Plus, of course, not everything has to be a historic card. Good old fashioned instants like Counterspell and Swords to Plowshares fit very nicely into Raff - draw go on your turn, then interact if you need to or play an artifact or legend EoT if you don't. As I play it, Raff is basically a classic UW control deck, just with more options as to what I can play on your turn. Seeing out games can sometimes be a little slow, but that's hardly exclusive to Raff when it comes to UW in commander, and there are some decent options around. A control deck doesn't need that many wincons, so putting in a few threatening historic creatures and/or a bit of equipment can help - even just something like Blackblade Reforged will make Raff an evasive 3 (and later maybe 2) turn clock, and can again just be dropped in EoT on a turn you've got the spare mana.
Yeah, that's another thing that I found surprising when playing Raff. He's very good on his own with equipment. So with some cards like Medomai the Ageless, extra turn spells, and a few other strong creatures in White, you are in good shape.
Raff, is one of the better commanders to run Cataclysmic Gearhulk. Flash made it a great surprise.
Yeah, that card definitely made the cut.
First list is up in the deck list forum. Haven’t played with it yet, but it looks decent, and it’s exactly the kind of thing I love to do in this format.
Yeah, that card definitely made the cut.
First list is up in the deck list forum. Haven’t played with it yet, but it looks decent, and it’s exactly the kind of thing I love to do in this format.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani