What is the most damage you have ever dealt in a single turn. i could put this is probably another forum but I play exclusively commander (Or pre release) and I do plan on getting the guild kits to build a battle box)
But given that my main focus is commander i figured why not see what is the mos versatile card pool can pull off. No it is easy to say you can pump more mana than the particles in the universe into a fireball.
But I rather stay away from infinite.
Thursday night i managed to pull off a combo that did 1119 damage. Which i think is the most non infinite combo damage i have ever pulled off. what about you guys?
I think the most I've done without going infinite or even a "I could go infinite, but I can make enough mana without my LGS considering it infinite" situation was around 2.5k combat damage.
I think the most I've done without going infinite or even a "I could go infinite, but I can make enough mana without my LGS considering it infinite" situation was around 2.5k combat damage.
Interesting.
There was a combo played where potentially i could have over 41e40 copies of a token. (It actually had an ending it was not infinite (Even if it was larger than the amount of particle in the universe.))
while it was never pulled off, i feel attacking with that would be my highest number, but as I just said, never pulled it off.
I've swung for 4200+ before with a Primordial Hydra. The only reason the game didn't end sooner was my opponent kept Constant Mistsing me and I couldn't draw a counter. Luckily he couldn't draw removal...
I've swung for 4200+ before with a Primordial Hydra. The only reason the game didn't end sooner was my opponent kept Constant Mistsing me and I couldn't draw a counter. Luckily he couldn't draw removal...
I've swung for 4200+ before with a Primordial Hydra. The only reason the game didn't end sooner was my opponent kept Constant Mistsing me and I couldn't draw a counter. Luckily he couldn't draw removal...
My Riku deck can get ridiculous with non-infinite combat damage. The most that I can remember involved a post-Wrath topdeck of an Avenger of Zendikar with 14 lands in play (which included both Gaea’s Cradle and a flipped Growing Rites of Itlimoc) that generated 56 Plant tokens thanks to Panharmonicon and Parallel Lives. That enabled me to replay Riku next turn and pay whatever the massive commander tax was by that point, then play and copy a topdecked Riverwise Augur twice and give me 5 Augurs and 10 Brainstorms. Those triggers found me a Craterhoof Behemoth, a Rite of Replication, a Fetchland, and enough mana left over to cast and copy everything.
Before the RoR, I was already at 42,302 Trample damage, but we decided to do the math just to see how much it really was. We came to 299,042, which I believe is still our unofficial playgroup record.
My Tatyova deck has this sort of absurd combo where I Rite of Replication Cultivator of Blades..then Berserk One for +15 or so..then swing out and stack the triggers so that the biggest one resolves first, the biggest I had was a +30 Berserk after Scapeshifting into a chapter 3 of Mending of Dominaria.
I had a Wort, the Raidmother deck about 6 or so years ago. Managed to get all the right cards to produce an absurd amount of tokens without infinite mana. Made a bunch of tokens with Mana Echoes out and used it with Perilous Forays to fetch every land with a basic type one turn, and then the next turn I used Goblin Offensive, Saproling Symbiosis, and two Regrowth-type spells to recur them over and over with a Parallel Lives out. Ended up downloading a big number calculator app on my phone to do the math for me. By the time I was out of colored mana, the exponent was into the millions. Dropped a Goblin Bombardment and ended the game. Had I done the math and waited for the best time to tap Gaea's Cradle, the number could have been much higher.
I've swung for 4200+ before with a Primordial Hydra. The only reason the game didn't end sooner was my opponent kept Constant Mistsing me and I couldn't draw a counter. Luckily he couldn't draw removal...
I've swung for 4200+ before with a Primordial Hydra. The only reason the game didn't end sooner was my opponent kept Constant Mistsing me and I couldn't draw a counter. Luckily he couldn't draw removal...
I've swung for 4200+ before with a Primordial Hydra. The only reason the game didn't end sooner was my opponent kept Constant Mistsing me and I couldn't draw a counter. Luckily he couldn't draw removal...
I've had fun with Primordial Hydra and Mirrorweave. There were only about 4 creatures out though, so it was around 200 damage.
that is a good board wipe.
Great board wipe, and if you have a deck built around +1/+1 counters, usually an instant-win
What he is referring to that Mirrorweave isn’t that good in conjunction with Primordial Hydra since it will turn all the other creatures into 0/0 creatures, which even if they don’t die because they presumably have +1/+1 counters on them from other sources the Mirrorweave surely made the creatures smaller.
I’m nowhere near at the mastery level of damage dealing. The most I’ve done is exactly 160 life-loss from a lich and repay in kind off a hellcarver demon.
I had an elf deck that had some untap effects + Timberwatch Elf + Coat of arms + Ambush Commander and improved overrun sorcery that grants +X/+X equal to the highest power among creatures you control and trample. We never calculated the number, the table just scooped.
On a related note, but more on the issue of speed rather than an insanely high number, I would like to tell you about my Edgar Markov deck.
•Turn 1 tutor
•Turn 2 mana crypt into Door of Destinies.
•Turn 3 play a paur of 2cmc vamps and a single 1cmc vamp for 3 counters on the door and six 4/4's.
•Turn 4 I cast Edgar Markov, getting a counter on the door and making buffing them to 5/5, swing out and getting +1/+1 counters, making them six 6/6 or larger because some have 2 or 3 power like Asylum Visitor. Edgar Markov is a 4/4 with a counter making him a 5/5 with +4 from the door, making him a 9/9 all on his own. So, swing for 36 with and a 9/9 commander on turn 4 to knock somebody out of the game.
The deck can rebuild from a board wipe so easily and forces decks to play differently because of how explosive it can be.
