So I have a pretty wild Yidris deck that I have been messing around with for awhile now. I didn't know where I wanted to take this deck for the longest time. I have seen plenty of Cascade, Voltron, and Storm variants of this deck, but with my current design I am going for something a little more... wild.
My game plan is to run a lot of wheels to cycle through my deck (as well as always changing my opponent's hands and filling their graveyards). Once the graveyards start to get full, the plan is to utilize cards that get value from the graveyard, whether it be my grave or my opponents!
I also run a bunch of just weird cards that have that chaotic surprise factor to them, or can just be outright broken. Often times, these are some of the most useful and strangest cards that do wild things:
There's more effects like these, but those are my favorites because they all give value immediately (unlike Wrexial, for example, who needs to attack). Lazav, Dimir Mastermind might also be fun if you're constantly wheeling.
Oooo I like Memory Plunder a lot! It seems powerful because you don't have to exile the card.
My favorite part about this deck is that I feel like I never get bored of it. I end up doing something crazy and unique every time I use it.
Unfortunately, the first time I put the list together, I ended up doing some really broken stuff with Waste Not super early on, which kind of caused a lot of my playgroup to fear me and make me a target.
Since then I have been playing a little bit more politically and also added some oddities that help everyone, like:
Normally I am against these sorts of cards because generally you don't want to be helping your opponents, however, politics aside, they put me in a better position to kill/steal/wheel all the nice stuff they get!
So I made a deck of Yidris and wheels and a lot of land stuff and also reanimator and it was a huge mess that was a ton of fun to play that looked like this
I also made a deck when TYS came out that was far less creatures and far more spells which also worked, it is a good bunch of colors to pull this off in a lot of directions.
So I made a deck of Yidris and wheels and a lot of land stuff and also reanimator and it was a huge mess that was a ton of fun to play that looked like this
I also made a deck when TYS came out that was far less creatures and far more spells which also worked, it is a good bunch of colors to pull this off in a lot of directions.
How do you win with this deck? Laboratory Maniac? Yidris combat damage? It looks far more consistant than my build haha! My gameplan is to win most of my games in a different way every time.
So I made a deck of Yidris and wheels and a lot of land stuff and also reanimator and it was a huge mess that was a ton of fun to play that looked like this
I also made a deck when TYS came out that was far less creatures and far more spells which also worked, it is a good bunch of colors to pull this off in a lot of directions.
How do you win with this deck? Laboratory Maniac? Yidris combat damage? It looks far more consistant than my build haha!
Lab Man is one Valakut is the second, Waste Not Zombies #3 and then other Combat Damage somewhere in 4
I realized after I had made it and it worked once that I really really hate resolving The Gitrog MonsterDakmor Salvage loops so I pulled it apart entirely.
So I made a deck of Yidris and wheels and a lot of land stuff and also reanimator and it was a huge mess that was a ton of fun to play that looked like this
I also made a deck when TYS came out that was far less creatures and far more spells which also worked, it is a good bunch of colors to pull this off in a lot of directions.
How do you win with this deck? Laboratory Maniac? Yidris combat damage? It looks far more consistant than my build haha!
Lab Man is one Valakut is the second, Waste Not Zombies #3 and then other Combat Damage somewhere in 4
I realized after I had made it and it worked once that I really really hate resolving The Gitrog MonsterDakmor Salvage loops so I pulled it apart entirely.
I wonder if Lab Man is something I should consider. I'm not trying to run any infinite combos or anything too "Spikey", I'm more so trying to just make crazy plays. Lab man would be a nice surprise in the late game I suppose.
Also, some weird tech I have been enjoying:
Right now, I really like using Bonus Round with any of my power spells in my deck. This card is nuts.
My game plan is to run a lot of wheels to cycle through my deck (as well as always changing my opponent's hands and filling their graveyards). Once the graveyards start to get full, the plan is to utilize cards that get value from the graveyard, whether it be my grave or my opponents!
Cards I have had fun with so far:
I also run a bunch of just weird cards that have that chaotic surprise factor to them, or can just be outright broken. Often times, these are some of the most useful and strangest cards that do wild things:
I have not really seen any version of my deck, or any deck like it, but I was wondering if anyone had any good suggestions for a build like this?
- Rise of the Dark Realms
- Sepulchral Primordial and Diluvian Primordial
- Spelltwine and Memory Plunder
- Animate Dead, Dance of the Dead and Necromancy
There's more effects like these, but those are my favorites because they all give value immediately (unlike Wrexial, for example, who needs to attack). Lazav, Dimir Mastermind might also be fun if you're constantly wheeling.
Have been really fun.
My favorite part about this deck is that I feel like I never get bored of it. I end up doing something crazy and unique every time I use it.
Unfortunately, the first time I put the list together, I ended up doing some really broken stuff with Waste Not super early on, which kind of caused a lot of my playgroup to fear me and make me a target.
Since then I have been playing a little bit more politically and also added some oddities that help everyone, like:
Normally I am against these sorts of cards because generally you don't want to be helping your opponents, however, politics aside, they put me in a better position to kill/steal/wheel all the nice stuff they get!
1 Yidris, Maelstrom Wielder
Creature
1 Birds of Paradise
1 Azusa, Lost but Seeking
1 Deathrite Shaman
1 Spellseeker
1 Laboratory Maniac
1 Snapcaster Mage
1 Ramunap Excavator
1 Skirge Familiar
1 World Shaper
1 Tatyova, Benthic Druid
1 Underrealm Lich
1 The Gitrog Monster
Enchantment
1 Sylvan Library
1 Squandered Resources
1 Burgeoning
1 Manabond
1 Survival of the Fittest
1 Prismatic Omen
1 Exploration
1 Waste Not
1 Journey to Eternity
Land
1 Strip Mine
1 City of Brass
1 Volrath's Stronghold
1 High Market
1 Cephalid Coliseum
1 Miren, the Moaning Well
1 Vesuva
1 Valakut, the Molten Pinnacle
1 Bojuka Bog
1 Halimar Depths
1 Command Tower
1 Blood Crypt
1 Overgrown Tomb
1 Steam Vents
1 Breeding Pool
1 Stomping Ground
1 Thespian's Stage
1 Watery Grave
1 Dakmor Salvage
1 Mana Confluence
1 Urborg, Tomb of Yawgmoth
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Windswept Heath
1 Wooded Foothills
1 Fetid Pools
1 Canyon Slough
1 Sheltered Thicket
3 Island
2 Swamp
2 Mountain
4 Forest
1 Crucible of Worlds
1 Sensei's Divining Top
1 Amulet of Vigor
1 Sol Ring
Instant
1 Dark Ritual
1 Mystical Tutor
1 Worldly Tutor
1 Corpse Dance
1 Intuition
1 Crop Rotation
1 Frantic Search
1 Brainstorm
1 Harrow
1 Goryo's Vengeance
1 Ad Nauseam
1 Realms Uncharted
1 Nature's Claim
1 Vampiric Tutor
1 Entomb
1 Cyclonic Rift
1 Chain of Vapor
Sorcery
1 Demonic Tutor
1 Wheel of Fortune
1 Yawgmoth's Will
1 Scapeshift
1 Ponder
1 Reanimate
1 Living Death
1 Farseek
1 Life from the Loam
1 Vandalblast
1 Whispering Madness
1 Dark Deal
1 Mizzix's Mastery
1 Green Sun's Zenith
1 Splendid Reclamation
1 Windfall
1 Gaea's Blessing
I also made a deck when TYS came out that was far less creatures and far more spells which also worked, it is a good bunch of colors to pull this off in a lot of directions.
How do you win with this deck? Laboratory Maniac? Yidris combat damage? It looks far more consistant than my build haha! My gameplan is to win most of my games in a different way every time.
Lab Man is one Valakut is the second, Waste Not Zombies #3 and then other Combat Damage somewhere in 4
I realized after I had made it and it worked once that I really really hate resolving The Gitrog Monster Dakmor Salvage loops so I pulled it apart entirely.
I wonder if Lab Man is something I should consider. I'm not trying to run any infinite combos or anything too "Spikey", I'm more so trying to just make crazy plays. Lab man would be a nice surprise in the late game I suppose.
Also, some weird tech I have been enjoying:
Right now, I really like using Bonus Round with any of my power spells in my deck. This card is nuts.
Another really fun card is Reality Scramble. Change your weaklings into potentially insane things like Consuming Aberration or Wrexial, the Risen Deep. Also fun to change Rites of Flourishing into Deadbridge Chant!