
Note: A different take on Golgari, this legend forcefully completes the cycle of life via all players, also encourages the player to utilizes mana of other colors. The last ability provides a way for players to get out of the situation, but he/she would lose the ability to cast spells from graveyards because he/she “broke the circle.” The temptation is a double-edge sword. You can also destroy other people’s Fulfilled Circle to keep their dangerous cards being used by another opponent.
Flying
Each creature and enchantment spell you cast cost 2 less to cast
Each creature and enchantment you control has “At the beginning of your upkeep, you draw a card and you lose 3 life.”
Note: The card depicting a demon scholar who is obsessed with knowledge that he pays great price for them, but the more he learns, the more burdened he feels, and his craving only increases, much to its controller’s chagrin.
6) Dhalia Winter-Bloom WG
Legendary Creature - Elf Druid
2/2
You cannot cast creature spells.
Land creatures you control gain first strike, trample, and vigilance. X2WG: Return target land card from a graveyard to the battlefield under your control. That land becomes a 0/0 Elemental creature with X +1/+1 counters on it.
Note: An odd take on Selesnya color. While this legend prevents you from casting creature spells, it can reanimate your lands indefinitely and make them powerful at the same time. The hefty activation cost is to discourage abuse of lands like Strip Mine.
2RG: Put a token onto the battlefield that is a copy of target artifact or enchantment, and put three bomb counter on it.
At the beginning of your upkeep, remove a bomb counter from each permanent with a bomb counter on it. If you do, destroy each permanent that had its last bomb counter removed and ~ deals 3 damage to you.
If only his skills live up to his ego.
Note: New take on Gruul without being outside of color identities. He can copy enchantments and artifacts, but also put 'bombs' into play when doing so, that would damage its owner.
8) Narkor, Feast of Madness 2BR
Legendary Creature - Human Wizard
3/4
Spells each player plays costs an additional X to cast, where X is the number of cards in that player's hand above 4.
Spells each player plays costs Y less to cast, where Y is the number of cards in that player's hand under 4.
Note: A group hug general (kinda) who manipulates spell costs depending on the number of cards in the player’s hand. However, due to his duality, the deck can be designed either way.
Flying, lifelink
At the beginning of your upkeep, you may search target player's library and exile a card from it. If you do, that player may search your library for a card and exile it.
~ gets +1/+1 for each card in all players' exile zones.
Note: Another play on the exile zone, the neutrality of this legend is a testament to UB’s lack of true allegiance while benefit from all’s losses.
At the beginning of your upkeep, choose one:
> Player with the lowest life chooses a permanent another player controls, then gain control of it. You draw a card.
> Player with the highest life chooses a permanent he or she controls, then chooses another player, the second player gains control of it. You draw a card. 4WU: Exchange life totals with target opponent. Activate this ability only during your turn.
Note: WU enjoys laws and order, doesn’t mean they are entirely moral when doing it. A socialite like Zexa is more adept at favor-earning than any actual progress. The life exchanging ability, while useful to help you steal permanents, may also put you at risk.
Flying
At the beginning of your upkeep, you may search target player's library and exile a card from it. If you do, that player may search your library for a card and exile it.
Flying, lifelink.
~ gets +1/+1 for each card in all players' exile zones.
Note: Another play on the exile zone, the neutrality of this legend is a testament to UB’s lack of true allegiance while benefit from all’s losses.
Love it. Would be really sweet to let people cast the cards they exile with it.
The looks on people's faces when they start looking through my deck of baubles and group hug cards. I want this so bad.
Flying, lifelink
At the beginning of your upkeep, you may search target player's library and exile a card from it. If you do, that player may search your library for a card and exile it.
~ gets +1/+1 for each card in all players' exile zones.
Note: Another play on the exile zone, the neutrality of this legend is a testament to UB’s lack of true allegiance while benefit from all’s losses.
Love it. Would be really sweet to let people cast the cards they exile with it.
The looks on people's faces when they start looking through my deck of baubles and group hug cards. I want this so bad.
Technically, with Oxiron you can also search cards in your library with its effect, two at a time. Eternal Scourge, Misthollow Griffin, or just excess lands.
Burning Graveyard
Land
Tap, Pay 1 life, Sacrifice Burning Graveyard: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle your library. Use this ability only if you have a commander in play or in Command Zone.
And all the nine others combinations. It's perfect for EDH and affordable to add two or three in every future precon decks.
In addition to this cycle, I want them to do a cycle of dual lands that come into play tapped unless you have a commander in play or in the command zone, so that there is a cycle of dual lands to go with your cycle.
The Deadwoods Monster1GB Legendary Creature - Spirit
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest or Swamp card, remove that creature from combat. Then put the revealed card on the bottom of your library. 1/4
The Dancing Sun1RW Legendary Creature - Incarnation
Whenever you cast a noncreature spell, you get an experience counter.
If a spell you control would deal damage to a single target, it deals that much damage plus the number of experience counters you have to that target instead. 3/3
Lilith, Doll MakerWUB Legendary Creature - Human Wizard
When you counter a spell, create a 2/2 black Zombie artifact creature token.
When a nontoken creature you control dies, return target instant card in your graveyard to your hand. 2/2
Convoke, Delve
When ~ attacks, you may pay WBR. If you do, each player sacrifices a permanent. The player who sacrificed a permanent with the highest converted mana cost among permanent sacrificed this way may return another card sacrificed this way to the battlefield under their control. If two or more permanents are tied for highest cost, those players repeat this process.
We are defined by our risks and sacrifices.
Lore: Basil Daros was a king who gave up his throne to deviate his nation from falling into a complete chaos. He returned to his old profession as a gladiator on another continent oversea, earning support from both his foe and his audience enough that even local rulers dared not oppose his requests. The flavor of this card indicates is belief of "great deed at great cost", and Convoke/Delve shows how he earn respect from his fallen enemies and his audience.
Function: A versatile commander who could be built in many ways, you could go small/token to maximize the effect of Convoke, go control to utilize Delve, or aim for expensive permanents (likely with convoke/delve themselves) so you could keep stealing things. Or, you could just go chaotic and repeat combat phase to encourage sacrifices. Add reanimation to abuse Basil further.
ParadoxUR Legendary Creature - Incarnation
If you would draw a card, you may skip that draw instead.
As long as you have no cards in hand, you can't lose the game and your opponents can't win the game.
When you have ninety cards in hand, the game is a draw. 2/2
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i'd wanna have a playable boros general. maybe something like:
angry thalia (R/W)(R/W)
legendary creature - human warrior
Nonbasic lands are Mountains.
Mountain-battle cry - Whenever this creature attacks, each other attacking creature gets +1/+0 for each mountain defending player controls until end of turn
2/1
Or maybe something that could make combat tricks playable:
Odric, battle tactician RWW
legendary creature - human soldier
Instants you control gain splice onto instants. The same is true for instant spells you control and instant cards you own that aren’t on the stack.
2/2
...now that i think about it, how about a broken blue general?
teferi, godmage UUUUUU
legendary creature - human wizard
Sorcery cards you own that aren't on the stack gain flash. xU: Change the text of target spell or permanent by replacing all instances of "target" with "each". X is the converted mana cost of targeted spell or permanent (this effect doesn't end at the end of turn) xUU: Change the text of target spell or permanent by replacing all instances of "all" with "target". X is the converted mana cost of targeted spell or permanent. The controller of the spell or permanent may choose a new target (this effect doesn't end at the end of turn).
2/4
I've always wanted to 'counter' supreme verdict by making it hit just 1 dude instead. or heck how about spreading artificial evolution to turn everything to whack? or making an opportunity into a every draws? possibilities are endless!
It's probably not costed correctly, but i imagine it's somewhat close?
i think pressure-punisher with a low CMC is the only way to get boros colours to become effective in EDH. I imagine this would be a bit OP (land this, vial/assemble the legion, ravages of war, then lock the game down). I can imagine it being a moon effect with a one-sided humility being something pretty good.
i think pressure-punisher with a low CMC is the only way to get boros colours to become effective in EDH. I imagine this would be a bit OP (land this, vial/assemble the legion, ravages of war, then lock the game down). I can imagine it being a moon effect with a one-sided humility being something pretty good.
Yes I have seen limited resources, however Bjorn is quiet different. Bjorn's effect doesn't stop those who have more lands than you, just equal to. If you have two lands and an opponent has three, that opponent is not affected by Bjorn. Instead of MLD, think of cards like Balancing Act or Cataclysm which slow the game down but don't cause it to grind to a screeching halt.
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I would say lightmine over powerstone. Give it something like 3/5 body, keep the cost at 2WR, maybe a keyword such as Vigilance, Haste, or First Strike. With it being a very defensive creature you could give it any number of different subtypes. Examples such as Dwarf, Kobold, Angel, Elemental, Soldier, or Goblin.
As for a boros commander with a Humility effect, I think a good fit would be mixing it with Godhead of Awe's text, specifically the word "other".
With Prophetic Flamespeaker, if the cost was something like WRR, it could also have vigilance but otherwise be the same.
Another neat idea for a boros commander would be something akin to Stuffy Doll.
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Something to stick into Nath though it could run its own discard deck very well, didn't want to make it too low cmc..
Talokk, Subjugator of Souls 3BB Legendary Creature- Demon
Flying
Whenever an opponent discards a creature card, you may pay X, where X is that cards CMC. If you do, put that creature onto the battlefield under your control.
Trample
Heroic - When you cast a spell that targets ~, put a +1/+1 counter on it. Each opponent loses life equal to the counters on ~.
When ~ dies or is put into command zone, you may return up to two instant, sorcery or enchantment cards from your graveyard to your hand.
1/1
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Or any such similar thing. Main point being a cute mythological beastie to use as an Abzan enchantress/heroic commander, and I'd prefer something not just the base enchantress effect, heh.
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
I'd love to see Vanguard-esque cards that will be legal by default that you can run and that really change the way you play the game. Like emblems that you can start the game with resembling traits you, the player, have in game. For example:
Hot-headed
Trait
Creatures you control have haste.
Creatures attacking you gain provoke until end of turn.
Mana prodigy
Trait
You may play spells and abilities spending mana as though it was mana of any color.
Lands you control enter the battlefield tapped.
Chronomancer
Trait
Rather than cast spells from your hand, you may exile them with X time counters on it by paying the spells mana cost reduced by X. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying it's mana cost.
Spells you cast cost 1 more to cast if it's not your turn.
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The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
Sylvan Explorer 2GG
Creature - Elf
When (~) ETB, search your library for a land card and put it into your hand. Shuffle your library.
2/2
About as fair as I can make it. Would prefer a 3 cmc 1/1 with the same ability, but that may be too good.
Ambitious Scout 1GG
Creature - Elf
When (~) ETB, search your library for a land card and put it into your hand. Shuffle your library.
1/1
I want a creature 4 cmc or less that can search for ANY land and put it into my hand or battlefield.
Currently testing Utvenwald Hydra for the same ability as an ETB, but need something cheaper mana wise.
If it's going to your hand, I honestly think 2G for a 1/1 would be fine. Sylvan Scrying costs 1G and adding 1 to the cost for a 1/1 body seems fine to me.
Ulvenwald Hydra costs 6 because the land goes to the battlefield and he's a big boi with reach.
That would be ideal at 2G for splashing in 3-5 color decks. I just want a cheap creature that can get utility lands from my library. I'll gladly play them one at a time. Surprised it hasn't been printed at some point. Going to hand makes it MUCH more difficult to abuse, though not impossible. I'm patiently waiting.
Hydra is good for putting the land into play, except then I want to use the land that turn, as it comes in tapped. So I have to telegraph my play when searching for lands like Gaea's Cradle, Volrath's Stronghold, or the like.
Fair, controlling, and political gameplay is usually what I want out of a game even a casual one, so I designed one and gave it an Aztec flair along with a fitting Aztec name meaning "Shield". Would likely run this with Glaring Spotlight and Arcane Lighthouse to catch permanents trying to hide from being targeted. Along with cards that could animate permanents into making them creatures in case of troublesome lands/artifacts/enchantments. (made sure not to make it green as that would be more busted)
Chimalli the Jailer1WUR Legendary Creature - Spirit (R)
Flying, haste, vigilance
Whenever ~ deals damage to a player, put an Imprisonment Counter on target creature or planeswalker they control. Permanents with Imprisonment Counters have defender and "This permanent's abilities can't be activated". 3/4
Chimalli the JailerWUR Legendary Creature - Spirit (R)
First strike, flying, vigilance
Whenever ~ deals damage to a player, put an Imprisonment Counter on target creature or planeswalker they control. Permanents with Imprisonment Counters have defender and "This permanent's abilities can't be activated". 3/4
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Chimalli the JailerWUR Legendary Creature - Spirit (R)
First strike, flying, vigilance
Whenever ~ deals damage to a player, put an Imprisonment Counter on target creature or planeswalker they control. Permanents with Imprisonment Counters have defender and "This permanent's abilities can't be activated". 3/4
Genie of the Lamp 3UUU
Legendary Creature - Djinn [MR]
Flying
At the start of the game, if ~ is your commander, you get three Wish Counters. T, Remove a Wish Counter from yourself: Cast target card in exile by paying its mana cost.
5/6
Cycling:
"Whenever you activate a cycling ability, copy that ability.
Whenever a player cycles or discards a card, if it causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time."
I also want a commander that will let you play cards from exile, but I can understand why there isn't... extra turn spells...
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
1)
Igress Six-Fingers
1UR
Legendary Creature - Vedalken Rogue
1/3
Soulbond
When you cast ~, you may have target noncreature artifact become an artifact creature with power and toughness each equal to its converted mana cost.
As long as ~ is paired with another creature, Each of those creatures has “T: Untap target permanent.”
As long as ~ is paired with another artifact creature, each of those creatures has “UR: This creature gains flying and hexproof until end of turn.”
As long as ~ is paired with another legendary artifact creature, each of those creatures has “3: This creature gets +4/+4 until end of turn.”
Rumor is that the notorious thief Igress Six-Fingers has never stolen a treasure, instead the treasure would follow him home.
Note: A versatile legend who is artifact-friendly, but doesn’t become useless even if there’s no artifact in play. You can also animate opponent’s artifact, if you want to kill it with creature removal.
2)
Reias, Witness of World Reborn
UG
Legendary Creature - Elf Druid
2/2
UG: Target permanent you control loses all abilities and becomes a copy of target land.
3UG: Target land you control loses all abilities and becomes a copy of target nonland permanent.
Note: Land shenanigan legend.
3)
Argus Merryhearth
1WR
Legendary Creature - Human Soldier
5/5
Defender
~ gets -1/-1 for each other creature you control.
2WR: Gain control of target creature with power less than ~. (This effect lasts indefinitely.)
Note: Not a combat Boros legend like too many before him, this one wins loyalty via big parties, until he can’t afford it. One could also “voltron” him to ensure he could control bigger creatures, and doesn’t die to his ability too quickly.
4)
The Fulfilled Circle
2BG
Legendary Creature - Elf Shaman
0/5
When you cast ~, each other player puts a token that's a copy of ~ onto battlefield
Each player may play cards from each graveyard whose owner controls ~. If that card would be put into a graveyard this turn, exile it instead.
5: Destroy target creature named ~. Any player may activate this ability.
Note: A different take on Golgari, this legend forcefully completes the cycle of life via all players, also encourages the player to utilizes mana of other colors. The last ability provides a way for players to get out of the situation, but he/she would lose the ability to cast spells from graveyards because he/she “broke the circle.” The temptation is a double-edge sword. You can also destroy other people’s Fulfilled Circle to keep their dangerous cards being used by another opponent.
5)
Malrion the Scholar
1WB
Legendary Creature - Demon Advisor
5/5
Flying
Each creature and enchantment spell you cast cost 2 less to cast
Each creature and enchantment you control has “At the beginning of your upkeep, you draw a card and you lose 3 life.”
Note: The card depicting a demon scholar who is obsessed with knowledge that he pays great price for them, but the more he learns, the more burdened he feels, and his craving only increases, much to its controller’s chagrin.
6)
Dhalia Winter-Bloom
WG
Legendary Creature - Elf Druid
2/2
You cannot cast creature spells.
Land creatures you control gain first strike, trample, and vigilance.
X2WG: Return target land card from a graveyard to the battlefield under your control. That land becomes a 0/0 Elemental creature with X +1/+1 counters on it.
Note: An odd take on Selesnya color. While this legend prevents you from casting creature spells, it can reanimate your lands indefinitely and make them powerful at the same time. The hefty activation cost is to discourage abuse of lands like Strip Mine.
7)
Riggly, Fraud Master-to-be
1RG
Legendary Creature - Goblin Artificer
2/2
2RG: Put a token onto the battlefield that is a copy of target artifact or enchantment, and put three bomb counter on it.
At the beginning of your upkeep, remove a bomb counter from each permanent with a bomb counter on it. If you do, destroy each permanent that had its last bomb counter removed and ~ deals 3 damage to you.
If only his skills live up to his ego.
Note: New take on Gruul without being outside of color identities. He can copy enchantments and artifacts, but also put 'bombs' into play when doing so, that would damage its owner.
8)
Narkor, Feast of Madness
2BR
Legendary Creature - Human Wizard
3/4
Spells each player plays costs an additional X to cast, where X is the number of cards in that player's hand above 4.
Spells each player plays costs Y less to cast, where Y is the number of cards in that player's hand under 4.
Note: A group hug general (kinda) who manipulates spell costs depending on the number of cards in the player’s hand. However, due to his duality, the deck can be designed either way.
9)
Oxiron, the Shared Nightmare
1UB
Legendary Creature - Nightmare
2/2
Flying, lifelink
At the beginning of your upkeep, you may search target player's library and exile a card from it. If you do, that player may search your library for a card and exile it.
~ gets +1/+1 for each card in all players' exile zones.
Note: Another play on the exile zone, the neutrality of this legend is a testament to UB’s lack of true allegiance while benefit from all’s losses.
10)
Zexa, Elite Socialite
3WU
Legendary Creature - Human Advisor
4/4
At the beginning of your upkeep, choose one:
> Player with the lowest life chooses a permanent another player controls, then gain control of it. You draw a card.
> Player with the highest life chooses a permanent he or she controls, then chooses another player, the second player gains control of it. You draw a card.
4WU: Exchange life totals with target opponent. Activate this ability only during your turn.
Note: WU enjoys laws and order, doesn’t mean they are entirely moral when doing it. A socialite like Zexa is more adept at favor-earning than any actual progress. The life exchanging ability, while useful to help you steal permanents, may also put you at risk.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Love it. Would be really sweet to let people cast the cards they exile with it.
The looks on people's faces when they start looking through my deck of baubles and group hug cards. I want this so bad.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Technically, with Oxiron you can also search cards in your library with its effect, two at a time. Eternal Scourge, Misthollow Griffin, or just excess lands.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
In addition to this cycle, I want them to do a cycle of dual lands that come into play tapped unless you have a commander in play or in the command zone, so that there is a cycle of dual lands to go with your cycle.
Legendary Creature - Spirit
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest or Swamp card, remove that creature from combat. Then put the revealed card on the bottom of your library.
1/4
The Dancing Sun 1RW
Legendary Creature - Incarnation
Whenever you cast a noncreature spell, you get an experience counter.
If a spell you control would deal damage to a single target, it deals that much damage plus the number of experience counters you have to that target instead.
3/3
Lilith, Doll Maker WUB
Legendary Creature - Human Wizard
When you counter a spell, create a 2/2 black Zombie artifact creature token.
When a nontoken creature you control dies, return target instant card in your graveyard to your hand.
2/2
EDIT: (Added Lilith, Doll Maker)
R Legacy Burn R
R Modern Burn R
R Standard Burn R
5WBR
Legendary Creature - Human Warrior
5/5
Convoke, Delve
When ~ attacks, you may pay WBR. If you do, each player sacrifices a permanent. The player who sacrificed a permanent with the highest converted mana cost among permanent sacrificed this way may return another card sacrificed this way to the battlefield under their control. If two or more permanents are tied for highest cost, those players repeat this process.
We are defined by our risks and sacrifices.
Lore: Basil Daros was a king who gave up his throne to deviate his nation from falling into a complete chaos. He returned to his old profession as a gladiator on another continent oversea, earning support from both his foe and his audience enough that even local rulers dared not oppose his requests. The flavor of this card indicates is belief of "great deed at great cost", and Convoke/Delve shows how he earn respect from his fallen enemies and his audience.
Function: A versatile commander who could be built in many ways, you could go small/token to maximize the effect of Convoke, go control to utilize Delve, or aim for expensive permanents (likely with convoke/delve themselves) so you could keep stealing things. Or, you could just go chaotic and repeat combat phase to encourage sacrifices. Add reanimation to abuse Basil further.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Or are you supposed to use Samut? Some of the Jackal's are black though.
Legendary Creature - Incarnation
If you would draw a card, you may skip that draw instead.
As long as you have no cards in hand, you can't lose the game and your opponents can't win the game.
When you have ninety cards in hand, the game is a draw.
2/2
R Legacy Burn R
R Modern Burn R
R Standard Burn R
On a serious note, I just want any Boros Legendary Samurai so I can complete tribal deck.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
angry thalia (R/W)(R/W)
legendary creature - human warrior
Nonbasic lands are Mountains.
Mountain-battle cry - Whenever this creature attacks, each other attacking creature gets +1/+0 for each mountain defending player controls until end of turn
2/1
Or maybe something that could make combat tricks playable:
Odric, battle tactician RWW
legendary creature - human soldier
Instants you control gain splice onto instants. The same is true for instant spells you control and instant cards you own that aren’t on the stack.
2/2
...now that i think about it, how about a broken blue general?
teferi, godmage UUUUUU
legendary creature - human wizard
Sorcery cards you own that aren't on the stack gain flash.
xU: Change the text of target spell or permanent by replacing all instances of "target" with "each". X is the converted mana cost of targeted spell or permanent (this effect doesn't end at the end of turn)
xUU: Change the text of target spell or permanent by replacing all instances of "all" with "target". X is the converted mana cost of targeted spell or permanent. The controller of the spell or permanent may choose a new target (this effect doesn't end at the end of turn).
2/4
I've always wanted to 'counter' supreme verdict by making it hit just 1 dude instead. or heck how about spreading artificial evolution to turn everything to whack? or making an opportunity into a every draws? possibilities are endless!
It's probably not costed correctly, but i imagine it's somewhat close?
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Legendary Creature - Dwarf Warrior (R)
Opponents who control as many lands as you do can't play lands.
2/3
R Legacy Burn R
R Modern Burn R
R Standard Burn R
have you seen limited resources?
i think pressure-punisher with a low CMC is the only way to get boros colours to become effective in EDH. I imagine this would be a bit OP (land this, vial/assemble the legion, ravages of war, then lock the game down). I can imagine it being a moon effect with a one-sided humility being something pretty good.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
R Legacy Burn R
R Modern Burn R
R Standard Burn R
Or then Prophetic Flamespeaker as Boros, Rakdos or Mardu general...
As for a boros commander with a Humility effect, I think a good fit would be mixing it with Godhead of Awe's text, specifically the word "other".
With Prophetic Flamespeaker, if the cost was something like WRR, it could also have vigilance but otherwise be the same.
Another neat idea for a boros commander would be something akin to Stuffy Doll.
R Legacy Burn R
R Modern Burn R
R Standard Burn R
Talokk, Subjugator of Souls 3BB
Legendary Creature- Demon
Flying
Whenever an opponent discards a creature card, you may pay X, where X is that cards CMC. If you do, put that creature onto the battlefield under your control.
5/4
Legendary Creature - Beast
Trample
Heroic - When you cast a spell that targets ~, put a +1/+1 counter on it. Each opponent loses life equal to the counters on ~.
When ~ dies or is put into command zone, you may return up to two instant, sorcery or enchantment cards from your graveyard to your hand.
1/1
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Or any such similar thing. Main point being a cute mythological beastie to use as an Abzan enchantress/heroic commander, and I'd prefer something not just the base enchantress effect, heh.
Hot-headed
Trait
Creatures you control have haste.
Creatures attacking you gain provoke until end of turn.
Mana prodigy
Trait
You may play spells and abilities spending mana as though it was mana of any color.
Lands you control enter the battlefield tapped.
Chronomancer
Trait
Rather than cast spells from your hand, you may exile them with X time counters on it by paying the spells mana cost reduced by X. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying it's mana cost.
Spells you cast cost 1 more to cast if it's not your turn.
If my post has no tags, then i posted from my phone.
That would be ideal at 2G for splashing in 3-5 color decks. I just want a cheap creature that can get utility lands from my library. I'll gladly play them one at a time. Surprised it hasn't been printed at some point. Going to hand makes it MUCH more difficult to abuse, though not impossible. I'm patiently waiting.
Hydra is good for putting the land into play, except then I want to use the land that turn, as it comes in tapped. So I have to telegraph my play when searching for lands like Gaea's Cradle, Volrath's Stronghold, or the like.
Chimalli the Jailer 1WUR
Legendary Creature - Spirit (R)
Flying, haste, vigilance
Whenever ~ deals damage to a player, put an Imprisonment Counter on target creature or planeswalker they control. Permanents with Imprisonment Counters have defender and "This permanent's abilities can't be activated".
3/4
Add 1 and haste for an awesome lightning angel reference
Legendary Creature - Djinn [MR]
Flying
At the start of the game, if ~ is your commander, you get three Wish Counters.
T, Remove a Wish Counter from yourself: Cast target card in exile by paying its mana cost.
5/6
Change his casting cost to 1RRUU
Ta.