Fervor and Hammar of Purphoros in my deck as ways to grant haste has led to me untapping after a board wipe and then vomiting my hand amd swingimg for 20+ and killing the person who cast the Wrath.
I know that is no on topic of most non-infinite damage, but the raw output has made that deck my only non-combo deck. Normally, beat down just doesn't get it done for me. Even the elf deck I mentioned had combos.
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"Whatever style you wish to play, be it fast and frenzied or slow and tactical, the surest way to defeat your opponent consistently is by dominating him or her in the war of card advantage." - Brian Wiseman, April 1996
Mana Crypt starts are indeed terrifying from aggro decks. While I haven't broken the 3-digit mark yet, I have done turn 4 kills that are quite hard to stop.
Turn 1 land
Turn 2 Mana Crypt into Combat Celebrant (can be done turn 1 as well for extra damage)
Turn 3 Xenagos after naming God via Cavern of Souls. Someone takes 8
Turn 4 Carnage Tyrant attacks for 42 (14 + 28) damage. An additional 4 is sent elsewhere.
Boardwipes don't do anything until after the damage has been done. If I have a good draw source, they essentially don't do anything period.
Rith, the Awakener is interesting for this reason: You can't fight her geometric progression, and Purphoros, God of the Forge just makes it worse. As do Gisela, Blade of Goldnight, Panharmonicon, and all the token doublers. I had over 30,000 damage once. Or I would have, but everyone was dead after the first couple hundred damage. The deck could've gone infinite; practically every token deck runs Ashnod's Altar, Nim Deathmantle, and pick your favorite critter that makes a total of at least two tokens when it enters or dies. But at the time, it wasn't infinite.
But my favorite play that I've done is far less Timmy and far more Spike. I realized early on that Panharmonicon, Purphoros, God of the Forge, and any creature that when it enters makes four tokens (e.g., Myr Battlesphere, Hornet Queen, Deranged Hermit) does 36 damage to everyone else. Not pretty, but it gets the job (nearly) done.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I have a Squee, the Immortal storm deck (list here) based around copying Insult // injury a bunch of times for large amounts of damage. Currently the deck is capable (in magical christmas land) of copying it 14 times which makes a lightning bolt hit for 49,000 damage.
Well i was playing tonight and did 25,165,824 split between two players, had twincaster and doubling season in play and i kicked rite of replication to make 20 copies of angraths marauders, then i hit them each with 12 points of damage but multiplied by 2 to the 20th power
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But given that my main focus is commander i figured why not see what is the mos versatile card pool can pull off. No it is easy to say you can pump more mana than the particles in the universe into a fireball.
But I rather stay away from infinite.
Thursday night i managed to pull off a combo that did 1119 damage. Which i think is the most non infinite combo damage i have ever pulled off. what about you guys?
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Interesting.
There was a combo played where potentially i could have over 41e40 copies of a token. (It actually had an ending it was not infinite (Even if it was larger than the amount of particle in the universe.))
while it was never pulled off, i feel attacking with that would be my highest number, but as I just said, never pulled it off.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
(game was ridiculous, I had Doubling Season, Hardened Scales, a Kalonian Hydra all out that kept making the Primordial huge)
Building: Varina
I've had fun with Primordial Hydra and Mirrorweave. There were only about 4 creatures out though, so it was around 200 damage.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Before the RoR, I was already at 42,302 Trample damage, but we decided to do the math just to see how much it really was. We came to 299,042, which I believe is still our unofficial playgroup record.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Great board wipe, and if you have a deck built around +1/+1 counters, usually an instant-win
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
and if mirrorweave was mono blue, would work in a simic deck.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
What he is referring to that Mirrorweave isn’t that good in conjunction with Primordial Hydra since it will turn all the other creatures into 0/0 creatures, which even if they don’t die because they presumably have +1/+1 counters on them from other sources the Mirrorweave surely made the creatures smaller.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
On a related note, but more on the issue of speed rather than an insanely high number, I would like to tell you about my Edgar Markov deck.
•Turn 1 tutor
•Turn 2 mana crypt into Door of Destinies.
•Turn 3 play a paur of 2cmc vamps and a single 1cmc vamp for 3 counters on the door and six 4/4's.
•Turn 4 I cast Edgar Markov, getting a counter on the door and making buffing them to 5/5, swing out and getting +1/+1 counters, making them six 6/6 or larger because some have 2 or 3 power like Asylum Visitor. Edgar Markov is a 4/4 with a counter making him a 5/5 with +4 from the door, making him a 9/9 all on his own. So, swing for 36 with and a 9/9 commander on turn 4 to knock somebody out of the game.
The deck can rebuild from a board wipe so easily and forces decks to play differently because of how explosive it can be.
Fervor and Hammar of Purphoros in my deck as ways to grant haste has led to me untapping after a board wipe and then vomiting my hand amd swingimg for 20+ and killing the person who cast the Wrath.
I know that is no on topic of most non-infinite damage, but the raw output has made that deck my only non-combo deck. Normally, beat down just doesn't get it done for me. Even the elf deck I mentioned had combos.
Turn 1 land
Turn 2 Mana Crypt into Combat Celebrant (can be done turn 1 as well for extra damage)
Turn 3 Xenagos after naming God via Cavern of Souls. Someone takes 8
Turn 4 Carnage Tyrant attacks for 42 (14 + 28) damage. An additional 4 is sent elsewhere.
Boardwipes don't do anything until after the damage has been done. If I have a good draw source, they essentially don't do anything period.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
But my favorite play that I've done is far less Timmy and far more Spike. I realized early on that Panharmonicon, Purphoros, God of the Forge, and any creature that when it enters makes four tokens (e.g., Myr Battlesphere, Hornet Queen, Deranged Hermit) does 36 damage to everyone else. Not pretty, but it gets the job (nearly) done.
On phasing: